Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

m (Text replacement - "ShaderCompStuttering" to "Shader Compilation Stuttering")
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{{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}}
{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed aside from portal transitions (where crackling audio is the only noticeable effect). No glitches as far as I could tell.|tester=monojin}}
{{testing/end}}
{{testing/end}}


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