Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== Bloom Offset ===
=== Bloom Offset in IR>1 ===
''Metroid Prime 3'' has been prominent in using blooming effects unlike the other Metroid Prime: Trilogy games, and therefore the blooming offset problem in this game became more noticeable than the others. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects should look, but this has some issues on its own, such as upper-left part of the screen become pixelated. It's a problem belonging to resolutions that the real Wii never had.
''Metroid Prime 3'' has been prominent in using blooming effects unlike the other Metroid Prime: Trilogy games, and therefore the blooming offset problem in this game became more noticeable than others. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects should look, but this has some issues on its own, such as upper-left part of the screen become pixelated. It's a problem belonging to resolutions that the real Wii never had.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
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