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Pikmin (GC)
Pikmin | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Pikmin |
Platform(s) | GameCube |
Release date(s) | JP October 26, 2001 NA December 2, 2001 EU June 14, 2002 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Wii Version |
Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware—watching giant predators gobble your Pikmin might make you angrier than you'd expect.
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
NTSC[1]
16:9 Aspect Ratio (Widescreen) [Ralf] HYRZ-MK7B-NG86E UPQH-3PG7-AD7CZ X18R-CJ5H-DNYFV
PAL[2]
16:9 Aspect Ratio (Widescreen) [Ralf] 15ZV-P8NW-GK0QA 7BXK-ZK2Z-JFR1H 4BFH-BTFQ-TW68W
60Hz AR Codes
PAL[3]
Enable 60Hz Mode [Ralf] K79V-ZGNM-1P58Y 1RG4-CT0E-7TFH8 TRPZ-9Y7Y-45DJJ ZV4V-3CF9-W8MFX 5CCE-WXHF-2B36Y 3K8C-PPBR-A3VUR 88XP-5T26-JMHQ7
Problems
Hang
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.
Sound Bugs
Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Corrects most audio issues |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | (: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places. | †.fl.l). |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | NVIDIA GeForce GT 440 | Perfect, but having more than 60 active Pikmins causes the game to slow down. | Endres |
^3.0 | Mac OS X 10.7.4 Lion x64 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game. | Axxer |
r7714 | Windows 7 x64 | Intel Core i3-370M @ 2.4GHz | AMD Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. | |
3.0-151 | Windows 7 x64 | AMD Phenom II X6 Black 1100T | AMD Radeon HD 6850 | Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin | Aldaris |
3.0-201 | Windows 7 x64 | Intel Core i7-2700K @ 4.2GHz | NVIDIA GeForce GTX 570 HD | Perfect with LLE audio plugin | bcheng |
3.0-801 | Windows 7 x64 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GTX 560M | Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup | Phazon Lord |
4.0.2 | Windows 7 x64 | AMD Phenom II X4 965 Black | AMD Radeon HD 5850 | Runs smoothly with fully working, bug/crackle-free sound at 30FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27FPS) when more than approximately 60 pikmin are on-screen at the same time. | incassum |
4.0-1487 | Windows 8.1 x64 | AMD A6-6400k @ 3.9GHz | AMD Radeon HD 8470D | Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024 | xbox360fan05 |
4.0-2654 | Windows 8.1 x64 | Intel Core i7-4770K @ 3.5GHz | NVIDIA GeForce GTX 760 | Runs okay at 29FPS with resolution (1920x1080) running in fullscreen | VRBites.com |
4.0-4163 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable. | Xerxes |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Pikmin (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games