Progress Continues
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Page history
7 March 2024
5 March 2024
22 February 2024
20 February 2024
24 November 2023
11 November 2023
8 November 2023
11 October 2023
28 August 2023
8 June 2022
23 March 2022
Undo revision 181114 by DM ME UR SATS (Although widescreen codes are an allowed code type per the wiki conventions, we currently accept only 4:3 => 16:9 or vice-versa)
−958
Add 32:9 ultrawide code
+958
6 February 2022
13 November 2021
2 October 2021
17 May 2021
12 July 2020
10 July 2020
8 July 2020
1 July 2020
3 January 2020
→Emulation Information
m−1
Move Missing Boulder Shadows to Problems, really we shouldn't cover it at all here as Direct3d is non-default, but we apparently make an exception for this popular title.
+1
9 August 2019
4 August 2019
26 June 2019
7 June 2019
6 June 2019
20 May 2019
19 May 2019
13 April 2018
16 January 2018
30 December 2017
26 November 2017
4 October 2017
3 October 2017
1 October 2017
add test, and v-sync works just fine for me
+802
→Heat Effect/Blur: Vulkan solves this as well without disabling effects
+79
→Missing Boulder Shadows: update logicop issue, the shadows do work in master on windows 10 now
+45
→Emulation Information: needs force 16:9 for widescreen
move boulder shadow and heat blur slowdown to emulation information, move v-sync crashing to enhancements, remove v-sync off from config. doesn't d3d11 have support for logicops now?
−171