F-Zero GX: Difference between revisions

Jump to navigation Jump to search
568 bytes added ,  4 November 2015
→‎Version Compatibility: Updated. F-Zero GX is one game that had a hard time playing nice with Dolphin. :P
(→‎Problems: Just worth mentioning.)
(→‎Version Compatibility: Updated. F-Zero GX is one game that had a hard time playing nice with Dolphin. :P)
Line 85: Line 85:
{{VersionCompatibilityVersion|7473|***|}}
{{VersionCompatibilityVersion|7473|***|}}
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}}
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}}
{{VersionCompatibilityVersion|4.0-564|****|OpenGL broke story mode cutscenes}}
{{VersionCompatibilityVersion|4.0-651|****|Crashing back but V-Sync causes it with no way to fix it}}
{{VersionCompatibilityVersion|4.0-651|****|Crashing related to mandatory V-Sync fixed by making it an option once again}}
{{VersionCompatibilityVersion|4.0-1192|****|Lightning venue renders correctly in OpenGL only}}
{{VersionCompatibilityVersion|4.0-2729|****|Any fmadd and fmul rounding issues with ghosts or replays corrected to match completely with real hardware}}
{{VersionCompatibilityVersion|4.0-2729|****|Any fmadd and fmul rounding issues with ghosts or replays corrected to match completely with real hardware}}
{{VersionCompatibilityVersion|4.0-3631|****|NTSC-J version boots fine}}
{{VersionCompatibilityVersion|4.0-4451|****|OpenGL fixed to play story mode cutscenes correctly}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
1,301

edits

Navigation menu