Template:Problems/Analog Stick Range: Difference between revisions

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== Analog stick range ==
== Analog stick range ==


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In addition to this many games have an even smaller maximum at which the practical maximum effect occurs, for example the level where the character runs at full speed or the camera moves at its fastest speed.<ref name="GameRange">For example Super Mario Sunshine and The Legend of Zelda: Twilight Princess has a practical maximum of around 65 of 128</ref> On an emulator it's therefore a good idea to transform the range to a value that is closer to the GameCube pad range.
In addition to this many games have an even smaller maximum at which the practical maximum effect occurs, for example the level where the character runs at full speed or the camera moves at its fastest speed.<ref name="GameRange">For example Super Mario Sunshine and The Legend of Zelda: Twilight Princess has a practical maximum of around 65 of 128</ref> On an emulator it's therefore a good idea to transform the range to a value that is closer to the GameCube pad range.
[[File:GameCube controller.png]]


== References ==
== References ==


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