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(→Raindrop Mask: The thumbnail for this image is larger thanks to being 4:3, which makes it easier and clearer. Plus it's JPG, which is better.) |
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=== Raindrop Mask === | === Raindrop Mask === | ||
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | ||
{{image|F-ZeroGX-Raindrops | {{image|F-ZeroGX-Raindrops.jpg|D3D. The right half is correct, left is not|br}} | ||
=== Missing Boulder Shadows === | === Missing Boulder Shadows === |