Silent Hill: Shattered Memories: Difference between revisions

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=== Shadow Glitch ===
=== Shadow Glitch ===
When using the D3D backend a shadow glitch is apparent in several textures in-game. This is unrelated to the flashlight issue. Use OpenGL to fix this.
When using the D3D backend a shadow glitch is apparent in several textures in-game. Use OpenGL to fix this.


=== Snow Particles Glitch ===
=== Snow Particles Glitch ===
The snow particles don't work correctly in any backend. They sometimes appear for a second and then disappear again or flicker for a while.
The snow particles don't work correctly. They sometimes appear for a second and then disappear again or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer {{issue|10054}}.


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{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackend = OpenGL
|gfxbackendnotes = Needed to avoid graphical glitches with some shadows.
|gfxbackendnotes = Avoid shadows glitches
|efb2texonly = Off
|efb2texonlynotes = Show snow
}}
}}


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