Sonic Colors: Difference between revisions

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784 bytes removed ,  26 April 2017
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Dualcore Sensitivity ===
There are no reported problems with this title, though open issues may exist in Dolphin's Issue Tracker.
This is a dualcore sensitive game.  If your computer is fast enough and you never lag, then this won't cause you any issues.  If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash.  With a strong enough computer, you can also use single core to completely negate any chance of this happening.  SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes.  Whether they are faster or slower than single core depends on the computer.  Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
 
=== Odd Spring Textures ===
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
 
=== Glow Effects ===
Glow effect are less subtle than on the Wii.
 
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