F-Zero GX: Difference between revisions

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→‎Missing Boulder Shadows: update logicop issue, the shadows do work in master on windows 10 now
(→‎Emulation Information: needs force 16:9 for widescreen)
(→‎Missing Boulder Shadows: update logicop issue, the shadows do work in master on windows 10 now)
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== Emulation Information ==
== Emulation Information ==
=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in Direct3D. It is very unlikely this can be fixed in D3D; F-Zero GX uses a feature known as "LogicOps" which malfunctions in D3D11. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
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