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On the PAL version of the game, when loading rebirth (1)'s mission, the game will crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, but this has not worked for everyone. The NTSC version does not seem to have this issue. | On the PAL version of the game, when loading rebirth (1)'s mission, the game will crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, but this has not worked for everyone. The NTSC version does not seem to have this issue. | ||
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== Enhancements == | |||
=== Character Faces === | === Character Faces === | ||
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | ||
== Configuration == | == Configuration == |