The Legend of Zelda: The Wind Waker: Difference between revisions

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Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects.  As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper.  This breaks effects that rely on accurate mipmap levels.  While support for detecting these cases was added in {{revision|5.0-5731}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects.  As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper.  This breaks effects that rely on accurate mipmap levels.  While support for detecting these cases was added in {{revision|5.0-5731}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.


Screenshots Coming Soon.
{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}}
{{Image|WindWakerCorrectMipmaps.png|When drawn correct, the sea's effects fade to a deep blue further away from Link.|br}}


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
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