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(Don't know when it was set, but the game defaults to safe texture cache accuracy, unlike the demo's.) |
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Dolphin's aspect ratio detection has trouble with this title, particularly in the map, which can cause rapid shifts between 4x3 and 16x9 AR. Set ''Aspect Ratio'' to ''Force 4:3'' to account for this. | Dolphin's aspect ratio detection has trouble with this title, particularly in the map, which can cause rapid shifts between 4x3 and 16x9 AR. Set ''Aspect Ratio'' to ''Force 4:3'' to account for this. | ||
=== Illegible Text === | === Crash: Greevil's Henchman and Zook === | ||
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. | When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". | ||
=== <s>Illegible Text</s> === | |||
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since {{revision|5.0-13248}} | |||
{{image|Pokemon XD Text Error.png|Corruption}} | {{image|Pokemon XD Text Error.png|Corruption}} | ||
{{image|Pokemon XD Text Fixed.png|Fixed|br}} | {{image|Pokemon XD Text Fixed.png|Fixed|br}} | ||
=== <s>Delayed Sound with OpenAL</s> === | === <s>Delayed Sound with OpenAL</s> === | ||
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|aspectratio = Force 4:3 | |aspectratio = Force 4:3 | ||
|aspectrationotes = Avoid undesirable AR shifts | |aspectrationotes = Avoid undesirable AR shifts | ||
}} | }} | ||