15,191
edits
Progress Continues
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(→Linux: link and emphasize the native evdev motion setup) |
(→Linux: reordered alphabetically, added SteamDeckGyroDSU) |
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Alternatively, the following servers are available: | Alternatively, the following servers are available: | ||
* [https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork): compatible with all DualShock 4 controllers. | * [https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork): compatible with all DualShock 4 controllers. | ||
* [https://github.com/v1993/evdevhook evdevhook]: compatible with all controllers that properly expose motion via evdev (Nintendo Switch controllers, DualShock 3/4 and DualSense). | * [https://github.com/v1993/evdevhook evdevhook]: compatible with all controllers that properly expose motion via evdev (Nintendo Switch controllers, DualShock 3/4 and DualSense). | ||
* [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook]: compatible with Nintendo Switch controllers. | * [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook]: compatible with Nintendo Switch controllers. | ||
* [https://github.com/v1993/linuxmotehook linuxmotehook]: compatible with Wii Remotes. Starting with {{revision|5.0-11684}}, Dolphin can map Wii Remote buttons and motion axles directly, by enabling "Connect Wii Remotes for Emulated Controller" option on Controller Settings. Consider using Dolphin's built-in functionality instead of linuxmotehook. | |||
* [https://github.com/kmicki/SteamDeckGyroDSU SteamDeckGyroDSU]: compatible with the Steam Deck, requires SteamOS 3.0. | |||
=== Windows === | === Windows === |