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Progress Continues
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Green Line === | |||
A green line will display across the bottom of the screen unless 'Immediately Present XFB'' is enabled. | |||
=== <s>Depth of Field Blur</s> === | === <s>Depth of Field Blur</s> === | ||
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help. | The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help. | ||
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|shadercomp = Asynchronous (Ubershaders) | |shadercomp = Asynchronous (Ubershaders) | ||
|shadercompnotes = Fixes stuttering | |shadercompnotes = Fixes stuttering | ||
|xfbimmediate = On | |||
|xfbimmediatenotes = Prevent display of green line across bottom of screen | |||
}} | }} | ||