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(→Testing: ##GHz to ## GHz mass edit) |
MrMiguel211 (talk | contribs) (Added a new enhancement problem related to Anti-Aliasing) |
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Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems when playing above 1x Native internal resolution. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}. | Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems when playing above 1x Native internal resolution. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}. | ||
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}} | {{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}} | ||
=== Visual Artifacts with Anti-Aliasing === | |||
When Anti-Aliasing SSAA or MSAA of x8 level is set, weird glowing appears on the bottom and right edges of the screen, to fix this select an Anti-Aliasing level of x4 or lower. | |||
{{image|MP1Tri-x8AA.png|Glowing on the edges|br}} | |||
=== Dot in IR>1 === | === Dot in IR>1 === |