Shadow the Hedgehog: Difference between revisions

Jump to navigation Jump to search
→‎Enhancements: Add Game Crashing Fix section and Reorder
m (→‎16:9 Aspect Ratio Fix: Add alternative widescreen)
(→‎Enhancements: Add Game Crashing Fix section and Reorder)
Line 35: Line 35:


== Enhancements ==
== Enhancements ==
=== Infinite Rings AR Codes Causes Loop ===
The Action Replay code for Infinite Rings for Player 1 prevent completing the "Circus Park" "Hero Mission", which requires the player to collect 400 rings to complete. With the Infinite Rings code enabled, one begins the level with 999 Rings, causing the level to automatically complete and loop. To solve the problem, simply disable the code. For the NA version of the game, you can instead use the below alternate code that sets a minimum number of 20 for the Rings, rather than forcing the number to 999:
<pre>$Always at Least 20 Rings P1
2C57670C 00000014
0457670C 00000014
</pre>
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
Line 165: Line 158:
C0820000 00000000
C0820000 00000000
E0000000 80008000
E0000000 80008000
</pre>
=== Game Halting / Out of Memory Fix ===
Shadow the Hedgehog regularly can exceed the 24MB RAM system limitation, due to the vast amount of objects in the game.
Setting the Config -> Advanced -> Memory Override Slider to greater than 24MB is *not* sufficient for this game, as it has a memory limiter set to 24MB in the \sys\bi2.bin file.
You can patch this file to use more than 24MB RAM, unlocking the RAM added by the slider to actively effect the game's max heap size.
To do this, use your favorite hex editor and patch bytes 4 through 8 to all be 00 in the \sys\bi2.bin file.
A demonstration of this can be found in this video[https://youtu.be/gi1V78U28wE].
=== Infinite Rings AR Codes Causes Loop ===
The Action Replay code for Infinite Rings for Player 1 prevent completing the "Circus Park" "Hero Mission", which requires the player to collect 400 rings to complete. With the Infinite Rings code enabled, one begins the level with 999 Rings, causing the level to automatically complete and loop. To solve the problem, simply disable the code. For the NA version of the game, you can instead use the below alternate code that sets a minimum number of 20 for the Rings, rather than forcing the number to 999:
<pre>$Always at Least 20 Rings P1
2C57670C 00000014
0457670C 00000014
</pre>
</pre>


Navigation menu