The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66 GHz|GPU=NVIDIA GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66 GHz|GPU=NVIDIA GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}
{{testing/entry|revision=7503|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 4 GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly. Sound/BGM is fine with HLE.|tester=Woraug}}
{{testing/entry|revision=7503|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 4 GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly. Sound/BGM is fine with HLE.|tester=Woraug}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium @ 4.15 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly!|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium @ 4.15 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly!|tester=Redstorm3265}}
{{testing/entry|revision=7550|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}
{{testing/entry|revision=7550|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 965M|result=(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.|tester=Kavex}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 965M|result=(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.|tester=Kavex}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3.8 GHz|GPU=AMD Radeon R7|result=Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+|tester=Blutwolf31}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3.8 GHz|GPU=AMD Radeon R7|result=Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+|tester=Blutwolf31}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}

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