The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=6271|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10 FPS).|tester=}}
{{testing/entry|revision=6271|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10 FPS).|tester=}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17 FPS, even houses and save screen. Dungeons fare better; ~20-30 FPS in most rooms. Map is extremely glitchy without proper settings. Hyrule field so far actually runs faster than Ordon Village.|tester=Ac}}
{{testing/entry|revision=6815|OS=Windows 7 x86|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6815|OS=Windows 7 x86|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6912|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30 fps|tester=}}
{{testing/entry|revision=6912|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30 fps|tester=}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=nVidia GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17 FPS, even houses and save screen. Dungeons fare better; ~20-30 FPS in most rooms. Map is extremely glitchy without proper settings. Hyrule field so far actually runs faster than Ordon Village.|tester=Ac}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7450|OS=Linux Debian Wheezy|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7450|OS=Linux Debian Wheezy|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 870 @ 2.93GHz|GPU=nVidia GeForce GTX 470|result=Perfectly ~30 FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 870 @ 2.93GHz|GPU=nVidia GeForce GTX 470|result=Perfectly ~30 FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=30 fps almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes.  Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=30 fps almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes.  Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-306|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.68GHz|GPU=AMD Radeon HD 5850|result=30 fps almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.68GHz|GPU=AMD Radeon HD 5850|result=30 fps almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Running at mostly 30 fps, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Running at mostly 30 fps, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30 FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30 FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=nVidia GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31 FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my playthrough so far. Rarely hear an unusual beeping noise ingame, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothings flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Backend is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=nVidia GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31 FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i3 530 @ 2.93GHz|GPU=nVidia GeForce GTX 550 Ti|result=Roughly a constant 30fps. There are slowdowns in big/busy areas, but so far the fps never went below 20. Tested using D3D9 video backend, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27 FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i3 530 @ 2.93GHz|GPU=nVidia GeForce GTX 550 Ti|result=Roughly a constant 30fps. There are slowdowns in big/busy areas, but so far the fps never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27 FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/end}}
{{testing/end}}


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