F-Zero GX: Difference between revisions

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284 bytes removed ,  19 March 2014
Removing pre-4.0 issues. Marking raindrop mask as fixed. Changed the random crashes in DX issue to reflect new information (i.e. the cause).
(Removing pre-4.0 issues. Marking raindrop mask as fixed. Changed the random crashes in DX issue to reflect new information (i.e. the cause).)
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=== NTSC-J version not booting ===
=== NTSC-J version not booting ===
Activate "Enable MMU" or "MMU speed hack" to make the game boot.
Activate "Enable MMU" or "MMU speed hack" to make the game boot.
=== V-Sync Crashes ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point that it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this.
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}.


=== Dual Core Resets ===
=== Dual Core Resets ===
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=== Heat Effect/Blur ===
=== Heat Effect/Blur ===
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU", but this will disable other effects as well.
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU", but this will disable other effects as well.
=== Rain on Lightning Track ===
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better.
=== Raindrop mask ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends and there is no known solution. See {{issue|6041}}.
{{image|F-ZeroGX-Raindrops.jpg|Right half is correct rendering, left half is the error|br}}


=== 16:9 ===
=== 16:9 ===
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<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->


=== Random Crashes with DirectX ===
=== <s>Raindrop mask</s> ===
With EFB to RAM the DirectX backend may crash randomly. This can be resolved by using EFB to Texture, but this needs to be changed in the games properties, since it's defaulted to use EFB to RAM there.
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends and there is no known solution. See {{issue|6041}}. Fixed by the merger of tex_fixes_new in {{revision|4.0-1192}}.
{{image|F-ZeroGX-Raindrops.jpg|Right half is correct rendering, left half is the error|br}}


=== <s>EFB to Texture</s> ===
=== <s>Rain on Lightning Track</s> ===
Before {{revision|3.5-427}}, EFB to Texture showed various problems, finally ending with only the notorious shadow bug. All problems were fixed and EFB to Texture allowed in the GameINI by {{revision|3.5-430}}. The shadow bug with EFB to Texture will only occur if changing graphics options or going in/out of fullscreen during a race. See {{issue|5122}} and {{issue|6040}}.
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy = Texture
|vsync = Off
|efbcopynotes = Avoid DirectX crashes, must be set in game properties/ini
|vsyncnotes = Crashes inevitable crashes
}}
}}


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