Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

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{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50 FPS.  EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches).  "Skip Destination Alpha Pass" also breaks the scan visor and should be left off.  "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect.  DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60 FPS.  OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup.  DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50 FPS.  EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches).  "Skip Destination Alpha Pass" also breaks the scan visor and should be left off.  "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect.  DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60 FPS.  OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup.  DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-4843|OS=Windows 7 x64|CPU=Intel Core i5-750@ 2.66GHz|GPU=nVidia GeForce GTX 680|result= ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25 fps and I must go to windowed then fullscreen again to gain 50 fps. Everything OK otherwise.|tester=Paulli}}
{{testing/end}}
{{testing/end}}


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