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Super Mario Galaxy: Difference between revisions
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{{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}} | {{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}} | ||
{{testing/entry|revision=4.0-3599|OS=Windows 7 x64|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wiimote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}} | {{testing/entry|revision=4.0-3599|OS=Windows 7 x64|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wiimote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}} | ||
{{testing/entry|revision=4.0-5875|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=nVidia Geforce GTX 760|result=60 FPS all time with some slowdowns to 50 FPS|tester=boooi}} | |||
{{testing/end}} | {{testing/end}} | ||