Super Smash Bros. Melee

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Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Release date(s) JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s) Fighting, Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 55 starsEdit rating: Super Smash Bros. Melee
See also...

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Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.

Contents

[edit] Problems

[edit] AR Codes

The current AR codes may crash the US version of the game, but appear to work with the PAL revision.

[edit] VS. Team Battle

Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In Melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane. Fixed by an unknown revision between 3.5 and 3.5-381.

[edit] Minor sound glitches

Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in 3.5-78.

[edit] Configuration

Only configuration options for the best compatibility are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc

Graphics

Config Setting Notes

Disable Fog

Off Fog is needed for various effects (i.e. "Bonus Trophy Stage")


[edit] Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

3.5-1348 (current)
2.0 (r5350)
r3329
3.5-78

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos

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