Template talk:Problems/GC Widescreen Auto: Difference between revisions

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:::::* We track 715 GC titles.
:::::* We track 715 GC titles.
:::::* Just because, "All Wii games are 4:3 and 16:9 compliant with Nintendo's specifications", does not mean that they all support both 4:3 and 16:9, a number of games only support 4:3, outputting to 16:9 displays with horizontal black bars. Similarly many titles may only really support 16:9 output using vertical black bars to get that AR on 4:3 displays. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 02:18, 9 November 2015 (CET)
:::::* Just because, "All Wii games are 4:3 and 16:9 compliant with Nintendo's specifications", does not mean that they all support both 4:3 and 16:9, a number of games only support 4:3, outputting to 16:9 displays with horizontal black bars. Similarly many titles may only really support 16:9 output using vertical black bars to get that AR on 4:3 displays. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 02:18, 9 November 2015 (CET)
::::::* That is why I sandboxed the current infobox code. That is also why I am starting a discussion first over at [[Template:Infobox VG sandbox]] before anything.
::::::* 60/715 games. A flag for those GCN games only will suffice for marking native only in the infobox. One flag will make maintenance keeping that parameter of the infobox easy. Widescreen hacks and AR codes are for those 4:3 only GCN titles.
::::::* What I meant is that the Wii makes it easy because it can handle the case automatically so you don't have to fiddle around with your TV, which is what you have to do with GCNs and Wii's GCN mode. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 04:24, 9 November 2015 (CET)
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