The Last Story: Difference between revisions

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General maintenance with AutoWikiBrowser in Bot mode
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|modes    = Single-player, Co-op (6)
|modes    = Single-player, Co-op (6)
|input    = Wii Remote + Nunchuk, Classic Controller
|input    = Wii Remote + Nunchuk, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-last-story
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-last-story
}}
}}


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{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}


Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least {{revision|5.0-10560}}.  
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least {{revision|5.0-10560}}.


=== <s>Clothes Textures Missing</s> ===
=== <s>Clothes Textures Missing</s> ===
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*There may be other timing issues too
*There may be other timing issues too


It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code -> restart (game off / then on) -> then reload their save.
It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code restart (game off / then on) then reload their save.
==== NA/EU ====
<pre>
<pre>
$60 FPS
$60 FPS
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=== Simplified Shadows ===
=== Simplified Shadows ===
There are times where the game will display blocky shadows. This code removes them in favor of high quality shadows.
There are times where the game will display blocky shadows. This code removes them in favor of high quality shadows.


<pre>
<pre>
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=== Color Correction ===
=== Color Correction ===
The game will do color correction with a post processing pass. This code removes that.
The game will do color correction with a post processing pass. This code removes that.


<pre>
<pre>
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=== DOF ===
=== DOF ===
The game uses a strong depth of field when the camera gets close to an object. This code reduces that effect:
The game uses a strong depth of field when the camera gets close to an object. This code reduces that effect:


<pre>
<pre>
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=== God Rays ===
=== God Rays ===
The game provides strong light shafts that are typically called "god rays". In game, these are very intense, this code reduces that effect:
The game provides strong light shafts that are typically called "god rays". In game, these are very intense, this code reduces that effect:


<pre>
<pre>
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</pre>
</pre>
(Note: default value 437f0000(255))
(Note: default value 437f0000(255))


== Configuration ==
== Configuration ==
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [https://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=3.0|OS=Linux|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Linux|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce 560 Ti|result=Playable (25-30FPS)|tester=Deathykins}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce 560 Ti|result=Playable (25-30FPS)|tester=Deathykins}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 580|result=Playable (30FPS, sometimes fall to 21FPS.)|tester=dnishimura}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 580|result=Playable (30FPS, sometimes fall to 21FPS.)|tester=dnishimura}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 5670|result=[https://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56 GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56 GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5 GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5 GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}
{{testing/end}}
{{testing/end}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Dual Layer Disc games]]
[[Category:Dual Layer Disc games]]
[[Category:Games with texture packs]]