The Legend of Zelda: Skyward Sword: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = Wii MotionPlus + Nunchuk
|input    = Wii MotionPlus + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
}}
}}


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=== Bloom ===
=== Bloom ===
As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the game's bloom. Note, this can cause some visual issues in certain situations (like some cutscenes) but is an option if desired.
As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the game's bloom. Note, this can cause some visual issues in certain situations (like some cutscenes) but is an option if desired.


=== HD Texture Pack ===
=== HD Texture Pack ===
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{{testing/entry|revision=3.0-1|OS=Ubuntu 11.10|CPU=Intel Core i5-2500K @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0-1|OS=Ubuntu 11.10|CPU=Intel Core i5-2500K @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=7718|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result= Perfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x.. But during some dialogues, the game slows...|tester=Sanitarium026}}
{{testing/entry|revision=7718|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result= Perfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x.. But during some dialogues, the game slows...|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4 GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{testing/entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4 GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
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{{testing/entry|revision=7729|OS=Windows 7|CPU=Intel Core i7 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 7|CPU=Intel Core i7 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core i7-930 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real Wii Remote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core i7-930 @ 4.0 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real Wii Remote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real Wii Remote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real Wii Remote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II x4 965BE @ 3.6 GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real Wii Remote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X4 965BE @ 3.6 GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real Wii Remote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.9 GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS. There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.9 GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS. There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-3930K @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-3930K @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 2.5 GHz|GPU=ATI Radeon HD 4670|result=20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30|tester=Bombado}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 2.5 GHz|GPU=ATI Radeon HD 4670|result=20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30|tester=Bombado}}
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{{testing/entry|revision=3.0-370|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-370|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Plays at 30FPS 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cutscenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Plays at 30FPS 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cutscenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-397|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.3 GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-397|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.3 GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-397|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3.8 GHz|GPU=AMD Radeon HD 6870|result=Works great, 30FPS most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-397|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3.8 GHz|GPU=AMD Radeon HD 6870|result=Works great, 30FPS most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core i7-2637M @ 1.7 GHz|GPU=NVIDIA GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wii Remote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core i7-2637M @ 1.7 GHz|GPU=NVIDIA GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wii Remote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-506|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3 GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-506|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3 GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core i5-760 @ 3.66 GHz|GPU=NVIDIA GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack. DSP HLE sometimes results in audio glitches during cut scenes. With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core i5-760 @ 3.66 GHz|GPU=NVIDIA GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack. DSP HLE sometimes results in audio glitches during cut scenes. With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5 GHz give or take) can power through it. At 4.7 GHz it runs beautifully even with LLE.|tester=MayImilae}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5 GHz give or take) can power through it. At 4.7 GHz it runs beautifully even with LLE.|tester=MayImilae}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword. This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword. This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-716|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw. Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
{{testing/entry|revision=3.0-716|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw. Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
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{{testing/entry|revision=4.0-156|OS=Windows 7|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable. A few small slowdowns and sound glitches when NPCs pop-up with animations. The cut scenes seems to be where these slowdowns manifest. Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable. A few small slowdowns and sound glitches when NPCs pop-up with animations. The cut scenes seems to be where these slowdowns manifest. Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10|CPU=Intel Pentium G3258 @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10|CPU=Intel Pentium G3258 @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}
{{testing/entry|revision=4.0-9442|OS=Windows 8.1|CPU=Intel Core i5-3230M @ 2.6 GHz|GPU=ATI Radeon HD 7670M|result=D3D: Mantained stable 30FPS at 1.5x resolution throughout without glitching of any kinds. Slowdowns on first loadings, sometimes on saving, but no crashes. Don't even try using AA as even 2x tanks it more than raising resolution. OpenGL seemed to have problems when hits connected, causing short freeze each time. Even on a Dolphinbar, could not mantain stable audio through Wii Remote. Skyward Sword can actually be enjoyed on a 2013 mid-range laptop!|tester=TKJK}}
{{testing/entry|revision=4.0-9442|OS=Windows 8.1|CPU=Intel Core i5-3230M @ 2.6 GHz|GPU=ATI Radeon HD 7670M|result=D3D: Mantained stable 30FPS at 1.5x resolution throughout without glitching of any kinds. Slowdowns on first loadings, sometimes on saving, but no crashes. Don't even try using AA as even 2x tanks it more than raising resolution. OpenGL seemed to have problems when hits connected, causing short freeze each time. Even on a Dolphinbar, could not mantain stable audio through Wii Remote. Skyward Sword can actually be enjoyed on a 2013 mid-range laptop!|tester=TKJK}}
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6 GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6 GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4 GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4 GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}