79,227
edits
Progress Continues
We've already had 21555 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=nVidia GeForce 660 Ti|result=Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire.|tester=Eleval}} | {{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=nVidia GeForce 660 Ti|result=Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire.|tester=Eleval}} | ||
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI HD Radeon 4650|result=Playable. Running at 22-30 FPS, while the speed are at 77% to 90% (In indoor areas, 30 FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute).|tester=DmitryN}} | {{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI HD Radeon 4650|result=Playable. Running at 22-30 FPS, while the speed are at 77% to 90% (In indoor areas, 30 FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute).|tester=DmitryN}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}} | |||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}} | {{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}} | {{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}} | ||
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{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}} | {{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | ||
{{testing/entry|revision= | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}} | ||
{{testing/end}} | {{testing/end}} | ||