The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Fairly consistent 30 FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Fairly consistent 30 FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}


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