The Legend of Zelda: The Wind Waker: Difference between revisions

m
→‎Testing: Restoring revision order
m (→‎Testing: Restoring revision order)
Line 151: Line 151:
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel i5 3210m @ 2.5 gHz|GPU= Geforce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1482|OS=Windows 7 x64|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=nVidia GeForce GTX 295|result=Playable around 20-35 FPS, but small sound glitches.|tester=Pavy}}
{{testing/entry|revision=3.5-1482|OS=Windows 7 x64|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=nVidia GeForce GTX 295|result=Playable around 20-35 FPS, but small sound glitches.|tester=Pavy}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel i5 3210m @ 2.5 gHz|GPU= Geforce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
Line 160: Line 160:
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Fairly consistent 30 FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Fairly consistent 30 FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
 
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}
{{testing/end}}
{{testing/end}}