The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Improper Transparent Blending</s> ===
=== <s>Improper Transparent Blending</s> ===
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. Fixed by {{revision|5.0-14602}}
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. Fixed by {{revision|5.0-14602}}
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
}}}}
}}}}
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</pre>
</pre>


Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]
Alternatively, bloom can be disabled completely with the Action Replay code below. [https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]


<pre>$No Bloom Effects [Ralf]
<pre>$No Bloom Effects [Ralf]
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{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}