The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
}}
}}


In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.
In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.


The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.


== Emulation Information ==
== Emulation Information ==
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{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}}
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}}
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}}
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Improper Transparent Blending</s> ===
=== <s>Improper Transparent Blending</s> ===
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. Fixed by {{revision|5.0-14602}}
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. Fixed by {{revision|5.0-14602}}
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
}}}}
}}}}
Line 49: Line 48:


==== NA ====
==== NA ====
<pre>$16:9 Widescreen
<pre>16:9 Widescreen v2 [Ralf]
04453FD4 3FE79E7B
06003F30 00000068
0445391C 3FE79E7B
C002A014 D0040000
C22E97F0 00000007
C062A030 EC03002A
3CA08027 60A52A20
D0040008 482E58C8
80010114 7C050000
38C0FF9A B0C48000
4182001C C222C418
4E800020 C022A014
C0030000 EC110032
C042A708 C062A030
D0030000 C2229F00
4E800020 3C004391
D223000C 38800001
90040000 3C0043FE
60000000 00000000
60008000 90040008
C21B76F0 00000002
482E5148 C001001C
3C603FAD 90610008
C042A024 EC020028
C0010008 00000000
C0629F04 EC030032
C219D8FC 00000002
EC020028 4E800020
3C603FAB 9062A248
0400AF3C 4BFF8FF5
C002A248 00000000
041999F0 4BE6A58D
C219DD3C 00000002
0419BDF0 4BE68165
3C003F80 9002A248
0419BE78 4BE680DD
80010064 00000000
041B7628 C0429F1C
04453900 BF400000
041BAD08 4BE4925D
04455E18 3F400000
041BAFE0 4BE48F85
041FE28C 380002C5
041C51A0 4BE3EDB5
C21FE278 00000002
041D013C C0429F04
38A0FF9B B0A48000
041D0140 ECC11024
38A00000 00000000
041D0144 EC41302A
C21FE2C0 00000002
041D0154 EC003028
38A0FF9B B0A48000
041D015C EC001828
38A00000 00000000
041D87B4 4BE2B7A1
C2182198 00000004
041DB604 4BE28951
3C603FAB 90628000
041DD574 4BE269E1
C01D0100 C2228000
041DD634 EC40002A
EC110032 D01D0100
041DD650 60000000
387D0100 00000000
041E3720 4BE20835
C21821A8 00000004
041F7808 4BE0C74D
3C603F40 90628000
041FE278 4BE05CD1
C01D0100 C2228000
041FE28C 380002C6
EC110032 D01D0100
041FE2C0 4BE05C89
7FC3F378 00000000
0420D7E4 3860FFCD
04453A14 C5000000
0423A018 FC20F090
04453A30 45800000
0423DA9C C02294F0
C220DFD8 00000003
0423DAA0 C042B1C0
3C6042CA 90610004
042480BC C02294F0
C3810004 C3BF0018
042480C0 C042B304
EFBDE028 00000000
0442EBF0 C2C20000
C2214BEC 00000003
0442EC28 C2BC0000
3C0042CA 90010004
0442EC3C C2BC0000
C0410004 EC3E1028
0442EC54 42AE0000
60000000 00000000
0442EC58 42AE0000
C2216B04 00000003
0442EF18 42CC0000
C0240360 3C0042CA
0442EF28 42B00000
90010004 C0410004
0442EFC8 C2B40000
EC22082A 00000000
0442EFD0 C2B40000
C2216574 00000003
0442F670 42A00000
C0240350 3C0042CA
0442FA54 42A80000
90010004 C0410004
04430418 C2CC0000
EC22082A 00000000
04430438 C2CC0000
C22155A8 00000002
0445391C 3FE79E79
3C00C2CA 900305E8
04453A14 C2CC0000
60000000 00000000
04453A30 444B0000
C22158E0 00000002
04454840 C30A0000
3C00C2CA 900305EC
60000000 00000000
C2215D60 00000003
3C0042CA 90010004
C0410004 EC3E102A
60000000 00000000
C2218304 00000003
3C0042CA 90010004
C0410004 EC3E1028
60000000 00000000
0421149C 60000000
C22114B8 00000002
3C0042CA 90010004
C0210004 00000000
C22469A4 00000002
3C00C2CA 90010004
C0210004 00000000
C22469F4 00000002
3C00C2CA 90010004
C0210004 00000000
</pre>
 
==== JP ====
<pre>$16:9 Widescreen
F6000001 80008180
3FADB6DB 481C4000
14000000 3FE79E79
E0000000 80008000
F6000001 80008180
C2C80000 42340000
3FADB6DB 47C35000
14000008 3FE79E79
E0000000 80008000
F6000001 80008180
C05F00C8 C07F00BC
D200001C 00000006
3DC03F40 91C28004
C2228004 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
</pre>
</pre>


==== EU ====
==== EU ====
The following code is an AR code and it must be added in the '''AR Codes''' tab.
<pre>$16:9 Widescreen v2 [Ralf]
<pre>$16:9 Widescreen v2 [Ralf]
04003F30 C002A014
06003F30 00000068
04003F34 D0040000
C002A014 D0040000
04003F38 C062A030
C062A030 EC03002A
04003F3C EC03002A
D0040008 482E66C8
04003F40 D0040008
38C0FF9A B0C48000
04003F44 482E66C8
4E800020 C022A014
04003F48 38C0FF9A
C042A708 C062A030
04003F4C B0C48000
4E800020 3C004391
04003F50 4E800020
90040000 3C0043FE
04003F54 C022A014
60008000 90040008
04003F58 C042A708
482E5F48 C001001C
04003F5C C062A030
C042A024 EC020028
04003F60 4E800020
C0629F04 EC030032
EC020028 4E800020
0400AF3C 4BFF8FF5
0400AF3C 4BFF8FF5
04199C48 4BE6A335
0419C048 4BE67F0D
0419C0D0 4BE67E85
041B7880 C0429F1C
041BAF60 4BE49005
041BB238 4BE48D2D
041C53F8 4BE3EB5D
041D0400 C0429F04
041D0404 ECC11024
041D0408 EC41302A
041D0418 EC003028
041D0420 EC001828
041D8A78 4BE2B4DD
041D8A78 4BE2B4DD
041DB8C8 4BE2868D
041DB8C8 4BE2868D
Line 205: Line 173:
044559F0 444B0000
044559F0 444B0000
04456810 C30A0000
04456810 C30A0000
04003F64 3C004391
</pre>
04003F68 90040000
 
04003F6C 3C0043FE
==== JP ====
04003F70 60008000
<pre>$16:9 Widescreen
04003F74 90040008
F6000001 80008180
04003F78 482E5F48
3FADB6DB 481C4000
04003F7C C001001C
14000000 3FE79E79
04003F80 C042A024
E0000000 80008000
04003F84 EC020028
F6000001 80008180
04003F88 C0629F04
C2C80000 42340000
04003F8C EC030032
3FADB6DB 47C35000
04003F90 EC020028
14000008 3FE79E79
04003F94 4E800020
E0000000 80008000
04199C48 4BE6A335
F6000001 80008180
0419C048 4BE67F0D
C05F00C8 C07F00BC
0419C0D0 4BE67E85
D200001C 00000006
041B7880 C0429F1C
3DC03F40 91C28004
041BAF60 4BE49005
C2228004 C0030000
041BB238 4BE48D2D
EC110032 D0030000
041C53F8 4BE3EB5D
C003000C EC110032
041D0400 C0429F04
D003000C 38800001
041D0404 ECC11024
60000000 00000000
041D0408 EC41302A
E0000000 80008000
041D0418 EC003028
041D0420 EC001828
</pre>
</pre>


Line 301: Line 267:
</pre>
</pre>


Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]
Alternatively, bloom can be disabled completely with the Action Replay code below. [https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]


<pre>$No Bloom Effects [Ralf]
<pre>$No Bloom Effects [Ralf]
Line 352: Line 318:
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II X4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67 GHz|GPU=NVIDIA GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67 GHz|GPU=NVIDIA GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Roughly a constant 30FPS. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Roughly a constant 30FPS. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
Line 371: Line 337:
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01 GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01 GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-774|OS=Debian 7|CPU=Intel Core i7-2700 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.0-774|OS=Debian 7|CPU=Intel Core i7-2700 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7 GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.7 GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3 GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3 GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=The game runs at full 30FPS most of the time. In heavy areas like Gerudo Desert the FPS can drop slightly to 27FPS when a lot is happening on the screen otherwise they run on 30FPS. The fully unlocked Hyrule Field drops to 18-20FPS (overclocking the CPU to 4.1 GHz brings a slight boost of 2FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) FPS). EFB setting is set to ''Texture'' however there aren't any problems with the minimap or anywhere else in the game (unless you change the setting while the game is running). AA is turned off and AF is set to ''1x''. Otherwise completely playable.|tester=TowerTowel}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=The game runs at full 30FPS most of the time. In heavy areas like Gerudo Desert the FPS can drop slightly to 27FPS when a lot is happening on the screen otherwise they run on 30FPS. The fully unlocked Hyrule Field drops to 18-20FPS (overclocking the CPU to 4.1 GHz brings a slight boost of 2FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) FPS). EFB setting is set to ''Texture'' however there aren't any problems with the minimap or anywhere else in the game (unless you change the setting while the game is running). AA is turned off and AF is set to ''1x''. Otherwise completely playable.|tester=TowerTowel}}
{{testing/entry|revision=3.5-329|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=3.5-329|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.6 GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.6 GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (https://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
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{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3 GHz|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3 GHz|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}}
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2 GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}}
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2 GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}}
{{testing/entry|revision=5.0-1591|OS=Windows 8.1|CPU=Intel Core i5-5250U|GPU=Intel HD Graphics 5500|result=Perfect 30FPS with Hyrule Field Patch and this http://pastebin.com/QECE8xRq configuration|tester=}}
{{testing/entry|revision=5.0-1591|OS=Windows 8.1|CPU=Intel Core i5-5250U|GPU=Intel HD Graphics 5500|result=Perfect 30FPS with Hyrule Field Patch and this https://pastebin.com/QECE8xRq configuration|tester=}}
{{testing/end}}
{{testing/end}}


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[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]
[[Category:Ships with debugging symbols]]
[[Category:Games with texture packs]]