The Legend of Zelda: The Wind Waker

From Dolphin Emulator Wiki
(Redirected from Wind Waker)
Jump to navigation Jump to search
The Legend of Zelda: The Wind Waker
Wind waker boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP December 13, 2002
NA March 24, 2003
EU May 2, 2003
AUS May 9, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: The Wind Waker
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.

Problems

Picto Box Freeze

The game can briefly freeze when snapping photos. Fixed by 5.0-9638 and 5.0-9735.

Enhancements

Mipmap Effects

Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA
16:9 Widescreen v2.3 [Ralf]
060037E0 00000010
809C0004 3C00C2F6
9004000C 4815D854
06004038 000000C0
C002806C D0030014
387B288C 481B2938
C002806C D0030014
2C1C0002 481C1138
C0010008 C0428E74
C06288A4 EC020028
EC030032 EC220028
480DD5C4 9421FFF0
7C0802A6 90010014
38628C1C C022B6AC
C042958C C062B6B0
C082CB30 482C9EA9
38628C1C C022CB30
C042958C C062B6B0
C082CB30 482C9E91
80010014 7C0803A6
38210010 4E800020
81830000 C00295CC
C02C000C EC21002A
D02C0048 48037D40
C00295CC C0230004
EC210028 D0230004
48037D3C C00295CC
EC210028 48037B94
0404A428 38600099
0404A444 38800020
040E1630 4BF22A28
0416103C 4BEA27A4
0418F5CC 38800000
0419E66C 60000000
0419E908 60000000
0419E954 60000000
0419EC70 60000000
041AB610 60000000
041AC400 60000000
041AC44C 60000000
041AC770 60000000
041B6968 C0228068
041B6978 4BE4D6C0
041B955C 60000000
041C5174 C0228068
041C5188 4BE3EEC0
041CA9A8 60000000
041CC208 60000000
041CC338 60000000
041CC384 60000000
041CC778 60000000
041D37FC 60000000
041DAA38 60000000
041DAAE8 60000000
041F0678 C02295CC
041F067C C042B55C
041F0694 C02295CC
041F0698 C042B55C
041F0700 C02295CC
041F0704 C042B55C
041F0B70 3800006E
041F102C 4BE130C1
041F103C 4BE130B1
041F8F00 4BE0B1D9
041F8F08 4BE0B1D1
041F8F10 4BE0B1C9
041F9BD4 C022B55C
041F9BE0 4BE0A50D
041F9C5C 4BE0A491
041F9C6C 4BE0A481
041F9C7C 4BE0A471
041F9C98 4BE0A455
041FBA20 EC3E002A
041FC28C C00290AC
041FD610 4BE06ADD
041FD620 4BE06ACD
041FD630 4BE06ABD
041FEFB4 C0371954
04201D8C C08295CC
0420464C 4BDFFA75
04204654 4BDFFA6D
04204668 4BDFFA59
04204670 4BDFFA51
04204688 4BDFFA39
0421E6E8 38800000
04224C20 C0028CC0
04227A18 C022BA98
04227A1C C042BAC4
04227A20 C062BB18
0422B9E4 4BDD8690
04234528 38800000
042375E4 4BDCCA90
023E68E4 0000FFB1
023E68E8 0000FF00
023E68F0 000002C0
023E6958 00000079
023E69A4 0000FF8E
043F7D68 C2F60000
043F7D6C 443FC000
063F89B8 00000010
C2F60000 C2EC0000
445E8000 44330000
043FA998 3FE38E39
043FB78C C3040000

EU

16:9 Widescreen v2.3.1de [Ralf]
040037E0 809C0004
040037E4 3C00C2F6
040037E8 9004000C
040037EC 481615C8
04004038 C002806C
0400403C D0030014
04004040 387B288C
04004044 481B91F4
04004048 C002806C
0400404C D0030014
04004050 2C1C0002
04004054 481C7B3C
04004058 C0010008
0400405C C0428E7C
04004060 C06288AC
04004064 EC020028
04004068 EC030032
0400406C EC220028
04004070 4E800020
04004074 9421FFF0
04004078 7C0802A6
0400407C 90010014
04004080 38628C24
04004084 C022B6BC
04004088 C0429594
0400408C C062B6C0
04004090 C082CB60
04004094 482CF049
04004098 38628C24
0400409C C022CB60
040040A0 C0429594
040040A4 C062B6C0
040040A8 C082CB60
040040AC 482CF031
040040B0 80010014
040040B4 7C0803A6
040040B8 38210010
040040BC 4E800020
040040C0 81830000
040040C4 C00295D4
040040C8 C02C000C
040040CC EC21002A
040040D0 D02C0048
040040D4 4803BA4C
040040D8 C00295D4
040040DC C0230004
040040E0 EC210028
040040E4 D0230004
040040E8 4803BA48
040040EC C00295D4
040040F0 EC210028
040040F4 4803B8A0
0404E208 38600099
0404E224 38800020
040E5370 4BF1ECE9
04164DB0 4BE9EA30
04195AF0 38800000
041A4CC0 60000000
041A4F5C 60000000
041A4FA8 60000000
041A52C4 60000000
041B1CCC 60000000
041B2ABC 60000000
041B2B08 60000000
041B2E2C 60000000
041BD224 C0228068
041BD234 4BE46E04
041BFE18 60000000
041CBB78 C0228068
041CBB8C 4BE384BC
041D14C0 60000000
041D2D20 60000000
041D2E50 60000000
041D2E9C 60000000
041D3290 60000000
041DA314 60000000
041E1788 60000000
041E1838 60000000
041F39CC C02295D4
041F39D0 C042B56C
041F39E8 C02295D4
041F39EC C042B56C
041F3A54 C02295D4
041F3A58 C042B56C
041F3EC4 3800006E
041F4380 4BE0FD6D
041F4390 4BE0FD5D
041FB3D0 4BE08C89
041FC1C8 4BE07F11
041FC1D0 4BE07F09
041FC1D8 4BE07F01
041FCE9C C022B56C
041FCEA8 4BE07245
041FCF24 4BE071C9
041FCF34 4BE071B9
041FCF44 4BE071A9
041FCF60 4BE0718D
041FECE8 EC3E002A
041FF554 C00290B4
042008D8 4BE03815
042008E8 4BE03805
042008F8 4BE037F5
0420227C C0371954
04205054 C08295D4
04207914 4BDFC7AD
0420791C 4BDFC7A5
04207930 4BDFC791
04207938 4BDFC789
04207950 4BDFC771
042225B0 38800000
04228C3C C0028CC8
0422BB14 C022BAA0
0422BB18 C042BACC
0422BB1C C062BB20
0422FAE0 4BDD4594
042395B0 38800000
0423C6D0 4BDC79A4
023EE084 0000FFB1
023EE088 0000FF00
023EE090 000002C0
023EE0F8 00000079
023EE144 0000FF8E
043FF588 C2F60000
043FF58C 443FC000
044001E0 C2F60000
044001E4 C2EC0000
044001E8 445E8000
044001EC 44330000
044021C0 3FE38E39
04402FB4 C3040000

JP

$16:9 Widescreen
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
D2000284 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
E0000000 80008000
F6000001 80008180
387F0040 38800001
D2000004 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
480002D0 38600000
D200032C 00000005
3DC03FB3 61CEAAAB
91C20000 C2220000
C0030000 EC110032
D0030000 38800000
60000000 00000000
E0000000 80008000
F6000001 80008180
C05D00D4 C07D00C8
D2000000 00000002
3DC03FE4 91C20000
C0420000 00000000
E0000000 80008000
F6000002 80008180
801F0004 28000000
41820014 38610008
D200000C 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D200001C 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D2000038 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D2000048 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
E0000000 80008000
F6000001 80008180
28000006 41820194
D20001B4 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000004 80008180
4800001D 83E1000C
83C10008 80010014
7C0803A6 38210010
4E800020 9421FFB0
5A010000 FFFFFFD0
D2000000 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000001 80008180
4BFFF3DD 80010014
5A010000 FFFFFFC4
D2000000 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000001 80008180
44200000 C1100000
14000000 44A20000
E0000000 80008180
F6000001 80008180
C3E30014 C3C30018
D2000000 00000004
3DC0C2D5 61CE5555
91C20000 C3E30014
C3C20000 EFFEF82A
60000000 00000000
D2000008 00000004
3DC03FAA 61CEAAAB
91C20000 C0420000
C3A3001C EC5D00B2
60000000 00000000
1400001C 48000050
E0000000 80008000
F6000001 80008180
A8850008 A805000C
D2000004 00000002
A8C5000C 3806FF96
60000000 00000000
E0000000 80008000

HD Texture Packs

Removing Distance Blur

The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
GPU Texture Decoding Off Support mipmap effects

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3972 Windows 7 Intel Core 2 Quad Q6600 @ 3.2 GHz NVIDIA GeForce GTX 285 The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) darkl3ad3r
2.0 Windows 7 Intel Core 2 Duo E6750 @ 2.66 GHz NVIDIA GeForce 8800 GTS Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.
2.0 Windows 7 Intel Pentium @ 2.1 GHz ATI Mobility Radeon HD 4570 Freezes some times. Turning the "safe texture cache" on will fix this Mamid
r5442 Windows 7 Intel Core i5-480M @ 2.8 GHz Intel HD Graphics Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. DigitalJosee
r6515 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 30FPS Full Speed at 2x Native Resolution and 4XAS Ace12182
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.2 GHz NVIDIA GeForce 9400M About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed. Ac
r6800 Windows XP Intel Pentium E2200 @ 2.2 GHz Intel G33/G31 Express Family Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues. snesiscool
r6800 Windows XP Intel Atom N270 @ 1.6 GHz Intel GMA 945 Playable 7-10FPS. Sound Off for best performance. LORPAL
r6887 Windows Vista Intel Core 2 Duo T8100 @ 2.2 GHz ATI Radeon HD 3470M Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.
r7309 Linux Intel Core 2 Duo E6400 @ 2.13 GHz NVIDIA GeForce 9800 GT Playable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).
r7335 Windows 7 AMD Phenom II 720 BE @ 3.2 GHz ATI Radeon HD 4850 Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect ultramann
r7426 Windows 7 AMD Phenom 9650 @ 2.3 GHz NVIDIA GeForce GTX 260 Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. Lendail
r7436 Windows 7 Intel Core i7-950 @ 3.06 GHz NVIDIA GeForce GTX 460 Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts. LimEJET
r7440 Mac OS X 10.6.7 Intel Core i7 @ 2.66 GHz NVIDIA GeForce GT 330M Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game FeelGoodChicken
r7473 Windows 7 Intel Core 2 Quad Q8300 @ 3 GHz NVIDIA GeForce 9500 GT Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either. Rafaello Fareday
r7503 Windows 7 AMD Phenom II X6 1100T @ 4 GHz ATI Radeon HD 5870 Everything seems to work perfectly. Sound/BGM is fine with HLE. Woraug
r7540 Windows 7 Intel Pentium @ 4.15 GHz NVIDIA GeForce GTS 250 Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly! Redstorm3265
r7550 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz ATI Radeon HD 5770 The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through. Paulo Milan
r7555 Mac OS X 10.6.7 Intel Core 2 Duo @ 2 GHz NVIDIA GeForce 9400M Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Crazyants
r7561 Windows 7 Intel Core i7-950 @ 3.07 GHz ATI Radeon HD 5770 Just played the starting area. So far so good. Schala
r7571 Windows 7 Intel Core i7-720QM @ 2.93 GHz ATI Radeon Mobility HD 5870 Perfect, no sound issues when priority is set to realtime/high in task manager Cele
r7583 Windows 7 Intel Core 2 Quad @ 3.2 GHz NVIDIA GeForce GTS 250 It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Redstorm3265
r7584 Windows 7 Intel Core 2 Duo E8400 @ 3.8 GHz NVIDIA GeForce GTX 560ti Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out Chopyhop
r7597 Windows 7 Intel Core i7-720QM 1.6-2.8 GHz ATI Radeon 5870M Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. Thundereus
3.0 Windows 7 AMD Phenom II 1055T @ 3.5 GHz AMD Radeon HD 6870 Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times. CORRUPTED
3.0 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GT 220 Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.
3.0 Windows 7 AMD Phenom X4 9650 @ 2.3 GHz AMD Radeon HD 6850 Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. Aldaris
3.0 Windows XP AMD Athlon 64 X2 4200+ @ 2.2 GHz ATI Radeon X1600 After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled) dEnigma
3.0 Windows 7 AMD Turion II @ 2.2 GHz Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus. Ragen
3.0 Linux Mint Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce GT 430 Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. scummos
3.0 Mac OS X 10.7.3 Intel Core i5 @ 2.5 GHz AMD Radeon HD 6630M Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
3.0 Windows 7 Intel Core i5 @ 2.5 GHz AMD Radeon HD Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
r7670 Windows 7 Intel Core 2 Duo E6600 @ 3.2 GHz NVIDIA GeForce GTX 260 With CPU at stock 2.4 GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2 GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. Sesshy
r7688 Windows 7 Intel Core i3-380M @ 2.53 GHz ATI Mobility Radeon HD 5470 Excellent, some issues with fog (a little slower than other places) and some sound issues Kidpaddle59
r7688 Windows 7 Intel Core i5 @ 2.88 GHz ATI Radeon HD 5850 Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate. ImpishRazor
r7689 Windows 7 Intel Core i5-480M @ 2.67 GHz NVIDIA GeForce 310M The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The fix item hang patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used. Colorado Guilherme
r7714 Windows 7 Intel Core i3-370M @ 2.4 GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
r7719 Windows Vista AMD Phenom II X4 840 @ 3.2 GHz ATI Radeon HD 5700 30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Sealion
r7719 Windows 7 Intel Core 2 Duo E7400 @ 3 GHz NVIDIA GeForce 8800 GT Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x Sanitarium026
r7719 Windows 7 Intel Core i5-2500K @ 3.2 GHz NVIDIA GeForce GTX 560 Ti Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed. Helvetica
3.0-145 Windows 7 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 560 Ti Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS Sanitarium026
3.0-153 Windows 7 AMD Phenom II X4 955Be @ 4 GHz NVIDIA GeForce GTX 560 Ti Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. Doom
3.0-371 Windows 7 Intel Core i5-2500 @ 3.8 GHz NVIDIA GeForce GTX 460 Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable. penguinswithpie
3.0-415 Windows 7 Intel Core i7-2600K @ 3.4 GHz AMD Radeon HD 6970 Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Riagu
3.0-600 Windows 7 Intel Core i7-2760QM @ 2.20 GHz NVIDIA GeForce GTX 560m Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Phazon Lord
3.0-721 Windows 7 Intel Core i7-3615QM @ 2.3 GHz NVIDIA GeForce GTX 650m Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good. Sesshy
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-765 Windows 7 Intel Core i5-3570K @ 4.5 GHz NVIDIA GeForce GTX 570 Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. anonymous
3.0-776 Windows 7 Intel Core i7-860 @ 3.51 GHz AMD Radeon HD 7850 Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable. penguinswithpie
3.0-776 Windows 8 Intel Core i5-3450 @ 3.1 GHz AMD Radeon HD 7870 Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations. Shadoxfix
3.0-815 Windows 7 Intel Core i7-3770K @ 3.5 GHz AMD Radeon HD 6950 Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE Duke Nukem
3.0-845 Windows 7 Intel Core i7-3820K @ 3.6 GHz NVIDIA GeForce GTX 460 Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings Turbodupp
3.0-873 Windows 7 Intel Core i5-3570K @ 4 GHz AMD Radeon HD 7850 100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings foggyspider
3.5 Windows 8 Intel Core i7-3770K @ 3.5 GHz NVIDIA GeForce 660 Ti Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. Eleval
3.5 Windows XP Intel Core 2 Duo E4400 @ 2 GHz ATI HD Radeon 4650 Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute). DmitryN
3.5 Windows 7 Intel Celeron G1620 @ 2.7 GHz NVIDIA GeForce GT 240 Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) n89thanh
3.5-367 Windows 7 AMD FX-8320 @ 3.7 GHz AMD Radeon HD 7870 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed
3.5-367 Windows 7 Intel Core i3 @ 2.2 GHz Intel HD Graphics 3000 Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied. Oddlyoko2K
3.5-367 Windows 7 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce GT 620m Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. hanshashardhands
3.5-1387 Windows 8 AMD Phenom II X4 965 @ 3.4 GHz AMD Radeon HD 6850 Constant 60FPS in 1920x1080 (Direct3D9 rendering)
3.5-1482 Windows 7 AMD Phenom II X4 925 @ 2.8 GHz NVIDIA GeForce GTX 295 Playable around 20-35FPS, but small sound glitches. Pavy
3.5-1488 Windows 8 Intel Core i7-3770K @ 3.5 GHz AMD Radeon HD 7970 Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings. Murodese
4.0 Windows 7 Intel Core i7-3930K @ 3.2 GHz ATI Radeon HD 7900 Series Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied. Senistra
4.0 Windows 7 Intel Core i7-4770K @ 3.5 GHz AMD Radeon R9 270X Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. ImAFutureGuitarHero
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. Kilobytez95
4.0.2 Windows 7 Intel Celeron G1620 @ 2.7 GHz NVIDIA GeForce GT 240 Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) n89thanh
4.0.2 Windows 7 Intel Celeron G1610 @ 2.7 GHz Intel HD Graphics I have been wandering at the beginning. No glitches and quite good: 22FPS hivaoa
4.0.2 Windows 8 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 570 Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed. rct2guy
4.0.2 Windows 8 Intel Celeron 1037U @ 1.33 GHz Intel Integrated Graphics runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update. Zach Williams
4.0.2 Windows 7 Intel Core i5-4570 @ 3.2 GHz NVIDIA GeForce GTX 550 Ti Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.
4.0.2 Windows 7 Intel Core i7-4960X @ 4.6 GHz NVIDIA GeForce 780 TI Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! Himalayan
4.0.2 Windows 8.1 AMD Athlon 64 X2 4200+ @ 2.2 GHz NVIDIA GeForce 6150SE No playable 7-15FPS Ticamus
4.0.2 Windows 7 Intel Core i5-3470 @ 3.2 GHz AMD Radeon HD 7770 Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. Hackapell2013
4.0.2 Windows 7 Intel Core i7-3517U @ 1.9 GHz Intel HD Graphics 4000 D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Artur
4.0.2 Windows 10 AMD FX-6300 @ 3.5 GHz AMD R7 250 No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. RunDevilRun007
4.0-681 Windows 7 Intel Core i7-860 @ 2.8 GHz NVIDIA GeForce GTX 680 Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional WideScreen Hack and Dragon Roost heat effect fix action replay codes from wiki page. GNU_Raziel
4.0-1624 Ubuntu 14.04 AMD A4-3300 @ 2.5 GHz NVIDIA GeForce GT 63 *Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included) TheFlagCourier
4.0-1720 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 680 Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.
4.0-2103 Windows 8.1 Intel Core i7-4700MQ @ 2.4 GHz Intel HD Graphics 4600 Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend. snesiscool
4.0-3214 Ubuntu 14.04 Intel Core i7-2640M @ 2.8 GHz NVIDIA GeForce 119M Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend. fakw
4.0-3587 Windows 7 Intel Core i7-960 NVIDIA GeForce 580 Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Kolano
4.0-4647 Mac OS X 10.10.1 Intel Core i5-4750 @ 3.6 GHz NVIDIA GeForce GT 755M Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF effi
4.0-5010 Windows 8.1 Intel Core i7-3520M @ 3.3 GHz NVIDIA GeForce GT 640M-LE I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. UDEM-42
4.0-6697 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GTX 560 Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 RoboHometro
4.0-6803 Windows 7 AMD Athlon II X2 250 @ 3 GHz NVIDIA GeForce GT 440 Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game. SPARTA
4.0-8961 Windows 10 Intel Core i5-6600K @ 3.5 GHz NVIDIA GeForce GTX 970 Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.
5.0 Windows 7 x64 Intel Core i7-4790K @ 4.0 GHz NVIDIA GeForce GTX 970 The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack pumab
5.0 Windows 10 Intel Core i5-4288u @ 2.6 GHz Intel Iris 5100 Runs just fine with default settings. Any higher than that just drops frames like crazy. sensi277
5.0 Windows 10 Intel Core i7-6700HQ @ 2.6 GHz NVIDIA GeForce GTX 965M (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare. Kavex
5.0 Windows 10 AMD A8-7650k Black @ 3.8 GHz AMD Radeon R7 Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+ Blutwolf31
5.0 Windows 10 Intel Core i5-7500U @ 2.7 GHz NVIDIA GeForce GTX 950m Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. KingArthur10
5.0 Windows 10 Intel Core i3-4005U @ 1.7 GHz Intel HD 4400 Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end. PoorGuy
5.0-84 Linux 4.6.3-1-Arch Intel Core i5-4690K @ 3.5 GHz NVIDIA GeForce GTX 960 Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. Zalnor
5.0-2270 Windows 10 AMD Ryzen R7 1700 AMD R9 280 GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. kilo
5.0-18219 Ubuntu 22.04 AMD Ryzen 7 5700G @ 3.8 GHz AMD Radeon RX Vega 8 Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. PortalMario

Gameplay Videos