Xenoblade Chronicles: Difference between revisions

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'''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [https://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.
'''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [https://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.


The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.  
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.


== Emulation Information ==
== Emulation Information ==
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04668860 42080000 //Affinity screen fixes
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{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7|GPU=NVIDIA GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7|GPU=NVIDIA GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.5-269|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 570|result=Butter. Constant 30FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}
{{testing/entry|revision=3.5-269|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 570|result=Butter. Constant 30FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown). No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}
{{testing/entry|revision=3.5-305|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable 20-25FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-305|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable 20-25FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-6300 @ 4 GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-6300 @ 4 GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}
{{testing/entry|revision=3.5-2296|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.3 GHz|GPU=NVIDIA GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=3.5-2296|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.3 GHz|GPU=NVIDIA GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-4670|GPU=NVIDIA GeForce GTX 670|result=PAL version tested; slight sound issues (crackling every now and then, very minor), so far (2 hours into the game) no other issues - rocksolid 30FPS/60 VFPS at 2560x1600 with 4x Internal Resolution; JIT Recompiler, OpenGL, no AA, 1xAF|tester=Morisson}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 670|result=PAL version tested; slight sound issues (crackling every now and then, very minor), so far (2 hours into the game) no other issues - rocksolid 30FPS/60 VFPS at 2560x1600 with 4x Internal Resolution; JIT Recompiler, OpenGL, no AA, 1xAF|tester=Morisson}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30FPS constant except for occasional slowdowns (to 25FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5 GHz, lag spikes go away (4.3 GHz has half second 28FPS drops).|tester=98.248.145.164}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30FPS constant except for occasional slowdowns (to 25FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5 GHz, lag spikes go away (4.3 GHz has half second 28FPS drops).|tester=98.248.145.164}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0-1857|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=Best it's ever played. Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked. Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA. Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'.|tester=Damaniel}}
{{testing/entry|revision=4.0-1857|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=Best it's ever played. Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked. Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA. Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'.|tester=Damaniel}}
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{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5 GHz|GPU=Intel HD Graphics 4600|result=System is a Lenovo Y50 gaming laptop. Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s). Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well). There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5 GHz|GPU=Intel HD Graphics 4600|result=System is a Lenovo Y50 gaming laptop. Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s). Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well). There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3599|OS=Windows 8.1|CPU=Intel Core i7-4810MQ|GPU=NVIDIA GeForce GTX 860M|result=Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however.|tester=WulfyStylez}}
{{testing/entry|revision=4.0-3599|OS=Windows 8.1|CPU=Intel Core i7-4810MQ @ 2.8 GHz|GPU=NVIDIA GeForce GTX 860M|result=Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however.|tester=WulfyStylez}}
{{testing/entry|revision=4.0-5565|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 670|result=Runs at 30FPS, 2.5x native, with 8xAA. Small stutters present when exiting character menu (only happens when exiting this menu) other than that VERY rare stutters with D3D |tester=KibosJ}}
{{testing/entry|revision=4.0-5565|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 670|result=Runs at 30FPS, 2.5x native, with 8xAA. Small stutters present when exiting character menu (only happens when exiting this menu) other than that VERY rare stutters with D3D |tester=KibosJ}}
{{testing/entry|revision=4.0-5977|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Using the PAL Version with the 30FPS Patch. Constant 30FPS even with the HD Texture Pack and in heavy battles. Running at 4x Native, 2x AA, and 16x AF,and with EFB to RAM at 1080p Fullscreen. Using the OGL backend, I experience very rare stutters but usually at the start of booting the game.|tester=telebucky}}
{{testing/entry|revision=4.0-5977|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Using the PAL Version with the 30FPS Patch. Constant 30FPS even with the HD Texture Pack and in heavy battles. Running at 4x Native, 2x AA, and 16x AF,and with EFB to RAM at 1080p Fullscreen. Using the OGL backend, I experience very rare stutters but usually at the start of booting the game.|tester=telebucky}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4 GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4 GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}