Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=NVIDIA GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=NVIDIA GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux|CPU=AMD Phenom X6 @ 3.3GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30FPS works great.|tester=Dantiston}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30FPS works great.|tester=Dantiston}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}