Xenoblade Chronicles: Difference between revisions

5.0 fixed issues clean-up
(5.0 fixed issues clean-up)
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=== Minor Audio Pops ===
=== Minor Audio Pops ===
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.
=== {{s}}60Hz Mode Not Working in PAL Version{{/s}} ===
Before {{revision|4.0-6585}}, the PAL version always ran at 25FPS, even though it should run at 30FPS when the 60Hz mode is enabled.
=== {{s}}Random Freeze{{/s}} ===
The game may freeze randomly (you can play 2-3h without any problem or 30m then freeze). You can't move but the music continues to be played. On {{revision|4.0-2314}}. However, this bug doesn't occur on {{revision|4.0-6800}} so, theoretically, it was fixed.
=== {{s}}OpenGL Missing Effects with "Auto" Internal Resolution{{/s}} ===
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects,  used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See {{issue|6788}}. Fixed by {{revision|4.0-418}}.
{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}}
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}}


== Enhancements ==
== Enhancements ==