Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4 GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4 GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6 GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6 GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-9102|OS=Windows 10|CPU=Intel Core i5-3570k @ 4.2 GHz|GPU=NVIDIA GeForce GTX 970|result=US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12.|tester=Tamodolo}}
{{testing/entry|revision=4.0-9102|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 970|result=US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12.|tester=Tamodolo}}
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8 GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totally cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790K @ 4.8 GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totally cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=AMD Radeon R9 270X|result=Playable, but audio crackle combined with massive slowdown every so often and during battle. Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D. Seemed to occur more under DSP HLE sound emulation. Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=AMD Radeon R9 270X|result=Playable, but audio crackle combined with massive slowdown every so often and during battle. Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D. Seemed to occur more under DSP HLE sound emulation. Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}