Sonic Heroes

Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.

Controller Issues
In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by

Corrupted UI Elements
Some of the UI elements appear corrupted. Notable examples are emblem counter and the text on the save data loading screen. Setting Texture Cache Accuracy to Safe solves this issue. See. Fixed by. The problem will return when opening the Graphics Settings and not setting Texture Cache Accuracy to Safe.

Graphical Glitches with IR>1
Odd black areas appear on the right side of the screen in-game on all backends. As of, the core problem has been partially addressed, see and the April Dolphin Progress Report.

However, the problem still occurs if using resolutions above 1x Native while enabling the Scaled EFB Copy, using specific resolutions with Scaled EFB Copy off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-U
0442D2D4 3F521DAA 0442DB20 3F521DAA 0442D2E0 3ED21DAA

10.8 Beta
0435F67C 3F521DAA 0435FE68 3F521DAA 0435F688 3ED21DAA

The first line is FOV for single player. The second line is an HUD position fix. The third line is FOV for split screen.