Template talk:Compatibility

Attribution system to compatibility rating?
I've had this in my mind for a while. Initially I was looking at problem solving non-default settings and the fixes in 'Enhancements' section I thought of why not we control compatibility rating to reflect that. In other words, to have compatibility rating attributed to the "best cases" instead which will require additional configurations and on the correct machine (Windows vs Android, discrete AMD/Nvidia card vs iGPU, ...). I've finally went ahead and write this here after seeing that compatibility rating for The Legend of Zelda: The Wind Waker has been edited to reflect The Legend of Zelda: The Wind Waker. We could use the blue stars from above to reflect "best cases" and the gold stars to reflect the usual "worst cases" (as in there couldn't be any more worse problems than what's rated at, which goes damn well with the "It must have good feel to have stars golden" I've said above). Lucario (talk) 09:51, 13 November 2016 (CET)


 * Err, that's a big no, at least from me. The current rating system is already a mess, adding more complexity to it will only worsen something that's already bad. And regarding the recent rating change due the problem with the Android port, I think we should consider only the best case (e.g. Dolphin on PC). I mean, we can count on the fingers of one hand the number of Android devices which works properly with the Android port and even then they'll have some issues that do not occur when using Dolphin on PC, e.g. if we start considering problems exclusive to the Android port most of the ratings will drop to 3 or even lower. - mbc07 (talk) 00:24, 14 November 2016 (CET)


 * I'll be fine with compatibility rating to not taking the emulation on Android into account. I don't feel well with the Android issues being added into the Problems section because if there's a problem in Problems section the compatibility rating will can't have "Perfect". Lucario (talk) 20:16, 18 November 2016 (CET)