The Last Story

The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu.

Problems
{{Problems|{{#vardefineecho:problems|

Green Line
A green line will display across the bottom of the screen unless Immediately Present XFB is enabled.

Depth of Field Blur
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help.

Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least.

Clothes Textures Missing
With EFB Copies to Texture Only, parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled by the GameINI prior to.

White Clothes
Releases beyond render character clothing white. Refer.

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Bloom
This title has minor but noticeable bloom issues at resolutions higher than 1x.

As of, you may use Graphics Mods to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution.

In addition or instead of, you may use the following code to cut the intensity of bloom by half:

$Bloom radius & intensity reduced by half by sergx12 04C948C8 3F000000 (Note: default value 3f800000(1.0))

HD Textures

 * The Last Story - HD Texture Pack is active and currently maintained by linckandrea, incorporating textures from the Matrix2525 GUI pack. It has 6,063 files (5.3 GB) at the time of writing.
 * The Last Story - HD Texture Pack (1.3 GB) was maintained by themriron2, but it seems abandoned. It incorporated textures from the Matrix2525 GUI pack. It has 1,591 files (1.37 GB) at the time of writing.
 * The Last Story HD GUI+ Texture Pack by Matrix2525.

60 FPS
This code will provide 60 FPS with a few issues.
 * Crashes on the JP version
 * The second boss that rolls and other unique enemy actions do so at double speed
 * Some rare dialogue issues
 * There may be other timing issues too

It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code -> restart (game off / then on) -> then reload their save. $60 FPS 04C94DB0 0000003C // 60 fps 04C94C04 3F000000 04885a08 3F860000 //Camera editable 04885a50 3F333333 // Aim camera C213CC80 00000002 // Separate movement logic C00303A4 EC000024 60000000 00000000 C213CB74 00000002 //Move speed 396106B0 C0A29408 EC420172 00000000 04881A08 3EAC8B44 // Shuffle speed C23B6A14 00000002 // Fix speech 7C631A14 907F0058 60000000 00000000 C21F68C8 00000002 // Fix UI animations C0030054 C0428668 EC0000B2 00000000 C21F4418 00000002 C0428668 EC0000B2 C04300A0 00000000 2087FE78 00000001 // 30 fps cutscenes 04C94DB0 0000001E 04C94C04 3F800000 E0000000 80008000

Simplified Shadows
There are times where the game will display blocky shadows. This code removes them in favor of high quality shadows.

$Disable simplified shadows by sergx12 04C94C70 00000000

Color Correction
The game will do color correction with a post processing pass. This code removes that.

$Disable color grading by sergx12 04C94B84 00000000

DOF
The game uses a strong depth of field when the camera gets close to an object. This code reduces that effect:

$DOF radius fix by sergx12 04C9495C 3EC00000 04C94960 3EC00000 04794DA0 3EC00000 04794DA4 3EC00000 (Note: default value 3fc00000 (1.5))

God Rays
The game provides strong light shafts that are typically called "god rays". In game, these are very intense, this code reduces that effect:

$Godrays intensity reduced by half by sergx12 04880E2C 42FF0000 (Note: default value 437f0000(255))