Super Smash Bros. Melee

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.

AR Codes
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.

VS. Team Battle
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In Melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane. Fixed by an unknown revision between and.

Minor sound glitches
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in.

Minor Lighting Issue on Termina Bay
Regardless of back-end or settings, Termina bay has very minor lighting glitches. The building in the back will pop between full and no specular lighting as the camera moves and rotates. To see how it's supposed to be, you can use the software renderer. There is no known solution to the problem. See more information at.

Garbage in Battlefield and Final Destination Backgrounds
As of using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern. It is very minor and only lasts for a single frame, but at the same time can be distracting. To avoid said issue, on Windows you can use a D3D backend, which has no problems. See

Configuration
This game needs no special settings to run. For performance based settings/enhancements, please check the forum or FAQ for more information.