Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a stealth action video game. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.

Codec Screen Defects
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again. In order to avoid the bug altogether, enable RealXFB. This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion.

PAL
Enable 60Hz Mode [Ralf] BV4M-0070-2QY55 PPPF-YKUA-27R9T FYCF-8037-4BVQ5

PAL
16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] WWQV-KR4R-21DY1 T63Z-N1G5-QFXXD 2K34-VEAK-6Y42Z WN56-AVP6-GV36R

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] 3X9B-C20Z-YK9VQ 9UAQ-8YNR-AG857 C47H-HVMY-GMTX9 G37P-5CG1-ERDWA M8M8-JVZP-KN7F8 T10V-HR3K-BDUZN WP2H-U7P0-CJYET

PTR - Pointer code type version ASM - Assembly instructions version (might be more compatible with Dolphin emulator, Nintendont etc.)

NTSC
16:9 Aspect Ratio (Widescreen) 04001FA4 48000014 04004420 7F46B048 44004420 3F400000

Adapted from PAL PTR version above from Ralf. -- DARKNITE323 Tested and working on Dolphin 5.0 stable release.

NOTE: Make sure to set Aspect Ratio graphics setting to Force 16:9 when using these AR codes.