Project Zero II: Wii Edition

Project Zero II: Wii Edition, known in Japan as Zero: Deep Crimson Butterfly (零～眞紅の蝶 Zero: Shinku No Chou), is a survival horror video game developed by Tecmo for the Wii. Originally released as Fatal Frame II: Crimson Butterfly exclusively for the Playstation 2, it is the second installment in the Fatal Frame series and is considered by some gaming magazines as one of the scariest video games ever created. Some time later, Fatal Frame II: Director's Cut was released for the Xbox exclusively in North America, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as Zero: Deep Crimson Butterfly (零～眞紅の蝶 Zero: Shinku No Chou) and in Europe/Australia as Project Zero II: Wii Edition.

It is the second Fatal Frame title released on the Wii, nearly four years after the release of its successor Zero: Tsukihami no Kamen (Fatal Frame IV: Mask of the Lunar Eclipse).

Ghost Photos Not Recognized
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution at this time.

Choppy Graphics in Black and White Scenes
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.

Black Pictures in the Album
Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.

Wii Remote Sound
With DSP HLE, the sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires DSP LLE and still has problems.

Blinking Costumes
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.

Looping Sound
The sound may loop when lenses are equipped. To resolve it restart emulation. Should be corrected by the new-ax-hle 2.0 merger in.