The Legend of Zelda: Twilight Princess (Wii)

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

The Wii version is identical to the GameCube version, but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.

Hyrule Field Slow Down
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see Configuration). Make sure that this option is checked only for this game since this can cause issues in other games.

Inverted Aiming
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.

Misaligned Aiming
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer.

Mini Map
The minimap requires EFB to Ram to function. EFB to Texture will only display a large, corrupted box.
 * If using EFB to Texture, press "1" to hide the corrupted minimap.

Audio Issues
With DSP HLE, background music may play at a low value, sound effects may be too loud, and the music may not play or cut out randomly. Use DSP LLE to correct these sound problems.
 * If you have a multicore CPU with more than 2 cores, enabling DSP LLE on Thread will increase your performance.