Fire Emblem: Radiant Dawn

In Fire Emblem: Radiant Dawn three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.

Wii Remote and GameCube Controller shares inputs
Fire Emblem: Radiant Dawn is capable of using both GameCube Controllers and Wii Remotes and will accept input from both. If an emulated Wiimote and emulated GameCube controller are both plugged in and share any inputs, then both inputs will be used by the game. Please be mindful of this; as it is correct emulation.

Cheats
When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally. Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.

Instability
Recent versions of Dolphin have somewhat improved this. Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
 * Issuing a move or attack order
 * Mostly only when using a Galdr
 * Transitioning from the field view to the battle/upgrade animation screens
 * Ending turn
 * The AI can also crash the game by the doing any of the above (least frequent)

Work around it by making thorough use of save states or battle saves between every turn.

Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".

Freeze while creating a save state
The game randomly freezes while creating a save state. Using single core mitigates this issue.

Character Faces
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.