Mario Kart Wii

Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

FOV adjustment
The code for the camera stretch effect was originated by Dave as found in his video with the codes he has ported. For this code, it can be adjusted by changing the value from "3FB00000" to another value. To use this, select the "Edit Config" box in the gecko section and add these codes any where in the "[Gecko]" area of the game's ini file:

NTSC-U: $Camera stretch effect 0488DBE4 3F198000

If you decide to play this in 4:3, add this code below the camera stretch code to fix the 4:3 FOV to make the horizontal space match the 16:9 (where it is cropped from the top and bottom)

NTSC-U: $4:3 camera fov fix 048B053C 3F79D000

Widescreen codes
This code is the same as the FOV adjustment code that is also ported by that hacker, but the purpose of this code is to allow wider screens beyond 16:9. The configuration is the same way as above as well as the 2:35:1 widescreen code. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game. An example code is shown here:

NTSC-U: $2.35:1 animorphic widescreen [Davidevgen NTSC-U] 048B053C 3FAAD000

Disable background blur
Same as above for the 2 codes from David configured in the settings, but this one will remove the blurring effect from certain stages that use background blurring.

NTSC-U: $No background blur (3f on) [Davidevgen NTSC-U] most stages have this blur effect 04257E64 30000000

Blue Box
A transparent blue box in the top-left corner of the race screen can appear if you have XFB enabled before starting Mario Kart Wii. Don't have XFB enabled before starting Mario Kart Wii.

Lens Flare Effect
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" makes the lens flare appear as it should.
 * If D3D is used, and set to EFB Copies to RAM so that the lens flare appears, crashes may occur on some tracks. EFB to Texture, while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See.

Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.

Mii's Faces
Mii faces may disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. To prevent this issue, avoid doing these things during play, or use EFB to Ram. If the faces disappear, they will return in the next race. See.

Missing map
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.

Psychedelic Textures
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by.

Ghosts Desyncing
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See. Fixed with.