Metroid Prime 3: Corruption (Metroid Prime: Trilogy)

Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc.

The version of Metroid Prime 3 in Trilogy is more or less a direct copy of the original Wii release. However, it uses the Metroid Prime Trilogy menus, achievements, and saving system; and it has extended versions of the Bryyo music tracks to make them less repetitive.

Game Pages
This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.
 * Metroid Prime: Trilogy
 * Metroid Prime (Metroid Prime: Trilogy)
 * Metroid Prime 2: Echoes (Metroid Prime: Trilogy)

Savestates
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.

Scanning
The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.

Wiimote Lag
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.

Audio Problems, Stalls
The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Use DSP LLE to avoid these problems. Note that some BGM problems may occur even with DSP LLE.

Dynamic Loading Issues
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.

EFB to Ram Pixelation Glitches
With EFB to Ram active, a large pixelated block may appear in the upper left area of the frame. It usually only appears during camera movement, but it may also appear after using the command visor. To avoid this problem, use the D3D11 graphics backend.



Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.