Free Look

Freelook is a Dolphin feature that allows manipulation of the in-game camera. Various camera types and configuration options are available.

Camera Control Types
Dolphin supports multiple ways to control how the in-game camera is modified, each control type is described below:

None - turns off the camera modification, showing you the original in-game camera

Six Axis - offers full camera control on all axes, akin to moving a spacecraft in zero gravity. This is the most powerful freelook option but is the most challenging to use.

First Person - controls the camera similarly to a first person video game. The camera can rotate and travel, but roll is impossible. Easy to use, but limiting.

Orbital - rotates the camera around the original in-game camera. Has no lateral movement, only rotation and you may zoom up to the original in-game camera's origin point.

Controller Configuration
1. Choose "Options" > "Other Settings".

2. Pick a camera type for camera 1 and then click on "Configure Controller"

General
The General tab has four categories of input that can be defined, a description of each category is provided below:

Move - controls specifically for moving the camera. The camera control type will determine how exactly the move works. For instance, moving left with Six Axis chosen will move the camera to the left. However, moving left with Orbital chosen will move the camera around the origin point in a circular motion.

Speed - controls how fast you move.

Field of View - controls the aspect ratio of the camera. The X and Y axis are independently changeable but changing them both at the same time will emulate a zoom effect. As the field of view x and y values get smaller this will lead to a fish-eye type camera effect. Doing both a zoom-out and a move in, (or vice versa) leads to a cinema effect called the "Dolly Zoom".

Other - options not related to movement. This includes a way to reset your position and rotation back to the in-game camera or to toggle off the freelook camera temporarily.