The Legend of Zelda: Four Swords Adventures

The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.

Game Boy Advance <-> GameCube Connectivity
NOTE: The current VBA-M version does not work with Dolphin. VBA-M SVN1490 from May 26 2015 works with Dolphin in 4 player mode. To play with more than 1 player, make sure to select DSP LLE.

If anyone has either updated instructions or the number of the latest compatible version, please add. Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS (see here for an excellent dump guide). To connect GBA:
 * 1) Launch Dolphin, start Legend of Zelda: Four Swords Adventures and choose multiplayer;
 * 2) While in connection screen, in Dolphin, go to Config => GameCube and change the controller ports to GBA;
 * 3) Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
 * 4) After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.

To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to this video for more details.

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Note from another tester:

I only managed to make it work with Dolphin version 4.0-4811 x64 and VBA-M SVN 1206. Dolphin had to have the audio set to HLE, for some reason any other way made VBA crash for me on connect. You need the Dolphin inputs set to GBA.

1) Set bios in VBA-M settings, enable it. Setup inputs for all 4 inputs using different controllers. 2) Make sure GBA Linking is disabled 3) Make sure throttle is set to 100% on both emulators (if its set to no throttle, Dolphin lags) 4) Make sure the emulators have inputs 1 - 4 selected, in the order you are going to launch each bios as a game. 5) Start the bios as a game in each emulator after launching Dolphin and Four Swords, one at a time they should all connect to Dolphin.

Navi Tracker Audio Issues
VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.

Multiple GBAs
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.

HLE Navi's Trackers Hang (JP version)
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.

16:9 Aspect Ratio Fix
The Built-in Widescreen Hack does nothing in this game. The following Gecko code works as a replacement.

Region-Free
F6000001 80008180 ED8B5024 ED4B0024 D2000000 00000004 3DC03FAA 61CEAAAB 91C27000 C2627000 ED5302B2 ED8B5024 60000000 00000000 E0000000 80008000 F6000001 80008180 ED494024 ED090024 D2000000 00000004 3DC03FAA 61CEAAAB 91C27000 C1E27000 ED0F0232 ED494024 60000000 00000000 E0000000 80008000