The Legend of Zelda: Twilight Princess (GC)/sandbox

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.

Graphical Glitches with IR>1
Odd black areas appear on the right side of the screen in-game on all backends. As of, the core problem has been partially addressed, see and the April Dolphin Progress Report.

However, the problem still occurs if using resolutions above 1x Native while enabling the Scaled EFB Copy, using specific resolutions with Scaled EFB Copy off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.

Hyrule Field Slow Down
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in, then JP was added in.

Unfortunately, the hack will reduce the quality of the minimap, so be warned.

Minimap

 * On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
 * The Hyrule Field Speed Hack can also cause issues with the minimap.

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
 * OpenGL - The GLSL merge greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.


 * Original

NTSC
0445391C 3FE38E39

NTSC-J
0444DA64 3FE38E39

PAL
044558DC 3FE38E39


 * With Extension:Tabs

  0445391C 3FE38E39   0444DA64 3FE38E39   044558DC 3FE38E39 


 * Tab-less style layout

{|
 * - style="vertical-align: text-top;"

NTSC
0445391C 3FE38E39

NTSC-J
0444DA64 3FE38E39

PAL
044558DC 3FE38E39
 * }

Reduce Bloom Ghosting
Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. 

04009650 4E800020

HD Texture Pack
Zelda Twilight Princess: HD Texture Pack forum thread