Super Mario Sunshine

Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Mario has never had so many cool new moves, or looked so good in 3D.

Saving
In order to save to a save file after loading from a save state, you will need to delete the old save file (stored as .gci by default). You may wish to back up the .gci file before deleting it. Exit the game before deleting the .gci file, because otherwise Dolphin will not detect that the .gci file was deleted. Now when you attempt to save, Super Mario Sunshine will ask if you want to create a new save file. Say yes. Next, it will ask if you want to save to that save file. Say yes again. The next time you boot the game, the save file should work. This procedure also applies to save files on .raw memory cards. In general, save states may break across Dolphin updates, so additionally saving to a save file can be useful. When you load Super Mario Sunshine from a save file, you have to start over from the previous cutscene, and this is native behavior.

Problems
{{Problems|{{#vardefineecho:problems|

Game Crashes After Random Periods
The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem.

Shaky Props
On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. See. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. See.

Slowdown on Map Transition
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown.

Debug Cubes
During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See. The boxes were invisible starting with, but returned to the old behavior in. Fixed again in.

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AR Codes Cause Crash
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code. To solve the problem, simply disable the code.

Water Color Effect
Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability.

Adding  (this value was determined empirically) to the   section of the GameINI will make this effect work at higher internal resolutions, by causing the sand texture to be detected as an arbitrary mipmap. However, this will make the sand a few other random textures appear more blurry in the distance. Using any HiRes texture for the sand will prevent the effect from working.

Anisotropic Filtering
Use of the Anisotropic Filtering enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. Fixed with Arbitrary Mipmap Detection in.

Graffiti Behaves Oddly

 * Anisotropic Filtering above 1x or Anti-Aliasing set to SSAA makes the graffiti disappear.
 * Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
 * Graffiti edges may appear blocky if Scaled EFB Copy is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020.

HD Textures
Super Mario Sunshine 4K Texture Pack by Henriko Magnifico

Super Mario Sunshine UHD Texture Pack

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. These codes can have adverse effects on the games heat distortion effect.

NA
$16:9 Widescreen 04416758 44480000 044123E8 442F0000 04416620 442F0000 04176AA4 C002B83C 0429B974 C002B83C 04176C40 C002B83C 04176FF4 C002B83C 04177198 C002B83C 04412408 3FE38E39 04416B74 3F841F81 0429610C 380002EA 042960A0 3860FF96 C214EF74 00000002 3B20FFA9 93380004 931F0140 00000000 C214EE24 00000002 3B20FFA9 93380004 931F0108 00000000 C214F09C 00000002 3860FFA9 90780004 931F0160 00000000 C214F308 00000002 3BA00251 93B80004 931F02F8 00000000 C214F70C 00000002 3860FFA9 90780004 931F0400 00000000 C214F830 00000002 3860FFA9 90780004 931F042C 00000000 C214F93C 00000002 3860FFA9 90780004 931F0450 00000000 C214D8EC 00000002 38800251 9081056C 807F02A0 00000000 0414E7D4 3880023C C22CB330 00000004 2C00019F 40820008 38000203 2C00018D 40820008 380001F1 901F0014 00000000 C2156004 00000004 809F0018 38A0EC78 90A40014 7CA500D0 90A4001C 38800000 60000000 00000000 C214F114 00000002 3BA00258 93B80004 931F01C4 00000000 C2363138 00000009 80ED8D08 800701E8 540C24B6 2C030000 41820030 7C032A14 7C006000 41820024 5580F87E 7C601850 1C630003 1CA50003 7C631670 54A5F0BE 7C630194 7C630214 60000000 00000000

EU
$16:9 Widescreen 0440DCB0 44480000 04409930 442F0000 0440DB78 442F0000 0416CA6C C002B6A4 04293850 C002B6A4 0416CC08 C002B6A4 0416CFBC C002B6A4 0416D160 C002B6A4 04409950 3FE38E39 0440E0D4 3F841F81 0428DFA4 380002EA 0428DF38 3860FF96 C2143C04 00000002 3B20FFA9 93380004 931F0140 00000000 C2143AB4 00000002 3B20FFA9 93380004 931F0108 00000000 C2143D2C 00000002 3860FFA9 90780004 931F0160 00000000 C2143F98 00000002 3BA00251 93B80004 931F02F8 00000000 C214439C 00000002 3860FFA9 90780004 931F0400 00000000 C21444C0 00000002 3860FFA9 90780004 931F042C 00000000 C21445CC 00000002 3860FFA9 90780004 931F0450 00000000 C214257C 00000002 38800251 9081056C 807F02A0 00000000 04143464 3880023C C22C33C4 00000004 2C00019F 40820008 38000203 2C00018D 40820008 380001F1 901F0014 00000000 C214B020 00000004 809F0018 38A0EC78 90A40014 7CA500D0 90A4001C 38800000 60000000 00000000 C2143DA4 00000002 3BA00258 93B80004 931F01C4 00000000 C235B358 00000009 80ED8CC8 800701E8 540C24B6 2C030000 41820030 7C032A14 7C006000 41820024 5580F87E 7C601850 1C630003 1CA50003 7C631670 54A5F0BE 7C630194 7C630214 60000000 00000000

JP
$16:9 Widescreen F6000001 80008180 90850420 C0030000 D2000000 00000002 90A22004 90850420 60000000 00000000 E0000000 80008000 F6000002 80008180 57A006F7 41820010 387F0000 38800001 D200000C 00000008 80822004 80840444 3CA04420 7C042800 40820028 3C803F40 90822000 C0030000 C0222000 EC010032 D0030000 C003000C EC010032 D003000C 38800001 00000000 E0000000 80008000 F6000001 80008180 418200A8 88030026 1400027C 38008000 140002A4 38007FFF E0000000 80008000 F6000001 80008180 41F00000 3FAAAAAB 14000004 3FE38E39 E0000000 80008000 F6000001 80008180 3E99999A 656E6473 14000034 3F9A7643 E0000000 80008000 F6000002 80008180 7C1F00D0 7C1C0734 3FA0CC01 B39D8000 D200000C 00000002 3B9CFF96 B39D8000 3B9C006A 00000000 D200005C 00000002 3B9CFF96 B39D8000 3B9C006A 00000000 1400001C 386002EB 14000040 386002EB E0000000 80008000 F6000001 80008180 931F01C4 3B000000 D2000000 00000003 83B80004 3BBD0064 93B80004 931F01C4 60000000 00000000 E0000000 80008000 F6000001 80008180 931F0450 38600068 D2000000 00000003 80780004 3863FF9C 90780004 931F0450 60000000 00000000 E0000000 80008000 F6000001 80008180 931F042C 38600068 D2000000 00000003 80780004 3863FF9C 90780004 931F042C 60000000 00000000 E0000000 80008000 F6000001 80008180 931F0400 38600068 D2000000 00000003 80780004 3863FF9C 90780004 931F0400 60000000 00000000 E0000000 80008000 F6000001 80008180 931F0140 3B200000 D2000000 00000003 83380004 3B39FF9C 93380004 931F0140 60000000 00000000 E0000000 80008000 F6000001 80008180 931F0160 38600068 D2000000 00000003 80780004 3863FF9C 90780004 931F0160 60000000 00000000 E0000000 80008000 F6000001 80008180 931F0108 3B200000 D2000000 00000003 83380004 3B39FF9C 93380004 931F0108 60000000 00000000 E0000000 80008000 F6000001 80008180 3881006A 901F0014 D2000004 00000004 2C0001ED 40820010 7C050378 38A50064 7CA02B78 901F0014 60000000 00000000 E0000000 80008000 F6000001 80008180 807F0014 38C1015C D2000000 00000004 809F0018 38A0EC78 90A40014 38A01388 90A4001C 807F0014 60000000 00000000 E0000000 80008000 F6000004 80008180 B0858000 93E58000 8001002C 83E10024 83C10020 38210028 7C0803A6 4E800020 5A010000 FFFFFFA0 14000000 3800F000 14000028 38001000 E0000000 80008000 F6000002 80008180 48000008 3800FFFF 2C00FFFF 41820028 1400000C 48000028 E0000000 80008000 F6000001 80008180 EC0001B2 C05D0000 D2000004 00000003 3C003FAB 90010040 C05D0000 C0810040 EC4400B2 00000000 E0000000 80008000 F6000001 80008180 C03D0024 38610080 D2000000 00000002 3C6047FF 90610080 C0210080 00000000 E0000000 80008000 F6000001 80008180 C03D0024 386100B8 D2000000 00000002 3C6040FF 906100B8 C02100B8 00000000 E0000000 80008000 F6000001 80008180 380000A0 B01F0330 D2000000 00000002 386000A0 3803FF9C 60000000 00000000 E0000000 80008000 F6000001 80008180 38000184 B01F0330 D2000000 00000002 38600184 38030064 60000000 00000000 E0000000 80008000 F6000001 80008180 4800005C 807C0090 D2000004 00000004 807C0080 3880016A 38840064 90830374 3884000A 9083037C 807C0090 00000000 E0000000 80008000

Region-Free
By adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS.

60FPS (Region-Free) F6000002 80008180 BF800000 3F000000 00000000 43300000 14000004 3F800000 E0000000 80008000 F6000002 80008180 801E0074 901E0038 801E007C 901E0078 14000014 60000000 E0000000 80008000 F6000001 80008180 40800034 C03F00D0 D2000004 00000002 3DC03F80 91DF00D0 C03F00D0 00000000 E0000000 80008000

The Gecko code:
 * Makes the cutscenes run very slowly on non-NA releases
 * Causes falling stars to appear in the top corner and top middle of the screen
 * Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle)

Version-Specific
The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed.

NTSC-U
60FPS (NTSC-U) [gamemasterplc] 044167B8 3F800000 042FCB24 60000000 04414904 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000

PAL
60FPS (PAL) [gamemasterplc] 0440DD10 3F800000 042F4CB4 60000000 0440BE54 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000

Switch
60FPS (Switch) [gamemasterplc & Vague Rant] 0440B2B8 3F800000 042F37D4 60000000 044093B4 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000

Falling Stars Fix
Remove falling stars caused by 60FPS code by applying Minimum Camera Distance Gecko code by Ralf. However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens.

Min Camera Distance Modifier [hawkeye2777 & Ralf] 003749C5 00000052 0440F3A8 43C80000