The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.

Loss of Control
The game will sometime cease recognizing controller input, leaving you stuck where you are.

Sound Problems
Since, sound and music will no longer count out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain. Use DSP LLE for perfect audio.

Game Boy Player
GBA Link is partially emulated since and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far.

16:9 Aspect Ratio Fix
The game normally culls certain objects outside the edges of the screen to save processing power. The widescreen hack forces the game to render in a wider aspect ratio, but the camera's aspect ratio remains unchanged, so objects near the edges of the screen are culled. Use the following AR Codes in the place of the widescreen hack to achieve widescreen with fewer problems (although some of the bugs below are fixed, the bugs reappear if the normal widescreen hack is used). Remember to turn on "Enable cheats" and use the "Force 16:9" Aspect Ratio. Note that this does not unstretch any 2D elements such as the HUD.

NTSC
D3MC-RD04-JACXK G1N3-CXH2-TMF6K

PAL
KNVC-VY59-WXF91 FM7X-QJAM-48NGB

Pink Water Highlights at Night
Various pools and ponds will have pink highlights at night. See. Fixed with merger of tev_fixes_new in.

Black/Gray Screens
A black/gray screen crash may occur after certain events in the game. To fix them use DSP LLE. Fixed by.

Dragon Roost Heat Effect
The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of. Older versions of Dolphin can use the workarounds below.


 * The following Action Replay code disable the fullscreen heat effect in the Dragon Roost areas. Be sure in the general config page to enable cheats, otherwise this won't work. Use the code that matches your version.
 * NTSC (GZLE01) - 003F6B2A 00000000
 * PAL (GZLP01) - 003FE32A 00000000


 * The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling Freelook in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.

See.

Fire Effect Doubling
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of, details of the fix are available in the An Old Problem Meets Its Timely Demise blog post. Older versions of Dolphin can use the workaround below.


 * Using this custom texture for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZLE01" (NTSC), to "GZLP01" (PAL) or "GZLJ01" (Japan).