The Legend of Zelda: The Wind Waker

Nintendo's thematic action-adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young boy, who sets out to save his kidnapped sister. Gameplay is vintage Zelda, only that the game's overworld is covered by water. Players have to control the direction of the wind to sail across the ocean and find dungeons, towns, and plenty of secrets. A special Game Boy Advance link-up option lets another player join the quest and give hints and assistance via the handheld.

Sound issues

 * Not fixed yet

Distant areas are blurred with EFB to RAM

 * Use EFB to texture and scaled EFB copy to fix

Various issues such as the pictobox not working with EFB to texture

 * Use EFB to RAM to fix this

Screen tearing in dragon roost

 * Not fixed yet

Configuration
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config

 * Enable Dual Core: Yes
 * Framelimit: Auto
 * Idle Skipping: Yes
 * HLE The IPL: Yes
 * JIT Recompiler
 * Lock threads to cores: Doesn't Matter
 * DSP-LLE on thread: No
 * Confirm on Stop: Doesn't matter
 * Panic Handlers: Doesn't matter

Plugins

 * Direct3D9
 * DSP-HLE

Graphics

 * V-Sync: Doesn't matter
 * Widescreen Hack: No
 * Anti-aliasing: May cause large fps drops in some spots
 * Enable CPU→EFB access: Yes
 * Safe Texture Cache: No
 * EFB Scaled Copy: Yes
 * Enable 16x anisotropy filtering: Yes
 * Enable Bi/Trilinear Filtering: Yes
 * Disable Fog: Yes
 * Enable EFB copy: Enable EFB copy to ram if you want the pictobox to work, enable EFB copy to texture and EFB scaled copy if you want to get rid of the blurriness (EFB to texture is also faster)
 * Use XFB: No
 * Use Real XFB: No

DSP

 * DSound
 * HLE Audio: Yes
 * DTK Music: Yes
 * Enable Audio Throttle: No
 * RE0 Audio Hack: No