Star Wars Rogue Squadron II: Rogue Leader

Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.

Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.

Draw Distance
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch.



Flickering on menu
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.