Star Wars Rogue Squadron II: Rogue Leader

Star Wars Rogue Squadron II: Rogue Leader is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more medals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.

Because of its technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.

Problems
{{Problems|{{#vardefineecho:problems|

GPU Texture Decode Crash
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis.

Hang on Pause or Targeting Computer
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by, but broken again by. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket:.

Distorted Music
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer.

Fixed in.

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HD Texture Pack
There is a high definition texture pack for Rogue Leader on the Dolphin forums.

Widescreen Gecko Code
The Widescreen Hack has Clipping and Scaling issues that can be fixed with a Gecko Code.

NTSC-U
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