Star Wars Rogue Squadron III: Rebel Strike

Star Wars Rogue Squadron III: Rebel Strike is a Star Wars video game developed by Factor 5 and published by LucasArts exclusively for the Nintendo GameCube. Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader.

In addition to the arcade flight gameplay of the previous games, it added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also adds multiplayer; both a versus mode and a co-op mode that allows two players to play all but two of the missions from Rogue Leader together. Rebel Strike features the ability to use the Game Boy Advance screen and controls to issue orders privately in versus mode, via the Nintendo GameCube–Game Boy Advance link cable.

Rebel Strike uses the same base engine as Rogue Leader, but with even more advanced effects and hacks, including atmospheric weather, more enemies on screen at once, etc. The game has proven even more difficult to emulate than its predecessor.

Force 4:3 Not Respected
Using Aspect Ratio: Force 4:3 will not maintain 4:3 output on 16:9 displays with this title. It will swap to a near 16:9 display during it's intro animations. This does not distort the graphics in any way; but rather is zooming in because Dolphin is detecting parts of the screen not in use.

Problems
{{Problems|{{#vardefineecho:problems|

Unknown Opcode Errors
Unknown Opcode Errors may be seen when starting a game.

Transparent Objects Layering
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer.

Purple Transitions
There should be fades between various scenes that are missing in revisions prior to and rendered purple after the implementation of Hybrix XFB. Prior to Hybrid XBF this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrix XFB this is visible in the initial fadeout in the intro scenes. Refer. This can be corrected by disabling "Store XFB Copies to Texture Only"

Missing/Broken Fades
Unlike Rogue Squadron II, Rogue Squadron III requires External Frame Buffer (XFB) set to Real in order to properly display fade outs between menus. Otherwise, significant corruption that doesn't affect gameplay will pop up.

Distorted Audio
Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this. Fixed in.

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HD Texture Pack
There is a high definition texture pack for Rebel Strike on the Dolphin forums.

Widescreen Gecko Code
The Widescreen Hack has clipping issues that can be resolved by using this Gecko Code instead.

NTSC-U
48000000 8005F71C DE000000 7E007FFF 301AA484 801F0060 141AA480 C00D0000 E0000000 80008000 040A88A0 3FAAAAAB