The Legend of Zelda: Four Swords Adventures

The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.

Game Boy Advance <-> GameCube Connectivity
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS (see here for an excellent dump guide). To connect GBA:
 * 1) Launch Dolphin, start Legend of Zelda: Four Swords Adventures and choose multiplayer;
 * 2) While in connection screen, in Dolphin, go to Config => GameCube and change the controller ports to GBA;
 * 3) Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
 * 4) After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.

To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to this video for more details.

Navi Tracker Audio Issues
VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.

Problems
{{Problems|{{#vardefineecho:problems|

Multiple GBAs
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.

HLE Navi's Trackers Hang (JP version)
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.

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16:9 Aspect Ratio Fix
The Built-in Widescreen Hack does nothing in this game. The following Gecko code works as a replacement.

NTSC-U
C205FCD0 00000002 C22D2400 C0030000 EC110032 00000000 C205FCF4 00000002 C22D2400 C003000C EC110032 00000000 04543FC0 3F400000 C213B47C 00000004 3C803F80 908D2400 4E800421 3C003F40 60000000 900D2400 60000000 00000000 C22ACA78 00000002 3C603F80 906D2400 806D8F50 00000000 C22ACA80 00000003 3C003F40 60000000 900D2400 801F0018 60000000 00000000 C213D834 00000002 3C603F80 906D2400 806D8F50 00000000 C213D83C 00000003 3C603F40 60630000 906D2400 38610008 60000000 00000000 C213D8D8 00000003 3C603F40 60630000 906D2400 38600000 60000000 00000000 C213D8D0 00000002 3C603F80 906D2400 806D8F50 00000000 0448E0C0 0000FF96 0448E0C4 FF9601BE 0448E0C8 01BE0000 C243A94C 00000003 3C80C2D5 9081FFE8 C001FFE8 C03B00EC EC21002A 00000000 C245231C 00000002 3D803F80 918D2400 806D8F50 00000000 C2452328 00000002 3C603F40 906D2400 808D8F50 00000000 C213D600 00000002 3C603F80 906D2400 806D8F50 00000000 C213D608 00000002 3C603F40 906D2400 38610008 00000000

PAL, and NTSC-J
F6000001 80008180 ED8B5024 ED4B0024 D2000000 00000004 3DC03FAA 61CEAAAB 91C27000 C2627000 ED5302B2 ED8B5024 60000000 00000000 E0000000 80008000 F6000001 80008180 ED494024 ED090024 D2000000 00000004 3DC03FAA 61CEAAAB 91C27000 C1E27000 ED0F0232 ED494024 60000000 00000000 E0000000 80008000