Alien Hominid

Alien Hominid is an independently developed console video game released for Nintendo GameCube in 2004 through publisher O~3 Entertainment. The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar.

D3D9
The D3D9 graphics backend does not work with Alien Hominid. The game will run and sound will play, but the image is nothing but black. Use D3D11 or OpenGL to avoid this issue. See.

Erratic FPS
FPS will jump erratically from tens to thousands of frames per second. But the VPS remains steady and the game works properly, so it can be ignored.

Hangs/Freezes
Sometimes game hangs shortly after displaying memory card read notice, or appear to freeze (VPS will stay high but FPS drops to 0). Fixed by the Fifo-BP merger in.