Need for Speed: Underground

Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.

PAL
16:9 Aspect Ratio (Widescreen) [Ralf] QV18-WCU0-JX2AU 675D-GQH5-8Z345 XE0R-YGRM-7Y7GP

PAL
Enable 60Hz Mode [Ralf] EEAR-0T7X-ZRJVD H8NA-2PHX-ZKXF6

Cutscenes
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1), however this setting cuts FPS up to half when emulation is at full speed.

No Car Reflections
All reflectivity on the cars is broken. See. Fixed by.

Background Music
The background music while racing fails to play properly in HLE. This was fixed sometime before.