Super Smash Bros. Brawl

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.

Stability without Unlimited JIT cache
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in older revisions (newer revisions has a built-in patch to this issue).

Graphics

 * Beam swords have a black square around them, but it was fixed in.
 * Assist trophies glitch from certain angles, but it was fixed in.
 * In-game screen shots will be distorted (use Dolphin's screen shot tool instead).
 * The title screen twitches in most configurations., but is fixed since at least.
 * Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange.
 * After winning a stage in classic mode, a green rectangle is visible.

Corrupt Results Display
The post battle stats are corrupt, refer and. In random cases, the credits screen (after beating classic mode) may suffer from the same issue.

Subspace Emissary Videos
Many ISOs avaiable on torrents and file hosters are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these ISOs most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB), specifically a legal backup of your own retail disc.

Master Pieces
You can't lauch any Master Piece, an error will popup and emulation will freeze on a black screen (FPS 0 and VPS 60).

Controls
As the game supports both the Gamecube and Wiimote controller, you may find yourself unwillingly controlling both player 1 and 2 at the same time. Disable either the GC Pad plug-in player 1 or Wiimote to solve this.

Taking screenshot & saving custom map
The game crash when you take a screenshot or if you save a custom map (music still playing & no error message)

Cutscene
Sometime cutscene playing is verry slow even if the framerate is fully 60 and 100% speed

Broken Revisions

 * Post the game is broken. It freezes with the message "Please Insert Super Smash Bros. Game Disc".
 * With through  the game is broken, but symptoms are currently unclear.

Misc., such as moveset swapping
Moveset swaps don't seem to work and crashes the game when either the character selection screen or a character is chosen

Testing

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Gameplay Videos
http://www.youtube.com/watch?v=R9u_BJXRyuI
 * Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator