Mario Superstar Baseball

Mario Superstar Baseball, known in Japan as Super Mario Stadium Miracle Baseball (スーパーマリオスタジアム ミラクルベースボール Sūpā Mario Sutajiamu Mirakuru Bēsubōru) is a sports game that was developed by Namco and NOW Production and published by Nintendo for the Nintendo GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. The game has a sequel, Mario Super Sluggers for the Wii.

Gameplay mainly focuses on the player assuming the role of any Mario series character to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball match, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful.

Audio issues
With DSP HLE on builds before, severe audio issues such as crackling, music stopping, and other problems occur. DSP HLE on builds newer than still have music stopping problems, but sound effects work correctly. Use DSP LLE to avoid this.

Black Texture/Shadow Problems
In the stands and below flags along the walls only the left side of the stadium, there is some sort of odd shadow. The practice area also has an area that is completely blacked out similarly. This occurs in OpenGL, D3D9, and D3D11. Only Software can render it appropriately, but even then it has a black bar along the bottom and extreme slow speed. See.

Incorrect Character Shadows in D3D11
With D3D11 character shadows will display bizzarely with EFB to Ram. EFB to Texture in D3D11 shows no shadows at all. See.