Mario Kart Wii

Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers.

Problems
{{Problems|{{#vardefineecho:problems|

Mii's Faces
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable EFB Copies to Texture Only. See.

Missing Map
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.

PAL 50 Flickering
This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL OR enable PAL60

Missing Lens Flare Effect
If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.

Translucent Blue Rectangle
If Disable Fog is disabled, a translucent blue rectangle will be present on the screen. If Disable Fog is enabled, the translucent blue rectangle will no longer appear.

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Aspect Ratio
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Plus, another code below will also maintain the same FOV as set in 4:3 for those who have booted the game in 16:9 on their Wii settings. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.

NTSC-U
$21:9 anamorphic widescreen [Davidevgen NTSC-U] 048B053C 3FAAD000

$Perfect horizontal expansion on 16:9 setting 045970A8 48000008