Template talk:Problems

Other Shared Issues To Look At

 * Blue Box
 * EFB Poke: Nintendo Puzzle Collection, BlowOut, Okami
 * Sims Censor Effect
 * Various issues shared by Phantasy Star Online titles
 * Heat Effect/Blur: F-Zero GX and Rocket Power: Beach Bandits
 * Let's be careful not to go *too* merge happy with problems! For issues that only have two or three entries, I don't really see the need for it. Also, we need to be careful about association! The heat blur issues aren't really related, and I would be opposed to those. But the banding problems are related, since they use the same engine. Let's be careful! - MaJoR (talk) 10:02, 13 December 2015 (CET)


 * GBA link working / broken info:
 * The_Legend_of_Zelda:_Four_Swords_Adventures
 * Category:Game Boy Advance (Input supported)
 * Per JMC: I was looking for MaJoR earlier, and she told me she was busy, but, I think it's about time the GBA <-> GCN notes got updated to the new behavior? Namely, it's missing on a bunch of games, and on Four Swords it is so incorrect that it makes me barf. Here are a few pointers: There are possible audio issues when using HLE; it bugs out on ucode swapping. Only one GBA will connect on HLE audio. Pokemon games don't work afaict, but others have gotten them to work. I can't.
 * Device Connectivity: Skylanders and etc, refer
 * Mario Galaxy 1/2 shared problems
 * Paper Mario shared problems
 * Hybrid XFB titles (i.e. need XFB Real for video), and a note regarding why these titles render in low resolution today
 * Save-state (i.e. Dolphin save states) break: Resident Evil Archives: Resident Evil, but others as well. This seems like may be more an "ignorable" global problem.
 * Final Fantasy IV: The After Years
 * Fire Emblem: Radiant Dawn
 * Inbuilt region lock check
 * Super Mario Galaxy
 * Super Mario Galaxy 2
 * Tales of Graces
 * In-game screenshots
 * Mat Controller
 * Banding/Pixelated Shading
 * The Legend of Zelda: Skyward Sword
 * New Super Mario Bros. Wii
 * Wii Sports Resort
 * Wii Remote Disconnects
 * We Ski & Snowboard
 * Metroid Prime: Trilogy
 * Super Mario Galaxy
 * Super Mario Galaxy 2
 * Call of Duty 3
 * Wii Sports Resort
 * Metroid Prime 3: Corruption (Wii)
 * Rabbids Go Home
 * Metal Slug Anthology
 * Wii Fit Plus
 * Video corruption due to Filtering enhancements
 * Marvel Super Hero Squad
 * Goblin Commander: Unleash the Horde
 * The Simpsons Game
 * Just Dance (series?, ug, this series needs further review common problems don't seem spread around properly)
 * I have all games from the main series and some spin offs and from personal experience we can safely split them between first gen (Just Dance 1/2/3/4, ABBA You Can Dance, Michael Jackson The Experience) and second gen (Just Dance 2014/2015/2016 and onwards). All first gen titles have video corruption issues due to filtering enhancements. Second gen titles doesn't suffer from filtering issues but works only with wiispeak branch (or Ishiiruka) and requires EFB2RAM to properly display characters in many songs. Just Dance Wii and Just Dance Wii 2 are also first gen titles (based on Just Dance 2/Just Dance 3, respectively), can't say anything about Just Dance Kids or other spin offs like Dance on Broadway...
 * After 5.0 stable and recent builds, everything is fixed on the newer Just Dance games. The only common problem is probably worth creating a template is for the Filtering issue on Just Dance 1/2/3/4 (but I suspect it might be already fixed in a PR opened recently which improves EFB2RAM Copy downscaling filter -- haven't tested it, though) - Jhonn (talk) 19:33, 7 September 2016 (CEST)


 * All the VP6 titles
 * MySims SkyHeroes
 * Manhunt 2
 * Epic Mickey
 * Epic Mickey 2
 * 007: Everything or Nothing (refer 4.0-8392 test result)
 * Remove 4:3 Borders
 * Trauma Team
 * Kirby's Epic Yarn
 * Problems should focus on problems not enhancements. I doubt we'd want the enhancement counterpart either. Lucario (talk) 02:59, 26 December 2015 (CET)
 * I'm pretty sure we would, titles with Filtering scrambling videos would be a good example case. At the same time I'm not very supportive of covering this particular issue the way we do. It's about distorting titles not intended to run at 4:3, not via an AR code or other means that would do so properly, but by stretching/skewing the rendered image or cutting off portions of the display, which I don't consider an "enhancement" at all. Kolano (talk) 08:02, 26 December 2015 (CET)


 * Dual Core Crashes/Issues
 * These really need closer investigation generally. There are now additional GameINI settings that may improve some Dual Core issues.
 * Sonic Adventure 2: Battle
 * Baroque
 * Baten Kaitos: Eternal Wings and the Lost Ocean
 * Boom Blox Bash Party
 * Castlevania: The Adventure ReBirth
 * Contra ReBirth
 * Diner Dash
 * F-Zero GX
 * Harry Potter and The Half-Blood Prince
 * Hasbro Family Game Night
 * Hasbro Family Game Night 2
 * Paper Mario
 * Peach's Castle
 * Rapala's Fishing Frenzy
 * SSX Tricky
 * Skies of Arcadia Legends
 * Super Monkey Ball 2
 * WTA Tour Tennis
 * Problems/Emulated Wii Remote Position Toggle
 * Sonic and the Secret Rings
 * Pretty confident that this also applies to Mario Party 8 and 9
 * May merge games with "Sideways Remote required for Emulated Wii Remote" into this list also?
 * Kirby's Epic Yarn
 * Kirby's Return to Dream Land
 * Super Paper Mario
 * GameCube Black Bars
 * Forced XFB=Real: We should have a shared problem for titles that require XFB=Real and have it forced via INI, related to the low resolution output expected.
 * Def Jam Vendetta
 * Unlimited VPS
 * Need for Speed: ProStreet
 * Excite Truck
 * Excitebike
 * other NFS titles
 * Wii Speaker Data off
 * For all Wii Balance Board titles, as it causes BB disconnects. May need clarity if titles don't use speaker data (or if the disconnects occur when playing audio over an emulated Wii Remote).
 * Transform GameCube Pad into Problems template, suggest using GameCube Controller Adapter for Wii U, inherit deleted information to Configuring Controllers
 * possible F-Zero GX (https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/)
 * Super Mario Sunshine
 * Tales of Symphonia
 * The Legend of Zelda: Twilight Princess (GC)
 * The Legend of Zelda: Twilight Princess (GC)

Noting Additional Data
Various shared problems have additional data tacked on to the end of statements (screenshots, particulars of the issue for that title). I think we may want to handle that differently so we can be aware of such content when these issues need to be cleaned up. Some strategies:
 * Just ignore it, always remember to postfix something like ".*?(?=== )" to the ends of search 'n replaces used to clean these up (i.e. followed by "== "). (My regex syntax may be off there). Though something a bit more complicated would be needed to account for shared problems following one another.
 * Add notes regarding the post-fixed content on each shared problems documentation page, and be careful cleaning shared problems with such text. We probably should have some standard documentation of it in any case.
 * Pull the content into the shared problem in some pay (i.e. provide additional parameters). Though this probably makes the clean-up steps equally hard as with the "ignore it bullet", so perhaps not a good solution.

Please chime in with opinions/other ideas. Kolano (talk) 22:14, 17 December 2015 (CET)

Black Bars
As is apparently common with GameCube titles this game adds black bars around the edges of the screen to avoid gameplay being covered by television bezels. Figured we should probably have a common Problems template for such, but want to get some further details first. How it works seems to be a bit odd, at least for this title. Here I get black bars at startup (in 4:3 mode) and all the time if in fullscreen mode, but if in windowed mode /w Auto AR and Auto Adjust Window Size no side black bars are seen. In any case hoping someone can chime in regarding some of the details with titles and black bar edges. Kolano (talk) 05:54, 2 December 2015 (CET)
 * AFAIK enabling "Crop" option in Graphics settings should get rid of those black bars in recent revisions. Have you tried it? - Jhonn (talk) 16:32, 2 December 2015 (CET)
 * Noticed that last night, but didn't have a chance to try it. How "smart" is the cropping? Different titles left a variety of different sized gaps; some only on one pair of sides, some even allowing fine grained control over their coverage area. Kolano (talk) 22:57, 2 December 2015 (CET)
 * Perfectly smart! Described in a progress report here To poorly describe how phire put it when he told me about it, it uses the area that the game tells the hardware it will render to within the rendering space. It will eliminate all black bars, period! And it does it by zooming in, instead of the old squishing method (which can be achieved by using stretch to window). - MaJoR (talk) 12:27, 3 December 2015 (CET)
 * OK, question spew...
 * Any chance we'll still see "a full blog post ... coming later to explain all of the technical details."?
 * What's the feeling on how we should handle titles with black bar issues? Would a Problems template be appropriate for them (the review process for this seems pretty large though :-\ )?
 * "Crop" is defaulted to off, should we be recommended it be turned on for titles /w black bars (or perhaps in general)?
 * Do we know how crop works out on titles that allow redefining their AR? I'd need to reference back through the recently GC Widescreen test titles, but at least one provided individual adjustments for both the horizontal and vertical (and possibly also allowing an offset for an uncentered image).
 * Kolano (talk) 20:15, 3 December 2015 (CET)


 * I'm pretty sure all of the recent "black bar" problems are invalid. ALL games will have small black borders around them now with crop off, and this is by design. I think this black bar things that keep popping up are just people seeing the black and adding errant problems because they don't know how it works. Honestly, I wish phire had set crop to on by default to avoid that. :/ As for any issues with crop... there shouldn't be any. And crop works on games that redefine their Aspect Ratio. Much like how aspect ratios are handled now, crop uses what the game tells the console, so it is extremely reliable. The auto widescreen detection algorithm could have some problems, however, but they would be separate from crop. Also, if by black bars you mean something like what the Metroid Prime 2/3/Tri problem? That's very very different and unrelated to all of these!
 * As for the article... ask phire. He's been procrastinating it! Also, if you want any information at all on this, phire knows all about this, and he can fill you in.- MaJoR (talk) 04:48, 4 December 2015 (CET)

Similar problem?
Is Tales of Graces same as Super Mario Galaxy and Super Mario Galaxy 2?

Use comment tags instead of Problems for peculiar shared problems?
Just a thought, it'd not be ideal to create Problems for very specific things. Using a comment tag like into each article source will do a better job telling editors that there is game with shared problem and should be updated accordingly, or not. Shared problem with different culprit is always a possibility. And thus using Problems templates will be more of a burden.

This will finally purge out "Mario Galaxy 1/2 shared problems", "Paper Mario shared problems", etc. and other shared problems with unsure culprit ("Heat Effect/Blur: F-Zero GX and Rocket Power: Beach Bandits" where MaJoR suggested not to merge) from above.

Using commented tags instead will also preserve unique sentences. We won't have to worry trying to merge different sentences across games with shared problems. Lucario (talk) 20:45, 31 October 2016 (CET)