The Legend of Zelda: Twilight Princess (GC)/sandbox

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.

Problems
Hyrule Field Slow Down

Minimap

Sun Rays

Custom Textures Scent Bug

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC
0445391C 3FE38E39

NTSC-J
0444DA64 3FE38E39

PAL
044558DC 3FE38E39

Reduce Bloom Ghosting
Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. 

No Bloom Effects [Ralf] 04009650 4E800020

HD Texture Pack
Zelda Twilight Princess: HD Texture Pack forum thread