Super Mario Sunshine

Super Mario Sunshine is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 2002, in North America on August 2002, and in Europe and Australia on October 2002. It was the first 3D Mario platformer since the release of Super Mario 64 in 1996. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.

"Scrubbing Sirena Beach" cannot be completed
Since the challenge cannot be completed, and Super Mario Sunshine cannot be finished. There are two solutions to this problem. See.


 * There's experimental code in the d3d11_pixelmetrics branch, which fixes the issue and makes the challenge beatable. Setting the DisablePixelPerf variable in the Hacks section of the d3d11 configuration file to False enables the necessary functionality to execute the challenge properly. However it still didn't work for me. But if you set this same variable to True, you won't be able to play the level normally but you will immediately be able to receive the shine, allowing you to continue playing.
 * In builds before, when starting the level talk to the guy and hear a jingle. Talk to him again and he gives the Shine without doing anything else. Use one of these builds to avoid the problem, or copy the memory card from a newer revision, use one of the older builds to clear, and then copy it back.

Goo/Oil

 * EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to Ram. If this is changed, goo/oil may behave oddly and be impossible to spray away.
 * The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.
 * Bubbles in goo are rendered oddly regardless of configuration.

White Water
The water will go white if anisotropic filtering is used. See.