Star Wars Rogue Squadron II: Rogue Leader

Star Wars Rogue Squadron II: Rogue Leader is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more medals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.

Because of its technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.

Problems
{{Problems|{{#vardefineecho:problems|

Distorted Music
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer.

Incorrect Targeting Computer Colors
As of, the targeting computer no longer requires EFB Copies to Texture Only disabled to function. However, with EFB Copies to Texture Only the colors will be washed out. EFB Copies to Texture Only disabled has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Disable EFB Copies to Texture Only for the most accurate emulation.

Hang on Pause or Targeting Computer
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by, but broken again by. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket:.

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Widescreen Gecko Code
The Widescreen Hack has Clipping and Scaling issues that can be fixed with a Gecko Code.

NTSC-U
48000000 80005454 DE000000 7E007FFF 3016B380 38600020 14014D08 4848B2F8 1416B378 48334C99 140DB618 483C49F9 141F6F78 3FE38E39 E0000000 80008000 060A0000 00000038 C0C20000 EC2101B2 D023012C 4BB74D00 C0220000 C0030000 EC000824 D0030000 C003000C EC000824 D003000C 38800001 4E800020 00000000 0409EA20 3FAAAAAA 48000000 80096220 DE000000 80008180 14000E84 3B19999A 14000E90 BF400000 E0000000 80008000 0409935C 3FE38E39