Kirby's Return to Dream Land

Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, is a Kirby video game and the twelfth platform installment of the series, developed by HAL Laboratory and published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The game was first announced as a Nintendo GameCube title with a projected release date of late 2005, but after many delays development was later shifted to its successor console, the Wii.

Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the titular character Kirby possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports cooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight.

Unknown Pointer Error Theatre Mode
Prior to Return to Dreamland crashed any time a video file started playing, either starting a new game, acquiring a ship part, or in the story intro when idling at the title card. Post, the pointer error still occurs whenever accessing Theatre Mode, but the game is fully playable and videos are currently working.

Long Black Shadows in OpenGL
In OpenGL, shadows appear as tall black blobs instead of proper shadows. Use D3D9 or D3D11 to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in. See.

Stuttering sound on Videos
You may hear some sound stuttering on videos even when running at constant 60 FPS. It's an uncommon issue, and when the audio starts stuttering, after some seconds it'll be completely muted up, leaving the game without sound until the end of current movie. If you get this issue all time, you can try using DSP LLE (requires a LLE dump and is slow when compared to HLE)