The Last Story

The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players.

Overly Bright Areas
Fog in this game affects lightning, sometimes it can be too bright. If the fog is disabled - it's too dark. Also if the fog is enabled there will be dark reflections on the water. Sometimes these problems can be resolved by toggling per-pixel lightning. Loading a savestate may disable fog as a byproduct, for a quicker method to disable it.

Clothes Textures Missing
Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.


 * NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
 * The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
 * Models may partially load when loading a game save,even when EFB to RAM is set.This can be fixed by changing the dyes of the clothing worn by the characters.Also saves states seems to keep the EFB copies in memory so when the clothes are fully rendered and a state is saved,loading that state load the same models,whether EFB is set to Texture or RAM.

DoF Blur
The games' depth of field effect sometimes seems to go awry, blurring foreground elements instead of background elements. There is no solution at this time.

Freezes
The game seems to freeze when no input is detected or the game goes idle for a while. This is caused by the CPU thread being out of sync with the GPU thread. Set CPU emulator engine to JITIL and locking threads to core reduces the occurrence greatly. Disabling Dual Core fixes the problem completely. For builds 3.5-646 and newer,checking Synchronize GPU thread in the game's properties fixes this issue.