Puzzle Quest: Challenge of the Warlords

Puzzle Quest: Challenge of the Warlords is a game developed by Australian company Infinite Interactive and published by D3 Publisher. The game combines role-playing with strategy and puzzle elements. It uses a competitive Bejeweled-style playfield to simulate combat and other activities common to role-playing games.

The game was first published simultaneously for the Nintendo DS and PlayStation Portable in early 2007, and several ports to other systems were subsequently announced. The Xbox Live Arcade version was released on October 10, 2007. The Wii version came out on November 29, 2007. The retail version for Windows came out on October 22, 2007, although the downloadable PC version was available as of October 10, 2007. A version for PlayStation 2 was released on November 13, 2007, and was followed by a mobile version for cell phones in early 2008. It was released for PlayStation 3 on October 9, 2008 through the PlayStation Network, and for the iPhone OS through the App Store on December 23, 2008.

On November 16, 2007, at Game Connect, a conference for Australian game developers, lead designer Steve Fawkner announced that Infinite Interactive is working on a free, web-based game that will tie-in with Puzzle Quest and the developer's future titles.

In a D3 Publisher press release regarding the hiring of Adam Roberts as VP of Europe, a sequel was announced for Puzzle Quest with a 2008 release date. At the 2008 Game Developers Conference, Galactrix became publicly known as Puzzle Quest: Galactrix.

Sound Issues
When playing the game, the sound may randomly start a high noise with various crackling sounds and high latency, that can be fixed using DSP LLE engine, also, sometimes background music doesn't change, causing strange effects such going to main menu with background music of battle.

Intro videos
The intro videos are randomly skipped when you start the game. To fix this you need to use DSP LLE engine, that is a little slow on some machines.