Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a stealth action video game. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.

Problems
{{Problems|{{#vardefineecho:problems|

Codec Screen Defects
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. In order to avoid the bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in.

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MSAA/SSAA
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue.

Widescreen
Make sure to set Aspect Ratio graphics setting to Force 16:9 when using these Gecko codes.

NA
$16:9 Widescreen 48000000 800030C8 DE000000 7E007FFF 1410CC00 C3020000 E0000000 80008000 042864A0 3F400000

EU
$16:9 Widescreen C202E460 00000003 3C003F40 3C607F46 90031EA8 7F03C378 60000000 00000000

60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. This will cause FMV segments to become out of sync. $Enable 60Hz Mode [Ralf] 0402C08C 38600000 041E7A28 00000014