Xenoblade Chronicles

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a console role-playing game, and the first of the Xeno series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called Operation Rainfall convinced Nintendo to publish it in more regions.

The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.

30 FPS Patch for PAL
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch. This patch is also included with the Europe HD Texture Pack.
 * NOTE: You should only apply this patch if you can maintain a stable 25 FPS.

HD Textures
See the HD Rexture Project. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wiimote, Classic Controller, Xbox360, and Playstation with HD tutorials that utilize these buttons. The texture pack currently has full support for both USA and Europe game disc versions, and partial support for the Japan version.

Missing screenshots when saving game
When saving/loading game, screenshots next to a save file will not show correctly. Set EFB Copies to RAM to fix this (note: this may significantly decrease game performance).

Stutter
With D3D, the game stutters during battles or when entering a new area, even when running at fullspeed. OpenGL greatly improves this issue; use it to minimize this problem. It may be IO related, and an SSD or Ramdisk may help it further.
 * In, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in.

Minor audio pops
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.

OpenGL Missing Effects with "Auto" Internal Resolution
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See. Fixed by.

Random Freeze
The game freeze randomly (you can play 2-3h without any problem or 30m then freeze). You can't move but the music continues to be played. On.