Template talk:Problems/GC Widescreen Auto

Being A Banner
I don't feel good with this template becoming into a banner. I'm sorry, I didn't tell about this in another discussion page. It's not going to flow with the article well in the game pages. I want this to be similar to template:GlobalProblems/NES. Lucario (talk) 11:15, 5 November 2015 (CET)
 * This banner is awful, if we're really going to add that kind of info in the game pages, a new section (like "Emulation Info" or whatever else name we choose, as discussed in Talk:F-Zero GX) is thousands of times better than a template with this ugly banner. - Jhonn (talk)
 * To be honest, edits were already starting to go into effect, like Star Fox Adventures and F-Zero GX, before anything was finalized, ready to be deployed, and how it should be deployed. --Wildgoosespeeder (talk) 19:46, 5 November 2015 (CET)
 * I will put them into sandbox for the time being, if that's OK with you. Lucario (talk) 00:16, 7 November 2015 (CET)
 * I undid your edits because the plan I have for this isn't going to go as a subsection in the main article but rather the Template:Infobox VG to make it more noticeable, kind of following the SaveGame Manager GX example (Template_talk:RatingProblemFix for details). For sandboxing right now, Template:Infobox VG sandbox. See F-Zero GX/sandbox, Super Smash Bros. Brawl/sandbox, or Schlag den Raab/sandbox for what the revised infobox looks like. --Wildgoosespeeder (talk) 00:31, 7 November 2015 (CET)
 * They're still sandbox and there is sandbox of this template available for you to continue experiment with. No one else agrees that it should go anywhere other than into the new section we've discussed in F-Zero's discussion page. It's best not to start the edit war here. What was your end goal with your edits? To get users attention about the false issues they've been experimenting with? There is another discussion regarding bringing the new section up above the problem section, that'd get more attention from the user either way. It will make the banner thing redundant and will only make the game pages inconsistency and break the flow of the article, be it on top of the game page or into the infobox. Lucario (talk) 01:14, 7 November 2015 (CET)

Not a Banner but Should be Something Better
The current form this template is taking just breaks consistency and will cause breaks if one misinformed editor edits on one page because it will affect all other pages that use the template as well! Seems like the template was created haphazardly as a Band-Aid approach to fix a symptom of a bigger underlying problem and not the problem itself. Suddenly orders are passed without understanding what kind of damage the template can do and no standardizing. I was aiming to fix consistency overall while still maintaining flow of the article so that way there is a logical data structure. I have created Template:WidescreenGCNTag to further my experimentations. --Wildgoosespeeder (talk) 11:03, 8 November 2015 (CET)
 * Wait, what? The current form is WAAAAAAY better than anything else you have brought, it does provide consistency (since all GC games with native 16:9 support will have the same section title and text and as bonus categorize the page automatically without additional user input), doesn't put an ugly ad-like banner at top of the page neither in the infobox and fits perfectly well in the new Emulation Info section. - Jhonn (talk)
 * OK, using  in a template is just asking for breaks. Pages already use   and should remain that way to remain consistent. Emulation information on F-Zero GX is ugly and pushes problems down the list, which problems are more vital than emulation information.
 * I get that banners may be ugly where they are located but at least the information is where it should go because an infobox is about game information and features as 16:9 is a feature while the power-sliding glitch and custom cars glitch are not features. --Wildgoosespeeder (talk) 21:01, 8 November 2015 (CET)
 * I'm not clear what you mean regarding the heading levels.
 * We at one point had thought about including details such as ISO size, aspect ratio support, audio ucode, etc. in the info boxes, but in general felt it would be too difficult to assign appropriately across all titles. Doing so would not just mean labeling these 60 GC games, but also assessing 4:3/16:9 support across all the Wii games. At this time no one is willing to put in the effort to do so. To really do things properly we'd also need to assess the state of the Widescreen hack across games, which actually raises an issue here. There are similar sections for games that break with the Widescreen hack but have AR codes that provide better support. Should those continue to be maintained in the "Patches" sections, or should they be revised to fit into the new "Emulation Info" ones. Kolano (talk) 01:24, 9 November 2015 (CET)
 * Heading levels are for main articles only. You can template this markup, but it is very frowned upon just by any other person/group that uses the MediaWiki software. It's one of those cases just because you can doesn't mean you should.
 * Maybe the infobox needs an overhaul in design to have information relevant to Dolphin instead of just general stuff, which you could find on Wikipedia (you even provide a link to the Wikipedia page). A lot of the current elements, such as publisher, controller support, etc., is something that should be in emulation information. You are welcome to try overhauling this in Template:Infobox VG sandbox. As for widescreen hack and AR codes, this is where  shines (Category:Games with outdated information)! All Wii games are 4:3 and 16:9 compliant with Nintendo's specifications. GCN games, only ~60 titles natively from what I learned. How many GCN games exist? --Wildgoosespeeder (talk) 01:40, 9 November 2015 (CET)
 * Please don't start mucking with the infobox too, you will just increase aggravation over your edits. Take some time for discussion, and gain some consensus of which you currently have none before wasting your time.
 * We track 715 GC titles.
 * Just because, "All Wii games are 4:3 and 16:9 compliant with Nintendo's specifications", does not mean that they all support both 4:3 and 16:9, a number of games only support 4:3, outputting to 16:9 displays with horizontal black bars. Similarly many titles may only really support 16:9 output using vertical black bars to get that AR on 4:3 displays. Kolano (talk) 02:18, 9 November 2015 (CET)