Building Dolphin on Linux

Binaries for Ubuntu-based distributions only are available on Dolphin's download page. Users running other distros have to build Dolphin from source. Dolphin is compatible with 64 bit Linux distributions. This is a guide to compiling Dolphin using the cmake build system.

For help on building on Ubuntu-based distros, such as Linux Mint, Elementary OS, Zorin OS, Bodhi Linux, Deepin, Linux Lite, Pinguy OS, Kubuntu, Xubuntu, Lubuntu, Ubuntu GNOME, Edubuntu, Ubuntu Studio or Mythbuntu, see the instructions for Ubuntu below.

12.04 (LTS)
Follow this step for Ubuntu 12.04 (LTS). You need to install a g++ version with C++0x/C++11 support, so install this PPA first:

This PPA will update libstdc++6 package too, which is a important component from the system, so be careful and use at your own risk.

Now, install all necessary packages by running the following command:

14.04
Follow this step for Ubuntu 14.04 (LTS). Install all necessary packages by running the following command:

14.10 and newer
Follow this step for Ubuntu 14.10 and future versions. Install all necessary packages by running the following command:

Other Linux Distributions
If running a distribution without apt, see the build dependencies in Addendum A for a list of packages needed to install.

Step 2 - Get the Dolphin Repository
Install git if it's not already installed:
 * for apt-based distros (eg Ubuntu, Debian, Linux Mint):
 * for rpm-based distros (eg Red Hat, Fedora, SUSE):
 * for pacman-based distros (eg Arch Linux):

Get a local copy of the dolphin-emu repository:

Change to the directory created.

To update the local copy in the future without repeating the whole process, run  within the   directory and proceed to the following steps.

Step 3 - Building Dolphin
Create a build subdirectory, and change into it. The name Build is used in this example.

Configure the build.

Optionally you can change the install prefix by adding "-D CMAKE_INSTALL_PREFIX=/new/path". Note that this path does not need to be absolute. cmake will complete it to its absolute equivalent. The default prefix is "/usr". This means that the executable will be installed as "/usr/bin/dolphin-emu", the plugins will be installed into "/usr/lib/dolphin-emu", and the shared data files will be installed into "/usr/share/dolphin-emu".

From here build and install in the standard make way.

Note that superuser privileges are needed for.

To have the "local" build setup from the deprecated scons build configure the build with the following command.

Step 4 - Run Dolphin!
Run Dolphin by executing:

The same action can be done graphically from within some desktop environments, such as Unity's Dash menu on Ubuntu. If the prefix was changed in step 3 and $prefix/bin is not in the path, then precede this with the path to the executable.

FAQ

 * Where can I get help?

Go to the forums. Lots of Dolphin users use Linux, and they are very experienced with this process.


 * My build failed, but I did nothing wrong!

Most of the time, any problems in the build process are due to user error. It's understandable, it is a complicated process and can be quite daunting for a first timer. But sometimes even with everything right, triple checked, and it's still not working. It's rare, but sometimes a build will just be bugged. But many of Dolphin devs are Linux users, so just wait a day or so, and it will be sorted out.


 * I want a PKGBUILD!

Here is a PKGBUILD for the stable branch. For the master branch, see this PKGBUILD (in pkgver=4.0.rxxxx.7222eb1 replace "xxxx" with the number of the desired revision). Other PKGBUILDs can be found on the Arch User Repository.

Addendum A
This addendum lists the dependencies to build Dolphin.

Build Dependencies
These packages must be installed before building Dolphin.
 * git
 * cmake
 * gcc
 * wx2.9-headers (wx3.0-headers recommended)
 * libwxbase2.8-dev
 * libwxgtk2.8-dev
 * libgtk2.0-dev
 * libxext-dev
 * libreadline-dev
 * libgl1-mesa-dev

Addendum B
Scipts for building Dolphin.

General purpose script
This script checks for Dolphin's source code, downloads it or updates it, then compiles it and finally installs it. It is somewhat interactive and distro-independent. It will not install any of the dependencies listed above, and will fail if any of them are missing. Install manually as described at the first step. Licence: GNU General Public Licence v2 or (at your option) any later version of the GPL.
 * 1) !/bin/bash

DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" getdolphin { echo 'Downloading Dolphin...' git clone https://github.com/dolphin-emu/dolphin.git } updatedolphin { cd $DIR/dolphin echo 'Updating the local repository...' git pull origin } build { cmake $DIR/dolphin make } updatedolphin || getdolphin mkdir $DIR/build cd $DIR/build build && echo 'Compiled succesfully.' || exit echo 'Proceeding to the installation; press Enter to continue or Ctrl+C to cancel.' read if [ $(whoami) == "root" ]; then make install else sudo make install fi

Instructions:

Put this script in any directory, prefferably a subdirectory of the Home directory, such as Within this directory, the script will create two subdirectories, dolphin-emu and build. It must remain in this directory to work. Execute the script from anywhere, by running, where /path/to/the/script.sh is replaced with the actual path to the script. The script will download Dolphin's source, or update it if it has already been downloaded once. After building it, the script will install it. This requires root privileges. After the installation, the script exits, and Dolphin can be used. Note that the process is very fast and simple after the first time. Using a bash alias to execute the script by running a custom command such as  is recommended.