The Legend of Zelda: Twilight Princess (GC)

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.

16:9 Aspect Ratio Fix
Enabling Dolphin's Widescreen Hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen. The following AR codes work as a widescreen patch for the NTSC and PAL version of the game, without causing these issues, the only side effects being the HUD getting slightly stretched and reflections of the game world on water being glitchy. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!

NTSC
0445391C 3FE38E39

PAL
044558DC 3FE38E39

Low Frame Rate
Extreme slowdown may be caused by DSP LLE, so use DSP HLE.

Sound Issues
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use DSP LLE, but this may cause lag.

Minimap

 * With EFB to Texture the minimap will become unusable after a transition into another area, showing nothing but visual garbage. Use EFB to Ram to fix it.
 * The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.
 * On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing or Anistoropic Filtering or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing. Tested on.

Bloom Ghosting
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution, other than to disable bloom completely using an AR code found here.

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
 * OpenGL - The GLSL merge greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

Hyrule Field Slow Down
As the player progress through the game, Hyrule Field will become progressively slower. See and. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by.

D3D Darkness
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See. Fixed by.