Mario Kart Wii

Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the Mario Kart Channel on the Wii console.

Missing Map
If graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen when Store EFB Copies to Texture Only is disabled.

Problems
{{Problems|{{#vardefineecho:problems|

Coin Runners Mode: Arena Map is rarely updated
In Coin Runners Mode, the Arena Map is rarely updated, if Texture Cache Accuracy is set to fast or medium. To fix, set it to safe.

WiiConnect24 / RiiConnect24
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer to.

Wii Pinboard Pictures
To properly display images pinned to the Wii Pinboard, Store XFB Copies to Texture Only must be disabled before the image is created.

Lens Flare Effect
For the lens flare effect to be emulated when looking towards the sun, Store EFB Copies to Texture Only must be disabled.

PAL50 Flickering
This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode.

Disconnected Controllers Message
When disconnecting a gamepad that emulates a GameCube Controller, the game won't show a message about the disconnected controller, like it does when played on console. Refer to.

Main Menu: Transparency of the Buttons is displayed incorrectly
After entering the Main Menu, small videos are played in the background on the buttons for the different Game Modes. Before they are loaded, the buttons are displayed transparently. This is displayed incorrectly in Dolphin. Refer to. This has been fixed in.

Translucent Blue Rectangle
If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear. Ignore Format Changes is now disabled by default.

Vulkan Backend Issues
When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes.

Channel Installation Functionality
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by, which added initial title import support, but breaks the NAND when actually installing the channel. completely fixes the issue.

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Toad's Factory: Arrows on the Conveyor Belts
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Anisotropic Filtering or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to.

60 FPS in Multiplayer
When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30 FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60 FPS.

NTSC-U
$60FPS in Multiplayer [Nick Reynolds] 004250D4 00000001 0029FD69 00000000

PAL
$60FPS in Multiplayer PAL version [Nick Reynolds] 00429454 00000001 002A40E9 00000000

HD Texture Pack
Mario Kart Wii HD Remaster Project forum thread The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page 9 at the time of writing) has 635 MB of textures.

Bloom Fix
Bloom effects render incorrectly when Internal Resolution is set higher than 1x. This Gecko Code will scale bloom effects to work with up to 4x Internal Resolution. (Unfortunately this has been reported to cause various graphics issues.)

$Bloom Fix x4 C221D2A8 00000005 3AC0000E 3AE0001A 3B00001C 3B200034 3B40000E 3B80001C 3BA00026 80730020 60000000 00000000 C2214C18 00000009 2C1D0026 40A2003C A0E30000 2C070098 40A20018 3CE00026 60E7001C 90E30000 5400F0BE 4800001C 2C07004C 40A20014 3CE00013 60E7000E 90E30000 5400F0BE 2C060000 00000000 C2235048 00000004 A0050002 2C00000E 40A20010 5400103A 5484103A 9081000C 60000000 00000000 C221D49C 00000004 57A0043F 3BA00098 3B800072 3B2000D0 3B000072 3AE00068 3AC00039 00000000

No Filtering
Another way to work around the bloom effect issue is by using the Gecko Codes below, which will disable bloom effects.

NTSC-U
$No Sun Filter [Anarion] 002572BF 00000000

PAL
$No Sun Filter [Anarion] 002575DF 00000000

NTSC-J
$No Sun Filter [Anarion] 00256F7F 00000000

NTSC-K
$No Sun Filter [Anarion] 0025739F 00000000

Memory Size Override
There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.. However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.