Mario Kart Wii

Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

Ghosts Desyncing
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See.

Crashing and the Lens Flare Effect
The Lens Flare Effect causes newer versions of dolphin to crash suddenly during races. The Lens Flare effect is only emulated when EFB Copies is set to 'RAM' so setting EFB Copies to Texture effectively fixes this crash. It also results in dramatically improved performance.

Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.

Mii's Faces
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by, however faces may still disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. See.

Psychedelic Textures
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled.