Sonic and the Secret Rings

Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.

Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!

Emulated Wii Remote
Using an emulated Wii Remote may cause issues with actions such as homing attack and walking backwards. This can be corrected by marking both "Sideways Wiimote" and "Upright Wiimote" on the Wii Remote configuration screen. "Upright Wiimote" may need to be deactivated for some sections, such as the flying carpet in the final world.

Problems
{{Problems|{{#vardefineecho:problems|

Wii Remote Sounds
In the party mode, several minigames are supposed to output sound through the Wii remote, but if using the HLE audio engine, no sound will play. A few minigames use the speaker as part of the gameplay, so this can be a huge issue. To fix this, use LLE audio instead.

}}}}

IR >1 and Scaled EFB Copies Impacts Special Effects
Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all.

60 FPS
The following AR code will make the game run at 60 FPS instead of 30. However this seems to cause "BackPatch: no register use entry for address ################" errors with some missions, particularly in Pirate Storm. This can be avoided if you enter a mission in another world, and when you exit it, Pirate Storm levels will load. This code also breaks some minigames in the Party mode.

$60FPS [Nick Reynolds] 040B6878 3800003C