The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the younger Link character, The Wind Waker was met with positive reception.

Dragon Roost Heat Effect
The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Dolphin currently does not have a proper solution for this problem, but there are workarounds.


 * Setting Action Replay code 003F6B2A 00000000 (003FE32A 00000000 for PAL version) switches off the fullscreen heat effect in the Dragon Roost areas. (Be sure in the general config page to enable cheats, otherwise this won't work)


 * The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling Freelook in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.

See.

Fire Effect Doubling
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Any place fire is shown on screen will have this problem. Dolphin currently does not have a proper solution for this problem, but there is a workaround.


 * Using this custom texture for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe).

See and.

Sound Problems
With DSP HLE, sound and music may cut out at various points. This can be fixed with the DSP LLE plug-in.

When using DSP HLE and if the sound cuts out, it will be impossible to leave treasure-obtain notifications, such as: collecting a new heart container, opening any chest, or picking up a new item. This happens because the game awaits for the jingle that occurs when you get these items to end before letting you leave the notification. There is no fix, and you must stop and restart emulation to get the item.

Flickering Waves
Since, waves and some shadows flicker when seen at angle, with the severity depending on the revision used. As of, this can be corrected by disabling the "Fast Depth Calculation" option. See.

Black/Gray Screens
A black/gray screen crash may occur after certain events in the game. To fix them use DSP LLE.
 * If you have to use DSP HLE and encounter this error, use the "fix item hang" patch in the patches section of game properties (right click the game in the main dolphin window to get to game properties). Using the fix item hack patch will cause audio issues, so use it only when encountering a black/gray screen crash. Adding too many cheats to the game may escalate this issue. If you are experiencing the "black screen" crash after cutscenes, manually set the FPS limit to Auto or 60. This issue seems to be caused by a rapid FPS jump when the cutscene has finished.

Game Boy Player
GBA Link is partially emulated since and requires a dump of GBA BIOS and VBA-M with joy bus options.

Testing
{{testing/entry|revision=3.5-1482|OS=Windows 7 x64|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=NVIDIA GeForce GTX 295|result=Playable around 20-35 FPS, but small sound glitches.