User talk:Mbc07

Want to say or ask something? Just click "Add topic" above, I'll get into it when possible. Jhonn (talk)

Do you actually have a Wii?
Physically? HomerJC (talk) 07:27, 3 January 2016 (CET)
 * My personal Wii died a long time ago but I still buy some Wii/GC games (whenever I have access to the Wii of my friend so I can legally dump them) - Jhonn (talk) 17:14, 3 January 2016 (CET)
 * Ok then HomerJC (talk) 00:00, 4 January 2016 (CET)

21:9
I presume you'll want to revert the recent update to 007: Nightfire‎ (i.e. 21:9 AR Code). I don't mind following that convention, but if we do we need to document it under Project:Wiki_Conventions. We currently don't document acceptable ARs. Kolano (talk) 04:58, 1 March 2016 (CET)


 * I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - Jhonn (talk) 05:57, 1 March 2016 (CET)


 * Looks like this is going to be easy.

{| class="wikitable"

16:9 Aspect Ratio
Green texts are modifiable aspect ratio value. Check here for other aspect ratio values.

NTSC-U
040037A0 3C608000 040037A4 C38337AC 040037A8 4805ACBC 040037AC 3FE38E39 0405E460 4BFA5340

PAL (English)
8C05F4BC 7C7E1B78 040037A0 3C608000 040037A4 C38337AC 040037A8 4805BD1C 040037AC 3FE38E39 0405F4C0 4BFA42E0 00000000 40000000

...
 * }


 * Yep, they're for AC lol. The second sentence in there is when we want to create "Other Codes" guide page (or how we want to name it) that will list many different AR values and list other codes like frame rate codes other than 60. Any feedback? Lucario (talk) 09:28, 30 April 2016 (CEST)


 * I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).Kolano (talk) 06:33, 1 March 2016 (CET)


 * I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only, that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - MaJoR (talk) 09:15, 1 March 2016 (CET)


 * I'm with Jhonn on finding a way to tell other users that they can modify the value in a given AR code to get a different AR. I'd like to say I don't support 4:3 code, but have realized I should because it will provide the code in the first address before the value for AR for the other users to use with their arbitrary AR value. I'm not sure how to provide AR code for the games that already support both 16:9 and 4:3. I may be in for 21:9 for this reason. Lucario (talk) 13:47, 4 March 2016 (CET)


 * Is there a consistent way to do this? Could we perhaps make a guide? Like, only list 16:9 codes (for the games that need it) and link to a guide that gives instructions for other ratios? - MaJoR (talk) 13:52, 4 March 2016 (CET)


 * Pretty much what I have in my mind. :) But I think it will be not much of help for the games that already support both 4:3 and 16:9 because we don't allow code for 21:9. Maybe in the end we just have to let other editors include 21:9. Then the guide will be useless either way. Lucario (talk) 14:32, 4 March 2016 (CET)


 * A guide is the perfect way around this. All we have to do is list 16:9 codes on the page, and link to the guide that instructs users to go to 4:3 or 21:9 or any other weird ratios they want! I don't see why anyone would have a problem with that solution. :D ...Assuming there is in fact a pattern or something we can teach in a guide, of course. - MaJoR (talk) 14:36, 4 March 2016 (CET)


 * Yes, it will have use for the 4:3 only games and then it will eventually teach users how to modify the code to 21:9 for these games. The games that support 16:9 will miss out 21:9 because there's no way to provide the game's unique code if we don't allow 21:9. Lucario (talk) 14:46, 4 March 2016 (CET)


 * Would you be fine with 21:9 if it's for games that already have 16:9 support? Lucario (talk) 09:28, 30 April 2016 (CEST)

Recent Reverts
What's going on with the recent reverts? Kolano (talk) 01:38, 7 March 2016 (CET)


 * I honestly have no idea, my browser is going nuts (for some reason I can't keep logged in in any website, now this), I didn't do any revert or intented to do any revert D:
 * For the sake of the wiki safety, I changed my passwords and I'm using another web browser/computer until I figure WTF is going on. Sorry for any trouble caused - Jhonn (talk) 02:06, 7 March 2016 (CET)
 * That's reealy messed up, I suspect I'm somehow being attacked (I'm not sure either). I'm banning myself for one day to prevent further "damage" to our wiki, hope I can figure out WTF is happening before this ban expires - Jhonn (talk) 02:23, 7 March 2016 (CET)