Spyro: A Hero's Tail

In Spyro: A Hero's Tail Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.

Blotchy Textures
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Refer. Additionally, this issue can be fixed by using the 'Remove Bloom' AR code shown below, allowing "Ignore Format Changes" to be set as default.

Lighting and Shimmering Object Smears
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer and.

Underwater Rendering
When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer. While only the software back-end renders correctly, the DirectX back-end is probably preferable.

Remove Bloom AR Code
The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely.

NTSC
04352F00 4E800020

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various clipping issues. The following AR codes work as a replacement with HUD correctly being centered. Make sure disable the Widescreen Hack before using these. Ensure you use the bloom removal code with this since the bloom is linked within the HUD.

NTSC
043D6790 3FE38E39 043D86C0 3F2A2000 043D86E4 BFAA0000 043D67A4 44555555

PAL
043D71D8 3FE38E39 043D86C0 3F2A2000 043D912C BFAA0000 043D71EC 44555555