Template talk:Problems/Wii GC Controller Conflict

Should Be Used By?
There are relevant issue statements on:
 * Sonic Riders: Zero Gravity
 * Castlevania Judgment, which also implies Sonic Colors is effected
 * Super Smash Bros. Brawl

Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary... category=Wii games&GameCube Controller (Input supported) ordermethod=titlewithoutnamespace mode=category columns=3 rowcolformat=width=100% Kolano (talk) 04:34, 8 December 2015 (CET)

2 Problems?
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. Kolano (talk) 04:34, 8 December 2015 (CET)
 * There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. Lucario (talk) 06:06, 8 December 2015 (CET)
 * There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
 * I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". Kolano (talk) 04:13, 9 December 2015 (CET)
 * Mario Kart Wii will probably need this overlap problem as standalone template. Lucario (talk) 08:13, 9 December 2015 (CET)

Duplicate into multiple templates based on controller method priority of each title?
Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to Problems/ControllerPriorityGCNControls and then create new templates like Problems/ControllerPriorityWiiControls and Problems/ControllerPriority. We may can conveniently include the overlap problem into them. Lucario (talk) 06:29, 8 December 2015 (CET)
 * AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - Jhonn (talk) 21:33, 8 December 2015 (CET)
 * Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
 * I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. Lucario (talk) 08:13, 9 December 2015 (CET)