Category talk:Testing Categories

"Tested On" hardware/OS categories?
Has there been a real use case with these categories? Lucario (talk) 23:20, 10 July 2017 (CEST)

There are various issues that crop up only with certain GPUs, and similar platform specific bugs also likely exist (I believe the Mac version has had a number of them). So conceivably they may be useful for analysis around those sorts of issues. Kolano (talk) 08:05, 13 July 2017 (CEST)


 * On this subject, more useful categories would likely be "Untested On" to provide clearer guidance of things requiring testing with particular CPUs/GPUs. Kolano (talk) 07:30, 29 September 2017 (CEST)


 * Not sure if that works out for us. Testing entries are very hit and miss when trying to find another title with similar problem, we almost always find it by guessing the possible titles, then look at its Problems section, its issue ticket on bug tracker, and through our personal test. I'm just asking if there's ever been a success finding another title with similar problem thanks to these categories. Lucario (talk) 03:59, 18 January 2018 (CET)

"Untested For" categories?
I personally liked using them when I was testing a lot of games to know what to prioritize, but I know one person using the feature a year or two ago isn't really enough to warrant the category clutter. On the topic of which one to keep if they were trimmed down, I went back and looked at how old these revisions really were that the categories were picking up. As of right now: Considering that we have functionality that updates for 1/2/3 star ratings that have been untested for only 4 months, cutting down to 5000 revisions or 10000 revisions here seems a bit excessive. Though I agree that 500/1000 seem a bit pointless. - Xerxes (talk) 22:47, 12 July 2017 (CEST)
 * 500 revisions = 1 month
 * 1000 revisions = 2 months
 * 2500 revisions = 5 months, 1 week
 * 5000 revisions = 1 year, 3 months
 * 10000 revisions = 2 years, 7 months


 * It felt like a trivial statistic if not motivation killer. Dolphin revision number has been increasing rapidly and the testers won't be able to catch up with every game last tested on the 10,000+ revision old Dolphin build. It's usually either that titles that have never been tested, or haven't been tested for looong time, they can also keep their favorite titles frequently up to date if they so choose. I think 10000+ alone is enough but I was kind of reluctant with removing all but one so I let 2500+ (actually should've been 5000+) slide. Also, I was referring to hardware tested categories when I ask about these "Tested on" categories. Lucario (talk) 04:17, 13 July 2017 (CEST)


 * I'm sorry about that, I saw your recent edits to these categories and thought this was pertaining to that. I split the topics. In the end I'm not attached to the "untested for" categories at all and I see where you're coming from, I was mostly just giving perspective about their potential use and timeframes. - Xerxes (talk) 05:13, 13 July 2017 (CEST)