Pandora's Tower

A tale of unfortunate circumstances, Pandora's Tower, known in Japan as パンドラの塔　君のもとへ帰るまで Pandora no Tō: Kimi no Moto e Kaeru Made (Pandora's Tower: Until I Return to Your Side), opens in the Kingdom of Elyria, where an unassuming singer named Elena succumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she starts transforming into a savage monster, causing the town guards to attempt to kill her in order to prevent it. A young ex-mercenary named Aeron, whose heart has forever been pledged to Elena, whisks her away in the nick of time - and with the help of a mysterious witch named Mavda, he learns what must be done to avert her wretched fate. He must descend into The Scar, a massive chasm tied down by twelve chains connected to a floating island in its center, atop which sit thirteen interconnected towers. There, he must use his sword and a sacred chain to battle his way through each tower and extract the flesh of the boss "masters" that dwell within, which Elena must consume in order to reverse her ongoing transformation. But the clock is ticking! The longer Aeron takes to vanquish each beast, the less human Elena becomes, affecting her character and the game's final outcome in a profound manner. Time is of the essence...

Problems
{{Problems|{{#vardefineecho:problems|

Zoom Pointer Chain
When using the zoom to aim more precisely with the chain (holding the B button), some textures are white.

Freezing Audio
This title may require LLE for proper audio emulation without freezing, though that may have been resolved with recent HLE improvements.

Missing UI Text
Some UI text may be missing unless Texture Cache Accuracy is set to Safe. Refer. Fixed since. }}}}

HD Textures
Pandora's Tower HD textures

Gamma Correction
The in-game brightness setting is nonfunctional in Dolphin, and the default is -1 click which doesn't get applied, resulting in a lighter image with less contrast. A gamma correction can be applied using Dolphin's post-processing effects shader to approximate the default setting:

void main {   float4 col = Sample; float red = pow(col.r, 1.3);      // >1 = darker midtones, <1 = lighter midtones float green = pow(col.g, 1.3); float blue = pow(col.b, 1.3); SetOutput(float4(red, green, blue, col.a)); }

Save the above code as eg. C:\Program Files\Dolphin-x64\Sys\Shaders\PandorasTowerBrightness.glsl, and enable it by pasting the following in the game's right click menu > Properties > Game Config > Editor > User Config:

[Video_Enhancements] PostProcessingShader = PandorasTowerBrightness