Wii Sports Resort

Wii Sports Resort (Wii スポーツ リゾート, Wii Supōtsu Rizōto) is a sports video game developed and published by Nintendo for the Wii video game console, and is the successor to Wii Sports. It is one of the first titles to require the Wii MotionPlus accessory, which is bundled with the game. While the game was originally released only as a stand-alone title, as of 2009 the game is bundled with newer Wii consoles, along with Wii Sports.

Wii Sports Resort is a collection of twelve sports games, which includes enhanced games from Wii Sports along with completely new selections, designed to take advantage of the motion sensing capabilities of the Wii Remote, Wii MotionPlus, and Nunchuk. Like Wii Sports, players mimic the actions performed in real life sports, but they are played with greater accuracy thanks to the precision of the Wii MotionPlus.

Controllers Disconnect
Wii Remotes randomly disconnect if "Enable Speaker Data" is on. Disable it to correct the problem.

Wii MotionPlus
Wii Sports Resort requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii Remote with Wii MotionPlus. See.
 * Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
 * Unofficial builds with Wii MotionPlus emulation are available. See the forum for details.

Hangs
Random hangs occur, refer. Reproducible hangs occur when attempting to view the intro instructional video, refer.

Bowling Controls
Manual bowling controls are inaccurate in current Dolphin builds. During a swing in manual mode, the timing of the ball's release is different compared to the timing on the Wii. It may be possible to adjust to the different timings, but it makes the game very difficult to play. There is currently no known solution to fix the manual bowling controls, but the automatic bowling controls are unaffected. See.

Mii Faces Not Generated
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to Ram or any other settings cannot fix this, the only way to avoid this problem is to use the D3D9 backend. See.

Pixelated box
With EFB to RAM enabled, a pixelated box of varying sizes will appear during some games. Use EFB to Texture to remove the pixelated box, however a black line may appear on top of where the box would be.

Banding/Pixelated Shading
Shading will look weird in the OpenGL backend, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve it. This does not occur on the D3D11 backend.

Blue Box
A faint blue box can be seen in the upper left corner of the screen. Check "Disable Fog" to remove the box.

Mii Faces Disappearing with EFB to Texture
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by, however faces may still disappear if graphics settings are adjusted in game, or if entering/exiting fullscreen during gameplay. See.