New Super Mario Bros. Wii

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white.

The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the fifth best-selling game on the Wii, with more than 26.26 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.

Blue Coins
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
 * Note that turning on OpenMP Texture Encoder can provide a speed boost for multi-core systems when using EFB to Ram for this game.

Static Coins/Objects
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it.

Banding/Pixelated Shading
Shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.

Background Shadows
Turning on 9x SSAA with the D3D9 graphics backend creates awkward shadows in the background terrain. This only occurs with D3D9 at 9x SSAA, all other anti-aliasing modes are unaffected.