User:Mbc07

About Me
I'm a Computer Engineering student living in Brazil, following the Dolphin Emulator project since 2010. My contributions to the project includes being one of the wiki administrators, working as the coordinator of Brazilian Portuguese translation team and as forum moderator. Although I know the basics of C++, Dolphin's codebase is too complex to me, but in very rare situations you can catch me contributing Game INI changes or very small and specific code patches on GitHub. Anyway, if you have any question about the wiki or want to ask something else you can write on my user talk page or PM me in the forums.

My Systems
Most of time I use Dolphin in my laptop, otherwise in a HTPC-ish computer I have at home. In both cases Dolphin works at full speed with all GC and Wii games I own, especially using the latest development versions. The detailed specs of my systems are available below and you can also find a list of games I currently own, whenever possible I'll be testing them in Dolphin for fixes, regressions, etc. Feel free to ask me too in case you want me to test something or if you need a FIFO log, save file or anything else from those games.

HP ENVY dv6t-7300 CTO Quad Edition CPU: Intel Core i7-3630QM @ 2.4GHz GPU: NVIDIA GeForce GT 635M @ 2GB GDDR3 RAM: 8GB @ DDR3-1600 (2x4GB) OS: Windows 10 (RTM), Ubuntu 15.04 [x64]

ASRock Z97M OC Formula CPU: Intel Pentium G3258 @ 4.2GHz GPU: NVIDIA GeForce GT 440 @ 1GB GDDR3 RAM: 16GB @ DDR3-1600 (4x4GB) OS: Windows 10 (RTM) [x64]

To-do List
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 * Mess around with VideoGallery to check the amount of impact that increasing or removing thumbnail limit cap may cause on page-load times
 * Finish the experiments with the proposed Patches/Enhancement section standards
 * (Try to) Fix revision template functionality and make Compatibility version graphs more accurate
 * Correct spacing issues in Config template
 * Investigate Donkey Kong Country Returns: many of these problems appears to be fixed in current development builds
 * Enhance revision template to work with different branches (implemented workaround)
 * Test EFB2RAM in Paper Mario TTYD. If EFB2RAM isn't needed anymore, the same probably applies to Super Paper Mario as well (both games still need EFB2RAM for transitions)