House of the Dead: Overkill

The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.

Problems
{{Problems|{{#vardefineecho:problems|

Dual Core Problems
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer /.

Double Images
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version.

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Bloom
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected for ~IRx4 with the following Gecko code. The game doesn't like this so enable the code with the game running then disable it again a moment later (do not pause).

$Bloom Fix x4 C202613C 00000005 3B000050 7C183000 40A20014 39000014 3920000E 38C00014 38E0000E B1030080 60000000 00000000 C215E848 00000002 3940000E 39600014 380000FF 00000000

Alternately disable bloom with the following code.

$No Bloom 0415CB50 60000000