Super Smash Bros.

Super Smash Bros., known in Japan as 'Nintendo All Star! Dairantō Smash Brothers (ニンテンドーオールスター！大乱闘スマッシュブラザーズ, Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu'), often abbreviated as SSB, Smash Bros, or simply Smash, is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. Super Smash Bros. is the first game in the Super Smash Bros. series, and was followed by Super Smash Bros. Melee for the Nintendo GameCube in 2001 and Super Smash Bros. Brawl for the Wii in 2008.

Super Smash Bros. created the unique gameplay that is characteristic of the series, and makes it so unique compared to other fighting games. Instead of winning by depleting an opponent's life bar, opposing players must inflict damage to add to the opponents' percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Further separating it from traditional fighting games is Smash's simplified play controls: while traditional fighting games require the player to memorize lengthy button-input combinations, Smash Bros uses one-button presses and a joystick direction to perform moves.

Timer Too Fast
In the PAL version of the game the in game timer decreases faster than expected, and gameplay may also proceed faster than expected though audio will play at regular speed. This is a GPU synchronization issue with no known solution. Fixed by

Locking issue
At internal resolutions above 1x Native, the game will slowdown regardless of computer specs all while maintaining 60FPS. The higher the internal resolution the worse the slowdown will be. There is no solution at this time. Seemingly fixed by an unknown revision.