Sonic Riders: Zero Gravity

The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.

Problems
If you will insert ARcodes there will be a problem with megalo station it will only be black and pink

Specular Highlights
Specular highlights do not appear in D3D11. They only appear correctly in the OpenGL backend. See.

Controls
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer.

Random sounds with HLE
Random sounds appear in BGM with DSP HLE. Use DSP LLE to avoid any problems. Refer. Fixed by the merger of New-AX-HLE 2.0 in.