Pikmin 2 (GC)

Pikmin 2, the sequel to Pikmin is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. Pikmin 2 was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.

Problems
{{Problems|{{#vardefineecho:problems|

Crashes
As of, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See. Fixed by.

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16:9 Aspect Ratio (Widescreen) Gecko Codes
The Widescreen hack has clipping and HUD alignment issues.

NTSC-U
$16:9 Widescreen C241A434 00000003 3DC03FAB 91C24000 C01F002C C2224000 EC110032 00000000 C23BB844 00000003 3DC03FAB 91C24000 C3C6002C C2224000 EFD107B2 00000000 C241AD98 00000004 3C803F40 90820000 C2220000 C0030000 EC110032 D0030000 38800000 00000000 C2434EBC 00000002 3DC03F36 91DC00CC 60000000 00000000

PAL
$16:9 Aspect Ratio (Widescreen) [Ralf] C24257F0 00000002 3C003FE3 60008E39 9004002C 00000000

60 FPS
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the d-pad. $60FPS toggleable with left/right on dpad 88507009 00000001 045D1028 3C888889 405D1020 00001D01 00000000 40000000 88507009 00000002 045D1028 3D088889 405D1020 00001D02 00000000 40000000