Rayman 3: Hoodlum Havoc

Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.

Anti-aliasing Shadows
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.

16:9 Aspect Ratio Fix
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues.

NA
$16:9 Aspect Ratio Fix [RibShark] 045DAA50 3F800000 045DB898 3F800000 045DB978 3F800000 041418C4 60000000

EU
$16:9 Aspect Ratio Fix [RibShark] 045D9F70 3F800000 045DADB8 3F800000 045DAE98 3F800000 04141830 60000000

60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. $60Hz [Ralf] 040A4080 38600000 04225558 00000014