Xenoblade Chronicles

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a console role-playing game published by Nintendo and developed by Monolith Soft for the Wii. With the Xeno series traditionally being a PlayStation exclusive, Xenoblade is the first of the series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called Operation Rainfall convinced Nintendo to publish it in more regions.

The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.

30 FPS Patch for PAL
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.
 * NOTE: You should only apply this patch if you can maintain a stable 25 FPS.

XBox 360 Button Icons
A texture pack has been made to allow the user to replace all Wii button icons in the game with XBox 360 icons. The pack contains one NTSC pack and three different PAL XBox 360 button icon types. A forum post with pictures on the Xenoblade Dolphin forum thread can be found here. The file can be downloaded here. Be sure to install whichever pack to your Dolphin install directory. Also, you MUST click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.

HD Textures
See the HD Texture Project.

Missing screenshots when saving game
When saving/loading game, screenshots next to a save file will not show correctly. Set EFB Copies to RAM to fix this.

Stutter during battles
With D3D, the game stutters during battles or when entering a new area. OpenGL does not suffer from this problem, use it to avoid this problem.
 * In, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the stuttering issues in D3D over into OpenGL. For this and other regressions, the change was undone in.

OpenGL Missing Effects with "Auto" Internal Resolution
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See.

Minor audio pops
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.