Custom Robo

Custom Robo, known in Japan as Custom Robo Battle Revolution (カスタムロボ　バトルレボリューション, Kasutamu Robo Batoru Reboryūshon), is a 2004 action RPG developed by Noise and published by Nintendo for the Nintendo GameCube. It is the fourth title of the Custom Robo series and the first to be released outside of Japan.

Custom Robo uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from previous games in the franchise, Custom Robo also adds "Arena" and "Grand Battle" (tournament) modes.

Problems
{{Problems|{{#vardefineecho:problems|

Crashing
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.

Aspect Ratio Handling
Dolphin's auto aspect ratio handling can be confused by this title, sometimes improperly vacillating between 16:9 and 4:3 aspect ratios. Set aspect ratio to 4:3 to address this.

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Widescreen AR Code
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use the following AR code.
 * Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.

NTSC-U
16:9 Aspect Ratio (Widescreen) 0444C438 3FD70A3E