Super Smash Bros. Brawl

Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.

Like its predecessors, the object of Brawl is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.

SDHC Cards
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving. See here for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code needs to be included in your GCT file found within sd.raw's \codes folder.

It is recommended to use build or later to avoid.

Both and  are known to affect SD emulation and are more prominent when using a virtual SDHC card.

Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.

Problems
{{Problems|{{#vardefineecho:problems|

Black Background in Off-Screen Hoop
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off Store EFB Copies to Texture Only.

Saving Screenshots
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off EFB Copies to Texture Only.

NES and SNES Masterpieces
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.

NES Masterpieces
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.

"With Friends" Menu Problems
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling Skip EFB access from CPU. This error only appears when interacting with Nintendo WiFi Connection menus. See.

Saves Not Working
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
 * Right click on the game from Dolphin game list and select "Open Wii save folder".
 * Delete the contents within the \data\ folder.
 * Restart the game. Normally it should take several seconds to create a new save file.

Classic Mode Rectangle
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See. Enabling Real XFB fixes the issue. Fixed with Hybrid XFB in, though disabled via INI for a bit longer.

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HD Texture Pack
Super Smash Bros. HD Retexture Project forum thread

Modding
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.

Dolphin can virtualize a SD card, which is necessary for Brawl mods; Virtual SD Card Guide provides a tutorial for this.

A regression introduced in may cause gecko code mods to not load properly. This was fixed by. See.

Netplay Patch
There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad540b561051087). Download the Revision 2 downgrade (71.7MB) and use the included patcher to revise revision 2 images to revision 1.