Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth Mario RPG and the second in the Paper Mario series.

NTSC
16:9 Aspect Ratio (Widescreen) [Ralf] QDFE-2YZG-3UUTV KM5C-6HZ3-P1PWV

16:9 Aspect Ratio v2 (Widescreen) [Ralf] M19B-2YV4-DD69Q R28G-BV5F-Y03GE KM5C-6HZ3-P1PWV

PAL
16:9 Aspect Ratio (Widescreen) [Ralf] 1B5R-W5AR-196Q0 R9XG-VQJ9-HD7T9

16:9 Aspect Ratio v2 (Widescreen) [Ralf] 7ZT7-QH3Q-QNB6A WQQH-F789-00FB6 R9XG-VQJ9-HD7T9

Unstable Environments
When falling through holes in the open world, it may (rarely) cause an unstable environment in which you fall through the physical ground. (begin the video at 1:20, the issue becomes progressively worse from there)

Glitched transitions
Most transition effects will show only garbage. Change EFB Copies to RAM to prevent that.

JITIL Crashes
JITIL causes crashes at battles. Use JIT to prevent that. Fixed in recent development builds.

Professor Frankly's Gate
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door. Fixed in.

Background During Pageflip
In the castle in Chapter 1, and there's this switch puzzle where Koops are used to hit a block. Walls become improperly transparent behind where the stairs move to. Refer. Fixed in.

Improper Water Effect
After Stone Key Quiz and going through a pipe into the sewers, the water reflections are a bit messed up depending on where you walked. Refer. Fixed in.

Chapter 3 Posters
In Chapter 3, when you peel the posters off the walls, they show up improperly and look weird, sometimes casting blackness over the wall, sometimes showing up as a tiny piece of a poster, and sometimes drawing over geometry they shouldn't be. Refer. Fixed in.

Punies
The Punies may display incorrectly on all backends. EFB to Texture displays garbage, while EFB to RAM shows the Punies but distorts them. It only happens when they are standing still, and seems to happen more when they are facing left and not right. See. There is a workaround using a custom texture to replace the garbage. Fixed in.