Star Wars Rogue Squadron III: Rebel Strike

Star Wars Rogue Squadron III: Rebel Strike is a Star Wars video game developed by Factor 5 and published by LucasArts exclusively for the Nintendo GameCube. Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader.

In addition to the arcade flight gameplay of the previous games, it added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also adds multiplayer; both a versus mode and a co-op mode that allows two players to play all but two of the missions from Rogue Leader together. Rebel Strike features the ability to use the Game Boy Advance screen and controls to issue orders privately in versus mode, via the Nintendo GameCube–Game Boy Advance link cable.

Rebel Strike uses the same base engine as Rogue Leader, but with even more advanced effects and hacks, including atmospheric weather, more enemies on screen at once, etc. The game has proven even more difficult to emulate than its predecessor.

Hang
The game halts at the first screen it displays: the producers, copyright, and licensing screen. This problem has been confirmed as present for the entire existence of Dolphin. It is functional in Interpreter as of with "Enable MMU" on and the "MMU Speed Hack" disabled, but this is too slow for any computer to run in a playable form. See.

---GAME NOT WORKING (again) report by Animedude5555--- On Version 3.5 (the version I'm testing it with) it does NOT start, even with these recommended settings (using Interpreter, Enable MMU, and MMU Speed Hack) that you said worked in version 3.0-701 of Dolphin. If you guys on the developer team for Dolphin could please create a specific hack/fix for this game, PLEASE do so.