House of the Dead: Overkill

The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.

Problems
{{Problems|{{#vardefineecho:problems|

Dual Core Problems
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer /.

Double Images
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version.

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Bloom
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected for ~IRx4 with the following Gecko code. The game doesn't like this so enable the code with the game running then disable it again a moment later (do not pause).

$Bloom x4 A8000000 00000000 C215E574 00000002 5484E13E 5463F0BE 7C660734 00000000 C215D0DC 00000003 39400017 54C6F0BE 54E7F0BE 5508F0BE 5529F0BE 00000000 C215D154 00000002 54C6103A 54E7103A 7F05C378 00000000 C215D494 00000003 3C608000 C0031820 EC6000F2 FC00181E 60000000 00000000 04001820 3f333333 //Brightness E0000000 80008000