The Legend of Zelda: Twilight Princess (GC)

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Nintendo GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

Sound issues
To reduce the number of sound issues on older revisions:
 * 1) Visit DSP-HLE Plugin: Zelda TP Intro Music on the forums
 * 2) download a patched version of the DSP-HLE plug-in
 * 3) backup the original Plugin_DSP_HLE.dll file
 * 4) replace it with the one downloaded

This will help, but audio issues still exist. Please note also that this method can't be used on newer revisions since the plug-in merge. Note: The patched plug-in may break sound in many games that work with the original plug-in.

Bloom offset
Sometimes the bloom coordinates are wrong causing a "ghost" image to appear around certain objects in areas with high amounts of bloom. There is no known solution for it at the moment. See.

Lighting
Sometimes, at a certain time of day (like the evening), characters appear to be completely black except for their eyes. The lighting issue persists in all areas of the game. For example, when opening a chest, Link's eyes can be clearly distinguished as lit separately. This appears to happen mostly on Mac OS X builds using nVidia cards.

Hyrule Field Slow Down
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" or "ZTP speedup hack" (not the projection hack). This can be found in the game properties by right clicking the game in the main dolphin window and clicking game properties. Make sure this option is checked for this game and only this game. See and.

Goron Mines, Boss Door
The chains of the lock stay together after unlocking -> the door won't open. See. This can be resolved by briefly disabling dual core mode.

Top left quadrant of the screen is blurred
Use EFB scaled copy to fix this.

Discolored map with EFB to texture
Use EFB to RAM to fix this.

No Sun Rays
There are supposed to be lots of sun rays in the intro and at the springs (especially the one in Faron Woods and Kakariko Village). If fast mipmaps is checked the sun rays will not show up. Simply uncheck fast mipmaps to fix the issue. AF will also reduce the visibility of the sun rays (more samples = less visible) so this should be set to 1x.

Gameplay Videos

 * Zelda Twilight Princess Final Battle in Dolphin R7719-M (720p), with widescreen hack 16/9