Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Koops Shell (x) move
When you use koops shell move by pressing x, he teleports to the center of the area you're in and doesnt really do anything. this makes it impossible to beat the hooktail castle and stuff required later on. found in dolphin 3.0-191 (only occurs when cheats are on)

Sound Issues
Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator to get the sound working again.

Dance with the invisible Princess
When Tech will ask you to dance with the hologram of the princess (end of chapter 2), the hologram appears only if the copies of the EFB are activated in RAM.

Unknown Pointer Errors
When entering the sewers (in the prologue) the game crashes with "unknown pointer". This issue was fixed in.

Hatched Yoshi's Gulp Prior to
Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, one cannot move farther in the game if experiencing this glitch. This appears to be resolved in and newer.

Invisible X-Naut squad
In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown (refer ), this issue was fixed in.

Bad transition effects
When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad, these issues were fixed in.

Disappearing Punio/Invisible Punie Problem
In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, that was fixed in.

Glitchy Toad/Pianta Problem
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cutscene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in.

Gameplay Videos

 * Paper Mario The Thousand Year Door on PC - Dolphin emulator