Killer7

Killer7 is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the Nintendo GameCube. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.

The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.

Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.

"FIFO out of bounds"
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer. Only results in significantly slowed gameplay with panic handlers off.

Hit Detection
Using D3D11 backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.

Blood Droplets
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.

Cutscene Audio
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. Fixed by the new-ax-hle 2.0 merger in 3.5-1154.