Metroid Prime 2: Echoes (Metroid Prime: Trilogy)

Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being New Super Mario Bros. Wii and Zangeki no Reginleiv).

Game Pages
This page should be used for specific issues with the Metroid Prime 2: Echoes sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.
 * Metroid Prime: Trilogy
 * Metroid Prime (Metroid Prime: Trilogy)
 * Metroid Prime 3: Corruption (Metroid Prime: Trilogy)

Performance
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the Trilogy versions.

Sound Issues
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source, and music may cut out at various points. DSP-LLE will fix the sound effect problems, but unfortunately it cannot fix the music problems at this time. Fortunately Prime 2 Trilogy is fairly resistant to this, and is able to recover after a hiccup. See.

Wiimote Lag
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.

Dynamic Loading Issues
Prime 2 Trilogy, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.

Black Bar
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See.



Bloom Offset
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See.

Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.



Gameplay Videos

 * Metroid Prime Trilogy (MP1 & MP2) HD Gameplay