GameINI

ISO Properties Windows
These are settings you can also find in the ISO properties.
 * Enable Dual Core - controls
 * Enable MMU - controls
 * Skip DCBZ clearing - controls
 * Enable FPRF - controls
 * Synchronize GPU thread - controls
 * Speed up Disc Transfer Rate - controls
 * DSP HLE emulation (fast) - controls
 * Stereoscopy Depth Percentage - controls StereoDepthPercentage in
 * Convergence - controls StereoConvergence in
 * Monoscopic Shadows - controls StereoEFBMonoDepth in
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[Core]
The following entires go under [Core] section of the GameINI.

CPUThread

 * to enable Dual Core mode
 * to disable Dual Core mode.

GFXBackend

 * to set the video backend to D3D (previously called D3D11 prior to )
 * to set the video backend to OpenGL

D3D9 was removed in. On builds prior to, the following three options are available.
 * to set the video backend to D3D11 (now called D3D in the emulator as of )
 * to set the video backend to OpenGL
 * to set the video backend to D3D9. For and later setting the graphics backend to DX9 will do nothing.

CPUCore

 * to set the CPU engine to Interpreter
 * to set the CPU engine to JIT
 * to set the CPU engine to JITIL

Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.

DSPHLE

 * to force DSP HLE for the game.
 * to force disable DSP HLE, forcing DSP LLE.

If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at Audio Emulation.

DSPThread

 * to enable DSP LLE on Dedicated Thread
 * to disable DSP LLE on Dedicated Thread

FrameLimit
Uses hex values to set the framelimit. Based on VPS unless is set to true. Added in ; it will do nothing in revisions prior to that. Continues up to
 * -> "Off"
 * -> "Auto"
 * -> "Audio"
 * -> "10"
 * -> "120"

UseFPS
Implemented in and later.
 * -> Sets the FrameLimiter to be based on FPS instead of the VPS.
 * -> Sets the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.

VBeam

 * to enable the VBeam Speed Hack
 * to disable the VBeam Speed Hack

SyncGPU
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.

FastDiscSpeed
Accelerates the emulated disc speed, removing any loading emulation.

MMU

 * -> Enables "MMU"
 * -> Disables "MMU"

TLBHack
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
 * -> Enables the MMU Speed Hack
 * -> Disables the MMU Speed Hack

DCBZ

 * to enable "Skip DCBZ Clearing"
 * to disable "Skip DCBZ Clearing"

EFBScale
Sets the internal resolution. Values starting from 0 represent the drop down order in the list that dolphin uses.
 * to set the Internal Resolution to "Auto (Multiple of 640x528)"
 * to set the Internal Resolution to "Auto (Window Size)"
 * to set the Internal Resolution to 1x Native
 * to set the Internal Resolution to 1.5x Native
 * to set the Internal Resolution to 2x Native
 * to set the Internal Resolution to 2.5x Native
 * to set the Internal Resolution to 3x Native
 * to set the Internal Resolution to 4x Native
 * "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.

SafeTextureCacheColorSamples
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
 * -> Texture Cache Accuracy "Safe", the left most option on the slider
 * -> Texture Cache Accuracy "Middle", the middle option on the slider
 * -> Texture Cache Accuracy "Fast", the right most option on the slider

AspectRatio
Values represent the drop down list in the Dolphin GUI, starting with 0.
 * -> Auto Aspect Ratio, assigned based on what the emulated console indicates
 * -> Force 16:9
 * -> Force 4:3
 * -> Sets the aspect ratio to "Stretch to window"

wideScreenHack
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use AspectRatio options in addition to this setting.

MSAA
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option.
 * will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero.

External Frame Buffer

 * or  to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
 * or  to enable "Real Xfb" or "Virtual Xfb" respectively.

Fast Depth Calculation
[Video_Settings]
 * or  to enable and disable "Fast depth calculation" respectively.

Per-Pixel Lighting

 * or  to enable and disable "Per-Pixel Lighting" respectively.

OpenMP Texture Decoder

 * or  to enable and disable "OpenMP Texture Decoder" respectively.

OpenCL Texture Decoder

 * or  to enable and disable "OpenCL Texture Decoder" respectively.

Disable Fog

 * or  to enable and disable "Disable Fog" respectively.

Disable Destination Alpha

 * or  to enable and disable "Disable Destination Alpha" respectively.

Anisotropic Filtering
Values starting from 0 represent the drop down order in the list that dolphin uses.
 * will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).

Force Texture Filtering

 * or  to enable and disable "Force Texture Filtering" respectively.

Post-processing Effects
This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
 * , also you can put the name of your preferred shader here.

Cache Display Lists

 * or  to enable and disable "Cache Display Lists" respectively.

EFB Copies

 * or  to enable "Efb to Texture" and "Efb to Ram" respectively.
 * or  to enable and disable "EFB copies" respectively.
 * or  to enable and disable "Efb to RAM Cache" respectively.

Scaled EFB Copy

 * or  to enable and disable "Scaled EFB Copy" respectively.

Skip EFB Access From Cpu

 * or  to disable and enable "Skip EFB Access From Cpu" respectively. Beware that it has the opposite behavior of the gui option!

Ignore Format Changes

 * or  to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the gui option!

[Video]

 * or  to enable and disable "Bounding Box Calculation" respectively.
 * or  to enable and disable "ZTP Hack" respectively.
 * or  to enable and disable "Custom Projection Hack" respectively.

VSync

 * or  to enable and disable "VSync" respectively.

Stereoscopic 3D Settings

 * Percentage of depth value set in the video configuration applied in-game.
 * Base convergence value that's added to the value set in the video configuration.
 * or  to enable "Monoscopic Shadows" respectively.

Backend
Implemented in and later.

EnableJIT

 * => for LLE recompiler
 * => for LLE interpreter

Volume
Implemented in and later.
 * , values starting from 0 up to 100 max are valid.

PadProfile[1-4]
The GameCube controller profile to be used for player 1 to 4. PadProfile1 = Name of Profile PadProfile2 = Name of Profile PadProfile3 = Name of Profile PadProfile4 = Name of Profile

Change Name of Profile to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.

WiimoteProfile[1-4]
The Wii Remote profile to be used for player 1 to 4. WiimoteProfile1 = Name of Profile WiimoteProfile2 = Name of Profile WiimoteProfile3 = Name of Profile WiimoteProfile4 = Name of Profile

Change Name of Profile to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.