Mario Kart Wii

Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

Blue Box
A blue box can be seen on the top-left corner on certain tracks. OpenGL improves it, but it will remain faintly visible. To remove it, enable "Disable Fog" in the Hacks tab of the Graphics Configuration window. See.

Ghosts Desyncing
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The track "SNES Mario Circuit 3" is reportedly unaffected, but the reason for this is unknown. See.

Lens Flare Effect
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" fixes the issue.

Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.

Memory Error on First Run
This error prevents the game from loading. To bypass it, a preexisting save game should be loaded into the appropriate data folder. The following link describes the process in detail and features a download link to a save game: http://forums.ngemu.com/showthread.php?t=114909