Aggressive Inline

Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.

The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.

Problems
{{Problems|{{#vardefineecho:problems|

Shadows
Game models don't appear to cast shadows. Appropriate rendering can be seen here.

Sounds
Some sound effects play at a lower rate which causes odd pitch stretching. Fixed since at least.

Cutscene Crash
The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer. Fixed by.

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