The Legend of Zelda: The Wind Waker

Nintendo's thematic action-adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young boy, who sets out to save his kidnapped sister. Gameplay is vintage Zelda, only that the game's overworld is covered by water. Players have to control the direction of the wind to sail across the ocean and find dungeons, towns, and plenty of secrets. A special Game Boy Advance link-up option lets another player join the quest and give hints and assistance via the handheld.

Sound
Sound and music cut out at various points. Sound gets de-synced during the cinematics.

Distant Areas

 * Distant areas are blurry with EFB copy to RAM option enabled. To avoid this, enable EFB copy to texture, but this will prevent the pictobox from working (infinite error when taking a photo).


 * But distant areas may get "pixelated" with EFB copy to texture. So there are 3 ways to get a clear image at distance in that case :
 * Disable CPU->EFB access, enable EFB copy to RAM
 * Breaks the sun glare effect
 * Disable EFB copy
 * This solves the distant areas problem but breaks some effects like characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem
 * Enable the Bleach versus crusade hack (in the ISO properties)
 * This solves the problem too but causes all kinds of major issues is not recommended

Screen Tearing in Dragon Roost
The heat effect rendered within the "Dragon Roost" area early in the game is not rendered appropriately. Some report that using render to RAM in combination with a low resolution output positively effects this issues.

Gameplay Videos

 * The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD)