Rhythm Heaven Fever

Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), is a rhythm video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS.

Rhythm Heaven Fever is composed of over 50 music minigames, in which the player presses the A and B buttons on the Wiimote in rhythm. Upon clearing a level, the game rates your performance, with Superb and High Level ratings earning medals which unlock extra content. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes to unlock bonus items.

The game features a multiplayer mode, in which two players play simultaneously to earn enough points to reach the desired rank, with bonus points based on the harmony of the players. The multiplayer mode has it's own set of medals which unlock multiplayer minigames.

Remix Crashes

 * The Remix 1 is crashing in recent builds. To overcome this, use Dolphin 3.0. This also occurs on Remix 2, Remix 3, and Remix 9 (if it was unlocked on a Wii.)
 * Remix 6 crashes after the title screen. This can be fixed by pressing A rapidly before the screen fades to black. Note that as this fix works randomly, it is recommended to pause the game and create a save state the first time it works so that you don't have to repeat the process again. It looks like pressing A rapidly also has an effect on the crashing remixes in newer versions of Dolphin, although I (MyDreamName) have only gotten a bit of background noise thus far.

Micro-Row

 * If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.
 * The main level will not play properly, and instead video output will be frozen on the first frame of the game until the music is complete. This seems to be fixed to an extent by having "External Frame Buffer" enabled and changing the status of it to either "Virtual" or "Real" while the game is playing.

[can be set before or during the micro-row stage]
 * video output freeze also seems to be fixed if EBF copies is set to ram (+cache)

Shrimp Shuffle
Game flashes black during gameplay. Can be fixed by having "External Frame Buffer" enabled.