Super Smash Bros. Melee/sandbox

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.

Problems
There are no compatibility problems with this title. New issues can be viewed here. If a new bug is discovered for this title, please create a new issue report at bug tracker and update this page with an issue ID.

Hello World
Press any key to continue. ..

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
 * Note: The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.


 * With Extension:Tabs

 043412DC C3AD809C 043685F4 C02D809C 044D15BC  04341F2C C3AD809C 043697C8 C02D809C 044D2A1C 044D2A1C 3FE38E39  04342C0C C3AD809C 0436A4A8 C02D809C 044D373C  04342FDC C3AD809C 0436A3AC C02D809C 044C47BC

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


 * Template:Gecko

Revision Patch for Netplay
Recommended revision: 1.02 (MD5: 0e63d4223b01d9aba596259dc155a174)

Download the xDelta patch for your revision from below. Then use xDelta patcher (Windows) to patch your disc image with the patch file for either revision depending on the revision of your disc image.

1.00 (MD5: 3a62f8d10fd210d4928ad37e3816e33c) - MEGA (4.4MB)

1.01 (MD5: 67136bd167b471e0ad72e98d10cf4356) - MEGA (4.4MB)

Configuration
General

Graphics

Components Components where they deviate from Configuration Guide are listed.

Machine Results
{|class="wikitable sortable testresults mw-collapsible mw-collapsed" style="font-size:90%;" !colspan="6"|Test entries ! Revision !! OS !! CPU !! GPU !!class="unsortable"| Result !!class="unsortable"| Tester


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 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="ATI Radeon HD 5450"|
 * ATI Radeon HD 5450
 * Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.
 * Dawngaward0110
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce 9100"|
 * NVIDIA GeForce 9100
 * Perfect
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="ATI Radeon HD 5450"|
 * ATI Radeon HD 5450
 * Perfect
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).
 * Honguito98
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 275"|
 * NVIDIA GeForce GTX 275
 * Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.
 * MayImilae
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel GMA 945"|
 * Intel GMA 945
 * Playable. 16-17FPS approximately. Sound Off for better performance.
 * LORPAL
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 330M"|
 * NVIDIA GeForce GT 330M
 * Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator
 * FeelGoodChicken
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 275"|
 * NVIDIA GeForce GTX 275
 * Exceptional. Sound problems are GONE. (Edit: still there, but less often)
 * MayImilae
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 275"|
 * NVIDIA GeForce GTX 275
 * Very good. Sound problems back with a vengeance.
 * MayImilae
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="ATI Radeon HD 5770"|
 * ATI Radeon HD 5770
 * Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".
 * SephirothFanatic
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce G210"|
 * NVIDIA GeForce G210
 * Perfect, The only bug is the stage 8 classic mode glitch
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="ATI Mobility Radeon HD 4570"|
 * ATI Mobility Radeon HD 4570
 * Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.
 * Mamid
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 525M"|
 * NVIDIA GeForce GT 525M
 * I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.
 * Doubled-revolutions
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 550 Ti"|
 * NVIDIA GeForce GTX 550 Ti
 * Perfect. Solid 60FPS. No noticeable errors.
 * Shonumi
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 560 Ti"|
 * NVIDIA GeForce GTX 560 Ti
 * Solid. Odd sound glitch and slowdown at beginning of the match.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 5670"|
 * AMD Radeon HD 5670
 * Runs fine at fullspeed with a little slowdown at beginning of the match.
 * bruckxd
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 540M"|
 * NVIDIA GeForce GT 540M
 * Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 580"|
 * NVIDIA GeForce GTX 580
 * Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.
 * RayFan9876
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce 8500 GT"|
 * NVIDIA GeForce 8500 GT
 * Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.
 * Dmax
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 570"|
 * NVIDIA GeForce GTX 570
 * So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).
 * Miranda
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6750M"|
 * AMD Radeon HD 6750M
 * Plays almost perfectly, pretty stable 60FPS.
 * Nolendil
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 330m"|
 * NVIDIA GeForce GT 330m
 * Runs perfectly.
 * Krummer
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 680"|
 * NVIDIA GeForce GTX 680
 * Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics 3000"|
 * Intel HD Graphics 3000
 * 60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.
 * SpectreOne
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 645M"|
 * NVIDIA GeForce GT 645M
 * Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS
 * mcaso123
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6670"|
 * AMD Radeon HD 6670
 * Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.
 * DavidBascus
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 520M"|
 * NVIDIA GeForce GT 520M
 * All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!
 * Fox_McCloud45
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics 4000"|
 * Intel HD Graphics 4000
 * A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6600M"|
 * AMD Radeon HD 6600M
 * Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6700M"|
 * AMD Radeon HD 6700M
 * Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 460"|
 * NVIDIA GeForce GTX 460
 * Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.
 * Kilobytez95
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 760"|
 * NVIDIA GeForce GTX 760
 * Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.
 * Darxide
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 660"|
 * NVIDIA GeForce GTX 660
 * Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 750"|
 * NVIDIA GeForce GTX 750
 * Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.
 * drago10029
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce 610M"|
 * NVIDIA GeForce 610M
 * Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.
 * HauruI
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 650"|
 * NVIDIA GeForce GTX 650
 * 60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.
 * Xerxes
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 5450"|
 * AMD Radeon HD 5450
 * OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect
 * Alfresitu
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 750"|
 * NVIDIA GeForce GTX 750
 * 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle.
 * Combatheros
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 860M"|
 * NVIDIA GeForce GTX 860M
 * 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now.
 * shangry
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 660"|
 * NVIDIA GeForce GTX 660
 * Runs perfectly.
 * Smartlord
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 980 Ti"|
 * NVIDIA GeForce GTX 980 Ti
 * Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.
 * JohnFromSteam
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX TITAN X P"|
 * NVIDIA GeForce GTX TITAN X P
 * Flawless emulation, always fullspeed, excellent 3D Vision experience
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 520M"|
 * NVIDIA GeForce GT 520M
 * All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!
 * Fox_McCloud45
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics 4000"|
 * Intel HD Graphics 4000
 * A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6600M"|
 * AMD Radeon HD 6600M
 * Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 6700M"|
 * AMD Radeon HD 6700M
 * Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 460"|
 * NVIDIA GeForce GTX 460
 * Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.
 * Kilobytez95
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 760"|
 * NVIDIA GeForce GTX 760
 * Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.
 * Darxide
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 660"|
 * NVIDIA GeForce GTX 660
 * Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 750"|
 * NVIDIA GeForce GTX 750
 * Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.
 * drago10029
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce 610M"|
 * NVIDIA GeForce 610M
 * Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.
 * HauruI
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 650"|
 * NVIDIA GeForce GTX 650
 * 60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.
 * Xerxes
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="AMD Radeon HD 5450"|
 * AMD Radeon HD 5450
 * OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect
 * Alfresitu
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 750"|
 * NVIDIA GeForce GTX 750
 * 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle.
 * Combatheros
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 860M"|
 * NVIDIA GeForce GTX 860M
 * 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now.
 * shangry
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 660"|
 * NVIDIA GeForce GTX 660
 * Runs perfectly.
 * Smartlord
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 980 Ti"|
 * NVIDIA GeForce GTX 980 Ti
 * Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.
 * JohnFromSteam
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX TITAN X P"|
 * NVIDIA GeForce GTX TITAN X P
 * Flawless emulation, always fullspeed, excellent 3D Vision experience
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 750"|
 * NVIDIA GeForce GTX 750
 * 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle.
 * Combatheros
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GT 120"|
 * NVIDIA GeForce GT 120
 * Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable.
 * LotadTheGreat
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 860M"|
 * NVIDIA GeForce GTX 860M
 * 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now.
 * shangry
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 660"|
 * NVIDIA GeForce GTX 660
 * Runs perfectly.
 * Smartlord
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 980 Ti"|
 * NVIDIA GeForce GTX 980 Ti
 * Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.
 * JohnFromSteam
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX TITAN X P"|
 * NVIDIA GeForce GTX TITAN X P
 * Flawless emulation, always fullspeed, excellent 3D Vision experience
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * Smartlord
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX 980 Ti"|
 * NVIDIA GeForce GTX 980 Ti
 * Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.
 * JohnFromSteam
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="NVIDIA GeForce GTX TITAN X P"|
 * NVIDIA GeForce GTX TITAN X P
 * Flawless emulation, always fullspeed, excellent 3D Vision experience
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * Flawless emulation, always fullspeed, excellent 3D Vision experience
 * Anonymous
 * style="border-right:0px;" data-sort-value=""|
 * style="border-right:0px; border-left:0px;" data-sort-value=""|
 * style="border-left:0px;" data-sort-value="Intel HD Graphics"|
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * Intel HD Graphics
 * Press any key to continue . ..
 * Anonymous
 * Anonymous