The Last Story

The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu.

Clothes Textures Missing
With EFB to Texture, parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textures. This is related to the game's texture color changing effect, and is only present on the main party characters. Use "EFB Copies to RAM" to fix this. EFB to RAM is forced by the GameINI, however it may still appear if the graphics configuration window is opened during play, or if the user manually overrides it while looking for a speed up.


 * NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armor, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
 * A hotkey can be set to toggle EFB Copies and switch between EFB to Texture and EFB to RAM. The hotkey can be assigned in Options > Hotkey Settings.

DoF Blur
The games' depth of field effect is not emulated properly. The DoF effect is meant to change constantly throughout gameplay, yet instead it is always stuck in one position or another throughout play. Usually it isn't in the way, and presents itself as having no DoF effect at all, and other times it will blur the characters and foreground elements beyond recognition. This is especially problematic during cutscenes, where the DoF effect is changed rapidly. If it becomes stuck in gameplay, you can create then use a savestate (Shift+F1 then F1) to get rid of it.

As of ~, the depth of field blur is remarkably better. Generally it will not become stuck and the depth of field effect's transitions are properly emulated. However, during some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and stuck. Unlike previously however, it can fix itself and the DoF becoming stuck is very rare.

Fifo Overflow
In certain intense scenes, the game may present a Fifo Overflow error. Usually it is random throughout the game, but in the Lazulis Attack scene in Chapter 36, it becomes so bad it is impossible to clear the section. The only solution is to disable Dual Core or to use SyncGPU. GPUDeterminism fixes it, but does not work since it does not work with EFB to RAM effects correctly. Fixed by.