The Legend of Zelda: Twilight Princess (GC)

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.

Hyrule Field Speed Hack
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack).

Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default.

Problems
{{Problems|{{#vardefineecho:problems|

Improper Transparent Blending
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See. Fixed by

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Minimap
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native.
 * OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native.

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA
16:9 Widescreen v2 [Ralf] 06003F30 00000068 C002A014 D0040000 C062A030 EC03002A D0040008 482E58C8 38C0FF9A B0C48000 4E800020 C022A014 C042A708 C062A030 4E800020 3C004391 90040000 3C0043FE 60008000 90040008 482E5148 C001001C C042A024 EC020028 C0629F04 EC030032 EC020028 4E800020 0400AF3C 4BFF8FF5 041999F0 4BE6A58D 0419BDF0 4BE68165 0419BE78 4BE680DD 041B7628 C0429F1C 041BAD08 4BE4925D 041BAFE0 4BE48F85 041C51A0 4BE3EDB5 041D013C C0429F04 041D0140 ECC11024 041D0144 EC41302A 041D0154 EC003028 041D015C EC001828 041D87B4 4BE2B7A1 041DB604 4BE28951 041DD574 4BE269E1 041DD634 EC40002A 041DD650 60000000 041E3720 4BE20835 041F7808 4BE0C74D 041FE278 4BE05CD1 041FE28C 380002C6 041FE2C0 4BE05C89 0420D7E4 3860FFCD 0423A018 FC20F090 0423DA9C C02294F0 0423DAA0 C042B1C0 042480BC C02294F0 042480C0 C042B304 0442EBF0 C2C20000 0442EC28 C2BC0000 0442EC3C C2BC0000 0442EC54 42AE0000 0442EC58 42AE0000 0442EF18 42CC0000 0442EF28 42B00000 0442EFC8 C2B40000 0442EFD0 C2B40000 0442F670 42A00000 0442FA54 42A80000 04430418 C2CC0000 04430438 C2CC0000 0445391C 3FE79E79 04453A14 C2CC0000 04453A30 444B0000 04454840 C30A0000

EU
$16:9 Widescreen v2 [Ralf] 06003F30 00000068 C002A014 D0040000 C062A030 EC03002A D0040008 482E66C8 38C0FF9A B0C48000 4E800020 C022A014 C042A708 C062A030 4E800020 3C004391 90040000 3C0043FE 60008000 90040008 482E5F48 C001001C C042A024 EC020028 C0629F04 EC030032 EC020028 4E800020 0400AF3C 4BFF8FF5 04199C48 4BE6A335 0419C048 4BE67F0D 0419C0D0 4BE67E85 041B7880 C0429F1C 041BAF60 4BE49005 041BB238 4BE48D2D 041C53F8 4BE3EB5D 041D0400 C0429F04 041D0404 ECC11024 041D0408 EC41302A 041D0418 EC003028 041D0420 EC001828 041D8A78 4BE2B4DD 041DB8C8 4BE2868D 041DD838 4BE2671D 041DD8F8 EC40002A 041DD914 60000000 041E39E4 4BE20571 041F7ACC 4BE0C489 041FE53C 4BE05A0D 041FE550 380002C6 041FE584 4BE059C5 0420DAA8 3860FFCD 0423A6BC FC20F090 0423E140 C02294F0 0423E144 C042B1D0 04248760 C02294F0 04248764 C042B314 04430BB0 C2C20000 04430BE8 C2BC0000 04430BFC C2BC0000 04430C14 42AE0000 04430C18 42AE0000 04430ED8 42CC0000 04430EE8 42B00000 04430F88 C2B40000 04430F90 C2B40000 04431630 42A00000 04431A14 42A80000 044323D8 C2CC0000 044323F8 C2CC0000 044558DC 3FE79E79 044559D4 C2CC0000 044559F0 444B0000 04456810 C30A0000

JP
$16:9 Widescreen F6000001 80008180 3FADB6DB 481C4000 14000000 3FE79E79 E0000000 80008000 F6000001 80008180 C2C80000 42340000 3FADB6DB 47C35000 14000008 3FE79E79 E0000000 80008000 F6000001 80008180 C05F00C8 C07F00BC D200001C 00000006 3DC03F40 91C28004 C2228004 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 E0000000 80008000

Reduce Bloom Ghosting
Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom.

Bloom can be corrected with the following gecko codes. Use the x4 or x8 code, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on. $Bloom x4 IR C235CA84 00000007 7D2802A6 3CE08000 60E79650 7C093800 41A0001C 3CE08000 60E7A15C 7C093800 41A1000C 7CA51670 7CC61670 39200000 60000000 00000000 C235CB40 00000007 7D0802A6 3CE08000 60E79650 7C083800 41A0001C 3CE08000 60E7A15C 7C083800 41A1000C 7C631670 7C841670 39030000 60000000 00000000 C235DE50 00000006 3F608000 637B9650 7C00D800 41A0001C 3F608000 637BA15C 7C00D800 41A1000C 7CA51670 7CC61670 3B640000 00000000 C2009920 00000002 38600010 38800010 60000000 00000000 C200A128 00000002 38600010 38800010 60000000 00000000 04451abc 41800000 $Bloom x8 IR C235CA84 00000007 7D2802A6 3CE08000 60E79650 7C093800 41A0001C 3CE08000 60E7A15C 7C093800 41A1000C 7CA51E70 7CC61E70 39200000 60000000 00000000 C235CB40 00000007 7D0802A6 3CE08000 60E79650 7C083800 41A0001C 3CE08000 60E7A15C 7C083800 41A1000C 7C631E70 7C841E70 39030000 60000000 00000000 C235DE50 00000006 3F608000 637B9650 7C00D800 41A0001C 3F608000 637BA15C 7C00D800 41A1000C 7CA51E70 7CC61E70 3B640000 00000000 C2009920 00000002 38600020 38800020 60000000 00000000 C200A128 00000002 38600020 38800020 60000000 00000000 04451abc 42000000

Alternatively, bloom can be disabled completely with the Action Replay code below. 

$No Bloom Effects [Ralf] 04009650 4E800020

Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.

HD Texture Pack

 * Zelda Twilight Princess 4K by Henriko Magnifico
 * The Legend of Zelda: Twilight Princess HD Texture Pack