Mario Power Tennis (GC)

Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.

Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".

Problems
{{Problems|{{#vardefineecho:problems|

Darkened Objects
Some objects: the court prior to starting a match, the scoreboard, and possibly others; appear darker than they likely should. Refer. Fixed by.

Character Models
Some of the polygons on characters and elsewhere are not rendered properly. Fixed by.

Flickering Courts
Courts appear to flicker whenever the characters move. Corrected by.

Missing Highlights
Various specular highlights are missing on object such as the opening menu options. Most were corrected by and the rest by.

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Widescreen Gecko Codes
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.
 * Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Force 16:9 in Graphics/General. The NTSC-U code has messed up transitions in menus. The PAL version was made by Ralf.

NTSC-U
C2097634 00000004 C2220000 C0030000 8003000C 2C000000 40820008 EC110032 60000000 00000000 0400FAEC 60000000 04310D20 3F400000 20429100 7C9C2378 C24126C8 00000002 3D203F80 91220000 3BBD0034 00000000 C24126D0 00000002 3F603F40 93620000 3B610010 00000000 C2414C5C 00000002 3F803F80 93820000 3B810010 00000000 C2414C64 00000002 3F003F40 93020000 3B010090 00000000 C241EAE8 00000002 3D203F80 91220000 3BBD0034 00000000 C241EAF0 00000002 3FC03F40 93C20000 3BC10010 00000000 C240654C 00000002 3C603F80 90620000 7C832378 00000000 C2406554 00000002 3C603F40 90620000 38600002 00000000 C2401860 00000002 3D203F80 91220000 3BBD0030 00000000 C2401868 00000002 3F603F40 93620000 3B610010 00000000 C2438BEC 00000002 3D203F80 91220000 3BBD0030 00000000 C2438BF4 00000002 3F603F40 93620000 3B610010 00000000 C2432584 00000002 3D203F80 91220000 3BBD0030 00000000 C243258C 00000002 3F603F40 93620000 3B610010 00000000 C2451E1C 00000002 3D203F80 91220000 3BBD01F4 00000000 C2451E24 00000002 3F603F40 93620000 3B610010 00000000 C243EDE0 00000002 3F803F80 93820000 3B810010 00000000 C243EDE8 00000002 3C603F40 90620000 3BBD0028 00000000 C2422D6C 00000002 3F203F80 93220000 3B210010 00000000 C2422D74 00000002 3F003F40 93020000 3B1F0028 00000000 E2000001 80008000

PAL
04289E9C 3FCFDF3B