Star Fox Adventures

Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. Adventures is the third game in the series, succeeding Star Fox 64. Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game.

Reflections
Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice.

Shadows
In D3D (only on Windows 7 as of ), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related LogicOps functionality from working. Use OpenGL or Vulkan to avoid this issue.

Problems
{{Problems|{{#vardefineecho:problems|

Missing Sounds
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer.

Flickering Silhouetted HUD
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).

Glow Effects
Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.

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Aspect Ratio Fix
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area. $viWidth 704 Aspect Ratio Fix 0004968F 000000C0 000496A3 000000E0

HD Texture Pack

 * Star Fox Adventures HD Texture Pack by CYB3RTR0N