F-Zero X

F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. F-Zero X was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007.

F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.

Culling
On all graphics backends, tracks will cull incorrectly whenever your car is pointed at the wall. There is no known solution, but fortunately it only seems to happen if you drive like a maniac. See.

Line of Stretched Pixels
There is a bar of stretched pixels at the bottom of the screen on all backends with EFB to Texture. Use EFB to Ram to fix it.

Transitions
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB to Texture, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Use EFB to Ram to fix this.

Skips Titles
For an unknown reason, Dolphin skips the titles in this game. The N64 logo appears and then disappears immediately, dropping you straight into the main menu with the iconic guitar riff playing over the main menu and its theme. There is no known solution. See.

No Audio
F-Zero X doesn't have functional sound with DSP HLE. Use DSP LLE for working audio. Fixed by the merger of new-ax-hle 2.0 in 3.5-1154.