Super Paper Mario

Super Paper Mario is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.

Graphical Issues

 * Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer.
 * In DX11 plug-in Mario and Pixl can't be seen.
 * When lots of characters and/or enemies are on screen at once, like the gombas in the intro, they won't show up, only their shadows.

Shops
Some report that buying items in shops doesn't work. This could hinder you to proceed after chapter 2-1, as you need a fire burst. You can also get this item as a random enemy drop.

Outdated or New Revisions
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred in recent revisions: DX11 plug-in has some graphical problems and flickering that weren't in 2.0.
 * No Mario or Pixl on screen in 2D using DX11 plug-in.

The best revision to use currently is the Dolphin 2.0 release or a version past.

Invincible Francis
Francis, the boss at the end of Chapter 3-4, cannot be injured in any way, refer. The currently workaround is disabling Dual Core mode.

Note on controls
As the game barely uses the Wiimote, I thought I'd play with a 360 controller. This worked fine until I got to the part in which you can use the wiimote to get information on enemies, at which point the game refused to let me leave that mode.

My suggested set up for controls is to use the left trigger to enable the wiimote (Use the NOT option when you right click and configure control, along with the hide, so it's hidden unless you press it), along with an analog stick to control the IR stuff. That way you hold the left trigger and aim with the analouge stick. I also suggest making the 1 and two buttons A OR Back and B OR Back, so that pressing back enables both, giving you the menu. I used the left thumbstick to control the shake too. All this with sideways wiimote on. This setup allows me to play hapily with my 360 controller, and should let you use any controller.

Testing

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Gameplay Videos

 * Super Paper Mario on Dolphin Wii/GC Emulator (1080p HD) Full Speed