The Legend of Zelda: Twilight Princess (GC)

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Nintendo GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

Hyrule Field Slow Down
Over time in the game Hyrule Field may become progressively slower. To fix this use the "ZTP hack" or "ZTP speedup hack" (not the projection hack). This can be found in the game properties by right clicking the game in the main dolphin window and clicking game properties. Make sure this option is checked for this game and only this game. See and.

Sound Issues
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use DSP LLE.

As an alternative to running LLE and taking a large performance hit, you can use the following AR-code(s) with HLE and set the game audio to mono:

NTSC-lowers down the background music on HLE 044507F4 3F000000 04450818 3F000000 0445083C 3F000000

PAL-lowers down the background music on HLE 044527B4 3F000000 044527D8 3F000000 044527FC 3F000000

Minimap

 * With EFB to Texture the minimap will become unusable after a transition into another area, showing nothing but visual garbage. Use EFB to Ram to fix it.
 * The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.

Bloom
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.

D3D Darkness
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See.

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
 * OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

Widescreen Hack
Enabling the widescreen hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen.

Better to switch off the widescreen hack and use one of the following AR Codes instead. Remember to turn on "Enable cheats" and use the "Force 16:9" or "Stretch to window" Aspect Ratio.

Note: Use the NTSC codes if you're running the USA or Japanese versions of Twilight Princess. Otherwise, use the PAL codes for the UK, Europe, etc.

NTSC-16:9 Widescreen Hack

0445391C 3FE38E39

PAL-16:9 Widescreen Hack

044558DC 3FE38E39

The following are for use with NVIDIA Surround at 5040x1050, aka 48:10 ratio.

NTSC-48:10 Widescreen Hack

0445391C 4099999A

PAL-48:10 Widescreen Hack

044558DC 4099999A