The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii Motion Plus add on or a Wii Remote Plus.

Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.

Wii MotionPlus
Skyward Sword requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See.
 * Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
 * Unofficial builds with Wii MotionPlus emulation are available. See the forum for details.

Crash on Silent Realm Trial
In recent Dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current 3.5 revisions but in and older everything works fine, refer. Using the OpenGL backend seems to prevent this from happening.

Doorway Freeze with DSP HLE
Starting at around, Skyward Sword may randomly freeze when passing through certain doorways and passages. This only occurs when using DSP HLE, so use DSP LLE to avoid it. See.

Wii Remote Calibration
The Wiimote will easily loose calibration during swordplay and other rapid movements. There is no true fix for this, but pressing Down on the Wiimote's Dpad will quickly calibrate it (preferably in a menu, but calling Fi will fix it as well). See.

Repeating Audio
The audio can begin looping through all the available sounds in the game. Changing the Audio Backend to XAudio2 will mostly prevent this issue.

Banding
Banding may be present in shading on characters and surroundings. To fix it, turn on "Force Texture Filtering".

Half of Link
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on D3D11 with EFB to Texture, so use DX11 with EFB to Ram, DX9, or OpenGL through these areas to correct it.

Pellets/Arrows Aim
Enabling "Skip EFB Access from CPU" can prevent you from aiming properly.

Sword Missing
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
 * If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.