Super Smash Bros. Melee

Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Minor sound glitches
Random sound glitches in, and some other builds when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine. Revision has tested resistant to the glitch.

Minor Video/Audio Timing Bug
The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other. This is however not the case with the actual gameplay. If a fix is found please state here.

Team Battle
Incorrect overlay effect for VS. Team... Stage in Classic Mode. If a fix is found please state here.

Testing

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Gameplay Videos

 * Super Smash Bros Melee Full HD on Dolphin rev 3329 64 bit