Pikmin 2 (Wii)

'New Play Control! Pikmin 2' is the re-release of Pikmin 2 on the Wii as part of the New Play Control! series.

This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.

Problems
{{Problems|{{#vardefineecho:problems|

Sound Issues
Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer. Use LLE audio to avoid this.

Extremely Slow Cutscenes
When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fixed by and.

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HD Texture Pack
Pikmin 2 HD Texture Pack by HenrikoMagnifico

60 FPS Action Replay Code
When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. the cutscene can be gotten through as normal by mashing the A and B buttons. After the cutscene has finished, then the game will return sight to the player. $60FPS (NTSC-U) 044D2060 38800001 041DF2A8 38800001 0429EB2C 38800001 0429E204 38800001 Code by Proboscis-2.