Super Smash Bros. Melee

Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Minor sound glitches
Random sound glitches when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine. Note: the LLE audio engine must be dumped from physical console. In game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.

Minor Video/Audio Timing Bug
The video/audio of all cut-scenes are about 1 second off from each other. This is however not the case with the actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.

VS. Team Battle
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. If a fix is found please state here.

Testing

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Gameplay Videos

 * Super Smash Bros Melee Full HD on Dolphin rev 3329 64 bit