New Super Mario Bros. Wii

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

Blue Coins
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
 * Note that turning on OpenMP Texture Encoder can provide a speed boost for multi-core systems when using EFB to Ram for this game. As of version 4.0.0 turning on OpenMP Texture Encoder will only slow down this game while EFB Copies to Ram is enabled.

Static Coins/Objects
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it.

Banding/Pixelated Shading
Shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.

Background Shadows
Turning on 9x SSAA with the D3D9 graphics backend creates awkward shadows in the background terrain. This only occurs with D3D9 at 9x SSAA, all other anti-aliasing modes are unaffected.