Mega Man Network Transmission

Mega Man Network Transmission, known in Japan as Rockman EXE Transmission, is a video game developed by Arika and published by Capcom for the Nintendo GameCube video game console. The game was first released in Japan on March 6, 2003, North America the following June, and PAL regions the following July. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance handheld game console.

Graphical Inaccuracies
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies. In particular... This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
 * Direct3D9: Attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible.
 * OpenGL: These effects are simply poorly rendered with large squares.

Backgrounds appear too vibrant
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. Make sure Fog is not disabled.

Slow Opening Cutscene
Using HLE audio backend results in the opening cutscene playing slowly. This is easily resolved by using DSP LLE instead. Fixed by the merger of the new-ax-hle branch in.