Talk:Ripping Games

Extend Guide To Compress GCMs/ISOs?
Should the guide be extended (as an optional step) to compress GCMs/ISOs using GCMUtility? --Wildgoosespeeder (talk) 07:50, 28 April 2015 (CEST)
 * I recall the shrinking performed by that tool caused problems for a sub-set of titles, though I can't remember the details. Kolano (talk) 08:53, 28 April 2015 (CEST)
 * Noted as the first test I performed with GCMUtility caused Pokémon Colosseum Bonus Disc to hang when loading the Jirachi mode. Not sure if it is the fault of GCMUtility or Dolphin. Have to test it on my real Wii using DIOS-MIOS to be sure it is GCMUtility or Dolphin. --Wildgoosespeeder (talk) 00:37, 29 April 2015 (CEST)
 * I disagree using 3rd party tools, this can flood Dolphin forums with users that got random issues because they screwed their ISOs with 3rd party tools. However, if you guys really want to add an optional section for ISO compressing, I think it should use Dolphin built-in GCZ compressor only instead of GCMUtility or other 3rd party tool -- GCZ is reliable (never caused issues to any title as far as I know) and also works with Wii ISOs... - Jhonn (talk)
 * I just tested the Pokémon Colosseum Bonus Disc image compressed with GCMUtility through DIOS-MIOS on Wii. GCMUtility is faulty. Dolphin is emulating correctly. The Wii in GameCube mode froze the same way as Dolphin did. I see three methods to rip game discs to images so I don't see why we can't have more than just the Dolphin compress option available, if there will exist a guide to compress disc images. I guess it would need to have a warning if someone were to use the GCMUtility method that some GCMUtility-compressed disc images have issues vs. their uncompressed counterparts. So should a guide exist how to compress disc images, and if so, should Dolphin only method be mentioned? --Wildgoosespeeder (talk) 07:34, 29 April 2015 (CEST)
 * I don't really think it's appropriate to guide users to compression tools. Most compression techniques work by stripping data from ISOs. It usually will be ok, but often it isn't, and since the dumping process itself is already messy and error-prone, I don't really think it's appropriate to guide users to something that can compound those problems. The only way for us to know if something is dolphin or their dump is to eliminate the dump as a possible error, and that means their dump needs to be a valid uncompressed ISO. Even with disclaimers, just telling users how to do is is encouragement, and I think that's a bad idea. - MaJoR (talk) 08:13, 29 April 2015 (CEST)

Dump Real GameCube Memory Card Saves Guide?
I couldn't find a guide how to dump the saves from a real GameCube memory card. Would it be a good idea to create one? I just used GCMM and it can do a raw dump and save it in a file format that can be read by Dolphin! It can do individual GCI save extraction/restoration, batch GCI save extractions/restoration, and raw dump/restoration! The down side is that an SDHC card is needed because I remember this app not working on my 1GB SD card as I tried this app on my 32GB SDHC card. --Wildgoosespeeder (talk) 07:50, 28 April 2015 (CEST)
 * That's good idea, and we can possibly rename this article to accept both game ripping as well as saves. Lucario (talk) 12:07, 30 April 2015 (CEST)
 * I can agree that disc images and saves should be in the same article because the article in its current state looks like a stub. I disagree as well because this is a different subject and could cause issues that weren't tested yet. --Wildgoosespeeder (talk) 23:45, 30 April 2015 (CEST)


 * I'm on board with just renaming the page "Ripping Games" and having "Ripping Memory Card Saves" as a subsection. In general we're behind the ball on populating the various guides here, so it would be good if they could get some attention. Kolano (talk) 04:35, 1 May 2015 (CEST)