Super Paper Mario

Super Paper Mario is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.

Graphical Issues

 * Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer . To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation. Entering doors doesn't work properly.
 * When lots of characters and/or enemies are on screen at once, like the goombas in the intro, they won't show up, only their shadows. (fixed in )
 * In DX11 plug-in Mario and Pixl can't be seen. (fixed in )

Regression on Recent Revisions
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in. The best revision to use currently is the Dolphin release or a version past.

Freezing in chapter 6.1
When the King Sammer calls his vassals, the door opens but the game freezes.

To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Disable Bounding Box Calculation.

You just have to disable it temporarily : just to open the door. Then you can re-enable it !

Shops
Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions ( and above, likely prior revisions as well).

Invincible Francis
On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions.

Controls Suggestion
As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.

The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.