Super Mario Sunshine

Super Mario Sunshine is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 2002, in North America on August 2002, and in Europe and Australia on October 2002. It was the first 3D Mario platformer since the release of Super Mario 64 in 1996. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.

Clipped Wall Death
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the star in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See.

Goo/Oil

 * EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
 * The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.
 * Bubbles in goo are rendered oddly regardless of configuration.

Striped Loading Screens
The loading screens appear "striped" in D3D9 and OpenGL. The exact behavior is as follows.
 * D3D9
 * Manually setting IR       - 1x works, everything else is broken
 * Auto (Window size)        - Broken on all window sizes
 * Auto (Multiple of 640x528) - Broken on all window sizes

D3D11 does not have this problem. See.
 * OpenGL
 * Manually setting IR       - Works
 * Auto (windows size)       - Broken on all window sizes
 * Auto (Multiple of 640x528) - Works at all window sizes except 1x

White Water
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See.