Pikmin (GC)

Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware—watching giant predators gobble your Pikmin might make you angrier than you'd expect.

Problems
{{Problems|{{#vardefineecho:problems|

Sound Bugs
Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.

Enemy Reel Stuttering
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue.

Hang
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day. Likely resolved sometime before.

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16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA
$16:9 Widescreen 041FDF40 C3A28300 043E8500 3FE38E39

EU
$16:9 Widescreen 0405A2D8 38A003AC 043ED418 3FE38E39

60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. $60Hz 042A7CF0 00000014 022A7CF6 000001E0 022A7CF8 000001E0 022A7CFC 00000000 022A7D00 000001E0 043ED5B0 3F800000

60FPS NTSC-U
Enabling this Gecko code on an NTSC-U copy of the game forces it to run at 60 frames per second. $60FPS (1.1) (NTSC-U) [gamemasterplc] 04059774 38000001 0405AE7C 38800001 043E8A58 3F000000 04107738 4800000C