The Legend of Zelda: Twilight Princess (Wii)

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The Wii version is identical to the GameCube version, but is mirrored by design; ie. what is left on the world map in the GC version is right on the Wii. It also uses the Wii remote and supports widescreen.

Hyrule Field Slow Down
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). All region releases except KO, were fixed by.

Unfortunately, the hack will break the minimap, so it is not enabled by default.

Bloom
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.

In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
 * With OpenGL and EFB Copies to Texture Only. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
 * OpenGL - The GLSL merge greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

Audio Issues
With DSP HLE, background music may play at a low value, sound effects may be too loud, and the music may not play or cut out randomly. Use DSP LLE to correct these sound problems. Should be fixed with.

Mini Map
With EFB Copies to Texture Only the minimap will become monochromatic; use disable EFB Copies to Texture Only to fix it. Fixed by, with details in the February Progress Report.

D3D11 Darkness
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem so use OpenGL to avoid it. See, fixed in.

21:9 Aspect Ratio Fix
This Game has Clipping issues with the Widescreen Hack. This Gecko Code will fix the clipping and make the game 21:9. Before using this code, disable the Dolphin Widescreen Hack. This Gecko Code also Mirrors the game.

NTSC-U
0400CEC0 60000000 0401A878 FF800890 042457E8 38600000 C20409C4 00000005 48000009 00000000 7C8802A6 80840000 FC602050 2C040000 4082000C FC601850 FC802050 00000000 C21E191C 00000003 981F0146 48000005 7FE802A6 38000001 901FFFCC 00000000 C21E1A20 00000003 981F0146 48000005 7FE802A6 901FFFAC 60000000 00000000 C21E1A78 00000003 981F0146 48000005 7FE802A6 38000001 901FFF8C 00000000 C21E1BC4 00000003 981F0146 48000005 7FE802A6 901FFF6C 60000000 00000000 0400EDB8 4E800020 0453762C 40180001 C2359514 00000004 3DC03FA8 61CE0000 91C21000 C1E21000 ED6F02F2 ED8A5824 60000000 00000000 041650F0 48000044 0418209C 4E800020

Reduce Bloom Ghosting
Due to Dolphin's bloom issues with Store EFB Copies to Texture Only, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below.

No Bloom Effects 0400EDB8 4E800020