Xenoblade Chronicles

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a console role-playing game, and the first of the Xeno series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called Operation Rainfall convinced Nintendo to publish it in more regions.

The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.

"Reading Disc" Screen Taking a Long Time
If Vsync is enabled and XFB emulation is disabled, the "Reading Disc" screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen

Missing Screenshots when Saving Game
When saving/loading game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this.

Texture Flickering
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL to prevent this from happening.

Minor Audio Pops
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.

60Hz Mode Not Working in PAL Version
Before, the PAL version always ran at 25FPS, even though it should run at 30FPS when the 60Hz mode is enabled.

Random Freeze
The game may freeze randomly (you can play 2-3h without any problem or 30m then freeze). You can't move but the music continues to be played. On. However, this bug doesn't occur on so, theoretically, it was fixed.

OpenGL Missing Effects with "Auto" Internal Resolution
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See. Fixed by.

HD Textures
See the HD Retexture Project. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and Playstation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.