Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem (aka Eternal Darkness: Manukareta 13-nin in Japan) is a psychological horror video game released for the Nintendo GameCube, developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.

Problems
{{Problems|{{#vardefineecho:problems| {{Problems/Blurry Distant Textures}} {{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} {{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}

Green / Purple Transitions
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.

Aspect Ratio Distortion
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See.

Hang Post Initial Quote
Since, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of.

}}}}