Super Smash Bros. Brawl

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.

Like its predecessors, the object of Brawl is to knock an opponent off the screen. It featuers a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cut scenes and playable characters from the game. Like all Smah games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.

Corrupt Stats
The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copy to RAM fix these issues.

Audio Crackles
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.

The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies.

Slow Cinematics
With DSP HLE, some cinema scenes run slowly, with constant audio crackling. Setting the Framelimiter to 60fps will bring the speed back to normal, but the video will appear choppy. Use DSP LLE to avoid this problem. See.

Controls
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.

Green Rectangle in Classic Mode
After winning a stage in classic mode, a green rectangle is visible. Enabling Real XFB fixes the issue, but results in low resolution and pixelated graphics.

Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO (Dual Layer Disc, 8.5 GB).

Master Pieces
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. Metroid Prime: Trilogy also has this issue.

Saving Screenshots
The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead.