Super Paper Mario

Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.

The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.

Direct3D
Direct3D can sometimes cause this game to run slow and trigger panic handlers, leading to a crash. Use OpenGL to avoid this problem.

Bounding Box Issues
This game is very unstable under default graphical settings, ranging from graphic abnormalities to Pixls failing to follow Mario properly. Enable bounding box emulation to fix it.

Glitched Transitions
Some transition effects and most paper flip animations won't work properly. Disable EFB Copies to Texture Only to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older versions of Dolphin, or. Refer to.

Wii Remote Volume
A weird thing happens when turning down the speaker volume by the use of the HOME Menu in relation to Tippi/Tiptron's pointing ability. When the volume is at 0, the volume of Tippi/Tiptron's pointing sound effects are amplified instead of muted. When the volume is maxed out, the audio is barely audible. See.

Z-Order Issues with Heart Pillars
The Direct3D backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. Fixed in recent development builds.

Pixls
The Pixls are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). Fixed in.

Freeze at Chapter 6-1
In Sammer's Kingdom, the game gets stuck when King Sammer say "Vassals, to me!". The workaround is disabling Bounding Box Emulation when in Chapter 6-1. Be sure to enable Bounding Box again after this chapter, otherwise you'll experience various minor graphical glitches. This freeze doesn't occur if you re-enter Chapter 6 after beating the game. Fixed in.