The Legend of Zelda: Twilight Princess (GC)

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC
0445391C 3FE38E39

PAL
044558DC 3FE38E39

JAP
0444DA64 3FE38E39

HD Texture Pack
https://forums.dolphin-emu.org/Thread-twilight-princess-hd-texture-pack

Minimap

 * On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing or Anistoropic Filtering or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing. Tested on.
 * The ZTP hack can also cause issues with the minimap.

Bloom Ghosting
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution, other than to disable bloom completely using an AR code found here.

No Bloom Effects [Ralf] 04009650 4E800020

Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
 * D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
 * OpenGL - The GLSL merge greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

Custom Textures Scent Bug
While using custom textures, scent trails seen by wolf link can disappear. This isn't an issue until the player has to navigate Snowpeak, so switching back to default textures for the time being can solve this one. This issue has had little testing, and may be texture pack specific.

D3D Darkness
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See. Fixed by.

Hyrule Field Slow Down
As the player progress through the game, Hyrule Field will become progressively slower. See and. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. The NA and EU releases were fixed by, then JP was later fixed in.

Sound Issues
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use DSP LLE, but this may cause lag. Fixed by.