Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a stealth action video game. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.

Problems
{{Problems|{{#vardefineecho:problems|

Codec Screen Defects
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While Virtualwill display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. In order to avoid the bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in.

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PAL
$Enable 60Hz Mode [Ralf] 0402C08C 38600000 041E7A28 00000014

PAL
$16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] 04004420 7F461EA8 48000000 80004420 14000000 3F400000 E0000000 80008000

NTSC-U
48000000 800030C8 DE000000 7E007FFF 1410CC00 C3020000 E0000000 80008000 042864A0 3F400000 NOTE: Make sure to set Aspect Ratio graphics setting to Force 16:9 when using these Gecko codes. The PAL version does not work in cutscenes.