Sonic Heroes

Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.

Corrupted UI elements
Some of the UI elements appear corrupted. Notable examples are emblem counter and the text on the save data loading screen. Setting Texture Cache Accuracy to Safe solves this issue.

Controller Issues
In two player mode, the in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on.

Graphical Glitches
Odd black areas appear on the right side of the screen in-game on all backends. As of, the core problem has been partially addressed, see and the April Dolphin Progress Report. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by.

16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-U
0442D2D4 3F521DAA 0442DB20 3F521DAA 0442D2E0 3ED21DAA

10.8 Beta
0435F67C 3F521DAA 0435FE68 3F521DAA 0435F688 3ED21DAA

The first line is FOV for single player. The second line is an HUD position fix. The third line is FOV for split screen.