Beyond Good & Evil

Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.

Hang on First Entering Hillys
When leaving the lighthouse for the first time, the game will hang. After entering the boat and going out the cavern into Hillys, a transition screen appears saying "Hillys". The game will hang and Dolphin throws up a "Failed to compile shader" error. Pressing ok will just create another error window, and there is no way to resume gameplay. There is no solution at this time. See.

Frame Rate
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.

Taking Pictures
The game freezes for a while when taking pictures.

16:9 Black Borders
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected.

Shakes
After the merger of the FIFO-BP branch in, upon entering the Ancient Mine on Black Isle, Jade "shakes", allowing her to go through walls and become stuck. Fixed by.