The Legend of Zelda: Twilight Princess (GC)

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Nintendo GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

Hyrule Field Slow Down
Over time in the game Hyrule Field may become progressively slower. To fix this use the "ZTP hack" or "ZTP speedup hack" (not the projection hack). This can be found in the game properties by right clicking the game in the main dolphin window and clicking game properties. Make sure this option is checked for this game and only this game. See and.

Sound issues
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use DSP LLE.

Bloom offset
Sometimes the bloom coordinates are wrong causing a "ghost" image to appear around certain objects in areas with high amounts of bloom. There is no known solution for it at the moment. See.

No Sun Rays
There are supposed to be lots of sun rays in the intro and at the springs (especially the one in Faron Woods and Kakariko Village). If fast mipmaps is checked the sun rays will not show up. Simply uncheck fast mipmaps to fix the issue. AF will also reduce the visibility of the sun rays (more samples = less visible) so this should be set to 1x.

Goron Mines, Boss Door
The chains of the lock stay together after unlocking -> the door won't open. See. This can be resolved by briefly disabling dual core mode. This problem is fixed.

Discolored map with EFB to texture
Use EFB to RAM to fix this.

Testing
{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz |GPU=nVidia GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692|| is ok on that.|tester=Nos}} {{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Q6700 @ 3.01Ghz |GPU=AMD Radeon HD4890|result=Overall runs well with 28-30 FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}} {{testing/end}}

Gameplay Videos

 * Zelda Twilight Princess Final Battle in Dolphin R7719-M (720p), with widescreen hack 16/9