F-Zero GX

F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.

General Problems
Shadows under vehicles are broken when EFB to texture is on, fixed by switching to EFB to RAM. This however blurs the game and causes slowdown. Rain on Lightning-tracks is broken with both EFB to RAM and EFB to texture. Sand Ocean environment somehow cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in R5441 and in that build Sand Ocean runs at 100%.

Story Mode
Story mode crash the emulator

Grand Prix
The game tends to crash at random when doing a Grand Prix race when EFB to RAM is on, runs fine with EFB to texture (only with broken shadows).

Gameplay Videos

 * F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD