Super Mario Sunshine

Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look alike has been causing all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Mario has never had so many cool new moves, or looked so good in 3D.

16:9 Aspect Ratio Fix
The following AR codes work as a widescreen hack for the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!

PAL:: F0N5-B36H-HZDVX 6GRT-TJHW-8MR45

NTSC: KY92-18BJ-3075M FH7P-DD5U-AE9FA

Other Aspect Ratio Fix
This code is adjustable by changing the values "3F9A7643" to a higher value for a wider screen. Be sure that "Enable cheats" is on in the game menu, "Force 16:9" is selected in the graphics options, and "Widescreen Hack" is selected in the graphics enhancements options!

NTSC: Widescreen Heat Wave Fix [YoshiOG1] 043AA050 3F2AAAAB 043AA05C BF2AAAAB 043AA060 3F2AAAAB 043AA070 3FAAAAAB

60 FPS
By applying patch into Dolphin's INI and then enabling it, along with the steps above, Super Mario Sunshine will run at 60 FPS. This is the key ingredient that makes it all work 0x804167B8:dword:0x3F600000 - Slightly slower 60 FPS Patch, but runs perfectly.

0x804167B8:dword:0x3F800000 - even smoother 60 FPS Patch, but breaks things.

0x804167B8:dword:0x40000000 - 120 FPS hack for those with high framerate monitors.

High Pitched Sounds
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this.

White Water
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See.

Goo/Oil Behaves Oddly

 * EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
 * The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.

AR Codes Cause Crash
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code. To solve the problem, simply disable the code.

Striped Loading Screens
The loading screens appear "striped" in OpenGL. See. Fixed by.

For users using builds before, the behavior is as follows for OpenGL:


 * Manually setting IR       - Works
 * Auto (windows size)       - Broken on all window sizes
 * Auto (Multiple of 640x528) - Works at all window sizes except 1x

Clipped Wall Death
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See. Fixed by.

Goo Bubbles
Bubbles in goo are rendered oddly regardless of configuration. See. Fixed with merger of the tev_fixes_new branch in.