Super Smash Bros. Brawl

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released in 2008.

Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii Remote, simultaneously.

Graphics

 * The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Setting EFB Copy to RAM fix these issues.
 * After winning a stage in classic mode, a green rectangle is visible, enabling Virtual XFB display a corrupt Texture instead of green and Real XFB fixes the issue but make the game to run at a lower resolution with pixelated graphics...

Audio
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP ROM from a physical console. Instructions are on this forum thread The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies.

Controls
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.

Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB).

Master Pieces
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin having only a partial support for in-game soft resets. Metroid Prime: Trilogy also has this issue.

Saving Screenshots
The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead.

Broken Revisions
In a "WriteARAM" change was made that inadvertently breaks Super Smash Bros Brawl. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". The problem was fixed in.

Version Compatibility

 * NTSC-U and NTSC-J versions do not work until.

Gameplay Videos

 * super smash bros brawl in 3d dolphin emulator
 * super smash bros brawl fox vs ike (dolphin emulator).mp4
 * super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch
 * super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)
 * super smash bros brawl mario classic mode (dolphin emulator)