World of Goo

World of Goo is a puzzle game with a strong emphasis on physics, for WiiWare, Windows, Mac OS X, and Linux (x86 and x86-64[5]) by 2D Boy, an independent game developer  consisting of Kyle Gabler and Ron Carmel, both former Electronic Arts employees.[3][6]  It was nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence at the Independent Games Festival.[7]  It was released for the Wii's WiiWare service in North America on 13 October 2008.[8]  On 11 November 2008, 2D Boy announced that World of Goo would be released as WiiWare in Europe in lieu of a retail release.[9]  During the 2009 D.I.C.E. Summit, Nintendo  announced that it would publish World of Goo in Japan during the second quarter of 2009;[10]  the game was released on 21 April 2009 under the title Planet of Goo (グーの惑星, Gū no Wakusei?).[11]  On 24 March 2009, it was announced that World of Goo would be part of the MacHeist III bundle. On 13 October 2009, the first anniversary of the game's release, 2D Boy announced a one-week offer (which was later extended until 25 October 2009) on their blog where people could pay whatever amount they liked to buy the game. They also posted the results of this sale on their blog where 22% of buyers paid only to support the Pay-What-You-Want model.[12] A demo version of the WiiWare version was released on November 20, 2009.

Problems
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Configuration
In the following only the most important Configurations are listed.

To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config
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Graphics
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DSP
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Gameplay Videos
http://www.youtube.com/watch?v=qG0mYj3NPeo