The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus.

Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.

Wii Remote Calibration
During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.

Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. Bluetooth Passthrough however behaves the same as console, and is recommended if you are having trouble with this issue.

Problems
{{Problems|{{#vardefineecho:problems|

Map Colors
The map is rendered with fewer colored subsections than it should have. Refer. Fixed in

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Banding
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on Force Texture Filtering.

Bloom
As of, you may use Graphics Mods to remove the game's bloom. Note, this can cause some visual issues in certain situations (like some cutscenes) but is an option if desired.

HD Texture Pack
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
 * Zelda: Skyward Sword 4K by Henriko Magnifico
 * Skyward Sword Remastered by Ellie (Farontea) and Zariel with additional credit to Amy Brooks and J0shua

4:3 Support
The gecko code below removes the borders but un-stretches some of the windows.

NTSC-U
040543fc 38600000 0419e238 38600000 045b27ac 3faaf287 C219E298 0000000C FC20E890 48000009 4800000C 4E800021 3C0EFA35 7C6802A6 FFA00090 C0030000 EC210032 3C60804D 60636158 7C6803A6 4E800021 EC210772 3C60804D 606357DC 7C6803A6 4E800021 4BFFFFC5 7C6802A6 C0030000 EC210024 FFA00890 00000000 C21BBDEC 00000005 7CA51C30 48000009 3F3B13B1 7C8802A6 C0040000 2C050000 40820008 ECA50024 EC040072 00000000 C21BBC7C 00000005 C03F001C 3C608005 60634AD0 7C6803A6 4E800021 2C030000 41820008 C02DBD34 60000000 00000000

Depth of Field Removal Hack
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to Properties, then the Info tab, then refer to the Name field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2.

NTSC-U
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion] 0257a350 00000000

$Art Style Intensity Modifier for Revision 2 [Anarion] 0257aa30 00000000

PAL
$Art Style Intensity Modifier for Revision 0 [Anarion] 04593564 00000000

$Art Style Intensity Modifier for Revision 1 [Anarion] 0457ba98 00000000

Horizontal Black Line /w Non-Integral Internal Resolution
A thin (1px) black line appears when the Internal Resolution is set to Auto (Window Size), appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See. Fixed in.