The Legend of Zelda: The Wind Waker

Nintendo's thematic action-adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young boy, who sets out to save his kidnapped sister. Gameplay is vintage Zelda, only that the game's overworld is covered by water. Players have to control the direction of the wind to sail across the ocean and find dungeons, towns, and plenty of secrets. A special Game Boy Advance link-up option lets another player join the quest and give hints and assistance via the handheld.

Sound issues

 * Not fixed yet

Distant areas issues

 * Distant areas are blurry with EFB copy to RAM option enabled. To avoid this, enable EFB copy to texture, but this will prevent the pictobox from working (infinite error when taking a photo).


 * But distant areas may get "pixelated" with EFB copy to texture. So there are 3 ways to get a clear image at distance in that case :

1.Disable CPU->EFB access, enable EFB copy to RAM. This is actually the best way I found, since it seems to break only the sun glare effect without affecting other things. 2.Disable EFB copy. This solves the distant areas problem but breaks some effects like characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. 3.Enable the Bleach versus crusade hack (in the ISO properties). This solves the problem too but causes other glitches.


 * Please note : I haven't cleared the game yet, so if you find any issue that I haven't noticed with these settings, please report.

Screen tearing in dragon roost

 * Not fixed yet

Configuration
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config

 * Enable Dual Core: Yes
 * Idle Skipping: Yes
 * HLE The IPL: Yes
 * JIT Recompiler
 * DSP-LLE on thread: No

Plugins

 * Direct3D9
 * DSP-HLE

Graphics

 * Widescreen Hack: Works partially : some objects / sprites get affected, some others don't. It causes some objects to disappear when getting at the screen border.
 * Enable CPU→EFB access: Yes; see the Problems section if you have trouble with distant areas.
 * Safe Texture Cache: No
 * EFB Scaled Copy: Yes
 * Enable 16x anisotropy filtering: Yes
 * Enable Bi/Trilinear Filtering: Yes
 * Disable Fog: Yes
 * Enable EFB copy: Enable EFB copy to RAM; see the Problems section if you want to get rid of the blur on distant areas.
 * Use XFB: No
 * Use Real XFB: No

DSP

 * DSound
 * HLE Audio: Yes
 * DTK Music: Yes
 * RE0 Audio Hack: No