Ōkami

Ōkami​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.

OpenGL
OpenGL is broken on and later. See, added to ..

In Game Menus
Menus off center, refer, added to issue. Newer versions of dolphin have made the menus more usable. (Menus seem even better in OpenGL, however OpenGL still renders the game poorly.)

Frame Buffer Effect
Referring to, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.

'OpenGL for Okami is broken on. Use and older to perform this trick. See '

The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active before starting the game.
 * OpenGL as GPU back end
 * EFB Copies is on (not disabled)
 * EFB Virtual is on
 * EFB Ram is off (it's not used)

Randomized Text Bug
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.

Celestial Brush Freeze
For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.

Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.

Random Freezes with sound ending in loop
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.