Mario Kart Wii

Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers.

Problems
{{Problems|{{#vardefineecho:problems|

Mii's Faces
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable EFB Copies to Texture Only. See.

Missing Map
If changing Texture Cache Accuracy during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.

PAL 50 Flickering
This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL OR enable PAL60

Translucent Blue Rectangle
If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear.

Vulkan Backend Issues
A variety of issues occur when using the Vulkan backend, which can be avoided by using an alternate one. Refer.

Channel Installation Functionality
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by, which added initial title import support, but breaks the NAND when actually installing the channel. fixes the issue.

}}}}

HD Texture Pack
Mario Kart Wii HD Remaster Project forum thread