Talk:Super Mario Sunshine

60 FPS hack
Some random person keeps saying the 60 FPS hack doesn't work, but it does. I've tested it twice now to reassure that. Patches + Gecko codes are kind of hard to use so I believe a mistake was made somewhere in their setup.

We need some kind of way to validate/test codes so one person doesn't go and make incorrect reversions.

JMC4789 (talk) 19:52, 12 May 2016 (CEST)

They reverted my change again. Can we block them from the page.


 * Proof:
 * 162.216.46.109 18:03, 13 May 2016 (CEST)
 * 162.216.46.109 18:03, 13 May 2016 (CEST)


 * You had Enable Cheats disabled. Simple error.  This is why bisecting and testing is super important.  I've made the same mistakes (repeatedly) in the past too, so, yeah.  It's no big deal just something to watch out for. - JMC4789 (talk) 21:33, 13 May 2016 (CEST)

cave in level 3
since i see no mention of this on the wiki - is it normal for the game not to load past the first couple of screens / hang up when entering the cave in level 3? both on 5.0 and latest builds. if so, how would i disable it before transitioning levels? and another thing, the game runs at 25 or 50fps, could anyone point me towards the setting at fault? --95.90.251.88 14:52, 15 June 2017 (CEST)


 * Unclear on the crash. Typically 50/25FPS means you are using a PAL release. Kolano (talk) 18:03, 15 June 2017 (CEST)

Heatwave problem
For some reason, my addition to the wiki (writing that disabling 'Scaled EFB Copy' causes the heat effect to become really ugly) was removed. ?

Because it causes it to render at 1x IR, which is correct to console. Scaled EFB Copies is an enhancement, and it causes it to render at higher resolution.

JMC4789 (talk) 19:40, 18 August 2016 (CEST)
 * As noted in the pictures below, the blurriness is how the image appears on real hardware. The image is not emulated properly if the heat wave effect is not present. - Flang 14:03, 22 August 2016 (CST)

Concerns
A few concerns here... Kolano (talk) 18:16, 23 July 2016 (CEST)
 * "Turning Works Improperly" is only a problem with non-default settings and thus likely shouldn't appear.
 * Unclear on our recommendation for Scaled EFB copies, when On the edges of the goo appear blocky; turning it off corrects for that but makes almost everything in the scene blurry due to the depth of field effect. Since neither case really breaks anything I've just removed the recommendation for now.
 * I've reinserted the change to recommend Scaled EFB Copy disabled after testing the game on a Wii Console. The blurriness that appears with Scaled EFB Copy disabled is accurate emulation. See comparison images:


 * First picture is from real hardware, followed by Dolphin comparisons. Scaled EFB Copy does not cause any problems at 1x internal resolution, but with increased resolution, the edges of the goo become jagged and the heat effect becomes unnaturally clear compared to how it looks on real hardware. - Flang 15:14, 24 July 2016 (CST)

Wow, so you're actually saying the blurry heat effect BELONGS to the game? It looks so ugly. It's almost unplayable for me. Mario 64 looks amazing in comparison. I watched a bit on Youtube, and I saw (real GBC footage) that the heat effect actually was like with Scaled EFB enabled.

Super Mario Sunshine?
Does Mario Sunshine still have problem with saving when using save states? TIL the save states could also save memory card states, marked it as fixed for a year. As I thought I knew that the save states can break actual saves at any point in any game (or prevent players from saving) and so would be a bit overkill for emulation information sections, so unless there's anything special about it for Mario Sunshine, it felt like information overkill to me. Lucario (talk) 11:51, 30 July 2021 (CEST)

I'm also unsure about this. The linked content is a post from 2012, last updated in 2016; so now 5 years later may not be that relevant. The current text doesn't really describe the problem well, and I'd guess could be made more concise if nothing else. We might want to create a general Problems template for save issues that could be used across titles with such issues, but I'd also guess that's a lot of titles to try to appropriately identify (i.e. games with complex enough saves to be effected by oddities of Dolphin's save states). This particular instance of it should also probably link to. Kolano (talk) 09:23, 31 July 2021 (CEST)


 * I almost nuked that section on sight but I was a bit busy and on mobile, so I just moved it to Emulation Information to maintain the common game page structure instead. I think we should remove it. mbc07 (talk) 19:12, 31 July 2021 (CEST)
 * We could, I was going to rewrite it but it looks like a common feature of save state not exclusive to Super Mario and I felt like I was missing something so figured I'd ask. We can proceed to remove it and wait till someone who wrote it has some added information to share. We may want to mention features of save state elsewhere just not in emu info of every page, then probably a new problem template if there's several games with saving issues. Lucario (talk) 02:05, 1 August 2021 (CEST)