Metroid Prime 2: Echoes (GC)

Metroid Prime 2: Echoes, known as Metroid Prime 2: Dark Echoes (メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu) in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. It is the seventh published game in the Metroid series and a direct sequel to Metroid Prime.

Like its predecessor, Metroid Prime 2: Echoes takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.

An updated version was released for the Wii as part of the Metroid Prime Trilogy.

Problems
{{Problems|{{#vardefineecho:problems|

Visors
Visors will only work if Store EFB Copies to Texture Only is disabled. Though Store EFB Copies to Texture Only is forced off by the GameINI, visor corruption may still occur if the graphics configuration window is opened during gameplay. Disable Store EFB Copies to Texture Only in the Dolphin GUI to avoid any problems.

Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem.

The Black Bar
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.

After, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the September Progress Report.

Refraction lag
The water and portal refraction can cause a slowdown problem during gameplay. The problem is present in the Torvus Bog when the player gets out of the water and when the visor is aiming the sky when it's raining. This is due to the fact that the game makes Dolphin reuploading lots of textures. The fix for this is to disable the option "Synchronize GPU thread" in the properties of the game and to activate the XFB on virtual. The XFB is recommended to prevent the black bar problem.

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PAL
Enable 50Hz Mode [Ralf] EG75-68B7-QN0DF 3FTF-FBBX-V2BEQ

16:9 Aspect Ratio Fix
This Game has clipping with the Dolphin Widescreen Hack that can be solved with a Gecko Code. Disable the Dolphin Widescreen Hack before using. This Gecko Code works for any region of the game.

F6000001 80008180 FF401090 EF210032 D2000000 00000002 3DC04000 91C20000 C3420000 00000000 D200000C 00000002 3DC04000 91C20000 C3420000 00000000 E0000000 80008000 F6000001 80008180 ED6A4824 ED080172 D2000000 00000004 3DC03FAA 61CEAAAB 91C20000 C2620000 ED330272 ED6A4824 60000000 00000000 E0000000 80008000