Monster Hunter Tri

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.

Freezing in main menu
To prevent crashes, use or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)

Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.

Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
 * 1) Run Dolphin.exe
 * 2) Press Config -> Plugins -> Change the graphics to D3D9
 * 3) Enter the graphics settings
 * 4) Go to advance and choose EFB copy to RAM
 * 5) Play the game
 * 6) Inside the game (at village) press ALT+TAB to bring up the main Dolphin
 * 7) Change the settings to EFB copy to TEXTURE
 * 8) Continue the game

In some cases errors may occur when using the ALT+TAB function. In such case play the game in windowed mode. For more details, see this video. One can download here: 32bit / 64bit

Unknown Pointer Address
Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer :

0x805DD6D4:dword:0x60000000 0x805DD6D8:dword:0x60000000 0x805DD6DC:dword:0x60000000 0x809E491C:dword:0x60000000 0x809E5F94:dword:0x60000000 0x809E5F98:dword:0x60000000

Incorrect Bloom Rendering
Bloom effects are not rendered correctly, refer. Fixed as of.

Gameplay Videos

 * Monster Hunter Tri (Demo) on Dolphin 5231