Template talk:Problems/GC Widescreen 16-9

Does King Arthur Really Have Widescreen Options?
I just checked and this game wasn't in there. Which is right? Here or that wiki. Lucario (talk) 15:29, 20 November 2015 (CET)

It does have a Widescreen On/Off setting. However, it's still a problem as that simply resizes the layout of things and does not actually display in 16:9 with Auto AR set. I could only get 16:9 display by setting AR to "Force 16:9". Kolano (talk) 15:57, 20 November 2015 (CET)


 * Sounds like a pseudo widescreen. Does it compromise the field of view? Internal resolution? I think there are some other games that have pseudo widescreens as well (King Kong possibly). Lucario (talk) 11:52, 21 November 2015 (CET)


 * I'm not sure what you mean by "compromise the field of view" and Internal Resolution has no effect on AR settings. I'll try to take a look at King Kong later today. Kolano (talk) 14:28, 21 November 2015 (CET)
 * Meant to say if this widescreen option impacts them. As in cutting off top and bottom screens to fit into 16:9. If it doesn't, does it change the x1 internal resolution (real console especially) to 720x480? Or remain 640x480? Since that Dolphin can force output 16:9 it's not really valid for the question I'm asking about IR. Lucario (talk) 12:10, 22 November 2015 (CET)


 * OK, so the Auto setting picks up on the projection/viewport details to determine AR. So the internal setting must be failing to appropriately revise one of those. In any case we'll need to revise the text used here. Trying to determine if this is a one off case, where we should just revise the text here, or if we need to provide alternate text in the Problems\WidescreenGCN template. You had said that you think King Kong may be similar right? Kolano (talk) 17:07, 22 November 2015 (CET)
 * The editor at Wikipedia's talk page mentioned that King Kong stretches the image vertically "to counter the horizontal stretching of the TV" and it's comparing with Star Fox Adventures which increases field of view in both sides.Lucario (talk) 23:26, 22 November 2015 (CET)
 * King Kong also provides internal AR options that aren't detected with Dolphin's Auto AR setting. We need to generate alternate text for this case and add a parameter to handle outputting appropriate text from Template:Problems/WidescreenGCN (or perhaps just provide multiple templates, Template:Problems/WidescreenGCNAuto / Template:Problems/WidescreenGCN16-9).
 * OK, I've set up the additional template and revised things appropriately. We probably need to review the other titles under Template:Problems/WidescreenGCNAuto to ensure they really are compatible with the Auto setting. Kolano (talk) 22:26, 23 November 2015 (CET)