Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth Mario RPG and the second in the Paper Mario series.

Requires Bounding Box
A large portion of this game requires bounding box emulation. Without bounding box emulation, there will be graphical errors, crashes, and other issues throughout the game. It is not recommended to ever disable bounding box emulation while playing this game.

Bounding Box Slowdown on NVIDIA Cards
NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use D3D12 or OpenGL backends when playing games that require Bounding Box emulation to avoid that.

Problems When Using Older Graphics Cards
Bounding Box emulation requires GPU-specific features that are not present on older GPUs (older than 3rd quarter 2012). As such, graphics cards without Direct3D 11 or OpenGL 4.3 support are no longer supported. In essence, only computers with GPUs: NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) are supported by Dolphin for games requiring certain bounding box implementations. Additionally, OS X cannot be used, because no GPU drivers for OS X support the required features as of July 2016.

Using newer revisions with unsupported GPUs or drivers will lead to graphical glitches and softlocks. If game-breaking bugs are experienced, use revision or lower as a workaround. For more information, refer to, ,.

Problems
{{Problems|{{#vardefineecho:problems|

Glitched Transitions
Most transition effects will show only garbage. Disable EFB Copies to Texture Only to prevent that.
 * Note: In some cases the game will actually crash if you have EFB Copies to Texture Only enabled.

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16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-J
This code also speeds up the emulator in the Shhwonk Fortress. C202ECEC 00000003 3DC08042 3DE03FD8 91EE95F8 4E800020 60000000 00000000 04193838 4E800020

NTSC-U (centered HUD)
C202F310 00000003 3DC08042 3DE03FD8 91EEF6D8 4E800020 60000000 00000000 04199598 4E800020 C200F500 00000004 3DE08082 3DC0402B 61CE12A2 91CFA1BC 60000000 387D015C 60000000 00000000 C200F508 00000004 3DE08082 3DC04063 61CEE8D3 91CFA1BC 60000000 7FC3F378 60000000 00000000

NTSC-U (stretched HUD)
This code also speeds up the emulator in the Shhwonk Fortress. C202F310 00000003 3DC08042 3DE03FD8 91EEF6D8 4E800020 60000000 00000000 04199598 4E800020

NTSC-U (centered HUD, some letterboxing)
This code also speeds up the emulator in the Shhwonk Fortress. 04199598 4E800020 0441F6D8 3FE38E39

PAL
This code also speeds up the emulator in the Shhwonk Fortress. C202F268 00000003 3DC08043 3DE03FD8 91EEC158 4E800020 60000000 00000000 0419B274 4E800020