Mega Man Network Transmission

In Mega Man Network Transmission, known in Japan as Rockman EXE Transmission, Mega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the Mega Man universe.

Graphical Inaccuracies
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D11 for the most accurate graphical output.

Slow Opening Cutscene
Using HLE audio backend results in the opening cutscene playing slowly. This is easily resolved by using DSP LLE instead. Fixed by the merger of the new-ax-hle branch in.