https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=124.6.181.59&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T16:59:59ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Monster_Hunter_Tri&diff=26354Monster Hunter Tri2011-09-20T04:18:28Z<p>124.6.181.59: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Monster Hunter Tri<br />
|image = [[File:MonsterHunterTri.jpg]]<br />
|developer = Capcom Production Studio 1<br />
|publisher = Capcom<br />
|series = ''Monster Hunter''<br />
|genre = Action Role-Playing<br />
|modes = Single-Player, Cooperative Multiplayer<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak<br />
|compatibility = {{RatingsWii|name=Monster Hunter Tri}}<br />
}}<br />
<br />
'''''Monster Hunter Tri''''', known in Japan as '''''Monster Hunter 3''''', is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20 2010 in North America, Europe, and Australia.<br />
<br />
== Problems ==<br />
===Freezing in main menu===<br />
To prevent crashes, use {{revision|4830}} or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)<br />
<br />
===Black Player Textures===<br />
Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin ({{revision|4830}}) to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.<br />
<br />
Another way to eliminate this problem is to change '''EFB copy''' settings during the game. The steps are :<br />
#Run Dolphin.exe<br />
#Press Config -> Plugins -> Change the graphics to D3D9<br />
#Enter the graphics settings<br />
#Go to advance and choose '''EFB copy to RAM'''<br />
#Play the game<br />
#Inside the game (at village) press '''ALT+TAB''' to bring up the main Dolphin<br />
#Change the settings to '''EFB copy to TEXTURE'''<br />
#Continue the game<br />
<br />
In some cases errors may occur when using the ALT+TAB function. In such case play the game in windowed mode.<br />
For more details, see [http://www.youtube.com/watch?v=fXBegpW6MYI this video].<br />
One can download {{revision|4830}} here: [http://dolphin-emulator.com/download.html?rev=4830&bit=32&os=win 32bit] / [http://dolphin-emulator.com/download.html?rev=4830&bit=64&os=win 64bit]<br />
<br />
===Incorrect Bloom Rendering===<br />
Bloom effects are not rendered correctly, refer {{issue|2068}}.<br />
<br />
===Unknown Pointer Address===<br />
Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer {{issue|3324}}:<br />
<br />
0x805DD6D4:dword:0x60000000<br />
0x805DD6D8:dword:0x60000000<br />
0x805DD6DC:dword:0x60000000<br />
0x809E491C:dword:0x60000000<br />
0x809E5F94:dword:0x60000000<br />
0x809E5F98:dword:0x60000000<br />
<br />
== Configuration ==<br />
{{Config<br />
|skipcpuefbaccess = On<br />
|skipcpuefbaccessnotes = Solves some overlay problem and gains a huge speedboost<br />
|efbscaledcopy = On<br />
|efbscaledcopynotes = Prevent crashes if you are using newer builds. Otherwise, use {{revision|4830}}<br />
|efbcopy = RAM<br />
|efbcopynotes = Switching to "Texture" post game start fixes black player textures<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7313|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5fps during battles with many monster on the same screen but will revert back to full speed over time, 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.|tester=SpardaDVLking3 (YouTube Account)}}<br />
{{Test Entry|revision=5192|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3 fps drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible fps is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.|tester=SpardaDVLking3 (YouTube Account)}}<br />
{{Test Entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}<br />
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=ultramann}}<br />
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}<br />
{{Test Entry|revision=7551|OS=Linux x86_64 (Ubuntu 10.10)|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}<br />
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231]<br />
<br />
[[Category:Action role-playing games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>124.6.181.59