https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=69.1.1.39&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T17:51:59ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Star_Fox:_Assault&diff=126004Star Fox: Assault2016-07-01T15:04:26Z<p>69.1.1.39: Changed Section Name to Gecko Codes.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:StarFoxAssaultGC.jpg|300px|Star Fox: Assault]]<br />
|developer = Namco Bandai Games<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=February 14, 2005}}{{vgrelease|JP=February 24, 2005|EU=April 29, 2005|AUS=June 16, 2005}}<br />
|series = ''Star Fox''<br />
|genre = Action, Third-person shooter, Rail shooter<br />
|modes = Single-player, Multiplayer (4), Co-op (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042<br />
}}<br />
<br />
Team Star Fox is back for more intense combat in '''''Star Fox: Assault''''' as they engage a new threat by air and by land. A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. The Star Fox team--composed of classic team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi, along with some new faces--is sent in to engage this new enemy. Now, as part of the Star Fox team, you can participate in solo or co-op missions or plug in with up to three other players.<br />
<br />
== Emulation Information ==<br />
{{Problems/GC Font}}<br />
<br />
== Problems ==<br />
=== Fifth Mission Crash===<br />
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.<br />
<br />
<br />
== Enhancements ==<br />
=== Widescreen Gecko Codes ===<br />
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes..<br />
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.<br />
<br />
==== PAL ====<br />
<pre>16:9 Aspect Ratio (Widescreen)<br />
06003D00 0000001C<br />
C3A2BE10 EC441024<br />
EC420772 4817E5D8<br />
1C000003 7C031670<br />
4E800020 00000000<br />
040187BC 4BFEB555<br />
040187CC 4BFEB545<br />
041822E0 4BE81A20<br />
0406968C 60000000<br />
040696DC 60000000<br />
040697C0 60000000<br />
04069830 60000000<br />
043A5650 3F400000<br />
C21824C4 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
C2182144 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
</pre><br />
<br />
==== NTSC-U ====<br />
<pre>16:9 Widescreen<br />
04003D00 C3A2BCE0<br />
04003D04 EC441024<br />
04003D08 EC420772<br />
04003D0C 4817C7A0<br />
04003D10 1C000005<br />
04003D14 7C030E70<br />
04003D18 4E800020<br />
04018400 4BFEB911<br />
04018410 4BFEB901<br />
041804A8 4BE83858<br />
04068D2C 60000000<br />
04068D7C 60000000<br />
04068E60 60000000<br />
04068ED0 60000000<br />
0438A900 3F400000<br />
C218030C 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
C218068C 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
</pre><br />
<br />
== Configuration ==<br />
{{Config<br />
|skipbios = Off<br />
|skipbiosnotes = Proper font<br />
|xfb = Virtual<br />
|xfbnotes = Avoid scrambled BIOS<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|2275|***|}}<br />
{{VersionCompatibilityVersion|4253|****|}}<br />
{{VersionCompatibilityVersion|7599|**|Invisible boss issue resolved}}<br />
{{VersionCompatibilityVersion|3.0-179|****|}}<br />
{{VersionCompatibilityVersion|4.0-971|****|Fifth Mission Crash in JIT64 fixed.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later.|tester=Schala}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. |tester=JoycieC}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well|tester=}}<br />
{{testing/entry|revision=3.0-179|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-232|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works. Full speed. No slow down. 60FPS.|tester=jedivulcan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}<br />
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}<br />
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=4B5pOZxqNwc|cap1=Dolphin Emulator 4.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube<br />
|vid2=KaCS0b0Nb6o|cap2=Star fox Assault Dolphin Mission 1 720p (HD)<br />
|vid3=pxxVOpH2V4w|cap3=Dolphin - Star Fox: Assault Gameplay<br />
|vid4=q20lj6av74Y|cap4=Star Fox: Assault on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Star_Fox:_Assault&diff=126003Star Fox: Assault2016-07-01T15:03:42Z<p>69.1.1.39: Improved 16:9 Fix and removed 21:9 Fix because they are disallowed here.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:StarFoxAssaultGC.jpg|300px|Star Fox: Assault]]<br />
|developer = Namco Bandai Games<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=February 14, 2005}}{{vgrelease|JP=February 24, 2005|EU=April 29, 2005|AUS=June 16, 2005}}<br />
|series = ''Star Fox''<br />
|genre = Action, Third-person shooter, Rail shooter<br />
|modes = Single-player, Multiplayer (4), Co-op (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-assault--26042<br />
}}<br />
<br />
Team Star Fox is back for more intense combat in '''''Star Fox: Assault''''' as they engage a new threat by air and by land. A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. The Star Fox team--composed of classic team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi, along with some new faces--is sent in to engage this new enemy. Now, as part of the Star Fox team, you can participate in solo or co-op missions or plug in with up to three other players.<br />
<br />
== Emulation Information ==<br />
{{Problems/GC Font}}<br />
<br />
== Problems ==<br />
=== Fifth Mission Crash===<br />
In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer {{Issue|8935}}.<br />
<br />
<br />
== Enhancements ==<br />
=== Widescreen AR Codes ===<br />
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes..<br />
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.<br />
<br />
==== PAL ====<br />
<pre>16:9 Aspect Ratio (Widescreen)<br />
06003D00 0000001C<br />
C3A2BE10 EC441024<br />
EC420772 4817E5D8<br />
1C000003 7C031670<br />
4E800020 00000000<br />
040187BC 4BFEB555<br />
040187CC 4BFEB545<br />
041822E0 4BE81A20<br />
0406968C 60000000<br />
040696DC 60000000<br />
040697C0 60000000<br />
04069830 60000000<br />
043A5650 3F400000<br />
C21824C4 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
C2182144 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
</pre><br />
<br />
==== NTSC-U ====<br />
<pre>16:9 Widescreen<br />
04003D00 C3A2BCE0<br />
04003D04 EC441024<br />
04003D08 EC420772<br />
04003D0C 4817C7A0<br />
04003D10 1C000005<br />
04003D14 7C030E70<br />
04003D18 4E800020<br />
04018400 4BFEB911<br />
04018410 4BFEB901<br />
041804A8 4BE83858<br />
04068D2C 60000000<br />
04068D7C 60000000<br />
04068E60 60000000<br />
04068ED0 60000000<br />
0438A900 3F400000<br />
C218030C 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
C218068C 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC5100B2<br />
D0440000 00000000<br />
</pre><br />
<br />
== Configuration ==<br />
{{Config<br />
|skipbios = Off<br />
|skipbiosnotes = Proper font<br />
|xfb = Virtual<br />
|xfbnotes = Avoid scrambled BIOS<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|2275|***|}}<br />
{{VersionCompatibilityVersion|4253|****|}}<br />
{{VersionCompatibilityVersion|7599|**|Invisible boss issue resolved}}<br />
{{VersionCompatibilityVersion|3.0-179|****|}}<br />
{{VersionCompatibilityVersion|4.0-971|****|Fifth Mission Crash in JIT64 fixed.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later.|tester=Schala}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. |tester=JoycieC}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well|tester=}}<br />
{{testing/entry|revision=3.0-179|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-232|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works. Full speed. No slow down. 60FPS.|tester=jedivulcan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision.|tester=BillyAlt}}<br />
{{testing/entry|revision=4.0-4117|OS=Ubuntu GNOME 14.04|CPU=Intel Core i5-4460|GPU=Intel HD Graphics 4600|result=Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09|tester=andresrivas}}<br />
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit.|tester=JMTestinTest}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=4B5pOZxqNwc|cap1=Dolphin Emulator 4.0 - Star Fox: Assault (1080p HD) - Nintendo GameCube<br />
|vid2=KaCS0b0Nb6o|cap2=Star fox Assault Dolphin Mission 1 720p (HD)<br />
|vid3=pxxVOpH2V4w|cap3=Dolphin - Star Fox: Assault Gameplay<br />
|vid4=q20lj6av74Y|cap4=Star Fox: Assault on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=The_SpongeBob_SquarePants_Movie&diff=126002The SpongeBob SquarePants Movie2016-07-01T14:59:51Z<p>69.1.1.39: Added Red Triangle and 16:9 Fix.</p>
<hr />
<div>{{Infobox VG<br />
|developer = Heavy Iron Studios <br />
|publisher = THQ<br />
|series = ''SpongeBob SquarePants''<br />
|released = {{vgrelease|NA=February 6, 2005|EU=February 18, 2005}}<br />
|genre = Action, Platform<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:SpongeBob SquarePants Movie Game, The.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-spongebob-squarepants-movie<br />
}}<br />
<br />
'''The SpongeBob SquarePants Movie''' is a video game based on the film of the same name. It was created on the same engine as [[SpongeBob SquarePants: Battle for Bikini Bottom]].<br />
<br />
== Problems ==<br />
=== Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level) ===<br />
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc).<br />
<br />
[http://k002.kiwi6.com/hotlink/t8sl6mte51/sbob_movie_freezer_audio_problems.mp3 Here] is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly).<br />
<br />
=== Ground Glitches ===<br />
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).<br />
<br />
=== Invisible Platforms ===<br />
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.<br />
<br />
=== Some Videos Won't Display ===<br />
Anything that isn't in-game (meaning that it is just a video within the game) ''might'' turn black/blank. Just press the any button to skip it (probably the "A" button), and then you may continue playing.<br />
<br />
== Enhancements ==<br />
=== Fix Red Triangles ===<br />
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.<br />
==== NTSC ====<br />
<pre><br />
04232C4C 4E800020<br />
</pre><br />
<br />
=== 16:9 Aspect Ratio Fix ===<br />
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.<br />
==== NTSC ====<br />
<pre><br />
04232C4C 4E800020<br />
0425AC24 4E800020<br />
C2342FF0 00000002<br />
3DC04100 91C22000<br />
C0822000 00000000<br />
C2353300 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
043C3D84 BF400000<br />
043C3D98 3F400000<br />
C2239644 00000004<br />
3DC03F80 3DE0803C<br />
91CF3D98 3DC0BF80<br />
91CF3D84 38E00000<br />
60000000 00000000<br />
C22396B0 00000004<br />
3DC03F80 3DE0803C<br />
91CF3D98 3DC0BF80<br />
91CF3D84 EC802028<br />
60000000 00000000<br />
C22396B8 00000004<br />
3DC03F40 3DE0803C<br />
91CF3D98 3DC0BF40<br />
91CF3D84 E3E10048<br />
60000000 00000000<br />
C2239650 00000004<br />
3DC03F40 3DE0803C<br />
91CF3D98 3DC0BF40<br />
91CF3D84 8081000C<br />
60000000 00000000<br />
C22399A8 00000004<br />
3DC03F80 3DE0803C<br />
91CF3D98 3DC0BF80<br />
91CF3D84 EC802028<br />
60000000 00000000<br />
C22399B4 00000004<br />
3DC03F40 3DE0803C<br />
91CF3D98 3DC0BF40<br />
91CF3D84 881F9715<br />
60000000 00000000<br />
</pre><br />
==== PAL (German) ====<br />
<pre><br />
C220DBEC 00000002<br />
EC410024 D0410008<br />
60000000 00000000<br />
</pre><br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0-716 |****|Many minor issues}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-716|OS=|CPU=Intel Core i3-370m|GPU=ATI Mobility Radeon HD 5650|result=The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.|tester=JuCstin}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.|tester=AnonSVN}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7850|result=The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.|tester=DrDoctor13}}<br />
{{testing/entry|revision=4.0-2012|OS=Windows 7|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=Black screen even with original settings|tester=65.128.172.150}}<br />
{{testing/entry|revision=4.0-2384|OS=Windows 8.1|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 9600 GSO 512|result=Black screen even with original settings|tester=159.63.150.131}}<br />
{{testing/entry|revision=4.0-6266|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon 270x|result=Black screen even with original settings|tester=159.63.150.148}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{VideoGallery<br />
|vid1=GlO3Ao2aqGo|cap1=Dolphin Emulator 4.0.2 - The SpongeBob SqaurePants Movie (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Battle_for_Bikini_Bottom&diff=126001SpongeBob SquarePants: Battle for Bikini Bottom2016-07-01T14:53:29Z<p>69.1.1.39: Added Widescreen Fix for both regions.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SpongeBobBattleForBikiniBottom.jpg|308px]]<br />
|developer = Heavy Iron Studios<br />
|publisher = THQ<br />
|released = {{vgrelease|AUS=October 31, 2003|NA=November 10, 2003}}<br />
|genre = Action, Platform<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-battle-for-bikini-bottom<br />
}}<br />
<br />
In an effort to cause the kind of global mayhem he has always dreamed of, the evil Plankton has set in motion his most diabolical plot ever to take over the world in '''''SpongeBob SquarePants: Battle for Bikini Bottom''''' . The fate of Bikini Bottom has been put in the hands (or small tentacles) of three unsuspecting heroes. Put your platform skills to the test as SpongeBob, Patrick, or Sandy Cheeks, with an array of insane new maneuvers and power-ups at your disposal. Explore a huge 3D world, encounter familiar friends, and finally put an end to Plankton's evil scheme.<br />
<br />
== Problems ==<br />
=== Blue Box ===<br />
The blue outline of a box appears over the upper left corner of the screen.<br />
{{image|SpongeBob SquarePants Battle for Bikini Bottom.png|Blue Box|br}}<br />
<br />
=== Odd Floors ===<br />
Oddly lite triangles appear around a square beneath Spongebob's feet.<br />
<br />
=== Red Triangles ===<br />
Translucent red flat planes appear on the ground in many areas. This minor graphical glitch doesn't affect game play. This effect may be mitigated by playing with anti-aliasing on D3D11, or solved entirely by playing at 1x Internal Resolution with no AA.<br />
<br />
The following Action Replay code can be used with the NTSC version of the game to disable the red shapes, regardless of settings, but will also disable most character shadows and some other 2D graphical elements:<br />
<br />
==== NTSC ====<br />
<pre>040478C8 4E800020<br />
04017B18 480000F0<br />
04045974 4E800020</pre><br />
{{image|SB-BfBB-redplanes.png|Translucent red triangles on the ground|br}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The Widescreen Hack has clipping issues in this game that can be fixed with a Gecko Code. The PAL version of this code was made by Ralf.<br />
==== NTSC ====<br />
<pre><br />
C2134030 00000004<br />
3DC03F40 3DE0802B<br />
91CF7DD0 3DC0BF40<br />
91CF7DBC 38A00006<br />
60000000 00000000<br />
C213403C 00000004<br />
3DC03F80 3DE0802B<br />
91CF7DD0 3DC0BF80<br />
91CF7DBC E3E10058<br />
60000000 00000000<br />
C20209B0 00000004<br />
3DC03F40 3DE0802B<br />
91CF7DD0 3DC0BF40<br />
91CF7DBC 38600003<br />
60000000 00000000<br />
C20209B8 00000004<br />
3DC03F80 3DE0802B<br />
91CF7DD0 3DC0BF80<br />
91CF7DBC 38000000<br />
60000000 00000000<br />
C20BAB64 00000004<br />
3DC03F40 3DE0802B<br />
91CF7DD0 3DC0BF40<br />
91CF7DBC 38E00006<br />
60000000 00000000<br />
C20BACFC 00000004<br />
3DC03F80 3DE0802B<br />
91CF7DD0 3DC0BF80<br />
91CF7DBC E3E100F8<br />
60000000 00000000<br />
C2020A88 00000004<br />
3DC03F40 3DE0802B<br />
91CF7DD0 3DC0BF40<br />
91CF7DBC 38A00078<br />
60000000 00000000<br />
C2020A90 00000004<br />
3DC03F80 3DE0802B<br />
91CF7DD0 3DC0BF80<br />
91CF7DBC 38000000<br />
60000000 00000000<br />
C22363F0 00000002<br />
3DC04100 91C20000<br />
C0820000 00000000<br />
C2245D44 00000003<br />
3DC03F40 91C20000<br />
C2220000 EC110032<br />
D0030004 00000000<br />
040478C8 4E800020<br />
04017B18 480000F0<br />
04045974 4E800020<br />
</pre><br />
<br />
==== PAL ====<br />
<pre><br />
C20C08D4 00000002<br />
C0028C8C EC010032<br />
D0010008 00000000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|3949|**|}}<br />
{{VersionCompatibilityVersion|4598|***|}}<br />
{{VersionCompatibilityVersion|4.0-4963|****|}}<br />
{{VersionCompatibilityVersion|4.0-7528|***|}}<br />
{{VersionCompatibilityVersion|4.0-8301|****|Fix actually occurred before this rev, but unclear when}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4492|OS=Windows 7|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Freezes at "Loading..." screen|tester=CoolKirby}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Playable, minor graphical and sound issues|tester=CoolKirby}}<br />
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu.|tester=Swiftwinter}}<br />
{{testing/entry|revision=3.0-651|OS=Windows 7|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Cutscene audio cuts out. Otherwise runs playably at 18-30FPS. (14-30FPS During Boss Fights)|tester=ACE013}}<br />
{{testing/entry|revision=3.0-692|OS=Windows 7|CPU=AMD Phenom II X4 810|GPU=ATI Radeon HD 4600|result=Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting.|tester=Goldtex}}<br />
{{testing/entry|revision=3.5-1344|OS=Windows 7|CPU=AMD Phemon II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Menus run normally and at full speed. Upon entering game, constant rhythmic lag spikes. Otherwise running fine.|tester=WinCamXP}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=AMD Radeon HD 7970|result=D3D9 & OGL cause the top left of the screen to be chewed up by a black & white rendering of Spongebob. Red triangles do not appear at 1x Resolution + No AA, but I'd personally take red triangles over 480p any day. AA reduces the effect on higher resolutions, but causes it on 1x. Otherwise, it plays like a charm.|tester=WinCamXP}}<br />
{{testing/entry|revision=4.0-4963|OS=Xubuntu 14.04|CPU=AMD A10-5800K @ 3.8GHz|GPU=AMD Radeon HD 7660D|result=1440x900 Full Speed, Sometimes drops to 48FPS in cutscenes. Be very careful with settings and game settings, turn speed up disc transfer rate off and skip EFB access from CPU off.|tester=iBloodLust}}<br />
{{testing/entry|revision=4.0.2|OS=Mac OS X 10.11.2|CPU=Intel Core i5 @ 2.4GHz|GPU= Intel HD Graphics 3000|result=Lots of problems even if you do the lowest settings you can have for playable gameplay it mostly averages 30 fps (which causes stuff like audio so slow hard to hear) it makes it hard to hear music and dialogue but thats minor , its playable if you use a low tech pc like me.|tester=mgracer48}}<br />
{{testing/entry|revision=4.0-9175|OS=Mac OS X 10.11.2|CPU=Intel Core i5 @ 2.4GHz|GPU= Intel HD Graphics 3000|result=Game doesn't even start|tester=mgracer48}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Mario_Party_7&diff=125999Mario Party 72016-07-01T12:44:06Z<p>69.1.1.39: There were multiple codes.</p>
<hr />
<div>{{Infobox VG<br />
|developer = Hudson Soft<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=November 7, 2005|JP=November 10, 2005|EU=February 10, 2006|AUS=June 8, 2006}}<br />
|series = ''Mario Party''<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Microphone<br />
|image = [[File:MarioParty7.png|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-7<br />
}}<br />
<br />
'''''Mario Party 7''''' (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).<br />
<br />
== Problems ==<br />
=== Microphone Configuration ===<br />
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.<br />
<br />
=== Text Box Distortion ===<br />
Text boxes are heavily distorted when Force Texture Filtering is activated. To fix this disable it.<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
041794DC 60000000<br />
C20285C8 00000003<br />
3DC03FAA 91C20000<br />
C2220000 EC910132<br />
9421FFE0 00000000<br />
C2013620 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C204EF5C 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C2011914 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C2012CE0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20133E0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20116B8 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
042F3FE0 3FCCCCCD<br />
04254224 3FCCCCCD<br />
204E5954 9421FFB0<br />
045028D8 3FCCCCCD<br />
E2000001 80008000<br />
204EA5EC 480147F9<br />
04502460 3FCCCCCD<br />
E2000001 80008000<br />
</pre><br />
<br />
==== PAL ====<br />
<pre><br />
F6000001 80008180<br />
C0030000 D00504DC<br />
D2000000 00000005<br />
C0030000 41820018<br />
3DC03F40 3DE08000<br />
91CF3000 C02F3000<br />
EC000072 60000000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610008 C0228108<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000280 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
386100DC 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000704 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000944 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610020 C02281EC<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
2C000000 418206FC<br />
D2000048 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
7C602214 C0630000<br />
D2000004 00000002<br />
3DC04253 91C20000<br />
C0620000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC010040 4C401382<br />
4082000C 38600001<br />
14000014 38600001<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CE0000<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
DE000000 80008180<br />
3B610018 7F63DB78<br />
3C800100 3884FFFF<br />
D200003C 00000004<br />
3DC03FAA 91C20000<br />
C2220000 C0230000<br />
EC310072 D0230000<br />
38800000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC00D840 4080000C<br />
38600001 48000008<br />
14000010 38600001<br />
E0000000 80008000<br />
</pre><br />
<br />
==== NTSC-J ====<br />
<pre><br />
F6000001 80008180<br />
C0030000 D00504DC<br />
D2000000 00000005<br />
C0030000 41820018<br />
3DC03F40 3DE08000<br />
91CF3000 C02F3000<br />
EC000072 60000000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610008 C0228108<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000280 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
386100DC 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000704 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000944 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610020 C02281EC<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
2C000000 418206FC<br />
D2000048 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
7C602214 C0630000<br />
D2000004 00000002<br />
3DC04253 91C20000<br />
C0620000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC010040 4C401382<br />
4082000C 38600001<br />
14000014 38600001<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CE0000<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
DE000000 80008180<br />
3B610018 7F63DB78<br />
3C800100 3884FFFF<br />
D200003C 00000004<br />
3DC03FAA 91C20000<br />
C2220000 C0230000<br />
EC310072 D0230000<br />
38800000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC00D840 4080000C<br />
38600001 48000008<br />
14000010 38600001<br />
E0000000 80008000<br />
</pre><br />
=== 60Hz AR Codes ===<br />
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1937] ====<br />
<pre>Enable 60Hz Mode [Ralf]<br />
8DKR-52F9-A2F4R<br />
WE86-P67K-CPGJ0</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|forcefilter = Off<br />
|forcefilternotes = Avoid Text box distortion<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|7278|****|}}<br />
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}<br />
{{VersionCompatibilityVersion|4.0-1706|*****| Issue 4684 fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Perfect|tester=NJP13254}}<br />
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230m GT|result=Perfect, stutters every once in a while|tester=GM3000}}<br />
{{testing/entry|revision=7579|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 4800|result=Plays perfect until it stutters to freeze every few hours; restart|tester=crackerjax}}<br />
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU= Intel Core i5-2450m @ 2.5GHz|GPU=Intel HD Graphics 3000|result= Runs very smoothly at 49-60FPS|tester=ACE014}}<br />
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}<br />
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=6JX13DhzskY|cap1=Dolphin Emulator 4.0.2 - Mario Party 7 (1080p HD) - Nintendo GameCube<br />
|vid2=iS6k9-tCjuo|cap2=Emulator Gaming: Mario Party 7 Windmillville HD<br />
}}<br />
<br />
<br />
{{Navigation/Mario Party}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures&diff=125995The Legend of Zelda: Four Swords Adventures2016-07-01T03:46:23Z<p>69.1.1.39: Made Widescreen Fix Region-Free.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer (4), Co-op (4)<br />
|input = GameCube Controller, Game Boy Advance<br />
|size = 247 MiB<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936<br />
}}<br />
<br />
'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.<br />
<br />
== Emulation Information ==<br />
=== Game Boy Player ===<br />
'''NOTE''': The current VBA-M version does not work with Dolphin. VBA-M SVN1490 from May 26 2015 works with Dolphin {{revision|4.0-9146}} in 4 player mode. To play with more than 1 player, make sure to select DSP LLE.<br />
[[File:FSA-VBAMSVN1490.jpeg|400px]]<br /><br />
If anyone has either updated instructions or the number of the latest compatible version, please add.<br />
<br />
Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA:<br />
#Launch Dolphin, start Legend of Zelda: Four Swords Adventures and choose multiplayer;<br />
#While in connection screen, in Dolphin, go to Config => GameCube and change the controller ports to GBA;<br />
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)<br />
#After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.<br />
<br />
To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.<br />
<br />
=== Navi Tracker Audio Issues ===<br />
VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.<br />
<br />
== Problems ==<br />
=== Multiple GBAs ===<br />
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.<br />
<br />
=== HLE Navi's Trackers Hang (JP version) ===<br />
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.<br />
<br />
=== Random Freeze After Intro ===<br />
The game has a chance of freezing up after the intro.<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The Built-in Widescreen Hack does nothing in this game. The following Gecko code works as a replacement.<br />
<br />
==== Region-Free ====<br />
<pre><br />
F6000001 80008180<br />
ED8B5024 ED4B0024<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C27000 C2627000<br />
ED5302B2 ED8B5024<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
ED494024 ED090024<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C27000 C1E27000<br />
ED0F0232 ED494024<br />
60000000 00000000<br />
E0000000 80008000<br />
</pre><br />
<br />
== Configuration ==<br />
{{Config<br />
|idleskipping = Off<br />
|idleskippingnotes = Corrects issues with holding buttons<br />
|skipcpuefbaccess = On<br />
|skipcpuefbaccessnotes = Corrects hang/crash/slow performance at Moon Gates<br />
|accuratetexturecache = Position 4<br />
|accuratetexturecachenotes = Prevents texture errors and all Link sprites being black.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|4598|****|}}<br />
{{VersionCompatibilityVersion|6887|***|}}<br />
{{VersionCompatibilityVersion|3.0-243|***|DirectX 9 window resizing issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-1192|****|Graphical issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}}<br />
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 50-80FPS with default settings and DX9 plug-in|tester=}}<br />
{{testing/entry|revision=6315|OS=Windows|CPU=Intel Core i7-720|GPU=ATI Radeon HD 5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}<br />
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}<br />
{{testing/entry|revision=7303|OS=Windows 7|CPU=AMD Phenom II X3 N850 @ 2.2GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}<br />
{{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=NVIDIA GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}<br />
{{testing/entry|revision=3.0-436|OS=Windows XP|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}<br />
{{testing/entry|revision=3.0-681|OS=Ubuntu 12.04|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=NVIDIA GeForce GTS 450|result=Work great, but the game can freeze ({{issue|5490}}).|tester=RyDroid}}<br />
{{testing/entry|revision=|OS=Android|CPU=Krait 300 @ 1.9 GHz|GPU=Adreno 320|result=[https://www.youtube.com/watch?v=KoQRMSfQcWI Zelda Four Swords with Android Dolphin Emulator on S4 i9500]|tester=bitnbytes01}}<br />
{{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling "Skip CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Didn´t test the game further. Multiplayer untested.|tester=DARK}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=NilonV4s_V4|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Four Swords Adventures (1080p HD) - Nintendo GameCube<br />
|vid2=1H_xciSlFww|cap2=Zelda Four Swords on Dolphin<br />
|vid3=Med-OlKcVfw|cap3=Tutorial - Zelda : Four Swords MULTIPLAYER on Dolphin Emulator<br />
|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500<br />
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:GameCube games|Legend of Zelda, The: Four Swords Adventures]]<br />
[[Category:Zelda ucode games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&diff=125994The Legend of Zelda: The Wind Waker2016-07-01T03:44:57Z<p>69.1.1.39: Improved Widesccreen Fix.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:wind waker boxart.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 7, 2003}}<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller, Game Boy Advance<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929<br />
}}<br />
<br />
'''''The Legend of Zelda: The Wind Waker''''', released as ''The Legend of Zelda: Baton of Wind'' (ゼルダの伝説 風のタクト ''Zeruda no Densetsu: Kaze no Takuto'') in Japan, is an action-adventure game and the tenth installment in ''The Legend of Zelda'' series. <br />
<br />
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.<br />
<br />
The Wind Waker follows in the footsteps of [[Ocarina of Time]] and its sequel [[Majora's Mask]], retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, ''The Wind Waker'' was met with positive reception.<br />
<br />
== Problems ==<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== Region-Free =====<br />
<pre><br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
D2000284 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EFB100B2 39C00000<br />
60000000 00000000<br />
F6000001 80008180<br />
387F0040 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
C05D00D4 C07D00C8<br />
D2000000 00000002<br />
3DC04020 91C20000<br />
C0420000 00000000<br />
E0000000 80008000<br />
</pre><br />
<br />
=== HD Texture Pack ===<br />
[http://onthegreatsea.tumblr.com/DOWNLOADS Hypatia’s Hi-Res Wind Waker Texture Pack (near-completed)]<br />
<br />
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incompleted)]<br />
<br />
=== Removing Distance blur ===<br />
<br />
The distance blur is built into the game but to some it looks off on higher resolutions. The blur is disabled using this ar code.<br />
<br />
<pre><br />
043FCB9C 00000000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, causes severe screen tearing at Dragon Roost Island. Use the widescreen AR code instead.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3972|****|}}<br />
{{VersionCompatibilityVersion|6520|****|Texture flickering issues resolved}}<br />
{{VersionCompatibilityVersion|3.5-549|****|Texture flickering issues return (but not as bad)}}<br />
{{VersionCompatibilityVersion|3.5-1344|****|Texture flickering issues fixed by disabling Fast Depth}}<br />
{{VersionCompatibilityVersion|4.0-593|****|Dragon Roost and Fire Doubling issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-1192|****|Lighting issues + color issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}}<br />
{{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}}<br />
{{VersionCompatibilityVersion|4.0-7528|***|Windfall crashed start on Windows}}<br />
{{VersionCompatibilityVersion|4.0-8026|***|Windfall crashed fixed for Windows 8, 8.1, and 10}}<br />
{{VersionCompatibilityVersion|4.0-8032|*****|Windfall crashed fixed for Windows 7. D3D verified working on pictobox sidequest. No known bugs!}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)]|tester=darkl3ad3r}}<br />
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=}}<br />
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}<br />
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}<br />
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=30FPS Full Speed at 2x Native Resolution and 4XAS|tester=Ace12182}}<br />
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=NVIDIA GeForce 9400M|result=About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}<br />
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=snesiscool}}<br />
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 7-10FPS. Sound Off for best performance.|tester=LORPAL}}<br />
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Radeon HD 3470M|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.|tester=}}<br />
{{testing/entry|revision=7309|OS=Linux|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).|tester=}}<br />
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect|tester=ultramann}}<br />
{{testing/entry|revision=7426|OS=Windows 7|CPU=AMD Phenom 9650 @ 2.3GHz|GPU=NVIDIA GeForce GTX 260|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=Lendail}}<br />
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 460|result=Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts.|tester=LimEJET}}<br />
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}<br />
{{testing/entry|revision=7473|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}<br />
{{testing/entry|revision=7503|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 4GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly. Sound/BGM is fine with HLE.|tester=Woraug}}<br />
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium @ 4.15GHz|GPU=NVIDIA GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9GHz (two core) and runs amazingly!|tester=Redstorm3265}}<br />
{{testing/entry|revision=7550|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}<br />
{{testing/entry|revision=7555|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA GeForce 9400M|result=Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen.|tester=Crazyants}}<br />
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Just played the starting area. So far so good.|tester=Schala}}<br />
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-720QM @ 2.93GHz|GPU=ATI Radeon Mobility HD 5870|result=Perfect, no sound issues when priority is set to realtime/high in task manager|tester=Cele}}<br />
{{testing/entry|revision=7583|OS=Windows 7|CPU=Intel Core 2 Quad @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere!|tester=Redstorm3265}}<br />
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.8GHz|GPU=NVIDIA GeForce GTX 560ti|result=Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out|tester=Chopyhop}}<br />
{{testing/entry|revision=7597|OS=Windows 7|CPU=Intel Core i7-720QM 1.6-2.8GHz|GPU=ATI Radeon 5870M|result=Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard.|tester=Thundereus}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055T @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times.|tester=CORRUPTED}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GT 220|result=Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom X4 9650 @ 2.3GHz|GPU=AMD Radeon HD 6850|result=Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page.|tester=Aldaris}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=ATI Radeon X1600|result=After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled)|tester=dEnigma}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion II @ 2.2GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}<br />
{{testing/entry|revision=3.0|OS=Linux Mint|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS.|tester=scummos}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6630M|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}<br />
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3.2GHz|GPU=NVIDIA GeForce GTX 260|result=With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}}<br />
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core I3-380M @ 2.53GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}<br />
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}<br />
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67GHz|GPU=NVIDIA GeForce 310M|result=The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=7719|OS=Windows Vista|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=NVIDIA GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed.|tester=Helvetica}}<br />
{{testing/entry|revision=3.0-145|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS|tester=Sanitarium026}}<br />
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=AMD Phenom II X4 955Be @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.|tester=Riagu}}<br />
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.20GHz|GPU=NVIDIA GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i7-3615QM @ 2.3GHz|GPU=NVIDIA GeForce GTX 650m|result=Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good.|tester=Sesshy}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ|GPU=NVIDIA GeForce GTX 480|result=Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-765|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works.|tester=anonymous}}<br />
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-860 @ 3.51GHz|GPU=AMD Radeon HD 7850|result=Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}<br />
{{testing/entry|revision=3.0-776|OS=Windows 8|CPU=Intel Core i5-3450 @ 3.1GHZ|GPU=AMD Radeon HD 7870|result=Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations.|tester=Shadoxfix}}<br />
{{testing/entry|revision=3.0-815|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 6950|result=Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE|tester=Duke Nukem}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i7-3820K @ 3.6GHz|GPU=NVIDIA GeForce GTX 460|result=Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings|tester=Turbodupp}}<br />
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i5-3570K @ 4GHz|GPU=AMD Radeon HD 7850|result=100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings|tester=foggyspider}}<br />
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce 660 Ti|result=Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire.|tester=Eleval}}<br />
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI HD Radeon 4650|result=Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute).|tester=DmitryN}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=NVIDIA GeForce GT 240|result=Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210m @ 2.5GHz|GPU=NVIDIA GeForce GT 620m|result= Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS in 1920x1080 (Direct3D9 rendering)|tester=}}<br />
{{testing/entry|revision=3.5-1482|OS=Windows 7|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=NVIDIA GeForce GTX 295|result=Playable around 20-35FPS, but small sound glitches.|tester=Pavy}}<br />
{{testing/entry|revision=3.5-1488|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9.|tester=ImAFutureGuitarHero}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=NVIDIA GeForce GT 240|result=Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22FPS|tester=hivaoa}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Celeron 1037U @ 1.33GHz|GPU=Intel Integrated Graphics|result=runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=NVIDIA GeForce 6150SE|result=No playable 7-15FPS|tester=Ticamus}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7770|result=Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. |tester=Hackapell2013}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle).|tester=Artur}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.|tester=RunDevilRun007}}<br />
{{testing/entry|revision=4.0-681|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}<br />
{{testing/entry|revision=4.0-1624|OS=Ubuntu 14.04|CPU=AMD A4-3300 @ 2.5GHz|GPU=NVIDIA GeForce GT 63|result=*Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}<br />
{{testing/entry|revision=4.0-1720|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 680|result=Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.|tester=}}<br />
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}}<br />
{{testing/entry|revision=4.0-3214|OS=Ubuntu 14.04|CPU=Intel Core i7-2640M @ 2.8GHz|GPU=NVIDIA GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}}<br />
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}<br />
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}<br />
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520m @ 3.3GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}<br />
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}<br />
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}<br />
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 970|result=Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}}<br />
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel i7-4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. [https://www.youtube.com/watch?v=vg2lPSfTB9Q The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack]|tester=pumab}}<br />
{{testing/end}}<br />
<br />
== Gameplay Screenshots ==<br />
<!--Use this template for screenshots: {{Image|Filename.jpg}} or {{Image|Filename.png||br}} for the final image--><br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=QZB36GiccO8|cap1=The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)<br />
|vid2=gSJjPvL5K6I|cap2=Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube<br />
|vid3=vg2lPSfTB9Q|cap3=Dolphin Emulator 5.0 - The Legend of Zelda: The Wind Waker (1080p HD) WITH Hi-Res Texture Pack<br />
|vid4=VqNcksMfAjM|cap4=The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589 -)<br />
|vid5=P6ZI9z0mgrk|cap5=Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD)<br />
|vid6=cjIeSyuvBr4|cap6=The Legend of Zelda: The Wind Waker on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:GameCube games|Legend of Zelda, The: The Wind Waker]]<br />
[[Category:Zelda ucode games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(GC)&diff=125993The Legend of Zelda: Twilight Princess (GC)2016-07-01T03:42:19Z<p>69.1.1.39: Improved Widescreen Fix.</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 2, 2006|NA=December 11, 2006|EU=December 15, 2006|AUS=December 19, 2006}}<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939<br />
|wikipedia = The Legend of Zelda: Twilight Princess<br />
}}<br />
<br />
In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.<br />
<br />
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. <br />
<br />
== Problems ==<br />
=== Hyrule Field Slow Down ===<br />
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.<br />
<br />
Unfortunately, the hack will reduce the quality of the minimap, so be warned.<br />
<br />
=== Minimap ===<br />
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.<br />
*The Hyrule Field Speed Hack can also cause issues with the minimap.<br />
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}<br />
<br />
=== Sun Rays ===<br />
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:<br />
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect. Possibly fixed in {{revision|4.0-9161}}, or at least made equivalent to OpenGL.<br />
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.<br />
{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}<br />
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}<br />
<br />
=== {{s}}D3D Darkness{{/s}} ===<br />
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by {{revision|4.0-1487}}.<br />
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}<br />
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}<br />
<br />
=== {{s}}Sound Issues{{/s}} ===<br />
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use [[DSP LLE]], but this may cause lag. Fixed by {{revision|4.0-7286}}.<br />
<br />
== Enhancements ==<br />
<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
==== NTSC-U ====<br />
<pre>04453FD4 3FE79E7B<br />
0445391C 3FE79E7B<br />
C22E97F0 00000004<br />
C222C418 C0030000<br />
EC110032 D0030000<br />
C2229F00 D223000C<br />
38800001 00000000<br />
0419D8CC 4E800020</pre><br />
<br />
==== NTSC-J ====<br />
<pre>F6000001 80008180<br />
C05F00C8 C07F00BC<br />
D200001C 00000006<br />
3DC03F40 91C28004<br />
C2228004 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
D0430050 D0630054<br />
D2000000 00000003<br />
3DC040AF 91C28004<br />
C0428004 D0430050<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FFA01090 93E10024<br />
D2000000 00000003<br />
3DC03FAA 61CEAAAB<br />
91C28000 C2628000<br />
EFB300B2 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C28004 C2228004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000</pre><br />
<br />
==== PAL ====<br />
<pre>F6000001 80008180<br />
C05F00C8 C07F00BC<br />
D200001C 00000006<br />
3DC03F40 91C28004<br />
C2228004 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
D0430050 D0630054<br />
D2000000 00000003<br />
3DC040AF 91C28004<br />
C0428004 D0430050<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FFA01090 93E10024<br />
D2000000 00000003<br />
3DC03FAA 61CEAAAB<br />
91C28000 C2628000<br />
EFB300B2 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C28004 C2228004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000</pre><br />
<br />
=== Reduce Bloom Ghosting ===<br />
Due to Dolphin's bloom issues with Store EFB Copies to Texture Only, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]<br />
<br />
<pre>No Bloom Effects [Ralf]<br />
04009650 4E800020</pre><br />
<br />
=== HD Textures ===<br />
There are many texture packs available:<br />
<br />
* By Victor Rosa. Their site is [http://zeldatphdt.blogspot.com.br/ here].<br />
:*This texture pack is incomplete and is in progress.<br />
<br />
* [https://forums.dolphin-emu.org/Thread-the-twilight-princess-hd-project By ZeldaGamer23]. Their site is [http://www.hamasakipro.com/ here].<br />
:*This texture pack is incomplete and is in progress. It is intended to be released April 2016.<br />
<br />
NOTE: While using custom textures, scent trails seen by wolf link can disappear. This isn't an issue until the player has to navigate Snowpeak. This issue has had little testing, and may be texture pack specific.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|6271|****|}}<br />
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}}<br />
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6271|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).|tester=}}<br />
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17FPS, even houses and save screen. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all|tester=Ac}}<br />
{{testing/entry|revision=6800|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945 (GMA 950)|result=Very playable 8-10FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}<br />
{{testing/entry|revision=6815|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}<br />
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully playable in dungeons and in other areas but still slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}<br />
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}<br />
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}<br />
{{testing/entry|revision=7450|OS=Debian 7|CPU=Intel Core 2 Duo @ 2.88GHz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}<br />
{{testing/entry|revision=7583|OS=Windows 7 |CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}<br />
{{testing/entry|revision=7590|OS=Windows 7 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30FPS|tester=}}<br />
{{testing/entry|revision=7607|OS=Windows 7 |CPU=AMD Phenom II X2 555 @ 3.8GHz|GPU=NVIDIA GeForce 9800 GT|result=Fully playable in all areas at 30FPS @ 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled)|tester=}}<br />
{{testing/entry|revision=7607|OS=Windows 7|CPU=AMD Athlon II X2 620 @ 2.6GHz|GPU=ATI Radeon HD 4870|result=Fully Playable @ 25-30FPS|tester=Shyvo}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon HD 6970|result=Mostly okay. Some random crashes. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Ending has no music whatsoever.|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30FPS with OpenGL plugin and suggested settings from this page.|tester=luken}}<br />
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i7-3770|GPU=NVIDIA GeForce GTX 560|result=Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.|tester=}}<br />
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}}<br />
{{testing/entry|revision=7669|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable @ 30FPS on OpenGL without any errors|tester=Shyvo}}<br />
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}<br />
{{testing/entry|revision=3.0-96|OS=Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Fully Playable @ 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only.|tester=Exa}}<br />
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}<br />
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}<br />
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}<br />
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=NVIDIA GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Roughly a constant 30FPS. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Works at 30FPS, 100% most of the time, only dropping slightly in Hyrule Field when it's fully open. However the dark character glitch is glaringly obvious in twilight zones and in the evening.|tester=Ac}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=Intel HD 4000|result=Force-swapping to integrated GPU almost works as well but slows down significantly in some parts of Hyrule Field. However all lighting glitches are gone. I don't know what to choose, faster speed or no graphical glitches.|tester=Ac}}<br />
{{testing/entry|revision=3.0-555|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.7GHz|GPU=AMD Radeon HD 6850|result=Enabled Open CL Texture decoder, ~50% speedup, no glitches|tester=Me}}<br />
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-950 CPU @ 3.06GHz|GPU=NVIDIA GeForce GTX 470|result=Fully Playable with average 95-100% lowest ever was 88%.|tester=zorga}}<br />
{{testing/entry|revision=3.0-637|OS=Windows 7|CPU=Intel Core i7-2600 CPU @ 3.4GHz|GPU=AMD Radeon HD 6900|result=Slowed to 20% on moving screens using Direct3D9, but upon switching to OpenGL runs perfectly|tester=Mark}}<br />
{{testing/entry|revision=3.0-717|OS=Windows 7|CPU=Intel Core 2 Q9550 @3.5GHz|GPU=ATI Radeon HD 4870|result=Fully playable but the music on HLE is not right (missing instruments). Not really noticeable unless you played on a real GC before. LLE has perfect music but on my system it works a bit slow. LLE on thread makes the game crash within a few seconds.|tester=Herpderpus}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=Intel HD Graphics|result=Still testing. So far smooth gameplay through the beginning. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. Basic glitches include map and water on widescreen hack.|tester=Spock6742}}<br />
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Fully Playable 30FPS. The game will run fine on a nice (no bottlenecks) Core i5-2500K build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost.<br />
|tester=jtafurth}}<br />
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz |GPU=NVIDIA GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}<br />
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}<br />
{{testing/entry|revision=3.0-774|OS=Debian 7|CPU=Intel Core i7-2700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=The game runs at full 30FPS most of the time. In heavy areas like Gerudo Desert the FPS can drop slightly to 27FPS when a lot is happening on the screen otherwise they run on 30FPS. The fully unlocked Hyrule Field drops to 18-20FPS (overclocking the CPU to 4.1GHz brings a slight boost of 2FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) FPS). EFB setting is set to ''Texture'' however there aren't any problems with the minimap or anywhere else in the game (unless you change the setting while the game is running). AA is turned off and AF is set to ''1x''. Otherwise completely playable.|tester=TowerTowel}}<br />
{{testing/entry|revision=3.5-329|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.6GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Is fully playable. Hyrule Field slowdown is severe, provided fix for later versions made it worse.|tester=xxxAceBlade}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+|GPU=NVIDIA GeForce 6150 SE|result=No playable ~6-8FPS|tester=Ticamus}}<br />
{{testing/entry|revision=4.0-2069|OS=Windows 8.1|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}<br />
{{testing/entry|revision=4.0-4889|OS=Windows 7|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}<br />
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) Always 30FPS (Right click on the game and active Hyrule field speed hack). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well. I got better audio results with LLE than HLE|tester=Ed}}<br />
{{testing/entry|revision=5.0-rc-37|OS=Windows 10|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 560|result="PAL version @60hz". The game run very smooth and fully playable @30FPS. Sometimes i have little sound lag using HLE. Config : Direct3D, 1920x1080, IR Auto (screen size), Lighting per pixel, Force 16:9 (AR code 16:9 ratio aspect fix), No bloom effect hack, Hyrule fields speed hack, No AA, 1x AF, Enable FXAA in NVIDIA config pannel. Very good with a Xbox 360 controller (Left stick range 62, Right stick range 60, both radius 100 and dead zone 20).|tester=Schkreuvissot}}<br />
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Began with OpenGL but after 2nd dungeon fps dropped in Hyrule field, even with speed hack. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. 2x native res, 8xAA, 16xAF, all else default.|tester=Jesse}}<br />
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=HfiKQ6WE590|cap1=Zelda Twilight Princess Dolphin LLE 1080p<br />
|vid2=xlZA3WRXy_8|cap2=The Legend of Zelda Twilight Princess HD - Let's Play 01<br />
|vid3=TUDNG83eR-I|cap3=Zelda Twilight Princess - Final Battle<br />
|vid4=-ElBaFmHzzk|cap4=HD Texture Ver Dolphin 4.0-8854 The Legend of Zelda<br />
|vid5=IymrlArsqoM|cap5=The Legend of Zelda Twilight Princess HD - Let's Play 18<br />
|vid6=dCY0vHTw5Mw|cap6=Minda's Desperation Cutscene from LoZ: Twilight Princess <br />
|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube<br />
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:GameCube games|Legend of Zelda, The: Twilight Princess (GC)]]<br />
[[Category:Zelda ucode games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Mario_Party_7&diff=125992Mario Party 72016-07-01T03:38:57Z<p>69.1.1.39: Added PAL and NTSC-J Widescren Fix.</p>
<hr />
<div>{{Infobox VG<br />
|developer = Hudson Soft<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=November 7, 2005|JP=November 10, 2005|EU=February 10, 2006|AUS=June 8, 2006}}<br />
|series = ''Mario Party''<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Microphone<br />
|image = [[File:MarioParty7.png|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-7<br />
}}<br />
<br />
'''''Mario Party 7''''' (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).<br />
<br />
== Problems ==<br />
=== Microphone Configuration ===<br />
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.<br />
<br />
=== Text Box Distortion ===<br />
Text boxes are heavily distorted when Force Texture Filtering is activated. To fix this disable it.<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
041794DC 60000000<br />
C20285C8 00000003<br />
3DC03FAA 91C20000<br />
C2220000 EC910132<br />
9421FFE0 00000000<br />
C2013620 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C204EF5C 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C2011914 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C2012CE0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20133E0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20116B8 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
042F3FE0 3FCCCCCD<br />
04254224 3FCCCCCD<br />
204E5954 9421FFB0<br />
045028D8 3FCCCCCD<br />
E2000001 80008000<br />
204EA5EC 480147F9<br />
04502460 3FCCCCCD<br />
E2000001 80008000<br />
</pre><br />
<br />
==== PAL ====<br />
<pre><br />
F6000001 80008180<br />
C0030000 D00504DC<br />
D2000000 00000005<br />
C0030000 41820018<br />
3DC03F40 3DE08000<br />
91CF3000 C02F3000<br />
EC000072 60000000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610008 C0228108<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000280 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
386100DC 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000704 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000944 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610020 C02281EC<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
2C000000 418206FC<br />
D2000048 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
7C602214 C0630000<br />
D2000004 00000002<br />
3DC04253 91C20000<br />
C0620000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC010040 4C401382<br />
4082000C 38600001<br />
14000014 38600001<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CE0000<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
DE000000 80008180<br />
3B610018 7F63DB78<br />
3C800100 3884FFFF<br />
D200003C 00000004<br />
3DC03FAA 91C20000<br />
C2220000 C0230000<br />
EC310072 D0230000<br />
38800000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC00D840 4080000C<br />
38600001 48000008<br />
14000010 38600001<br />
E0000000 80008000<br />
</pre><br />
<br />
==== NTSC-J ====<br />
<pre><br />
F6000001 80008180<br />
C0030000 D00504DC<br />
D2000000 00000005<br />
C0030000 41820018<br />
3DC03F40 3DE08000<br />
91CF3000 C02F3000<br />
EC000072 60000000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610008 C0228108<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000280 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
386100DC 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000704 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D2000944 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
38610020 C02281EC<br />
D2000024 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
2C000000 418206FC<br />
D2000048 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
7C602214 C0630000<br />
D2000004 00000002<br />
3DC04253 91C20000<br />
C0620000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC010040 4C401382<br />
4082000C 38600001<br />
14000014 38600001<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CE0000<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
DE000000 80008180<br />
3B610018 7F63DB78<br />
3C800100 3884FFFF<br />
D200003C 00000004<br />
3DC03FAA 91C20000<br />
C2220000 C0230000<br />
EC310072 D0230000<br />
38800000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
FC00D840 4080000C<br />
38600001 48000008<br />
14000010 38600001<br />
E0000000 80008000<br />
</pre><br />
=== 60Hz AR Codes ===<br />
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1937] ====<br />
<pre>Enable 60Hz Mode [Ralf]<br />
8DKR-52F9-A2F4R<br />
WE86-P67K-CPGJ0</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|forcefilter = Off<br />
|forcefilternotes = Avoid Text box distortion<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|7278|****|}}<br />
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}<br />
{{VersionCompatibilityVersion|4.0-1706|*****| Issue 4684 fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Perfect|tester=NJP13254}}<br />
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230m GT|result=Perfect, stutters every once in a while|tester=GM3000}}<br />
{{testing/entry|revision=7579|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 4800|result=Plays perfect until it stutters to freeze every few hours; restart|tester=crackerjax}}<br />
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU= Intel Core i5-2450m @ 2.5GHz|GPU=Intel HD Graphics 3000|result= Runs very smoothly at 49-60FPS|tester=ACE014}}<br />
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}<br />
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=6JX13DhzskY|cap1=Dolphin Emulator 4.0.2 - Mario Party 7 (1080p HD) - Nintendo GameCube<br />
|vid2=iS6k9-tCjuo|cap2=Emulator Gaming: Mario Party 7 Windmillville HD<br />
}}<br />
<br />
<br />
{{Navigation/Mario Party}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Mario_Party_5&diff=125991Mario Party 52016-07-01T03:34:30Z<p>69.1.1.39: Added NTSC-J Widescreen Code.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:MarioParty5.JPG|300px]]<br />
|developer = Hudson Soft<br />
|publisher = Nintendo<br />
|series = ''Mario Party''<br />
|released = {{vgrelease|NA=November 10, 2003}}{{vgrelease|JP=November 28, 2003|EU/AUS|December 5, 2003}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-5<br />
}}<br />
<br />
'''''Mario Party 5''''' is the fifth installment in the ''Mario Party'' series. The game is set in the fictional world of the Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from ''Mario'' series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. ''Mario Party 5'' introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.<br />
<br />
== Problems ==<br />
=== Sprite Alignment Issues ===<br />
Minor sprite alignment issues occur if either Force Texture Filtering or Anisotropic Filtering are enabled. OpenGL at 1x Native Internal Resolution can also exhibit similar problems, but even more minor. Avoid these and it will be fine.<br />
<br />
=== Pushy Penguins Flicker ===<br />
With XFB set to anything but Real, the Pushy Penguins minigame will have flickering issues.<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
041BA844 3FCCCCCD<br />
C20238D4 00000004<br />
3DC03FAA 91C20000<br />
C2220000 EC910132<br />
D082000C 9421FFE0<br />
60000000 00000000<br />
040A9248 C042000C<br />
C200FE74 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20100D0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20113EC 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20488BC 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
04024208 3DC03FCC<br />
0402420C 91DD000C<br />
20480C20 3F99999A<br />
04480C20 3FCCCCCD<br />
E2000001 80008000<br />
</pre><br />
<br />
==== PAL ====<br />
<pre><br />
C20238B4 00000004<br />
3DC03FAA 91C20000<br />
C2220000 EC910132<br />
D082000C 9421FFE0<br />
60000000 00000000<br />
040A9980 C042000C<br />
C200FE54 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20100B0 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
C20113CC 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
040241E8 3DC03FCC<br />
040241EC 91DD000C<br />
C20487D8 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
041BBD44 3FCCCCCD<br />
204C0260 3F99999A<br />
044C0260 3FCCCCCD<br />
E2000001 80008000<br />
</pre><br />
<br />
==== NTSC-J ====<br />
<pre><br />
F6000001 80008180<br />
C001000C FC00D840<br />
14000014 38600001<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
3B610018 7F63DB78<br />
3C800100 3884FFFF<br />
D200003C 00000004<br />
3DC03FAA 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
38800000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
C0030000 D00504DC<br />
D2000000 00000005<br />
C0030000 41820018<br />
3DC03F40 3DE08000<br />
91CF3000 C02F3000<br />
EC000072 60000000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
3BFF0001 7FE00734<br />
2C000008 4180FFD8<br />
D2000040 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D200029C 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
D20015B8 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
2C000000 418206F0<br />
D2000048 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
</pre><br />
=== 60Hz AR Codes ===<br />
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1939] =====<br />
<pre>Enable 60Hz Mode [Ralf]<br />
6JJQ-7JPK-T5MQ9<br />
ZD19-W1ZE-RABXC</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|anisotropic = Off<br />
|anisotropicnotes = Avoid sprite alignment problems<br />
|forcefilter = Off<br />
|forcefilternotes = Avoid sprite alignment problems<br />
|xfb = Real<br />
|xfbnotes = Avoid flicker in Pushy Penguins<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|****|}}<br />
{{VersionCompatibilityVersion|3.5-78|****|AX-HLE merger causes hanging with HLE}}<br />
{{VersionCompatibilityVersion|3.5-1154|****|AX-HLE 2.0 merger fixes hanging with HLE}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 3600 @ 2.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS).|tester=milono77}}<br />
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay.|tester=}}<br />
{{testing/entry|revision=3.0-95|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.2GHz|GPU=NVIDIA GeForce 260 GTX|result=Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues.|tester=Slerio}}<br />
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}}<br />
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}}<br />
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}<br />
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=kK5rfOwCrw4|cap1=Dolphin Emulator 4.0 - Mario Party 5 (1080p HD) - Nintendo GameCube<br />
|vid2=V9sX1Wd2onc|cap2=Mario Party 5 Leaf Leap TAS (177 Yards)<br />
|vid3=DdbLhaVYGHE|cap3=Mario Party 5 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
{{Navigation/Mario Party}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Mario_Party_9&diff=125953Mario Party 92016-06-30T00:22:03Z<p>69.1.1.39: Removed HUD Unstretched.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:MarioParty9.jpg|300px]]<br />
|developer = Nd Cube<br />
|publisher = Nintendo<br />
|series = ''Mario Party''<br />
|released = {{vgrelease|EU=March 2, 2012}}{{vgrelease|NA=March 11, 2012}}{{vgrelease|JP=April 26, 2012|AUS=March 8, 2012}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-party-9<br />
}}<br />
<br />
'''''Mario Party 9''''' ''(マリオパーティ9 Mario Pāti Nain)'' is a party video game for the Wii, and the 11th entry in the ''Mario Party'' series. It is the first ''Mario Party'' game in the series to be developed by Nd Cube Co., Ltd. instead of Hudson Soft.<br />
<br />
Like previous ''Mario Party'' titles, four players take part in each game, composed of a virtual board, and move around a variety of themed lands to collect stars, while avoiding certain spaces. However, ''Mario Party 9'' has all the players moving around the board together in a vehicle. The game also has a boss battle at the end of each level.<br />
<br />
== Problems ==<br />
=== Flinger Painting ===<br />
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''.<br />
<br />
== Enhancements ==<br />
=== 21:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.<br />
<br />
==== NTSC ====<br />
<pre><br />
0426DAB0 40155555<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|cpuengine = JIT<br />
|cpuenginenotes = JITIL crashes when entering a board<br />
|efb2texonly = Off<br />
|efb2texonlynotes = Needed for Flinger Painting, but defaulted by GameINI<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5350|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2GHz x2|GPU=Intel G33/G31|result=Runs at a Really Good!!, playable no crash (Perfect)|tester=Deadpoolall}}<br />
{{testing/entry|revision=3.0-433|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100|result=Crash after you select character.|tester=DigitalJosee}}<br />
{{testing/entry|revision=3.0-433|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67GHz|GPU=Intel HD Graphics|result=Runs at a speed fully playable no crash after play 15 minute.|tester=DigitalJosee}}<br />
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU= NVIDIA GeForce GTX 570|result=Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin |tester=sWhatTheWTFs1}}<br />
{{testing/entry|revision=3.0-637|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes.|tester=crumbworks}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}<br />
{{testing/entry|revision=3.5-422|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|tester=vgf89}}<br />
{{testing/entry|revision=4.0-5932|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)|tester=Main Page}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=wVIXOvbpmww|cap1=Dolphin Emulator 4.0.1 - Mario Party 9 (1080p HD) - Nintendo Wii<br />
|vid2=92vruWGGvuY|cap2=Dolphin - Mario Party 9 - Skyjinks Gameplay<br />
|vid3=II9jojo3jUY|cap3=Dolphin - Mario Party 9 - Sock it to Lakitu Gameplay<br />
}}<br />
<br />
{{Navigation/Mario Party}}<br />
<br />
[[Category:Wii games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Shadow_the_Hedgehog&diff=125951Shadow the Hedgehog2016-06-29T23:26:14Z<p>69.1.1.39: It was a Gecko Code.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[file:Shadow the Hedgehog.jpg|300px]]<br />
|developer = Sega Studio USA<br />
|publisher = Sega<br />
|released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP=December 15, 2005}}<br />
|series = ''Sonic the Hedgehog''<br />
|genre = Platform, Action-adventure, Third-person shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-shadow-the-hedgehog--26218<br />
}}<br />
<br />
'''''Shadow the Hedgehog''''' is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's ''Sonic the Hedgehog'' series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. ''Shadow the Hedgehog'' is the third game (and the last in the ''Sonic'' series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.<br />
<br />
== Problems ==<br />
=== 2 Player Mode ===<br />
2P mode is playable only with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is messed up.<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}}<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}}<br />
<br />
=== White Stripes ===<br />
<br />
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.<br />
<br />
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.<br />
<br />
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}<br />
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NTSC-US =====<br />
<pre><br />
C249475C 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2484334 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C236328C 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2363180 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C20BCA54 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2345D98 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
</pre><br />
<br />
===== PAL =====<br />
<pre><br />
C24957AC 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2485384 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2306564 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C23640D4 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2363FC8 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C20BCE3C 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2346BA0 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
</pre><br />
<br />
=== Remove White Stripes ===<br />
Using high internal resolutions causes white stripes that can be removed with a Gecko Code. The following Gecko Code will remove the stripes in all versions of the game.<br />
<br />
==== Region-Free ====<br />
<pre><br />
F6000001 80008180<br />
4BFFE6F9 807F00DC<br />
14000000 60000000<br />
E0000000 80008000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efb2texonly = Off<br />
|efb2texonlynotes = Fixes 2nd player screen. Not necessary in single player.<br />
|efbscaledcopy = Off<br />
|efbscaledcopynotes = Allows the use 2.5x, 3x, 5x, and 7x IR without glitches.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 3.5GHz|GPU=NVIDIA GeForce GTS 250|result=Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems.|tester=S1dology}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS.|tester=Ac}}<br />
{{testing/entry|revision=3.0-505|OS=Windows Vista|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent.|tester=Mchccjg12}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-774|OS=Windows 8|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GT 440|result=Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.|tester=miroppb}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}<br />
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}<br />
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=t1bAUZXynYE|cap1=Dolphin Emulator 4.0.2 - Shadow the Hedgehog (1080p HD) - Nintendo GameCube<br />
|vid2=UZXcpnFz-2M|cap2=Shadow The Hedgehog - Intro (HD) (720p)<br />
|vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
{{Navigation/Sonic}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Shadow_the_Hedgehog&diff=125950Shadow the Hedgehog2016-06-29T23:25:13Z<p>69.1.1.39: One too many equal signs.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[file:Shadow the Hedgehog.jpg|300px]]<br />
|developer = Sega Studio USA<br />
|publisher = Sega<br />
|released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP=December 15, 2005}}<br />
|series = ''Sonic the Hedgehog''<br />
|genre = Platform, Action-adventure, Third-person shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-shadow-the-hedgehog--26218<br />
}}<br />
<br />
'''''Shadow the Hedgehog''''' is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's ''Sonic the Hedgehog'' series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. ''Shadow the Hedgehog'' is the third game (and the last in the ''Sonic'' series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.<br />
<br />
== Problems ==<br />
=== 2 Player Mode ===<br />
2P mode is playable only with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is messed up.<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}}<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}}<br />
<br />
=== White Stripes ===<br />
<br />
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.<br />
<br />
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.<br />
<br />
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}<br />
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NTSC-US =====<br />
<pre><br />
C249475C 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2484334 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C236328C 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2363180 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C20BCA54 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2345D98 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
</pre><br />
<br />
===== PAL =====<br />
<pre><br />
C24957AC 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2485384 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2306564 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C23640D4 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2363FC8 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C20BCE3C 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2346BA0 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
</pre><br />
<br />
=== Remove White Stripes ===<br />
Using high internal resolutions causes white stripes that can be removed with a Gecko Code. The following Gecko Code will remove the stripes in all versions of the game.<br />
<br />
==== Region-Free ====<br />
<pre><br />
F6000001 80008180<br />
4BFFE6F9 807F00DC<br />
14000000 60000000<br />
E0000000 80008000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efb2texonly = Off<br />
|efb2texonlynotes = Fixes 2nd player screen. Not necessary in single player.<br />
|efbscaledcopy = Off<br />
|efbscaledcopynotes = Allows the use 2.5x, 3x, 5x, and 7x IR without glitches.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 3.5GHz|GPU=NVIDIA GeForce GTS 250|result=Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems.|tester=S1dology}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS.|tester=Ac}}<br />
{{testing/entry|revision=3.0-505|OS=Windows Vista|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent.|tester=Mchccjg12}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-774|OS=Windows 8|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GT 440|result=Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.|tester=miroppb}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}<br />
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}<br />
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=t1bAUZXynYE|cap1=Dolphin Emulator 4.0.2 - Shadow the Hedgehog (1080p HD) - Nintendo GameCube<br />
|vid2=UZXcpnFz-2M|cap2=Shadow The Hedgehog - Intro (HD) (720p)<br />
|vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
{{Navigation/Sonic}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Shadow_the_Hedgehog&diff=125949Shadow the Hedgehog2016-06-29T23:24:46Z<p>69.1.1.39: Improved Widescreen Fix and added White Stripe fix.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[file:Shadow the Hedgehog.jpg|300px]]<br />
|developer = Sega Studio USA<br />
|publisher = Sega<br />
|released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP=December 15, 2005}}<br />
|series = ''Sonic the Hedgehog''<br />
|genre = Platform, Action-adventure, Third-person shooter<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-shadow-the-hedgehog--26218<br />
}}<br />
<br />
'''''Shadow the Hedgehog''''' is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's ''Sonic the Hedgehog'' series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. ''Shadow the Hedgehog'' is the third game (and the last in the ''Sonic'' series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.<br />
<br />
== Problems ==<br />
=== 2 Player Mode ===<br />
2P mode is playable only with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is messed up.<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}}<br />
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}}<br />
<br />
=== White Stripes ===<br />
<br />
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.<br />
<br />
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.<br />
<br />
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}<br />
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NTSC-US =====<br />
<pre><br />
C249475C 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2484334 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C236328C 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2363180 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C20BCA54 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
C2345D98 00000006<br />
3DC08057 3DE03F40<br />
91EEE098 3DE0BF40<br />
91EEE084 4E800421<br />
3DE03F80 91EEE098<br />
3DE0BF80 91EEE084<br />
60000000 00000000<br />
</pre><br />
<br />
===== PAL =====<br />
<pre><br />
C24957AC 00000003<br />
3DC03F40 91C22000<br />
C2222000 EC110032<br />
D0030004 00000000<br />
C2485384 00000002<br />
3DC04000 91C22000<br />
C0822000 00000000<br />
C2306564 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2036764 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C23640D4 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2363FC8 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C20BCE3C 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
C2346BA0 00000006<br />
3DC08057 3DE03F40<br />
91EEF158 3DE0BF40<br />
91EEF144 4E800421<br />
3DE03F80 91EEF158<br />
3DE0BF80 91EEF144<br />
60000000 00000000<br />
</pre><br />
<br />
=== Remove White Stripes ===<br />
Using high internal resolutions causes white stripes that can be removed with a Gecko Code. The following Gecko Code will remove the stripes in all versions of the game.<br />
<br />
==== Region-Free =====<br />
<pre><br />
F6000001 80008180<br />
4BFFE6F9 807F00DC<br />
14000000 60000000<br />
E0000000 80008000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efb2texonly = Off<br />
|efb2texonlynotes = Fixes 2nd player screen. Not necessary in single player.<br />
|efbscaledcopy = Off<br />
|efbscaledcopynotes = Allows the use 2.5x, 3x, 5x, and 7x IR without glitches.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 3.5GHz|GPU=NVIDIA GeForce GTS 250|result=Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems.|tester=S1dology}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS.|tester=Ac}}<br />
{{testing/entry|revision=3.0-505|OS=Windows Vista|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent.|tester=Mchccjg12}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-774|OS=Windows 8|CPU=Intel Core i7-860 @ 2.8GHz|GPU=NVIDIA GeForce GT 440|result=Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.|tester=miroppb}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}<br />
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}<br />
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=t1bAUZXynYE|cap1=Dolphin Emulator 4.0.2 - Shadow the Hedgehog (1080p HD) - Nintendo GameCube<br />
|vid2=UZXcpnFz-2M|cap2=Shadow The Hedgehog - Intro (HD) (720p)<br />
|vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
{{Navigation/Sonic}}<br />
<br />
[[Category:GameCube games]]</div>69.1.1.39https://wiki.dolphin-emu.org/index.php?title=Mario_Party_9&diff=125947Mario Party 92016-06-29T20:38:43Z<p>69.1.1.39: Improved 21:9 Fix.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:MarioParty9.jpg|300px]]<br />
|developer = Nd Cube<br />
|publisher = Nintendo<br />
|series = ''Mario Party''<br />
|released = {{vgrelease|EU=March 2, 2012}}{{vgrelease|NA=March 11, 2012}}{{vgrelease|JP=April 26, 2012|AUS=March 8, 2012}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-party-9<br />
}}<br />
<br />
'''''Mario Party 9''''' ''(マリオパーティ9 Mario Pāti Nain)'' is a party video game for the Wii, and the 11th entry in the ''Mario Party'' series. It is the first ''Mario Party'' game in the series to be developed by Nd Cube Co., Ltd. instead of Hudson Soft.<br />
<br />
Like previous ''Mario Party'' titles, four players take part in each game, composed of a virtual board, and move around a variety of themed lands to collect stars, while avoiding certain spaces. However, ''Mario Party 9'' has all the players moving around the board together in a vehicle. The game also has a boss battle at the end of each level.<br />
<br />
== Problems ==<br />
=== Flinger Painting ===<br />
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''.<br />
<br />
== Enhancements ==<br />
=== 21:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.<br />
<br />
==== NTSC ====<br />
<pre><br />
C2170034 00000002<br />
3E203F12 92240044<br />
C0440044 00000000<br />
0426DAB0 40155555<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|cpuengine = JIT<br />
|cpuenginenotes = JITIL crashes when entering a board<br />
|efb2texonly = Off<br />
|efb2texonlynotes = Needed for Flinger Painting, but defaulted by GameINI<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5350|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2GHz x2|GPU=Intel G33/G31|result=Runs at a Really Good!!, playable no crash (Perfect)|tester=Deadpoolall}}<br />
{{testing/entry|revision=3.0-433|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100|result=Crash after you select character.|tester=DigitalJosee}}<br />
{{testing/entry|revision=3.0-433|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67GHz|GPU=Intel HD Graphics|result=Runs at a speed fully playable no crash after play 15 minute.|tester=DigitalJosee}}<br />
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU= NVIDIA GeForce GTX 570|result=Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin |tester=sWhatTheWTFs1}}<br />
{{testing/entry|revision=3.0-637|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes.|tester=crumbworks}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}<br />
{{testing/entry|revision=3.5-422|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|tester=vgf89}}<br />
{{testing/entry|revision=4.0-5932|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)|tester=Main Page}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=wVIXOvbpmww|cap1=Dolphin Emulator 4.0.1 - Mario Party 9 (1080p HD) - Nintendo Wii<br />
|vid2=92vruWGGvuY|cap2=Dolphin - Mario Party 9 - Skyjinks Gameplay<br />
|vid3=II9jojo3jUY|cap3=Dolphin - Mario Party 9 - Sock it to Lakitu Gameplay<br />
}}<br />
<br />
{{Navigation/Mario Party}}<br />
<br />
[[Category:Wii games]]</div>69.1.1.39