https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Autofresser&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-29T05:14:33ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Lego_Star_Wars_II:_The_Original_Trilogy&diff=28764Lego Star Wars II: The Original Trilogy2012-01-16T09:40:16Z<p>Autofresser: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Traveller's Tales<br />
|publisher = LucasArts, TT Games<br />
|artist = James Cunliffe <br/> Jeremy Pardon <small>(lead animator)</small><br />
|engine = Modified ''Lego Star Wars: The Video Game'' engine<br />
|released = {{vgrelease|EU=September 11, 2006}}{{vgrelease|NA=September 12, 2006}}{{vgrelease|AUS=September 15, 2006}}<br />
|genre = Action-adventure, platform<br />
|series = ''Lego Star Wars''<br />
|modes = Single-player, Multiplayer<br />
|ratings = {{vgratings|ESRB=E10+|PEGI=3+|CERO=A}}<br />
|platforms = [[GameCube]]<br />
|input = GameCube Controller<br />
|image = [[File:LegoStarWarsII.jpg|300px]]<br />
}}<br />
<br />
'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor.''Lego Star Wars: The Video Game''.and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.<br />
<br />
''Lego Star Wars II'' was critically and commercially successful; it has sold over 8.2 million copies worldwide as of May 2009. Critics praised the game for its comedic and "adorable" portrayal of the film series and for their preference of the original trilogy to the prequel trilogy. However, the game's low difficulty, and its Game Boy Advance and Nintendo DS versions in general, were received more poorly. The game received awards from the British Academy of Film and Television Arts and Spike TV, among others. A mobile phone adaptation was later developed by Universomo, published by THQ, and released on December 19, 2006. ''Lego Star Wars'' and ''Lego Star Wars II'' were compiled in ''Lego Star Wars: The Complete Saga'', released on November 6, 2007.The Mac OS X version of the game was released on April 2007 by Feral Interactive.<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|3.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=ZkH7aQpapOI Dolphin svn2602 Lego Star Wars 2 GC]<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Action-adventure games]]<br />
<br />
[[Category:Platform games]]<br />
[[Category:Multiplayer games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Lego_Star_Wars_II:_The_Original_Trilogy&diff=28763Lego Star Wars II: The Original Trilogy2012-01-16T09:39:36Z<p>Autofresser: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Traveller's Tales<br />
|publisher = LucasArts, TT Games<br />
|artist = James Cunliffe <br/> Jeremy Pardon <small>(lead animator)</small><br />
|engine = Modified ''Lego Star Wars: The Video Game'' engine<br />
|released = {{vgrelease|EU=September 11, 2006}}{{vgrelease|NA=September 12, 2006}}{{vgrelease|AUS=September 15, 2006}}<br />
|genre = Action-adventure, platform<br />
|series = ''Lego Star Wars''<br />
|modes = Single-player, Multiplayer<br />
|ratings = {{vgratings|ESRB=E10+|PEGI=3+|CERO=A}}<br />
|platforms = [[GameCube]]<br />
|input = GameCube Controller<br />
|image = [[File:LegoStarWarsII.jpg|300px]]<br />
}}<br />
<br />
'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor.''Lego Star Wars: The Video Game''.and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.<br />
<br />
''Lego Star Wars II'' was critically and commercially successful; it has sold over 8.2 million copies worldwide as of May 2009. Critics praised the game for its comedic and "adorable" portrayal of the film series and for their preference of the original trilogy to the prequel trilogy. However, the game's low difficulty, and its Game Boy Advance and Nintendo DS versions in general, were received more poorly. The game received awards from the British Academy of Film and Television Arts and Spike TV, among others. A mobile phone adaptation was later developed by Universomo, published by THQ, and released on December 19, 2006. ''Lego Star Wars'' and ''Lego Star Wars II'' were compiled in ''Lego Star Wars: The Complete Saga'', released on November 6, 2007.The Mac OS X version of the game was released on April 2007 by Feral Interactive.<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=ZkH7aQpapOI Dolphin svn2602 Lego Star Wars 2 GC]<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Action-adventure games]]<br />
<br />
[[Category:Platform games]]<br />
[[Category:Multiplayer games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Beyond_Good_%26_Evil&diff=28361Beyond Good & Evil2011-12-22T19:09:03Z<p>Autofresser: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|genre = Action-Adventure<br />
|modes = Single-Player<br />
|platforms = [[GameCube]]<br />
|input = Gamepad<br />
|image = [[File:BeyondGood&Evil.jpg|300px]]<br />
}}<br />
<br />
'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.<br />
<br />
In the game's interior spaces, players solve puzzles and make their way past enemies in order to reach areas containing photographic evidence. Jade's main tools are her Daï-jo combat staff (a melee weapon) discs for attacking at range and a camera. Jade's health decreases when attacked by enemies, and health can be restored by using fictional food items "Starkos" and "K-Bups".<br />
<br />
At times, it is only possible to advance in the game with the help of other characters. The characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a "super attack", either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies also possess a health bar and are incapacitated if their health is depleted.<br />
<br />
In addition to obtaining evidence and completing assignments, Jade's camera can be used to take pictures of animal species in exchange for currency and scan objects to reveal more information about the environment. When the "Gyrodisk Glove" is obtained, Jade can attack enemies or activate devices from a distance using the camera interface.<br />
<br />
A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, spaceship Beluga is acquired. The hovercraft can park on board the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game. The vehicles have a boost ability, and can be repaired using a "Repair Pod" if damaged by enemies.<br />
<br />
The main city serves as a hub, allowing the player access to the various areas that must be explored in order to expose the conspiracy.<br />
<br />
<br />
== Problems ==<br />
=== Main stick ===<br />
Main stick emulation don't work good in start menu. Get only 45 angle precision. Need twice more precision (45/2=22.5)<br />
<br />
=== Frame Rate ===<br />
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.<br />
<br />
=== Taking Pictures ===<br />
The game studders for a while when taking pictures.<br />
<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|xfb = On<br />
|xfbnotes = This changes the 120 FPS to 60 FPS, but doesn't effect actual gameplay speed.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|5350|***}}<br />
{{VersionCompatibilityVersion|6160|****}}<br />
{{VersionCompatibilityVersion|3.0-235|***}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=6160|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}<br />
{{testing/entry|revision=6161|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}}<br />
{{testing/entry|revision=7334|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}}<br />
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 3GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room.|tester=Autofresser}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Action-adventure games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Beyond_Good_%26_Evil&diff=28359Beyond Good & Evil2011-12-22T18:52:33Z<p>Autofresser: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|genre = Action-Adventure<br />
|modes = Single-Player<br />
|platforms = [[GameCube]]<br />
|input = Gamepad<br />
|image = [[File:BeyondGood&Evil.jpg|300px]]<br />
}}<br />
<br />
'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.<br />
<br />
In the game's interior spaces, players solve puzzles and make their way past enemies in order to reach areas containing photographic evidence. Jade's main tools are her Daï-jo combat staff (a melee weapon) discs for attacking at range and a camera. Jade's health decreases when attacked by enemies, and health can be restored by using fictional food items "Starkos" and "K-Bups".<br />
<br />
At times, it is only possible to advance in the game with the help of other characters. The characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a "super attack", either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies also possess a health bar and are incapacitated if their health is depleted.<br />
<br />
In addition to obtaining evidence and completing assignments, Jade's camera can be used to take pictures of animal species in exchange for currency and scan objects to reveal more information about the environment. When the "Gyrodisk Glove" is obtained, Jade can attack enemies or activate devices from a distance using the camera interface.<br />
<br />
A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, spaceship Beluga is acquired. The hovercraft can park on board the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game. The vehicles have a boost ability, and can be repaired using a "Repair Pod" if damaged by enemies.<br />
<br />
The main city serves as a hub, allowing the player access to the various areas that must be explored in order to expose the conspiracy.<br />
<br />
<br />
== Problems ==<br />
=== Main stick ===<br />
Main stick emulation don't work good in start menu. Get only 45 angle precision. Need twice more precision (45/2=22.5)<br />
<br />
=== Frame Rate ===<br />
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.<br />
<br />
=== Taking Pictures ===<br />
The game studders for a while when taking pictures.<br />
<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|xfb = On<br />
|xfbnotes = This changes the 120 FPS to 60 FPS, but doesn't effect actual gameplay speed.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|5350|***}}<br />
{{VersionCompatibilityVersion|6160|****}}<br />
{{VersionCompatibilityVersion|3.0-235|***}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=6160|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}<br />
{{testing/entry|revision=6161|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}}<br />
{{testing/entry|revision=7334|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}}<br />
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 3GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Runs around 50% speed until crashing at the Dark Island (about 30 minutes into the game)|tester=Autofresser}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Action-adventure games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Beyond_Good_%26_Evil&diff=28358Beyond Good & Evil2011-12-22T18:51:28Z<p>Autofresser: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|genre = Action-Adventure<br />
|modes = Single-Player<br />
|platforms = [[GameCube]]<br />
|input = Gamepad<br />
|image = [[File:BeyondGood&Evil.jpg|300px]]<br />
}}<br />
<br />
'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.<br />
<br />
In the game's interior spaces, players solve puzzles and make their way past enemies in order to reach areas containing photographic evidence. Jade's main tools are her Daï-jo combat staff (a melee weapon) discs for attacking at range and a camera. Jade's health decreases when attacked by enemies, and health can be restored by using fictional food items "Starkos" and "K-Bups".<br />
<br />
At times, it is only possible to advance in the game with the help of other characters. The characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a "super attack", either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies also possess a health bar and are incapacitated if their health is depleted.<br />
<br />
In addition to obtaining evidence and completing assignments, Jade's camera can be used to take pictures of animal species in exchange for currency and scan objects to reveal more information about the environment. When the "Gyrodisk Glove" is obtained, Jade can attack enemies or activate devices from a distance using the camera interface.<br />
<br />
A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, spaceship Beluga is acquired. The hovercraft can park on board the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game. The vehicles have a boost ability, and can be repaired using a "Repair Pod" if damaged by enemies.<br />
<br />
The main city serves as a hub, allowing the player access to the various areas that must be explored in order to expose the conspiracy.<br />
<br />
<br />
== Problems ==<br />
=== Main stick ===<br />
Main stick emulation don't work good in start menu. Get only 45 angle precision. Need twice more precision (45/2=22.5)<br />
<br />
=== Frame Rate ===<br />
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.<br />
<br />
=== Taking Pictures ===<br />
The game studders for a while when taking pictures.<br />
<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|xfb = On<br />
|xfbnotes = This changes the 120 FPS to 60 FPS, but doesn't effect actual gameplay speed.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|5350|***}}<br />
{{VersionCompatibilityVersion|6160|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=6160|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}<br />
{{testing/entry|revision=6161|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}}<br />
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}}<br />
{{testing/entry|revision=7334|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}}<br />
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 3GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Runs around 50% speed until crashing at the Dark Island (about 30 minutes into the game)|tester=Autofresser}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Action-adventure games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Template:Ratings/Beyond_Good_%26_Evil&diff=28357Template:Ratings/Beyond Good & Evil2011-12-22T18:47:31Z<p>Autofresser: </p>
<hr />
<div>3</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Barnyard_(GC)&diff=24365Barnyard (GC)2011-08-28T06:59:06Z<p>Autofresser: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|title = Barnyard<br />
|image = [[File:Barnyard GC.png|300px]]<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|genre = Party<br />
|modes = Single-player<br />
|platforms = Nintendo GameCube, Wii<br />
|input = Wiimote, GameCube controller, Keyboard, PlayStation 2 controller<br />
|compatibility = {{ratingsGC|name=Barnyard}}}}<br />
<br />
'''Barnyard''' is a 2006 party game based on the animated film of the same name. It has been released for the Nintendo GameCube, PlayStation 2, Game Boy Advance, PC, and the Wii. Since it does not follow the script of the movie, the game instead allows the player to create a cow, boy or girl, and choose different fur colors and patterns. Once the character creation process is completed, the player can begin to do missions for other characters. They can also receive missions through their cell phones, via text message. In the beginning the player may only explore inside the barnyard, but after several of missions revolving around the main characters the player receives a key to the barnyard gate and a key for a bicycle, and the player is able to explore other parts of the neighborhood. Also, the missions cannot be skipped; they must be completed in order for the game to advance. Then, eventually, after a multitude of missions, the player will have to complete a boss level involving coyotes, and then the player finishes the game and is free to roam.<br />
<br />
== Problems ==<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7689|***}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--><br />
{{Test Entry|revision=7723|OS=Mac OS X 10.6.6|CPU=2.4 GHz Intel Core 2 Duo|GPU=nVidia GeForce 9400M|result=starts, but unplayable due to black rectangles covering the top-left section of the screen|tester=Autofresser}}<br />
{{Test Entry|revision=3.0|OS=Mac OS X 10.6.6|CPU=2.4 GHz Intel Core 2 Duo|GPU=nVidia GeForce 9400M|result=starts, but unplayable due to black rectangles covering the top-left section of the screen|tester=Autofresser}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
[[Category:GameCube games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Barnyard_(GC)&diff=24364Barnyard (GC)2011-08-28T06:55:03Z<p>Autofresser: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Barnyard<br />
|image = [[File:Barnyard GC.png|300px]]<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|genre = Party<br />
|modes = Single-player<br />
|platforms = Nintendo GameCube, Wii<br />
|input = Wiimote, GameCube controller, Keyboard, PlayStation 2 controller<br />
|compatibility = {{ratingsGC|name=Barnyard}}}}<br />
<br />
'''Barnyard''' is a 2006 party game based on the animated film of the same name. It has been released for the Nintendo GameCube, PlayStation 2, Game Boy Advance, PC, and the Wii. Since it does not follow the script of the movie, the game instead allows the player to create a cow, boy or girl, and choose different fur colors and patterns. Once the character creation process is completed, the player can begin to do missions for other characters. They can also receive missions through their cell phones, via text message. In the beginning the player may only explore inside the barnyard, but after several of missions revolving around the main characters the player receives a key to the barnyard gate and a key for a bicycle, and the player is able to explore other parts of the neighborhood. Also, the missions cannot be skipped; they must be completed in order for the game to advance. Then, eventually, after a multitude of missions, the player will have to complete a boss level involving coyotes, and then the player finishes the game and is free to roam.<br />
<br />
== Problems ==<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--><br />
{{Test Entry|revision=7723|OS=Mac OS X 10.6.6|CPU=2.4 GHz Intel Core 2 Duo|GPU=nVidia GeForce 9400M|result=starts, but unplayable due to black rectangles covering the top-left section of the screen|tester=Autofresser}}<br />
{{Test Entry|revision=3.0|OS=Mac OS X 10.6.6|CPU=2.4 GHz Intel Core 2 Duo|GPU=nVidia GeForce 9400M|result=starts, but unplayable due to black rectangles covering the top-left section of the screen|tester=Autofresser}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
[[Category:GameCube games]]</div>Autofresserhttps://wiki.dolphin-emu.org/index.php?title=Barnyard_(GC)&diff=24362Barnyard (GC)2011-08-28T06:49:08Z<p>Autofresser: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Barnyard<br />
|image = [[File:Barnyard GC.png|300px]]<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|genre = Party<br />
|modes = Single-player<br />
|platforms = Nintendo GameCube, Wii<br />
|input = Wiimote, GameCube controller, Keyboard, PlayStation 2 controller<br />
|compatibility = {{ratingsGC|name=Barnyard}}}}<br />
<br />
'''Barnyard''' is a 2006 party game based on the animated film of the same name. It has been released for the Nintendo GameCube, PlayStation 2, Game Boy Advance, PC, and the Wii. Since it does not follow the script of the movie, the game instead allows the player to create a cow, boy or girl, and choose different fur colors and patterns. Once the character creation process is completed, the player can begin to do missions for other characters. They can also receive missions through their cell phones, via text message. In the beginning the player may only explore inside the barnyard, but after several of missions revolving around the main characters the player receives a key to the barnyard gate and a key for a bicycle, and the player is able to explore other parts of the neighborhood. Also, the missions cannot be skipped; they must be completed in order for the game to advance. Then, eventually, after a multitude of missions, the player will have to complete a boss level involving coyotes, and then the player finishes the game and is free to roam.<br />
<br />
== Problems ==<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--><br />
{{Test Entry|revision=7723|OS=Mac OS X 10.6.6|CPU=2.4 GHz Intel Core 2 Duo|GPU=nVidia GeForce 9400M|result=unplayable due to black rectangles covering the top-left section of the screen|tester=Autofresser}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
[[Category:GameCube games]]</div>Autofresser