https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Bluefintuna&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-29T06:32:51ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Defend_Your_Castle&diff=82013Defend Your Castle2014-03-16T01:17:10Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = XGen Studios<br />
|released={{vgrelease|NA = May 12, 2008|EU=August 1, 2008}}<br />
|genre = Arcade<br />
|modes = Single-player, Co-op (4)<br />
|input = Wii Remote<br />
|image = [[File:DefendYourCastle.jpg|160px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-defend-your-castle<br />
}}<br />
<br />
The [[Wii]] version of ''Defend Your Castle'' boasts a new graphic style, prominently featuring elements taking the form of household objects, such as bottle caps, bread ties and wooden ice cream sticks for sprites, with backgrounds made out of construction paper with clouds of tissue paper. Because of rating reasons, the Wii version does not contain the use of blood; the stickmen attackers just collapse instead of splatter, although their heads remain on screen before fading, something which did not happen in the original version.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7424|*****}} <br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7424|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.9GHz|GPU=nVidia GeForce GTX 460|result=Works 100% 60 FPS constant no special settings|tester=Boomboom47}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Perfect, tested with DX11 backend. 100% speed and no bugs.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:WiiWare games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=Defend_Your_Castle&diff=82010Defend Your Castle2014-03-16T01:14:56Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = XGen Studios<br />
|released={{vgrelease|NA = May 12, 2008|EU=August 1, 2008}}<br />
|genre = Arcade<br />
|modes = Single-player, Co-op (4)<br />
|input = Wii Remote<br />
|image = [[File:DefendYourCastle.jpg|160px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-defend-your-castle<br />
}}<br />
<br />
The [[Wii]] version of ''Defend Your Castle'' boasts a new graphic style, prominently featuring elements taking the form of household objects, such as bottle caps, bread ties and wooden ice cream sticks for sprites, with backgrounds made out of construction paper with clouds of tissue paper. Because of rating reasons, the Wii version does not contain the use of blood; the stickmen attackers just collapse instead of splatter, although their heads remain on screen before fading, something which did not happen in the original version.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7424|*****}} <br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7424|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.9GHz|GPU=nVidia GeForce GTX 460|result=Works 100% 60 FPS constant no special settings|tester=Boomboom47}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Perfect, tested with DX11 backend. 100% speed and no bugs.|tester=Boomboom47}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:WiiWare games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(GC)&diff=82009SpongeBob SquarePants: Creature from the Krusty Krab (GC)2014-03-16T01:09:02Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Blitz Games<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=October 16, 2006|AUS=November 2, 2006|EU=November 10, 2006}}<br />
|genre = Action<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:SpongeBob SquarePants-Creature from the Krusty Krab (GC).jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-creature-from-the-krusty-krab<br />
}}<br />
<br />
'''''SpongeBob SquarePants: Creature from the Krusty Krab''''' is a video game for the Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, and Wii developed by Blitz Games and published by THQ. It stars SpongeBob SquarePants, his best friend Patrick Star and their enemy Sheldon J. Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|3.0-495|***}}<br />
{{VersionCompatibilityVersion|4.0.2|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested using DX11 backend. Mostly runs at 100% speed with dips from 50-100% speed in the racing parts. Game is capped at 30 FPS everywhere but in menus. No major glitches found.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|aw6UDYUfS4c|Dolphin Emulator 4.0.2 - SpongeBob SquarePants: Creature Krusty Krab (1080p HD) - Nintendo GameCube|br}}<br />
<br />
[[Category:GameCube games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=Super_Paper_Mario&diff=82008Super Paper Mario2014-03-16T01:07:54Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperPaperMario.jpg|300px]]<br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=April 9, 2007}}{{vgrelease|JP=April 19, 2007|EU=September 14, 2007|AUS=September 20, 2007}}<br />
|series = ''Paper Mario''<br />
|genre = Platform, Role-playing<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-paper-mario--26067<br />
}}<br />
<br />
'''''Super Paper Mario''''' is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the [[Wii]]. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the [[Paper Mario]] series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.<br />
<br />
The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.<br />
<br />
== Problems ==<br />
===Z-Order Issues with Heart Pillars===<br />
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this.<br />
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}<br />
{{Image|R8PE01-1_correct.png|Proper emulation|br}}<br />
<br />
===<s>Pal Pill</s>===<br />
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but prior to {{revision|4.0-707}} that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}.<br />
<br />
== Configuration ==<br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Needed for proper transition effects<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|*****}}--><br />
{{VersionCompatibilityVersion|5350|***|Graphical glitches, buggy audio}}<br />
{{VersionCompatibilityVersion|3.0-188|****|Basic bounding box emulation added}}<br />
{{VersionCompatibilityVersion|4.0-707|*****|Remaining bounding box glitches fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}<br />
{{Test Entry|revision=6554|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.8GHz|GPU=nVidia GeForce GTX 580|result=Playable, full speed!|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}<br />
{{testing/entry|revision=6541|OS=Windows 7 x86|CPU=AMD Athlon II x2 250 @ 3.1GHz|GPU=nVidia GeForce 9600GT|result=Perfect (Full Speed)|tester=}}<br />
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=Jhonn}}<br />
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}<br />
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}<br />
{{testing/entry|revision=3.0-198|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect Full speed|tester=Hjenovah}}<br />
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5770|result=Perfect Full speed|tester=Gobrin}}<br />
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}<br />
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|TLMPryPsECI|Super Paper Mario on Dolphin Wii/GC Emulator (1080p HD) Full Speed|}}<br />
{{YouTube|aM4H1FeGfrE|Dolphin Emulator 4.0 - Super Paper Mario (1080p HD) - Nintendo Wii|}}<br />
<br />
{{Navigation/Paper Mario}}<br />
<br />
[[Category:Wii games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=Super_Paper_Mario&diff=82007Super Paper Mario2014-03-16T01:06:31Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperPaperMario.jpg|300px]]<br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=April 9, 2007}}{{vgrelease|JP=April 19, 2007|EU=September 14, 2007|AUS=September 20, 2007}}<br />
|series = ''Paper Mario''<br />
|genre = Platform, Role-playing<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-paper-mario--26067<br />
}}<br />
<br />
'''''Super Paper Mario''''' is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the [[Wii]]. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the [[Paper Mario]] series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.<br />
<br />
The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.<br />
<br />
== Problems ==<br />
===Z-Order Issues with Heart Pillars===<br />
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this.<br />
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}<br />
{{Image|R8PE01-1_correct.png|Proper emulation|br}}<br />
<br />
===<s>Pal Pill</s>===<br />
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but prior to {{revision|4.0-707}} that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}.<br />
<br />
== Configuration ==<br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Needed for proper transition effects<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|*****}}--><br />
{{VersionCompatibilityVersion|5350|***|Graphical glitches, buggy audio}}<br />
{{VersionCompatibilityVersion|3.0-188|****|Basic bounding box emulation added}}<br />
{{VersionCompatibilityVersion|4.0-707|*****|Remaining bounding box glitches fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}<br />
{{Test Entry|revision=6554|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.8GHz|GPU=nVidia GeForce GTX 580|result=Playable, full speed!|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}<br />
{{testing/entry|revision=6541|OS=Windows 7 x86|CPU=AMD Athlon II x2 250 @ 3.1GHz|GPU=nVidia GeForce 9600GT|result=Perfect (Full Speed)|tester=}}<br />
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=Jhonn}}<br />
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}<br />
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}<br />
{{testing/entry|revision=3.0-198|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect Full speed|tester=Hjenovah}}<br />
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5770|result=Perfect Full speed|tester=Gobrin}}<br />
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}<br />
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|TLMPryPsECI|Super Paper Mario on Dolphin Wii/GC Emulator (1080p HD) Full Speed|}}<br />
{{YouTube|aM4H1FeGfrE|Dolphin Emulator 4.0 - Super Paper Mario (1080p HD) - Nintendo Wii|}}<br />
<br />
{{Navigation/Paper Mario}}<br />
<br />
[[Category:Wii games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(GC)&diff=82002SpongeBob SquarePants: Creature from the Krusty Krab (GC)2014-03-15T19:48:06Z<p>Bluefintuna: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Blitz Games<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=October 16, 2006|AUS=November 2, 2006|EU=November 10, 2006}}<br />
|genre = Action<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:SpongeBob SquarePants-Creature from the Krusty Krab (GC).jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-creature-from-the-krusty-krab<br />
}}<br />
<br />
'''''SpongeBob SquarePants: Creature from the Krusty Krab''''' is a video game for the Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, and Wii developed by Blitz Games and published by THQ. It stars SpongeBob SquarePants, his best friend Patrick Star and their enemy Sheldon J. Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|3.0-495|***}}<br />
{{VersionCompatibilityVersion|4.0.2|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Tested using DX11 backend. Mostly runs at 100% speed with dips from 50-100% speed in the racing parts. Game is capped at 30 FPS everywhere but in menus. No major glitches found.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|aw6UDYUfS4c|Dolphin Emulator 4.0.2 - SpongeBob SquarePants: Creature Krusty Krab (1080p HD) - Nintendo GameCube|br}}<br />
<br />
[[Category:GameCube games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(GC)&diff=82001SpongeBob SquarePants: Creature from the Krusty Krab (GC)2014-03-15T19:43:24Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Blitz Games<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=October 16, 2006|AUS=November 2, 2006|EU=November 10, 2006}}<br />
|genre = Action<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:SpongeBob SquarePants-Creature from the Krusty Krab (GC).jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-creature-from-the-krusty-krab<br />
}}<br />
<br />
'''''SpongeBob SquarePants: Creature from the Krusty Krab''''' is a video game for the Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, and Wii developed by Blitz Games and published by THQ. It stars SpongeBob SquarePants, his best friend Patrick Star and their enemy Sheldon J. Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|revision3.0-495|***}}<br />
<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Tested using DX11 backend. Mostly runs at 100% speed with dips from 50-100% speed in the racing parts. Game is capped at 30 FPS everywhere but in menus. No major glitches found.|tester=Bluefintuna}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|aw6UDYUfS4c|Dolphin Emulator 4.0.2 - SpongeBob SquarePants: Creature Krusty Krab (1080p HD) - Nintendo GameCube|br}}<br />
<br />
[[Category:GameCube games]]</div>Bluefintunahttps://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(GC)&diff=82000SpongeBob SquarePants: Creature from the Krusty Krab (GC)2014-03-15T19:41:21Z<p>Bluefintuna: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Blitz Games<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=October 16, 2006|AUS=November 2, 2006|EU=November 10, 2006}}<br />
|genre = Action<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:SpongeBob SquarePants-Creature from the Krusty Krab (GC).jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-creature-from-the-krusty-krab<br />
}}<br />
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'''''SpongeBob SquarePants: Creature from the Krusty Krab''''' is a video game for the Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, and Wii developed by Blitz Games and published by THQ. It stars SpongeBob SquarePants, his best friend Patrick Star and their enemy Sheldon J. Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters.<br />
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== Problems ==<br />
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== Configuration ==<br />
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== Version Compatibility ==<br />
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{{VersionCompatibilityVersion|revision3.0-495|***}}<br />
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== Testing ==<br />
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{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Tested using DX11 backend. Mostly runs at 100% speed with dips up to 50% speed in the racing parts. Game is capped at 30 FPS everywhere but in menus. No major glitches found.|tester=Bluefintuna}}<br />
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== Gameplay Videos ==<br />
{{YouTube|aw6UDYUfS4c|Dolphin Emulator 4.0.2 - SpongeBob SquarePants: Creature Krusty Krab (1080p HD) - Nintendo GameCube|br}}<br />
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[[Category:GameCube games]]</div>Bluefintuna