https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Huseinmk&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-29T01:05:31ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=93023Resident Evil Archives: Resident Evil Zero2015-05-17T21:32:49Z<p>Huseinmk: /* Light Glows */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ<br />
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
===<s>Light Glows</s> ===<br />
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer <s>{{Issue|6051}}</s>,Fixed by {{revision|4.0-6204}}<br />
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}<br />
<br />
=== Invisible Objects ===<br />
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.<br />
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D.<br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Prevents some elements becoming invisible<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|5092|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5092|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800GT|result=Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. [http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Unplayable; average of 10-15 fps|tester=JuniorF30}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Perfect,25-30 FPS|tester=Wton}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 FPS|tester=Vincend}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT|result=Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some occasional sound glitches|tester=No Pistons}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable|tester=RojoBauer}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2670M @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect.|tester=FatalRaincloud}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|KRh0z_6Fju8|Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation Resident Evil}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=93022Resident Evil Archives: Resident Evil Zero2015-05-17T21:27:00Z<p>Huseinmk: /* Light Glows */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ<br />
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
===<s>Light Glows</s> ===<br />
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer <s>{{Issue|6051}}</s>,Fixed by [https://dolphin-emu.org/download/dev/ca7fe09f1adda29b8ac76ffa492b2d1e96649e6b/ 4.0-6204]<br />
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}<br />
<br />
=== Invisible Objects ===<br />
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.<br />
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D.<br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Prevents some elements becoming invisible<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|5092|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5092|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800GT|result=Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. [http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Unplayable; average of 10-15 fps|tester=JuniorF30}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Perfect,25-30 FPS|tester=Wton}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 FPS|tester=Vincend}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT|result=Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some occasional sound glitches|tester=No Pistons}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable|tester=RojoBauer}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2670M @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect.|tester=FatalRaincloud}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|KRh0z_6Fju8|Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation Resident Evil}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=93021Resident Evil Archives: Resident Evil Zero2015-05-17T21:12:50Z<p>Huseinmk: /* Light Glows */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ<br />
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
===<s>Light Glows</s> ===<br />
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer <s>{{Issue|6051}}</s>,fixed by [https://dolphin-emu.org/download/dev/ca7fe09f1adda29b8ac76ffa492b2d1e96649e6b/ 4.0-6204]<br />
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}<br />
<br />
=== Invisible Objects ===<br />
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.<br />
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D.<br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Prevents some elements becoming invisible<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|5092|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5092|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800GT|result=Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. [http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Unplayable; average of 10-15 fps|tester=JuniorF30}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Perfect,25-30 FPS|tester=Wton}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 FPS|tester=Vincend}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT|result=Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some occasional sound glitches|tester=No Pistons}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable|tester=RojoBauer}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2670M @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect.|tester=FatalRaincloud}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|KRh0z_6Fju8|Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation Resident Evil}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=93020Resident Evil Archives: Resident Evil Zero2015-05-17T21:05:52Z<p>Huseinmk: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ<br />
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
=== Light Glows ===<br />
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer <s>{{Issue|6051}}</s>,fixed by 4.0-6204<br />
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}<br />
<br />
=== Invisible Objects ===<br />
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.<br />
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D.<br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Prevents some elements becoming invisible<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|5092|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5092|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800GT|result=Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. [http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Unplayable; average of 10-15 fps|tester=JuniorF30}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Perfect,25-30 FPS|tester=Wton}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 FPS|tester=Vincend}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT|result=Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some occasional sound glitches|tester=No Pistons}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable|tester=RojoBauer}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2670M @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect.|tester=FatalRaincloud}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|KRh0z_6Fju8|Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation Resident Evil}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=93019Resident Evil Archives: Resident Evil Zero2015-05-17T21:03:24Z<p>Huseinmk: <s>/* Light Glows */ </s></p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ<br />
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
<s>=== Light Glows ===</s><br />
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer <s>{{Issue|6051}}</s>,fixed by 4.0-6204<br />
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}<br />
<br />
=== Invisible Objects ===<br />
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.<br />
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D.<br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Prevents some elements becoming invisible<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|5092|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5092|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800GT|result=Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. [http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Unplayable; average of 10-15 fps|tester=JuniorF30}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Perfect,25-30 FPS|tester=Wton}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 FPS|tester=Vincend}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT|result=Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some occasional sound glitches|tester=No Pistons}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable|tester=RojoBauer}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-2670M @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect.|tester=FatalRaincloud}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|KRh0z_6Fju8|Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation Resident Evil}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Zero:_Tsukihami_no_Kamen&diff=90415Zero: Tsukihami no Kamen2015-02-15T10:35:51Z<p>Huseinmk: /* Bugs in game */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:FatalFrameIVMaskOfTheLunarEclipse.jpg|300px]]<br />
|developer = Tecmo, Grasshopper Manufacture<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=July 31, 2008}}<br />
|series = ''Fatal Frame''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-zero-tsukihami-no-kamen-aka-fatal-frame-iv-aka-project-zero-iv<br />
}}<br />
<br />
'''''Zero: Tsukihami no Kamen''''' (零~月蝕の仮面~, ''Zero: Mask of the Lunar Eclipse''), known in the states as ''Fatal Frame IV: Mask of the Lunar Eclipse'' is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the [[Wii]] video game console. It is the fourth game in the ''Fatal Frame'' series and the first of two on the Wii, followed by a re-release of [[Project Zero II: Wii Edition|Fatal Frame II]].<br />
<br />
== Problems ==<br />
<br />
=== Black Album Pictures ===<br />
Album photos will be black without EFB to RAM enabled.<br />
<br />
=== Bugs in game ===<br />
<s>'''Chapter 4:'''</s> After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: <br />
''"BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5"''<br />
To avoid it follow this instructions:<br />
*Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!<br />
*Go upstairs to the elevator and approach to it, see the short cutscene<br />
*Now go down to fight the ghost, the game will not crash this time. Fixed see issues :[https://code.google.com/p/dolphin-emu/issues/detail?id=4138 <s>4138</s>] and [https://code.google.com/p/dolphin-emu/issues/detail?id=8109 <s>8109</s>]<br />
<br />
== Configuration ==<br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Enable seeing pictures in the album<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|4631|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=4631|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 260|result=[http://www.youtube.com/watch?v=fmuumzVjheE Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631]|tester=pewpewpewpichoo}}<br />
{{testing/entry|revision=6689|OS=Windows Vista x86|CPU=Intel Pentium E6300 @ 2.4GHz|GPU=nVidia GeForce 9600 GT|result=No issues, 23 FPS|tester=}}<br />
{{Test Entry|revision=7338|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.13GHz|GPU=nVidia GeForce 330m|result=Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, 30 FPS|tester=busayaphol}}<br />
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.96GHz|GPU=nVidia GeForce 430 GT|result=Perfectly Playable at full speed at 30 FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 FPS. Slow down at final boss when being chased at 20-25 FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed|tester=SpardaDVLking3 (YouTube account)}}<br />
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.98GHz|GPU=nVidia GeForce 570 GT|result=Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30 FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. |tester=utsuni}}<br />
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=30-20 FPS, sometimes gets stuck for a second or two.|tester=}}<br />
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=30 FPS 99% Speed. Perfect. The only detail is in the photo album, the pictures are all in black.|tester=FatalRaincloud)}}<br />
{{Test Entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=30 FPS-27 FPS, Never a frame-rate drop or a glitch.Perfectly playable from the start to the end.|tester=bat2com}}<br />
{{Test Entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=27-30 FPS @ 1080p. No problem from start to end, except for the bug in Chapter 4 (see the "bugs in game" on top).|tester=WatchMeBeibeh}}<br />
{{Test Entry|revision=3.0-735|OS=Windows 7 x64|CPU=AMD FX 4100 @ 4GHz|GPU=AMD Radeon HD 5750|result=27-30 FPS @ 1080p. FPS drop.|tester= Budi (INA)}}<br />
{{Test Entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=nVidia GeForce GTX 670|result=Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real wiimote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs [https://www.youtube.com/playlist?list=PLhd1GHQ-s0dytBsRsNO_JvnrNdnKADqkR here recorded on Dolphin 4.0.2.]|tester=Stapoli}}<br />
{{testing/end}}<br />
<br />
==Gameplay Videos==<br />
{{YouTube|fmuumzVjheE|Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631}}<br />
{{YouTube|GJg4GUs38i4|Fatal Frame/Zero 4 - Wii Dolphin x64-v3.0-424}}<br />
{{YouTube|2QBBDVjzgDs|Fatal Frame/Zero 4 - Wii Dolphin x64-v3.0-589|br}}<br />
<br />
{{Navigation/Fatal Frame}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Luigi%27s_Mansion&diff=82353Luigi's Mansion2014-03-26T11:56:06Z<p>Huseinmk: /* No Shadows */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}<br />
|genre = Action-adventure, Horror<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|image = [[File:LuigisMansionGC.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940<br />
}}<br />
<br />
In '''''Luigi's Mansion''''', Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!<br />
<br />
== Problems ==<br />
=== No Shadows ===<br />
<s>Shadows are missing, significantly reducing the ambiance of many scenes. See {{Issue|4674}}</s>, Fixed as of 4.0-1288<br />
----<br />
{{image|Luigi Mansion Shadows Dolphin.jpg|Dolphin}}<br />
<!-- don't remove the width parameter, included to fix thumbnail size due different AR --><br />
{{image|Luigi Mansion Shadows Gamcube.jpg|GameCube|br|width=282}}<br />
<br />
=== Sound Problems ===<br />
Constant slight crackling may occur in the background and when enemies and friends make noises. Use [[DSP LLE]] to fix them.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|1590|***|Audio broken}}<br />
{{VersionCompatibilityVersion|3854|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35 FPS with default settings and DX9 plug-in|tester=}}<br />
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}<br />
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}<br />
{{testing/entry|revision=6676|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Fully Playable! 28-30 FPS and 95-100% (Speed) almost all time. 25 FPS and 92% in rare moments.|tester=DmitryN}}<br />
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled|tester=}}<br />
{{testing/entry|revision=6985|OS=Windows XP x86|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=nVidia GeForce 9400 GT|result=Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled|tester=}}<br />
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}<br />
{{testing/entry|revision=7480|OS=Linux Ubuntu 11.04 x86|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 7300 GT|result=Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}<br />
{{testing/entry|revision=7583|OS=Linux Ubuntu 10.10 x86|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}<br />
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}<br />
{{testing/entry|revision=3.0-221|OS=Windows 7 X64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30fps consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}<br />
{{testing/entry|revision=3.0-151|OS=Windows Vista x86|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}<br />
{{testing/entry|revision=3.0-751|OS=Windows 7 x64|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30 FPS throughout the whole game with DX9.|tester=}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=nVidia GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-814|OS=Windows 7 x64|CPU=Intel Pentium e6700|GPU=nVidia GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}<br />
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}<br />
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}<br />
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the nVidia Control Panel and in 1080p!|tester=StarDave}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}<br />
{{testing/entry|revision=3.5-300|OS=Windows 7 x64|CPU=Intel i5 2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30 FPS (60 FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}<br />
{{testing/end}}<br />
<br />
== Gameplay Screenshots ==<br />
{{Image|Luigi Mansion Shadows Dolphin.jpg||br}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=4_LJ8lpIVjM|cap1=Luigi's Mansion on Dolphin the Wii/Gamecube emulator (Full Speed)<br />
|vid2=EcnSxBsHEJI|cap2=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)<br />
|vid3=CYWI-JugFuU|cap3=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL<br />
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator<br />
|vid5=DTj_rV-8Lmg|cap5=Luigi mansion dolphin (r2962)<br />
|vid6=ysKLEPUXhJo|cap6=Luigi's Mansion on PC Dolphin SVN r5326<br />
|vid7=Xx6aGzCASrw|cap7=Luigi's Mansion on Dolphin SVN r1590<br />
|vid8=bMxZON3bII8|cap8=Dolphin Emulator 4.0 - Luigi's Mansion (1080p HD) - Nintendo GameCube <br />
}}<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Zelda ucode games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Super_Mario_All-Stars:_25th_Anniversary_Edition&diff=68949Super Mario All-Stars: 25th Anniversary Edition2013-08-02T23:29:43Z<p>Huseinmk: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperMarioAll-StarsWii.jpg|300px]]<br />
|developer = Nintendo<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=October 21, 2010|AUS=December 2, 2010|EU=December 3, 2010|NA=December 12, 2010}}<br />
|series = ''Super Mario Bros''<br />
|genre = Compilation, Platform<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-all-stars-25th-anniversary-edition<br />
}}<br />
<br />
'''''Super Mario All-Stars: 25th Anniversary Edition''''' is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Otherwise the video output stretches off the screen<br />
|dspengine = DSP LLE recompiler<br />
|dspenginenotes = If HLE is used, audio is clicky and sounds seem to stick<br />
|aspectratio = 4:3<br />
|aspectrationotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
{{testing/entry|revision= 3.5-1282|OS=win 7 64bit|CPU= intel i7 2670qm @ 2.2-3.1|GPU=amd 6770m|result=perfect fullspeed 50fps Pal version, configuration : dsp HLE perfect sound , efb to ram fix screen outstretching , force texture filtering : make visuals less blocky |tester=huseinmk}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation/Super Mario}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Super_Mario_All-Stars:_25th_Anniversary_Edition&diff=68939Super Mario All-Stars: 25th Anniversary Edition2013-08-01T15:55:54Z<p>Huseinmk: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperMarioAll-StarsWii.jpg|300px]]<br />
|developer = Nintendo<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=October 21, 2010|AUS=December 2, 2010|EU=December 3, 2010|NA=December 12, 2010}}<br />
|series = ''Super Mario Bros''<br />
|genre = Compilation, Platform<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-all-stars-25th-anniversary-edition<br />
}}<br />
<br />
'''''Super Mario All-Stars: 25th Anniversary Edition''''' is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Otherwise the video output stretches off the screen<br />
|dspengine = DSP LLE recompiler<br />
|dspenginenotes = If HLE is used, audio is clicky and sounds seem to stick<br />
|aspectratio = 4:3<br />
|aspectrationotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
{{testing/entry|revision= Dolphin 3.5 1282|OS=win 7 64bit|CPU= intel i7 2670qm @ 2.2-3.1|GPU=amd 6770m|result=perfect fullspeed 50fps Pal version, configuration : dsp HLE perfect sound , efb to ram fix screen outstretching , force texture filtering : make visuals less blocky |tester=huseinmk}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation/Super Mario}}<br />
<br />
[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Super_Mario_All-Stars:_25th_Anniversary_Edition&diff=68938Super Mario All-Stars: 25th Anniversary Edition2013-08-01T15:49:18Z<p>Huseinmk: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperMarioAll-StarsWii.jpg|300px]]<br />
|developer = Nintendo<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=October 21, 2010|AUS=December 2, 2010|EU=December 3, 2010|NA=December 12, 2010}}<br />
|series = ''Super Mario Bros''<br />
|genre = Compilation, Platform<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-all-stars-25th-anniversary-edition<br />
}}<br />
<br />
'''''Super Mario All-Stars: 25th Anniversary Edition''''' is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Otherwise the video output stretches off the screen<br />
|dspengine = DSP LLE recompiler<br />
|dspenginenotes = If HLE is used, audio is clicky and sounds seem to stick<br />
|aspectratio = 4:3<br />
|aspectrationotes = <br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
{{testing/entry|revision=dolphin 3.5 1282|OS=win 7 64bit|CPU= intel i7 2670qm @ 2.2-3.1|GPU=amd 6770m|result=perfect fullspeed 50fps Pal version, configuration : dsp HLE perfect sound , efb to ram , force texture filtering : make visuals less blocky |tester=huseinmk}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<br />
{{Navigation/Super Mario}}<br />
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[[Category:Wii games]]</div>Huseinmkhttps://wiki.dolphin-emu.org/index.php?title=Super_Mario_All-Stars:_25th_Anniversary_Edition&diff=68937Super Mario All-Stars: 25th Anniversary Edition2013-08-01T15:42:28Z<p>Huseinmk: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperMarioAll-StarsWii.jpg|300px]]<br />
|developer = Nintendo<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=October 21, 2010|AUS=December 2, 2010|EU=December 3, 2010|NA=December 12, 2010}}<br />
|series = ''Super Mario Bros''<br />
|genre = Compilation, Platform<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-all-stars-25th-anniversary-edition<br />
}}<br />
<br />
'''''Super Mario All-Stars: 25th Anniversary Edition''''' is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.<br />
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== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Otherwise the video output stretches off the screen<br />
|dspengine = DSP LLE recompiler<br />
|dspenginenotes = If HLE is used, audio is clicky and sounds seem to stick<br />
|aspectratio = 4:3<br />
|aspectrationotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=dolphin 3.5 1282|OS=win 7 64bit|CPU= intel i7 2670qm @ 2.2-3.1|GPU=amd 6770m|result=perfect fullspeed configuration :dsp hle perfect sound , efb ram , force texture filtering :make visuals less blocky |tester=huseinmk}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation/Super Mario}}<br />
<br />
[[Category:Wii games]]</div>Huseinmk