https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Intruso&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T09:08:48ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=The_Incredibles:_Rise_of_the_Underminer&diff=185466The Incredibles: Rise of the Underminer2024-02-20T10:08:43Z<p>Intruso: /* Configuration */ xfb2texonly=off</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Incredibles-Rise of the Underminer.jpg|300px]]<br />
|developer = Heavy Iron Studios<br />
|publisher = {{vgrelease|NA/EU|THQ}}{{vgrelease|JP=Sega}}<br />
|series = The Incredibles<br />
|released = {{vgrelease|NA=November 1, 2005|EU=November 25, 2005|JP|February 9, 2006}}<br />
|genre = Action-adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredibles-rise-of-the-underminer<br />
}}<br />
<br />
'''''The Incredibles: Rise of the Underminer''''' is a video game and sequel to the animated film The Incredibles. It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features appearances by the rest of the Incredibles, though they are not playable characters.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
===Pink borders during cutscenes in The Incredibles: Rise of the Underminer===<br />
During the introduction videos, the game might display purple bands above and below the video, instead of black. Refer {{issue|13479}}.<br />
This can be fixed disabling '''Store XFB Copies to Texture Only''', with a performance cost.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|xfb2texonly = Off<br />
|xfb2texonlynotes = Avoid purple bands on videos<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=hmXHIPmuBEI|cap1=Dolphin Emulator 4.0.2 - The Incredibles: Rise of the Underminer (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
[[Category:GameCube games|Incredibles, The: Rise of the Underminer]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=The_Incredibles:_Rise_of_the_Underminer&diff=185465The Incredibles: Rise of the Underminer2024-02-20T10:06:57Z<p>Intruso: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Incredibles-Rise of the Underminer.jpg|300px]]<br />
|developer = Heavy Iron Studios<br />
|publisher = {{vgrelease|NA/EU|THQ}}{{vgrelease|JP=Sega}}<br />
|series = The Incredibles<br />
|released = {{vgrelease|NA=November 1, 2005|EU=November 25, 2005|JP|February 9, 2006}}<br />
|genre = Action-adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredibles-rise-of-the-underminer<br />
}}<br />
<br />
'''''The Incredibles: Rise of the Underminer''''' is a video game and sequel to the animated film The Incredibles. It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features appearances by the rest of the Incredibles, though they are not playable characters.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
===Pink borders during cutscenes in The Incredibles: Rise of the Underminer===<br />
During the introduction videos, the game might display purple bands above and below the video, instead of black. Refer {{issue|13479}}.<br />
This can be fixed disabling '''Store XFB Copies to Texture Only''', with a performance cost.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=hmXHIPmuBEI|cap1=Dolphin Emulator 4.0.2 - The Incredibles: Rise of the Underminer (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
[[Category:GameCube games|Incredibles, The: Rise of the Underminer]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=The_Incredibles:_Rise_of_the_Underminer&diff=185464The Incredibles: Rise of the Underminer2024-02-20T10:04:12Z<p>Intruso: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Incredibles-Rise of the Underminer.jpg|300px]]<br />
|developer = Heavy Iron Studios<br />
|publisher = {{vgrelease|NA/EU|THQ}}{{vgrelease|JP=Sega}}<br />
|series = The Incredibles<br />
|released = {{vgrelease|NA=November 1, 2005|EU=November 25, 2005|JP|February 9, 2006}}<br />
|genre = Action-adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredibles-rise-of-the-underminer<br />
}}<br />
<br />
'''''The Incredibles: Rise of the Underminer''''' is a video game and sequel to the animated film The Incredibles. It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features appearances by the rest of the Incredibles, though they are not playable characters.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
===Pink borders during cutscenes in The Incredibles: Rise of the Underminer===<br />
During the introduction videos, the game might display purple bands above and below the video, instead of black. Refer {{issue|13479}}.<br />
This can be fixed disabling '''Store XFB Copies to Texture Only''', with a performance cost.<br />
<br />
{{image|IncrediblesUnderminerPurplevideo.png|Game intro (by Nikoro)}}<br />
<br />
}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=hmXHIPmuBEI|cap1=Dolphin Emulator 4.0.2 - The Incredibles: Rise of the Underminer (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
[[Category:GameCube games|Incredibles, The: Rise of the Underminer]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=The_Incredibles:_Rise_of_the_Underminer&diff=185463The Incredibles: Rise of the Underminer2024-02-20T10:03:34Z<p>Intruso: /* Problems */ description for the pink border issue</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Incredibles-Rise of the Underminer.jpg|300px]]<br />
|developer = Heavy Iron Studios<br />
|publisher = {{vgrelease|NA/EU|THQ}}{{vgrelease|JP=Sega}}<br />
|series = The Incredibles<br />
|released = {{vgrelease|NA=November 1, 2005|EU=November 25, 2005|JP|February 9, 2006}}<br />
|genre = Action-adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredibles-rise-of-the-underminer<br />
}}<br />
<br />
'''''The Incredibles: Rise of the Underminer''''' is a video game and sequel to the animated film The Incredibles. It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features appearances by the rest of the Incredibles, though they are not playable characters.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
===Pink borders during cutscenes in The Incredibles: Rise of the Underminer===<br />
During the introduction videos, the game might display purple bands above and below the video, instead of black. Refer {{issue|13479}}.<br />
This can be fixed disabling '''Store XFB Copies to Texture Only''', with a performance cost.<br />
<br />
{{image|IncrediblesUnderminerPurplevideo.png|Game intro (by Nikoro)}}<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=hmXHIPmuBEI|cap1=Dolphin Emulator 4.0.2 - The Incredibles: Rise of the Underminer (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
[[Category:GameCube games|Incredibles, The: Rise of the Underminer]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=User:Intruso&diff=185141User:Intruso2024-02-16T15:10:49Z<p>Intruso: </p>
<hr />
<div>== My Systems ==<br />
Testing systems:<br />
<br />
'''Laptop legion 5 15arh05h (82b1)''' <br><br />
'''CPU:''' AMD Ryzen 7 4800H @ 2.9-4.2 GHz (8/16) <br><br />
'''GPU:''' NVIDIA GeForce RTX 2060 (6GB) (Radeon disabled)<br><br />
'''DISPLAY:''' 1920x1080 @ 120hz <br><br />
'''RAM:''' 16 GB @ DDR4 (2x8GB) <br><br />
'''OS:''' Windows 10 (22H2) <br><br />
<br />
'''Laptop MSI CX61-2PC''' <br><br />
'''CPU:''' Intel Core i5-4210M @ 2.6GHz (2/4)<br><br />
'''GPU:''' Intel HD Graphis 4600 / NVIDIA GeForce 820M (2GB)<br><br />
'''DISPLAY:''' 1366x768 @ 60hz <br><br />
'''RAM:''' 8 GB @ DDR3-1600 (2x4 GB) <br><br />
'''OS:''' Windows 10 (21H1) <br></div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=User:Intruso&diff=185113User:Intruso2024-02-08T10:13:57Z<p>Intruso: /* My Systems */</p>
<hr />
<div>== My Systems ==<br />
Testing systems:<br />
<br />
'''Laptop legion 5 15arh05h (82b1)''' <br><br />
'''CPU:''' AMD Ryzen 7 4800H @ 2.9-4.2 GHz (8/16) <br><br />
'''GPU:''' NVIDIA GeForce RTX 2060 (6GB) (Radeon disabled)<br><br />
'''DISPLAY:''' 1920x1080 @ 120hz <br><br />
'''RAM:''' 16 GB @ DDR4 (2x8GB) <br><br />
'''OS:''' Windows 10 (22H2) <br><br />
<br />
'''Laptop MSI CX61-2PC''' <br><br />
'''CPU:''' Intel Core i5-4210M @ 2.6 (2/4)GHz<br><br />
'''GPU:''' Intel HD Graphis 4600 / NVIDIA GeForce 820M (2GB)<br><br />
'''DISPLAY:''' 1366x768 @ 60hz <br><br />
'''RAM:''' 8 GB @ DDR3-1600 (2x4 GB) <br><br />
'''OS:''' Windows 10 (21H1) <br></div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&diff=184428The Legend of Zelda: The Wind Waker2023-09-17T22:48:46Z<p>Intruso: /* EU */ updated PAL code (the previous code was broken)</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:wind waker boxart.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 9, 2003}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller, Game Boy Advance<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929<br />
}}<br />
<br />
'''''The Legend of Zelda: The Wind Waker''''', released as '''''The Legend of Zelda: Baton of Wind''''' ('''''ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto''''') in Japan, is an action-adventure game and the tenth installment in ''The Legend of Zelda'' series. <br />
<br />
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.<br />
<br />
The Wind Waker follows in the footsteps of [[Ocarina of Time]] and its sequel [[Majora's Mask]], retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, ''The Wind Waker'' was met with positive reception.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Picto Box Freeze</s> ===<br />
The game can briefly freeze when snapping photos. Fixed by {{revision|5.0-9638}} and {{revision|5.0-9735}}.<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== Mipmap Effects ===<br />
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in {{revision|5.0-5745}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.<br />
<br />
{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}}<br />
{{Image|WindWakerCorrectMipmaps.png|When drawn correct, the sea's effects fade to a deep blue further away from Link.|br}}<br />
<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NA =====<br />
<pre>16:9 Widescreen v2.3 [Ralf]<br />
060037E0 00000010<br />
809C0004 3C00C2F6<br />
9004000C 4815D854<br />
06004038 000000C0<br />
C002806C D0030014<br />
387B288C 481B2938<br />
C002806C D0030014<br />
2C1C0002 481C1138<br />
C0010008 C0428E74<br />
C06288A4 EC020028<br />
EC030032 EC220028<br />
480DD5C4 9421FFF0<br />
7C0802A6 90010014<br />
38628C1C C022B6AC<br />
C042958C C062B6B0<br />
C082CB30 482C9EA9<br />
38628C1C C022CB30<br />
C042958C C062B6B0<br />
C082CB30 482C9E91<br />
80010014 7C0803A6<br />
38210010 4E800020<br />
81830000 C00295CC<br />
C02C000C EC21002A<br />
D02C0048 48037D40<br />
C00295CC C0230004<br />
EC210028 D0230004<br />
48037D3C C00295CC<br />
EC210028 48037B94<br />
0404A428 38600099<br />
0404A444 38800020<br />
040E1630 4BF22A28<br />
0416103C 4BEA27A4<br />
0418F5CC 38800000<br />
0419E66C 60000000<br />
0419E908 60000000<br />
0419E954 60000000<br />
0419EC70 60000000<br />
041AB610 60000000<br />
041AC400 60000000<br />
041AC44C 60000000<br />
041AC770 60000000<br />
041B6968 C0228068<br />
041B6978 4BE4D6C0<br />
041B955C 60000000<br />
041C5174 C0228068<br />
041C5188 4BE3EEC0<br />
041CA9A8 60000000<br />
041CC208 60000000<br />
041CC338 60000000<br />
041CC384 60000000<br />
041CC778 60000000<br />
041D37FC 60000000<br />
041DAA38 60000000<br />
041DAAE8 60000000<br />
041F0678 C02295CC<br />
041F067C C042B55C<br />
041F0694 C02295CC<br />
041F0698 C042B55C<br />
041F0700 C02295CC<br />
041F0704 C042B55C<br />
041F0B70 3800006E<br />
041F102C 4BE130C1<br />
041F103C 4BE130B1<br />
041F8F00 4BE0B1D9<br />
041F8F08 4BE0B1D1<br />
041F8F10 4BE0B1C9<br />
041F9BD4 C022B55C<br />
041F9BE0 4BE0A50D<br />
041F9C5C 4BE0A491<br />
041F9C6C 4BE0A481<br />
041F9C7C 4BE0A471<br />
041F9C98 4BE0A455<br />
041FBA20 EC3E002A<br />
041FC28C C00290AC<br />
041FD610 4BE06ADD<br />
041FD620 4BE06ACD<br />
041FD630 4BE06ABD<br />
041FEFB4 C0371954<br />
04201D8C C08295CC<br />
0420464C 4BDFFA75<br />
04204654 4BDFFA6D<br />
04204668 4BDFFA59<br />
04204670 4BDFFA51<br />
04204688 4BDFFA39<br />
0421E6E8 38800000<br />
04224C20 C0028CC0<br />
04227A18 C022BA98<br />
04227A1C C042BAC4<br />
04227A20 C062BB18<br />
0422B9E4 4BDD8690<br />
04234528 38800000<br />
042375E4 4BDCCA90<br />
023E68E4 0000FFB1<br />
023E68E8 0000FF00<br />
023E68F0 000002C0<br />
023E6958 00000079<br />
023E69A4 0000FF8E<br />
043F7D68 C2F60000<br />
043F7D6C 443FC000<br />
063F89B8 00000010<br />
C2F60000 C2EC0000<br />
445E8000 44330000<br />
043FA998 3FE38E39<br />
043FB78C C3040000<br />
</pre><br />
<br />
==== EU ====<br />
<pre>16:9 Widescreen v2.3.1de [Ralf]<br />
040037E0 809C0004<br />
040037E4 3C00C2F6<br />
040037E8 9004000C<br />
040037EC 481615C8<br />
04004038 C002806C<br />
0400403C D0030014<br />
04004040 387B288C<br />
04004044 481B91F4<br />
04004048 C002806C<br />
0400404C D0030014<br />
04004050 2C1C0002<br />
04004054 481C7B3C<br />
04004058 C0010008<br />
0400405C C0428E7C<br />
04004060 C06288AC<br />
04004064 EC020028<br />
04004068 EC030032<br />
0400406C EC220028<br />
04004070 4E800020<br />
04004074 9421FFF0<br />
04004078 7C0802A6<br />
0400407C 90010014<br />
04004080 38628C24<br />
04004084 C022B6BC<br />
04004088 C0429594<br />
0400408C C062B6C0<br />
04004090 C082CB60<br />
04004094 482CF049<br />
04004098 38628C24<br />
0400409C C022CB60<br />
040040A0 C0429594<br />
040040A4 C062B6C0<br />
040040A8 C082CB60<br />
040040AC 482CF031<br />
040040B0 80010014<br />
040040B4 7C0803A6<br />
040040B8 38210010<br />
040040BC 4E800020<br />
040040C0 81830000<br />
040040C4 C00295D4<br />
040040C8 C02C000C<br />
040040CC EC21002A<br />
040040D0 D02C0048<br />
040040D4 4803BA4C<br />
040040D8 C00295D4<br />
040040DC C0230004<br />
040040E0 EC210028<br />
040040E4 D0230004<br />
040040E8 4803BA48<br />
040040EC C00295D4<br />
040040F0 EC210028<br />
040040F4 4803B8A0<br />
0404E208 38600099<br />
0404E224 38800020<br />
040E5370 4BF1ECE9<br />
04164DB0 4BE9EA30<br />
04195AF0 38800000<br />
041A4CC0 60000000<br />
041A4F5C 60000000<br />
041A4FA8 60000000<br />
041A52C4 60000000<br />
041B1CCC 60000000<br />
041B2ABC 60000000<br />
041B2B08 60000000<br />
041B2E2C 60000000<br />
041BD224 C0228068<br />
041BD234 4BE46E04<br />
041BFE18 60000000<br />
041CBB78 C0228068<br />
041CBB8C 4BE384BC<br />
041D14C0 60000000<br />
041D2D20 60000000<br />
041D2E50 60000000<br />
041D2E9C 60000000<br />
041D3290 60000000<br />
041DA314 60000000<br />
041E1788 60000000<br />
041E1838 60000000<br />
041F39CC C02295D4<br />
041F39D0 C042B56C<br />
041F39E8 C02295D4<br />
041F39EC C042B56C<br />
041F3A54 C02295D4<br />
041F3A58 C042B56C<br />
041F3EC4 3800006E<br />
041F4380 4BE0FD6D<br />
041F4390 4BE0FD5D<br />
041FB3D0 4BE08C89<br />
041FC1C8 4BE07F11<br />
041FC1D0 4BE07F09<br />
041FC1D8 4BE07F01<br />
041FCE9C C022B56C<br />
041FCEA8 4BE07245<br />
041FCF24 4BE071C9<br />
041FCF34 4BE071B9<br />
041FCF44 4BE071A9<br />
041FCF60 4BE0718D<br />
041FECE8 EC3E002A<br />
041FF554 C00290B4<br />
042008D8 4BE03815<br />
042008E8 4BE03805<br />
042008F8 4BE037F5<br />
0420227C C0371954<br />
04205054 C08295D4<br />
04207914 4BDFC7AD<br />
0420791C 4BDFC7A5<br />
04207930 4BDFC791<br />
04207938 4BDFC789<br />
04207950 4BDFC771<br />
042225B0 38800000<br />
04228C3C C0028CC8<br />
0422BB14 C022BAA0<br />
0422BB18 C042BACC<br />
0422BB1C C062BB20<br />
0422FAE0 4BDD4594<br />
042395B0 38800000<br />
0423C6D0 4BDC79A4<br />
023EE084 0000FFB1<br />
023EE088 0000FF00<br />
023EE090 000002C0<br />
023EE0F8 00000079<br />
023EE144 0000FF8E<br />
043FF588 C2F60000<br />
043FF58C 443FC000<br />
044001E0 C2F60000<br />
044001E4 C2EC0000<br />
044001E8 445E8000<br />
044001EC 44330000<br />
044021C0 3FE38E39<br />
04402FB4 C3040000<br />
</pre><br />
<br />
==== JP ====<br />
<pre>$16:9 Widescreen<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
D2000284 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EFB100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
387F0040 38800001<br />
D2000004 00000006<br />
3DC03F40 91C20000<br />
C2220000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
480002D0 38600000<br />
D200032C 00000005<br />
3DC03FB3 61CEAAAB<br />
91C20000 C2220000<br />
C0030000 EC110032<br />
D0030000 38800000<br />
60000000 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
C05D00D4 C07D00C8<br />
D2000000 00000002<br />
3DC03FE4 91C20000<br />
C0420000 00000000<br />
E0000000 80008000<br />
F6000002 80008180<br />
801F0004 28000000<br />
41820014 38610008<br />
D200000C 00000003<br />
38610008 3DC0443C<br />
91C3000C 3DC0C2E0<br />
91C30004 00000000<br />
D200001C 00000003<br />
38610008 3DC0443C<br />
91C3000C 3DC0C2E0<br />
91C30004 00000000<br />
D2000038 00000003<br />
38610008 3DC0443C<br />
91C3000C 3DC0C2E0<br />
91C30004 00000000<br />
D2000048 00000003<br />
38610008 3DC0443C<br />
91C3000C 3DC0C2E0<br />
91C30004 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
28000006 41820194<br />
D20001B4 00000003<br />
3DC0443C 91C3000C<br />
3DC0C2E0 91C30004<br />
4E800421 00000000<br />
E0000000 80008000<br />
F6000004 80008180<br />
4800001D 83E1000C<br />
83C10008 80010014<br />
7C0803A6 38210010<br />
4E800020 9421FFB0<br />
5A010000 FFFFFFD0<br />
D2000000 00000003<br />
3DC0443C 91C3000C<br />
3DC0C2E0 91C30004<br />
4E800421 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
4BFFF3DD 80010014<br />
5A010000 FFFFFFC4<br />
D2000000 00000003<br />
3DC0443C 91C3000C<br />
3DC0C2E0 91C30004<br />
4E800421 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
44200000 C1100000<br />
14000000 44A20000<br />
E0000000 80008180<br />
F6000001 80008180<br />
C3E30014 C3C30018<br />
D2000000 00000004<br />
3DC0C2D5 61CE5555<br />
91C20000 C3E30014<br />
C3C20000 EFFEF82A<br />
60000000 00000000<br />
D2000008 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20000 C0420000<br />
C3A3001C EC5D00B2<br />
60000000 00000000<br />
1400001C 48000050<br />
E0000000 80008000<br />
F6000001 80008180<br />
A8850008 A805000C<br />
D2000004 00000002<br />
A8C5000C 3806FF96<br />
60000000 00000000<br />
E0000000 80008000<br />
</pre><br />
<br />
=== HD Texture Packs ===<br />
*[http://onthegreatsea.tumblr.com/DOWNLOADS Hypatia’s Hi-Res Wind Waker Texture Pack (completed)]<br />
*[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incomplete)]<br />
<br />
=== Removing Distance Blur ===<br />
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|gputexdecode = Off<br />
|gputexdecodenotes = Support mipmap effects<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3972|****|}}<br />
{{VersionCompatibilityVersion|6520|****|Texture flickering issues resolved}}<br />
{{VersionCompatibilityVersion|3.5-549|****|Texture flickering issues return (but not as bad)}}<br />
{{VersionCompatibilityVersion|3.5-1344|****|Texture flickering issues fixed by disabling Fast Depth}}<br />
{{VersionCompatibilityVersion|4.0-593|****|Dragon Roost and Fire Doubling issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-1192|****|Lighting issues + color issues resolved}}<br />
{{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}}<br />
{{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}}<br />
{{VersionCompatibilityVersion|4.0-7528|***|Windfall crash started on Windows}}<br />
{{VersionCompatibilityVersion|4.0-8026|***|Windfall crash fixed for Windows 8, 8.1, and 10}}<br />
{{VersionCompatibilityVersion|4.0-8032|****|Windfall crash fixed for Windows 7. D3D verified working on Picto Box sidequest}}<br />
{{VersionCompatibilityVersion|5.0-9735|*****|Pictobox issues fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)]|tester=darkl3ad3r}}<br />
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=}}<br />
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1 GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}<br />
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core i5-480M @ 2.8 GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}<br />
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=30FPS Full Speed at 2x Native Resolution and 4XAS|tester=Ace12182}}<br />
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 9400M|result=About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}<br />
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=snesiscool}}<br />
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Playable 7-10FPS. Sound Off for best performance.|tester=LORPAL}}<br />
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2 GHz|GPU=ATI Radeon HD 3470M|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.|tester=}}<br />
{{testing/entry|revision=7309|OS=Linux|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).|tester=}}<br />
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect|tester=ultramann}}<br />
{{testing/entry|revision=7426|OS=Windows 7|CPU=AMD Phenom 9650 @ 2.3 GHz|GPU=NVIDIA GeForce GTX 260|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=Lendail}}<br />
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=NVIDIA GeForce GTX 460|result=Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts.|tester=LimEJET}}<br />
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66 GHz|GPU=NVIDIA GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}<br />
{{testing/entry|revision=7473|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}<br />
{{testing/entry|revision=7503|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 4 GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly. Sound/BGM is fine with HLE.|tester=Woraug}}<br />
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium @ 4.15 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly!|tester=Redstorm3265}}<br />
{{testing/entry|revision=7550|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}<br />
{{testing/entry|revision=7555|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2 GHz|GPU=NVIDIA GeForce 9400M|result=Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen.|tester=Crazyants}}<br />
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Just played the starting area. So far so good.|tester=Schala}}<br />
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-720QM @ 2.93 GHz|GPU=ATI Radeon Mobility HD 5870|result=Perfect, no sound issues when priority is set to realtime/high in task manager|tester=Cele}}<br />
{{testing/entry|revision=7583|OS=Windows 7|CPU=Intel Core 2 Quad @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250|result=It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere!|tester=Redstorm3265}}<br />
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 560ti|result=Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out|tester=Chopyhop}}<br />
{{testing/entry|revision=7597|OS=Windows 7|CPU=Intel Core i7-720QM 1.6-2.8 GHz|GPU=ATI Radeon 5870M|result=Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard.|tester=Thundereus}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055T @ 3.5 GHz|GPU=AMD Radeon HD 6870|result=Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times.|tester=CORRUPTED}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GT 220|result=Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom X4 9650 @ 2.3 GHz|GPU=AMD Radeon HD 6850|result=Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page.|tester=Aldaris}}<br />
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 X2 4200+ @ 2.2 GHz|GPU=ATI Radeon X1600|result=After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled)|tester=dEnigma}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion II @ 2.2 GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}<br />
{{testing/entry|revision=3.0|OS=Linux Mint|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce GT 430|result=Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS.|tester=scummos}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5 GHz|GPU=AMD Radeon HD 6630M|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5 @ 2.5 GHz|GPU=AMD Radeon HD|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}<br />
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 260|result=With CPU at stock 2.4 GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2 GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}}<br />
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core I3-380M @ 2.53 GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}<br />
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core i5 @ 2.88 GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}<br />
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i5-480M @ 2.67 GHz|GPU=NVIDIA GeForce 310M|result=The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}<br />
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}<br />
{{testing/entry|revision=7719|OS=Windows Vista|CPU=AMD Phenom II X4 840 @ 3.2 GHz|GPU=ATI Radeon HD 5700|result=30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 3 GHz|GPU=NVIDIA GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}<br />
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed.|tester=Helvetica}}<br />
{{testing/entry|revision=3.0-145|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS|tester=Sanitarium026}}<br />
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=AMD Phenom II X4 955Be @ 4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.|tester=Riagu}}<br />
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i7-3615QM @ 2.3 GHz|GPU=NVIDIA GeForce GTX 650m|result=Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good.|tester=Sesshy}}<br />
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz|GPU=NVIDIA GeForce GTX 480|result=Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}<br />
{{testing/entry|revision=3.0-765|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works.|tester=anonymous}}<br />
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-860 @ 3.51 GHz|GPU=AMD Radeon HD 7850|result=Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}<br />
{{testing/entry|revision=3.0-776|OS=Windows 8|CPU=Intel Core i5-3450 @ 3.1 GHz|GPU=AMD Radeon HD 7870|result=Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations.|tester=Shadoxfix}}<br />
{{testing/entry|revision=3.0-815|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=AMD Radeon HD 6950|result=Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE|tester=Duke Nukem}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i7-3820K @ 3.6 GHz|GPU=NVIDIA GeForce GTX 460|result=Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings|tester=Turbodupp}}<br />
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i5-3570K @ 4 GHz|GPU=AMD Radeon HD 7850|result=100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings|tester=foggyspider}}<br />
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce 660 Ti|result=Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire.|tester=Eleval}}<br />
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI HD Radeon 4650|result=Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute).|tester=DmitryN}}<br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Celeron G1620 @ 2.7 GHz|GPU=NVIDIA GeForce GT 240|result=Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-8320 @ 3.7 GHz|GPU=AMD Radeon HD 7870|result=30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210m @ 2.5 GHz|GPU=NVIDIA GeForce GT 620m|result= Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS in 1920x1080 (Direct3D9 rendering)|tester=}}<br />
{{testing/entry|revision=3.5-1482|OS=Windows 7|CPU=AMD Phenom II X4 925 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 295|result=Playable around 20-35FPS, but small sound glitches.|tester=Pavy}}<br />
{{testing/entry|revision=3.5-1488|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=AMD Radeon HD 7970|result=Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2 GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}<br />
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9.|tester=ImAFutureGuitarHero}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1620 @ 2.7 GHz|GPU=NVIDIA GeForce GT 240|result=Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.7 GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22FPS|tester=hivaoa}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.|tester=rct2guy}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Celeron 1037U @ 1.33 GHz|GPU=Intel Integrated Graphics|result=runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6 GHz|GPU=NVIDIA GeForce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+ @ 2.2 GHz|GPU=NVIDIA GeForce 6150SE|result=No playable 7-15FPS|tester=Ticamus}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=AMD Radeon HD 7770|result=Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. |tester=Hackapell2013}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9 GHz|GPU=Intel HD Graphics 4000|result=D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle).|tester=Artur}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5 GHz|GPU=AMD R7 250|result=No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.|tester=RunDevilRun007}}<br />
{{testing/entry|revision=4.0-681|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}<br />
{{testing/entry|revision=4.0-1624|OS=Ubuntu 14.04|CPU=AMD A4-3300 @ 2.5 GHz|GPU=NVIDIA GeForce GT 63|result=*Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}<br />
{{testing/entry|revision=4.0-1720|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 680|result=Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.|tester=}}<br />
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}}<br />
{{testing/entry|revision=4.0-3214|OS=Ubuntu 14.04|CPU=Intel Core i7-2640M @ 2.8 GHz|GPU=NVIDIA GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}}<br />
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}<br />
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6 GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}<br />
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520m @ 3.3 GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}<br />
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}<br />
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3 GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}<br />
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 970|result=Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}}<br />
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. [https://www.youtube.com/watch?v=vg2lPSfTB9Q The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack]|tester=pumab}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4288u @ 2.6 GHz|GPU=Intel Iris 5100|result=Runs just fine with default settings. Any higher than that just drops frames like crazy. |tester=sensi277}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 965M|result=(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.|tester=Kavex}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3.8 GHz|GPU=AMD Radeon R7|result=Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+|tester=Blutwolf31}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}<br />
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}<br />
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}<br />
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=QZB36GiccO8|cap1=The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)<br />
|vid2=VqNcksMfAjM|cap2=The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589)<br />
|vid3=wgG_cnBIu1I|cap3=The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]<br />
|vid4=P6ZI9z0mgrk|cap4=Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD)<br />
|vid5=cjIeSyuvBr4|cap5=The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p)<br />
|vid6=a2yULbDA6Dc|cap6=The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p)<br />
}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:GameCube games|Legend of Zelda, The: The Wind Waker]]<br />
[[Category:Zelda ucode games]]<br />
[[Category:Ships with debugging symbols]]<br />
[[Category:Games with texture packs]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Colosseum&diff=184401Pokémon Colosseum2023-09-09T22:00:54Z<p>Intruso: /* Enhancements */ removing duplicated code</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonColosseum.jpg|300px]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|series = Pokémon<br />
|released = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}<br />
|genre = Role-playing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Game Boy Advance<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143<br />
}}<br />
<br />
'''''Pokémon Colosseum''''' ('''''ポケモンコロシアム''''', '''''Pokémon Koroshiamu''''') is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the [[Nintendo GameCube]]. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.<br />
<br />
Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].<br />
<br />
== Emulation Information ==<br />
=== GBA Controller ===<br />
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Crash on the MAC OS X Build ===<br />
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.<br />
<br />
=== PAL Crashes ===<br />
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.<br />
<br />
=== <s>Illegible Text</s> ===<br />
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since prior to {{revision|5.0-13248}}.<br />
{{image|Pokemon Colosseum Text Error.png|Corruption}}<br />
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NA =====<br />
<pre>$16:9 Widescreen<br />
04005300 C3A2B084<br />
04005304 EFBD00B2<br />
04005308 4809E62C<br />
040A3930 4BF619D0<br />
0447E724 3FAAAAAB</pre><br />
<br />
==== JP ====<br />
<pre>$16:9 Widescreen<br />
04261AC0 000034E0<br />
04261AC4 000034E4<br />
F6000001 80008180<br />
FFA01090 93E10024<br />
D2000000 00000003<br />
3DC03FAA 61CEAAAB<br />
91C20000 C2620000<br />
EFB300B2 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen [Ralf]<br />
04005300 C3A2B144<br />
04005304 EFBD00B2<br />
04005308 480A1C68<br />
040A6F6C 4BF5E394<br />
044CBCA4 3FAAAAAB<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|282|****|Works fine}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 8600 GT|result=[http://www.youtube.com/watch?v=h18pCBy4NG0 Pokémon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}}<br />
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66 GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}<br />
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32 GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}}<br />
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}<br />
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1 GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}<br />
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}<br />
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. |tester=Marioman2K11}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}}<br />
{{testing/entry|revision=3.0-438|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}}<br />
{{testing/entry|revision=3.0-592|OS=Windows XP|CPU=AMD Athlon II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4350|result=Positive. Runs Perfectly only few sound glitched in main menu.|tester=Nitroeus}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5870|result=Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled.|tester=Nickamina}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}}<br />
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}<br />
{{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}<br />
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}<br />
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1 GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}<br />
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}<br />
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}<br />
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}<br />
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01 GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube<br />
|vid2=h18pCBy4NG0|cap2=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661<br />
|vid3=qCt6c6SZnVk|cap3=GBA conection/Dolphin 4.0-7159-VBAM 1.8.0 SVN1292<br />
}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Colosseum&diff=184400Pokémon Colosseum2023-09-09T21:58:45Z<p>Intruso: /* 16:9 Aspect Ratio Fix */ adding two PAL codes</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonColosseum.jpg|300px]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|series = Pokémon<br />
|released = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}<br />
|genre = Role-playing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Game Boy Advance<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143<br />
}}<br />
<br />
'''''Pokémon Colosseum''''' ('''''ポケモンコロシアム''''', '''''Pokémon Koroshiamu''''') is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the [[Nintendo GameCube]]. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.<br />
<br />
Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].<br />
<br />
== Emulation Information ==<br />
=== GBA Controller ===<br />
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Crash on the MAC OS X Build ===<br />
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.<br />
<br />
=== PAL Crashes ===<br />
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.<br />
<br />
=== <s>Illegible Text</s> ===<br />
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since prior to {{revision|5.0-13248}}.<br />
{{image|Pokemon Colosseum Text Error.png|Corruption}}<br />
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Aspect Ratio Fix ===<br />
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.<br />
<br />
===== NA =====<br />
<pre>$16:9 Widescreen<br />
04005300 C3A2B084<br />
04005304 EFBD00B2<br />
04005308 4809E62C<br />
040A3930 4BF619D0<br />
0447E724 3FAAAAAB</pre><br />
<br />
==== JP ====<br />
<pre>$16:9 Widescreen<br />
04261AC0 000034E0<br />
04261AC4 000034E4<br />
F6000001 80008180<br />
FFA01090 93E10024<br />
D2000000 00000003<br />
3DC03FAA 61CEAAAB<br />
91C20000 C2620000<br />
EFB300B2 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
FF601090 7C7F1B78<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C20004 C2220004<br />
EF7100B2 39C00000<br />
60000000 00000000<br />
E0000000 80008000<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen [Ralf]<br />
04005300 C3A2B144<br />
04005304 EFBD00B2<br />
04005308 480A1C68<br />
040A6F6C 4BF5E394<br />
044CBCA4 3FAAAAAB<br />
</pre><br />
<br />
==== EU (German) ====<br />
<pre>$16:9 Widescreen [Ralf]<br />
04005300 C3A2B144<br />
04005304 EFBD00B2<br />
04005308 480A1C68<br />
040A6F6C 4BF5E394<br />
044CBCA4 3FAAAAAB<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|282|****|Works fine}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 8600 GT|result=[http://www.youtube.com/watch?v=h18pCBy4NG0 Pokémon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}}<br />
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66 GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}<br />
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32 GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}}<br />
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}<br />
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1 GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}<br />
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}<br />
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. |tester=Marioman2K11}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}}<br />
{{testing/entry|revision=3.0-438|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}}<br />
{{testing/entry|revision=3.0-592|OS=Windows XP|CPU=AMD Athlon II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4350|result=Positive. Runs Perfectly only few sound glitched in main menu.|tester=Nitroeus}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5870|result=Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled.|tester=Nickamina}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}}<br />
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}<br />
{{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}<br />
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}<br />
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1 GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}<br />
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}<br />
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}<br />
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}<br />
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01 GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube<br />
|vid2=h18pCBy4NG0|cap2=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661<br />
|vid3=qCt6c6SZnVk|cap3=GBA conection/Dolphin 4.0-7159-VBAM 1.8.0 SVN1292<br />
}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_II:_Rogue_Leader&diff=184291Star Wars Rogue Squadron II: Rogue Leader2023-08-14T19:44:33Z<p>Intruso: /* Problems */ crossed out title for fixed bug</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]<br />
|developer = Factor 5, LucasArts<br />
|publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}}<br />
|series = Rogue Squadron, Star Wars<br />
|released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}<br />
|genre = Action, Arcade flight simulation<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader<br />
}}<br />
<br />
'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and released as a launch title for the [[Nintendo GameCube]]. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.<br />
<br />
Similar to its predecessor, ''Star Wars: Rogue Squadron'', ''Rogue Leader'' is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more medals results in unlocking more levels and spacecraft. ''Rogue Leader'' also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.<br />
<br />
Because of its technical prowess, use of rare GameCube features, and plethora of hacks, ''Star Wars Rogue Squadron II: Rogue Leader'' has proven difficult for Dolphin to emulate.<br />
<br />
== Emulation Information ==<br />
{{Problems/Shader Compilation Stuttering}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Random Hang on Mission Start ===<br />
<br />
Occasionally, the game may hang upon starting missions. Unfortunately, the cause for this is unknown and the best solution is to simply close and reopen the game. This should only happen rarely.<br />
<br />
=== GPU Texture Decode Crash ===<br />
Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis. <br />
<br />
=== <s>Hang on Pause or Targeting Computer</s> ===<br />
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. This is fixed on single core by {{revision|5.0-14019}}.<br />
<br />
=== <s>Distorted Music</s> ===<br />
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer {{issue|7228}}.<br />
<br />
Fixed in {{revision|5.0-3260}}.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== HD Texture Pack ===<br />
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016].<br />
<br />
=== Widescreen Gecko Code ===<br />
The built-in Widescreen Hack has severe clipping and scaling issues. Using the below Gecko code instead is recommended for 16:9 gameplay.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
$16:9 Widescreen NTSC-U<br />
48000000 800AC1C0<br />
DE000000 7E007FFF<br />
3016B380 38600020<br />
14014D08 4848B2F8<br />
1416B378 48334C99<br />
140DB618 483C49F9<br />
141F6F78 3FE38E39<br />
E0000000 80008000<br />
060A0000 00000038<br />
C0C20000 EC2101B2<br />
D023012C 4BB74D00<br />
C0220000 C0030000<br />
EC000824 D0030000<br />
C003000C EC000824<br />
D003000C 38800001<br />
4E800020 00000000<br />
0409EA20 3FAAAAAA<br />
48000000 80096220<br />
DE000000 80008180<br />
14000E84 3B19999A<br />
14000E90 BF400000<br />
E0000000 80008000<br />
0409935C 3FE38E39<br />
</pre><br />
Note that this code causes intermittent crashes on real hardware and may be dependent on unique Dolphin behavior.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|gputexdecode = Off<br />
|gputexdecodenotes = Avoid crashing<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4869|**|}}<br />
{{VersionCompatibilityVersion|5994|***|}}<br />
{{VersionCompatibilityVersion|4.0-1503|*|Hangs on boot}}<br />
{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}<br />
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}<br />
{{VersionCompatibilityVersion|5.0-14828|***|Regression due to uncached writes breaks audio and crashes during gameplay}}<br />
{{VersionCompatibilityVersion|5.0-14835|****|Regression Fixed.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0 GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8 GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}<br />
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}<br />
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}<br />
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}<br />
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}<br />
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}<br />
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}<br />
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}<br />
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}<br />
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}<br />
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack)<br />
|vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.)<br />
|vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max)<br />
|vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60)<br />
|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)<br />
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ<br />
|vid7=7fdYWRxV-gU|cap7=Star Wars Rogue Squadron II: Rogue Leader - GCN 1080p upscaled in Dolphin with Iris Xe Graphics<br />
}}<br />
<br />
{{Navigation/Star Wars}}<br />
<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_II:_Gofer%27s_Ambition_(TurboGrafx-16)&diff=184290Gradius II: Gofer's Ambition (TurboGrafx-16)2023-08-14T13:31:36Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius II Gofer's Ambition.jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''PC Engine Super CD-ROM²'''<br/>{{vgrelease|JP=December 18, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=November 13, 2007|EU/AUS|May 2, 2008}}{{vgrelease|NA=October 20, 2008}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-ii-gofer-s-ambition-turbografx-16}}<br />
<br />
In '''''Gradius II: Gofer's Ambition''''' return to the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander ([[Life Force]]). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5-1749|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-1749|OS=Windows 8|CPU=Intel Core 2 Duo T7100 @ 1.8 GHz|GPU=Mobile Intel 965 Express Chipset|result=Minor graphical or audio glitches.|tester=Jogait}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:TurboGrafx-16 games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_2_(MSX)&diff=184289Gradius 2 (MSX)2023-08-14T13:31:33Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[Image:Gradius 2 (MSX).jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''MSX'''<br/>{{vgrelease|JP/EU|1987}}'''Virtual Console'''<br/>{{vgrelease|JP=December 22, 2009}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-2-msx<br />
}}<br />
<br />
In '''''Gradius II''''' return to the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander ([[Life Force]]). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-775|*****|Boots, looks perfect.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0-1043|OS=Windows 10|CPU=Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=MSX games have no known issues.|tester=JMC4789}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:MSX games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_II:_Gofer_no_Yabou_(NES)&diff=184288Gradius II: Gofer no Yabou (NES)2023-08-14T13:31:31Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius II-Gofer no Yabou (NES).jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''Famicom'''<br/>{{vgrelease|JP=December 16, 1988}}'''Virtual Console'''<br/>{{vgrelease|JP=April 24, 2007}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, GameCube Controller, Classic Controller <br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-ii-gofer-no-yabou<br />
|wikipedia = Gradius II<br />
}}<br />
<br />
In '''''Gradius II: Gofer no Yabou''''' return to the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander ([[Life Force]]). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:NES games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_(NES)&diff=184287Gradius (NES)2023-08-14T13:31:29Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius (NES).jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''Famicom'''<br/>{{vgrelease|JP=April 25, 1986|NA=December, 1986|EU=November 30, 1988}}'''Virtual Console'''<br/>{{vgrelease|JP=December 2, 2006|NA=January 8, 2007|EU=February 2, 2007}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, GameCube Controller, Classic Controller <br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-nes<br />
|wikipedia = Gradius (video game)<br />
}}<br />
<br />
In '''''Gradius''''' control the trans-dimensional spaceship Vic Viper, and battle waves of enemies through various environments.<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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}}}}<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}<br />
{{testing/entry|revision=5.0-953|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Works Great. Does not require EFB2RAM|tester=JMC47}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:NES games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_III&diff=184286Gradius III2023-08-14T13:31:25Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius III.jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''SNES'''<br/>{{vgrelease|JP=December 21, 1990|NA=August 23, 1991}}'''Virtual Console'''<br/>{{vgrelease|NA=April 23, 2007}}{{vgrelease|JP=September 25, 2007|EU=September 28, 2007|KO=April 26, 2008}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player<br />
|input = GameCube Controller, Classic Controller<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-iii<br />
}}<br />
<br />
In '''''Gradius III''''' the gentle Gradians thought they were cured of Bacterion's contemptible curse after generation of germ-free living. Guess again. That wretched fiend is once again wreaking havoc on Gradius and the surrounding planets. It's your destiny to put an end to it. Unless maybe you think life as an amoeba would be pleasant! In the final forum, you'll have to be as tough as Orakian ore to confront Bacterion and disintegrate its hailstone of a heart. If you do, all that is good in the universe will breathe a sigh of relief. And if you don't, you'll hear the echo of a solitary clap and the final Dark Curtain will fall.<br />
<br />
{{GlobalProblems}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5-350|****|Glitched sound}}<br />
{{VersionCompatibilityVersion|5.0-798|*****|Glitched sound fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:SNES games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_ReBirth&diff=184285Gradius ReBirth2023-08-14T13:31:19Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius ReBirth Coverart.jpg]]<br />
|developer = M2<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = {{vgrelease|JP=September 2, 2008|NA=March 9, 2009|EU/AUS|July 3, 2009}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player<br />
|input = Wii Remote, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-gradius-rebirth<br />
}}<br />
<br />
'''''Gradius ReBirth''''' is a shoot 'em up video game for WiiWare developed by M2 and produced and released by Konami. It is the latest installment in the Gradius series.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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<br />
}}}}<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3950|****|Fully playable}}<br />
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=KIz-sLBnCIw|cap1=Gradius ReBirth - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator)<br />
}}<br />
<br />
{{Navigation/Gradius}}<br />
[[Category:WiiWare games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Gradius_(TurboGrafx-16)&diff=184284Gradius (TurboGrafx-16)2023-08-14T13:29:52Z<p>Intruso: {{Navigation/Gradius}}</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gradius (TurboGrafx-16).jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Gradius<br />
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=November 15, 1991}}'''Virtual Console'''<br/>{{vgrelease|JP=August 7, 2007}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-gradius-turboGrafx-16<br />
|wikipedia = Gradius (video game)<br />
}}<br />
<br />
In '''''Gradius''''' control the trans-dimensional spaceship Vic Viper, and battle waves of enemies through various environments.<br />
<br />
{{GlobalProblems}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}<br />
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{{Navigation/Gradius}}<br />
[[Category:Virtual Console games]]<br />
[[Category:TurboGrafx-16 games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Gradius&diff=184283Template:Navigation/Gradius2023-08-14T13:28:29Z<p>Intruso: </p>
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<div>{{Navbox<br />
|name = Navigation/Gradius<br />
|title = Gradius series<br />
|listclass = hlist<br />
|navbar = plain<br />
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|group1 = [[Wiiware]]<br />
|list1 =<br />
*[[Gradius ReBirth]] <small>(2008)</small><br />
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|group2 = [[Virtual Console]]<br />
|list2 = {{Navbox subgroup<br />
|group1 = [[NES]]<br />
|list1 =<br />
*[[Gradius (NES)|Gradius]] <small>(1986/2006)</small><br />
*[[Gradius II: Gofer no Yabou (NES)|Gradius II: Gofer no Yabou]] <small>(1988/2007)</small><br />
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|group2 = [[SNES]]<br />
|list2 =<br />
*[[Gradius III]] <small>(1990/2007)</small><br />
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|group3 = [[MSX]]<br />
|list3 =<br />
*[[Gradius 2 (MSX)|Gradius 2]] <small>(1987/2009)</small><br />
<br />
|group4 = [[TurboGrafx-16]]<br />
|list4 =<br />
*[[Gradius II: Gofer's Ambition (TurboGrafx-16)|Gradius II: Gofer's Ambition]] <small>(1992/2007)</small><br />
*[[Gradius (TurboGrafx-16)|Gradius]] <small>(1991/2007)</small><br />
}}<br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Gradius&diff=184282Template:Navigation/Gradius2023-08-14T13:27:49Z<p>Intruso: Created page with "<includeonly>{{Navbox |name = Navigation/Gradius |title = Gradius series |listclass = hlist |navbar = plain |state = off |group1 = Wiiware |list1 = *Gradius ReBirth <small>(2008)</small> |group2 = Virtual Console |list2 = {{Navbox subgroup |group1 = NES |list1 = *Gradius <small>(1986/2006)</small> *Gradius II: Gofer no Yabou <small>(1988/2007)</small> |group2..."</p>
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<div><includeonly>{{Navbox<br />
|name = Navigation/Gradius<br />
|title = Gradius series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
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|group1 = [[Wiiware]]<br />
|list1 =<br />
*[[Gradius ReBirth]] <small>(2008)</small><br />
<br />
|group2 = [[Virtual Console]]<br />
|list2 = {{Navbox subgroup<br />
|group1 = [[NES]]<br />
|list1 =<br />
*[[Gradius (NES)|Gradius]] <small>(1986/2006)</small><br />
*[[Gradius II: Gofer no Yabou (NES)|Gradius II: Gofer no Yabou]] <small>(1988/2007)</small><br />
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|group2 = [[SNES]]<br />
|list2 =<br />
*[[Gradius III]] <small>(1990/2007)</small><br />
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|group3 = [[MSX]]<br />
|list3 =<br />
*[[Gradius 2 (MSX)|Gradius 2]] <small>(1987/2009)</small><br />
<br />
|group4 = [[TurboGrafx-16]]<br />
|list4 =<br />
*[[Gradius II: Gofer's Ambition (TurboGrafx-16)|Gradius II: Gofer's Ambition]] <small>(1992/2007)</small><br />
*[[Gradius (TurboGrafx-16)|Gradius]] <small>(1991/2007)</small><br />
<br />
}}}}</includeonly><noinclude>{{documentation}}[[Category:Navigation]]</noinclude></div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Golden_Axe&diff=184266Template:Navigation/Golden Axe2023-08-09T09:00:15Z<p>Intruso: fix error</p>
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<div>{{Navbox<br />
|name = Navigation/Golden Axe<br />
|title = Golden Axe series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
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|group1 = [[Virtual Console]]<br />
|list1 = <br />
{{Navbox subgroup<br />
|group1 = [[Sega Genesis]]<br />
|list1 = <br />
*[[Golden Axe (Genesis)|Golden Axe]] <small>(1989/2006)</small><br />
*[[Golden Axe II]] <small>(1991/2007)</small><br />
*[[Golden Axe III]] <small>(1993/2007)</small><br />
|group2 = [[Arcade]]<br />
|list2 =<br />
*[[Golden Axe (Arcade)|Golden Axe]] <small>(1989/2009)</small><br />
}}<br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Category:Golden_Axe_(Series)&diff=184265Category:Golden Axe (Series)2023-08-09T08:57:13Z<p>Intruso: Created page with "Titles of the {{#regex:{{BASEPAGENAME}}|/ \(Series\)/|}} series. Category:Series"</p>
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<div>Titles of the {{#regex:{{BASEPAGENAME}}|/ \(Series\)/|}} series.<br />
[[Category:Series]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Golden_Axe_III&diff=184264Golden Axe III2023-08-09T08:55:50Z<p>Intruso: series tag and list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Golden Axe III.jpg|300px]]<br />
|developer = Sega<br />
|publisher = Sega<br />
|series = Golden Axe<br />
|released = '''Sega Genesis/Mega Drive'''<br/>{{vgrelease|JP=June 25, 1993|KO=1993}}'''Virtual Console'''<br/>{{vgrelease|JP=September 4, 2007|NA=October 5, 2007|EU=October 22, 2007}}<br />
|genre = Beat 'em up<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = GameCube Controller, Classic Controller<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-golden-axe-iii<br />
}}<br />
<br />
In '''''Golden Axe III''''' the once-peaceful kingdom so familiar to fans of the original Golden Axe is under threat once again. The Prince of Darkness has stolen the invaluable Golden Axe, taken over the kingdom, and rendered all its warriors harmless thanks to an evil curse. One warrior, however, breaks free from the curse and must defeat the prince and regain the Golden Axe to save the kingdom. Play as a giant, a panther, or a sword-wielding human and fight your way to victory once again!<br />
<br />
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== Testing ==<br />
{{testing/start}}<br />
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== Gameplay Videos ==<br />
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{{VideoGallery<br />
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{{Navigation/Golden Axe}}<br />
[[Category:Virtual Console games]]<br />
[[Category:Sega Genesis games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Golden_Axe_II&diff=184263Golden Axe II2023-08-09T08:55:48Z<p>Intruso: series tag and list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Golden Axe II.jpg|300px]]<br />
|developer = Sega<br />
|publisher = Sega<br />
|series = Golden Axe<br />
|released = '''Sega Genesis/Mega Drive'''<br/>{{vgrelease|JP=December 27, 1991|NA=January 26, 1992|EU/AUS/KO/SA|1992}}'''Virtual Console'''<br/>{{vgrelease|JP=June 5, 2007|NA=June 11, 2007|EU=July 6, 2007}}<br />
|genre = Beat 'em up<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = GameCube Controller, Classic Controller<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-golden-axe-ii<br />
}}<br />
<br />
Chop down the forces of evil in '''''Golden Axe II''''', the intense sequel to [[Golden Axe]]. Battle the dreaded Dark Guld with the Barbarian, the Amazon and the Dwarf. Use tough new warrior skills and dazzling magic. Kick, hack, and hurl away enemies in the struggle to recapture that legendary symbol of peace, the Golden Axe. So let the battle begin! Lift your mighty blade high to crush the demon Dark Guld!<br />
<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5472|****|Introduction screens stutter and flicker.}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
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{{VideoGallery<br />
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{{Navigation/Golden Axe}}<br />
[[Category:Virtual Console games]]<br />
[[Category:Sega Genesis games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Golden_Axe_(Arcade)&diff=184262Golden Axe (Arcade)2023-08-09T08:55:37Z<p>Intruso: series tag and list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Golden Axe Arcade.jpg|300px]]<br />
|developer = Sega<br />
|publisher = Sega<br />
|series = Golden Axe<br />
|released = '''Arcade'''<br/>{{vgrelease|NA=1989}}'''Virtual Console'''<br/>{{vgrelease|JP=June 23, 2009|EU/AUS|September 18, 2009}}{{vgrelease|NA=October 26, 2009}}<br />
|genre = Beat 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-golden-axe-arcade<br />
}}<br />
<br />
The residents of the once-peaceful city of Yuria have lost the legendary '''''Golden Axe''''' - the very thing that had shielded them from evil for so long. It is now in the hands of the unscrupulous titan, Death-Adder. Tarik, the seasoned warrior whose skill with his giant sword is both praised and feared throughout the land, has come forth to try and wrest the Axe from the grasp of the black-hearted warlord. Help Tarik to battle the many types of bandits that Death-Adder has amassed to protect himself. Using the sword, and certain very special magical powers, guide Tarik through the gauntlet of bandits to Death-Adder's castle! He'll be waiting there for you, and he's terribly reluctant to give up the Golden Axe! Are you brave enough to bring back the Axe, and thus restore tranquility to Yuria, or will you wind up just another victim of the evil warlord?<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
{{Problems/Arcade Sega Right Tiles}}<br />
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== Configuration ==<br />
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{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
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== Gameplay Videos ==<br />
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{{VideoGallery<br />
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{{Navigation/Golden Axe}}<br />
[[Category:Arcade games]]<br />
[[Category:Virtual Console games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Golden_Axe_(Genesis)&diff=184261Golden Axe (Genesis)2023-08-09T08:55:23Z<p>Intruso: series tag and list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Golden Axe.jpg|300px]]<br />
|developer = Sega<br />
|publisher = Sega<br />
|series = Golden Axe<br />
|released = '''Sega Genesis/Mega Drive'''<br/>{{vgrelease|NA/JP|December 22, 1989}}{{vgrelease|EU=1990}}'''Virtual Console'''<br/>{{vgrelease|NA=November 28, 2006}}{{vgrelease|JP=December 2, 2006|EU=December 8, 2006}}<br />
|genre = Beat 'em up<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = GameCube Controller, Classic Controller<br />
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-golden-axe<br />
}}<br />
<br />
In '''''Golden Axe''''' the children of Turtle Village are fleeing for their lives! The invaders are brutal, ugly, and 12 feet tall, with huge arms and bellowing laughs. They love pounding you into the dirt! It's a spellbinding age of magic, fire-spewing dragons, and skeletons in armor! Fight on the back of a giant turtle! Battle on the wings of an enchanted eagle! Vanquish and ride flame-breathing monsters to victory! As the Warrior, swing a mighty sword and shatter your enemies with clouds of mushroom magic. As the Amazon, kick, smash, and blast your enemies with curtains of fire. As the Dwarf, strike with the Golden Axe, somersault, and scorch the invaders with lightning! Find the prison of the King and Princess, save them, and return peace to the world. So far, the score is Death Adder - thousands; You - zero. It's time to change the score!<br />
<br />
{{GlobalProblems}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5472|****|Introduction screens stutter and flicker.}}<br />
{{VersionCompatibilityVersion|5.0-10638|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0-10638|OS=Windows 10|CPU=Core i5-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Works perfectly, played with Vulkan, 3x IR, HLE cubeb and dual core.|tester=Miksel12}}<br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
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{{Navigation/Golden Axe}}<br />
[[Category:Virtual Console games]]<br />
[[Category:Sega Genesis games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Golden_Axe&diff=184260Template:Navigation/Golden Axe2023-08-09T08:53:25Z<p>Intruso: Created page with "{{Navbox |name = Navigation/Golden Axe |title = Golden Axe series |listclass = hlist |navbar = plain |state = off |group1 = Virtual Console |list1 = {{Navbox subgroup |group1 = Sega Genesis |list1 = *Golden Axe <small>(1989/2006)</small> *Golden Axe II <small>(1991/2007)</small> *Golden Axe III <small>(1997/2007)</small> |group2 = Arcade |list2 = *Golden Axe <small>(1..."</p>
<hr />
<div>{{Navbox<br />
|name = Navigation/Golden Axe<br />
|title = Golden Axe series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
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|group1 = [[Virtual Console]]<br />
|list1 = <br />
{{Navbox subgroup<br />
|group1 = [[Sega Genesis]]<br />
|list1 = <br />
*[[Golden Axe (Genesis)|Golden Axe]] <small>(1989/2006)</small><br />
*[[Golden Axe II]] <small>(1991/2007)</small><br />
*[[Golden Axe III]] <small>(1997/2007)</small><br />
|group2 = [[Arcade]]<br />
|list2 =<br />
*[[Golden Axe (Arcade)|Golden Axe]] <small>(1989/2009)</small><br />
}}<br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Power_Rangers_Samurai&diff=184232Power Rangers Samurai2023-08-02T09:30:19Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PowerRangersWii.jpg|300px]]<br />
|developer = Inti Creates<br />
|publisher = Namco Bandai Games<br />
|series = Power Rangers<br />
|released = {{vgrelease|NA=November 22, 2011|AUS=December 1, 2011}}{{vgrelease|EU=December 2, 2011}}<br />
|genre = Action<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-power-rangers-samurai<br />
}}<br />
<br />
'''''Power Rangers Samurai''''' will let fans wield the Samuraizer to master the elements of Fire, Water, Sky, Forest, and Earth as they morph into Red, Blue, Pink, Green, or Yellow Rangers. Martial arts training and fitness combined with team based battles teach the importance of team work, friendship, and responsibility to battle hordes of Nighlok monsters. Players can also unlock secret passageways, access hidden levels, and get hints on how to defeat the armies of evil while collecting enough Zords to gain the Samurai Megazord needed to take down the MegaMonster once and for all.<br />
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== Problems ==<br />
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{{VersionCompatibility}}<br />
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{{VersionCompatibilityClose}}<br />
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{{testing/start}}<br />
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== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=TZZKHxKDFD4|cap1=Dolphin Emulator 4.0.1 - Power Rangers Samurai (1080p HD) - Nintendo Wii<br />
|vid2=LcXibKvHrhM|cap2=Power Rangers Samurai - Dolphin Emulator 5.0-14337 [1080p HD] - Nintendo Wii<br />
}}<br />
<br />
{{Navigation/Power Rangers}}<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Super_Sentai_Battle:_Ranger_Cross&diff=184231Super Sentai Battle: Ranger Cross2023-08-02T09:30:13Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Super Sentai Battle-Ranger Cross.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=September 8, 2011}}<br />
|genre = Action<br />
|series = Power Rangers<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=28483<br />
|wikipedia = Kaizoku Sentai Gokaiger#Video games<br />
}}<br />
<br />
'''''Super Sentai Battle: Ranger Cross''''' ('''''スーパー戦隊バトル レンジャークロス''''') is a commemorative work of 35 Super Sentai fighting works in one world.<br />
<br />
Super squadrons were deprived of power by a mysterious enemy that suddenly appeared. Super squadrons are struggling to lose their power, but the pirate squadron Gokaiger appeared there. Can Gokaiger and super squadrons deprived of power regain their power and protect the planet?<br />
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== Problems ==<br />
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{{VersionCompatibilityVersion|3.0-415|****|}}<br />
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== Testing ==<br />
{{testing/start}}<br />
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{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=AMD Radeon HD 6970|result=Playable|tester=SpiritsChannel}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=Pp5SIAnWCso|cap1=Super Sentai Battle Ranger Cross - Android Dolphin Emulator - Snapdragon 636 Gameplay <br />
}}<br />
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{{Navigation/Power Rangers}}<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Power_Rangers:_Dino_Thunder&diff=184230Power Rangers: Dino Thunder2023-08-02T09:30:08Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Power Rangers-Dino Thunder.jpg|300px]]<br />
|developer = Pacific Coast Power & Light<br />
|publisher = THQ<br />
|series = Power Rangers<br />
|released = {{vgrelease|NA=September 14, 2004|EU=November 26, 2004}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-power-rangers-dino-thunder<br />
|wikipedia = Power Rangers Dino Thunder (video game)<br />
}}<br />
<br />
'''''Power Rangers: Dino Thunder''''' was the first Power Rangers game produced on a sixth generation console. All the action takes place inside the zords. This game also had some inconsistencies with the television series to allow the action to take place in the zords while battling the regular enemies who were human size.<br />
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== Problems ==<br />
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== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=BbB9OvZ8nnY|cap1=(60FPS) Dolphin Emulator 4.0-3950 - Power Rangers: Dino Thunder (1080p HD) - Nintendo GameCube<br />
}}<br />
{{Navigation/Power Rangers}}<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Power_Rangers&diff=184229Template:Navigation/Power Rangers2023-08-02T09:29:41Z<p>Intruso: Created page with "{{Navbox |name = Navigation/Power Rangers |title = Power Rangers/Super Sentai series |listclass = hlist |navbar = plain |state = off |group1 = GameCube |list1 = *Power Rangers: Dino Thunder <small>(2004)</small> |group2 = Nintendo Wii |list2 = *Super Sentai Battle: Ranger Cross <small>(2011)</small> *Power Rangers Samurai <small>(2011)</small> }}"</p>
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<div>{{Navbox<br />
|name = Navigation/Power Rangers<br />
|title = Power Rangers/Super Sentai series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
<br />
|group1 = [[GameCube]]<br />
|list1 = <br />
*[[Power Rangers: Dino Thunder]] <small>(2004)</small><br />
<br />
|group2 = [[Wii|Nintendo Wii]]<br />
|list2 =<br />
*[[Super Sentai Battle: Ranger Cross]] <small>(2011)</small><br />
*[[Power Rangers Samurai]] <small>(2011)</small><br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=NHL_Hitz_Pro&diff=184214NHL Hitz Pro2023-07-26T09:42:07Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:NHL Hitz Pro.jpg|300px]]<br />
|developer = Next Level Games<br />
|publisher = Midway Games<br />
|series = NHL Hitz<br />
|released = {{vgrelease|NA=September 25, 2003}}<br />
|genre = Sports, Hockey<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-nhl-hitz-pro<br />
}}<br />
<br />
'''''NHL Hitz Pro''''' is an ice hockey video game. Unlike the previous titles in the series, this game has 5-on-5 gameplay instead of the usual 3-on-3 game play with the earlier titles. Despite that fact, however, the game does not include penalty shots, meaning that players will never be awarded any penalty shots during gameplay. It is an arcade-type hockey game and has, as the name suggests, a lot of hard hitting, appealing more often to casual hockey fans than hardcore ones. The cover athlete of the game is Nicklas Lidström. Unlike many other hockey video games of the 21st century, ''NHL Hitz Pro'' had the IIHF license, enabling it to use the jerseys of the Olympic hockey teams.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=u4oc980dQMA|cap1=Dolphin Emulator 4.0-3482 - NHL Hitz Pro (1080p HD) - Nintendo GameCube<br />
}}<br />
{{Navigation/NHL Hitz}}<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=NHL_Hitz_2003&diff=184213NHL Hitz 20032023-07-26T09:42:03Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:NHL Hitz 20-03.jpg|300px]]<br />
|developer = Black Box Games<br />
|publisher = Midway Games<br />
|series = NHL Hitz<br />
|released = {{vgrelease|NA=September 16, 2002|EU=November 1, 2002}}<br />
|genre = Sports, Hockey<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-nhl-hitz-20-03<br />
}}<br />
<br />
In the world of '''''NHL Hitz 2003''''' (stylized as NHL Hitz 20-03), hard-checking and highlight-reel action is common. This year's installment in the action-packed NHL Hitz series showcases three-on-three gameplay with players who leap, glide, check, pass, and score on defenders. New features include a deeper New Season mode, player trades, a playoff tree, and official NHL awards. The game also boasts bigger, stronger, and faster players, plus improved goalie logic, behavior, animations, and control, making it tougher to score.<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=u9eEMSpWMEo|cap1=Dolphin Emulator 4.0-3482 - NHL Hitz 20-03 (1080p HD) - Nintendo GameCube<br />
|vid2=U_W7IqqniB4|cap2=NHL Hitz 20-03 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)<br />
}}<br />
<br />
{{Navigation/NHL Hitz}}<br />
[[Category:GameCube games]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=NHL_Hitz_2002&diff=184212NHL Hitz 20022023-07-26T09:41:45Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[file:NHL Hitz 20-02.jpg|300px]]<br />
|developer = Black Box Games<br />
|publisher = Midway Games<br />
|series = NHL Hitz<br />
|released = {{vgrelease|NA=November 17, 2001|EU=May 10, 2002}}<br />
|genre = Sports, Hockey<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-nhl-hitz-20-02<br />
}}<br />
<br />
'''''NHL Hitz 2002''''' (stylized as NHL Hitz 20-02) is adrenaline hockey featuring big hits, rocket goals and ferocious gameplay! You'll feel the sting of a 120-mph slapshot between the eyes; your bones will rattle, your teeth will clatter, and the serenade of the manic-fans will send chills down your spine. The lightning game speed, stunning next-generation graphics, and unique Midway-style action will have you frenzied...or perhaps it will be the 265 lb. defenseman who just planted you face first into the cold-hard ice. So slip your mouthguard on and lock your helmet in place because you're about to get slammed against the boards by the most entertaining hockey game ever created. This game knows hits!<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|2223|*****|}}<br />
{{VersionCompatibilityVersion|3.5-1154|****|Audio plays at 2/3 speed}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=AMD FX-8320 @ 3.5 GHz|GPU=NVIDIA GeForce GT 630|result=Fully Playable: 60FPS (some sound effects repeat)|tester=}}<br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=__CawSgJ_dg|cap1=Dolphin Emulator 4.0-3482 - NHL Hitz 20-02 (1080p HD) - Nintendo GameCube<br />
|vid2=sUPo_3uXqNk|cap2=NHL Hitz 2002 - Dolphin Emulator<br />
}}<br />
<br />
{{Navigation/NHL Hitz}}<br />
[[Category:GameCube games]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/NHL_Hitz&diff=184211Template:Navigation/NHL Hitz2023-07-26T09:41:06Z<p>Intruso: Created page with "{{Navbox |name = Navigation/NHL Hitz |title = NHL Hitz series |listclass = hlist |navbar = plain |state = off |group1 = GameCube |list1 = *NHL Hitz 2002 <small>(2001)</small> *NHL Hitz 2003 <small>(2002)</small> *NHL Hitz Pro <small>(2003)</small> }}"</p>
<hr />
<div>{{Navbox<br />
|name = Navigation/NHL Hitz<br />
|title = NHL Hitz series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
<br />
|group1 = [[GameCube]]<br />
|list1 = <br />
*[[NHL Hitz 2002]] <small>(2001)</small><br />
*[[NHL Hitz 2003]] <small>(2002)</small><br />
*[[NHL Hitz Pro]] <small>(2003)</small><br />
<br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Rock_Band:_Country_Track_Pack&diff=184101Rock Band: Country Track Pack2023-06-26T17:03:39Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:RockBandCountryTrackPackWii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=July 21, 2009}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-country-track-pack<br />
|wikipedia = List of Rock Band track packs#Rock Band Country Track Pack<br />
}}<br />
<br />
'''''Rock Band: Country Track Pack''''' is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with 21 seminal hits from the history of country rock and beyond, hand-picked with care by Harmonix. This Track Pack is also compatible with most Guitar Hero and other instrument controllers.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
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{{Navigation/Rock Band}}<br />
<br />
[[Category:Wii games]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Rock_Band:_Track_Pack_Volume_2&diff=184100Rock Band: Track Pack Volume 22023-06-26T17:03:36Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:RockBandTrackPackVolume2Wii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=November 17, 2008|EU=April 17, 2009}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-track-pack-volume-2<br />
|wikipedia = List_of_Rock_Band_track_packs#Rock_Band_Track_Pack_Vol._2<br />
}}<br />
<br />
'''''Rock Band: Track Pack Volume 2''''' is a musical expansion to Rock Band, the smash-hit collaborative, competitive, and single-player music game. Rock Band lets you and your friends form your own band and live out your rock and roll fantasies onto music's greatest soundtracks.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Microphone Crashing ===<br />
Crashes can occur due to the enabling of a microphone via USB for Vocals. The problem seems to carry over to other games in the series.<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-5534|****|One star down for unexpected crashing, though, everything else appears to work}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
{{testing/entry|revision=5.0-5534|OS=Windows 10 x64|CPU=Intel Core i7-8700K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 1080 Ti|result=Tested on the PAL disc. Guitar Hero controller support is available (also considering the PAL release was in late '08 to '09, a year past Rock Band 2 which had that instated when it came out). Tested Drums extension, no luck. Random crashes, might be for the above problem.|tester=donnaken15}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=cM29-lgv7dM|cap1=Rock Band: Track Pack 2 with custom song injection, in which "Girls Who Play Guitars" is overwritten by Nirvana's "In Bloom" from Rock Band 1<br />
}}<br />
<br />
{{Navigation/Rock Band}}<br />
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[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Rock_Band:_Country_Track_Pack_2&diff=184099Rock Band: Country Track Pack 22023-06-26T17:03:30Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:RockBandCountryTrackPack2Wii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=January 31, 2011}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-country-track-pack-2<br />
|wikipedia = List_of_Rock_Band_track_packs#Rock_Band_Country_Track_Pack<br />
}}<br />
<br />
'''''Rock Band: Country Track Pack 2''''' is a standalone software product that lets country music fans master guitar, bass, drums or vocals on 21 seminal country hits.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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<br />
}}}}<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Rock Band}}<br />
<br />
[[Category:Wii games]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=AC/DC_Live:_Rock_Band_Track_Pack&diff=184098AC/DC Live: Rock Band Track Pack2023-06-26T17:03:11Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ACDCLiveWii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=November 16, 2008|AUS=March 5, 2009}}{{vgrelease|EU=March 6, 2009}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-ac-dc-live-rock-band-track-pack<br />
|wikipedia = List_of_Rock_Band_track_packs#AC.2FDC_Live:_Rock_Band_Track_Pack<br />
}}<br />
<br />
'''''AC/DC Live: Rock Band Track Pack''''' is a fully-featured, standalone extension to the multi-million unit selling cultural phenomenons Rock Band and Rock Band 2, the ultimate social music game experiences. AC/DC Live lets you and your friends relive AC/DC's epic 1991 live performance at Donington, UK, through the eyes of Brian Johnson, Angus Young, Malcolm Young, Cliff Williams, and Chris Slade.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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<br />
}}}}<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=evNOn1eh9Bw|cap1=Dolphin Emulator 5.0-7157 - AC/DC Live: Rock Band Track Pack (Menus) [1080p HD] - Nintendo Wii<br />
}}<br />
<br />
{{Navigation/Rock Band}}<br />
<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Rock_Band:_Track_Pack_Volume_1&diff=184097Rock Band: Track Pack Volume 12023-06-26T17:03:04Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:RockBandTrackPackVolume1Wii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=July 15, 2008|EU=September 26, 2008}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-track-pack-volume-1<br />
|wikipedia = List_of_Rock_Band_track_packs#Rock_Band_Track_Pack_Vol._1<br />
}}<br />
<br />
'''''Rock Band: Track Pack Volume 1''''' is a fully functional game with all the great features of Rock Band, including: Solo and Band Tour Mode, Quickplay, Tug of War, Score Dual, and song unlock progression.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Rock Band}}<br />
<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Rock_Band&diff=184096Rock Band2023-06-26T17:02:22Z<p>Intruso: series name</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:RockBandWii.jpg|300px]]<br />
|developer = Harmonix<br />
|publisher = MTV Games<br />
|series = Rock Band<br />
|released = {{vgrelease|NA=June 22, 2008|EU=September 12, 2008|AUS=November 7, 2008}}<br />
|genre = Music<br />
|modes = Single-player, Multiplayer (4), Co-op (4)<br />
|input = Wii Remote, Guitar Controller, Drum Controller, USB Microphone<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band<br />
|wikipedia = Rock Band (video game)<br />
}}<br />
<br />
'''''Rock Band''''' allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering deep online connectivity. Built on unprecedented deals with the world's biggest record labels and music publishers, the music featured in Rock Band spans all genres of rock and includes many of the master recordings from the biggest songs and artists of all time.<br />
<br />
== Emulation Information ==<br />
=== Real Rock Band Instruments Required ===<br />
This game can only be played in Dolphin by connecting real Rock Band controllers using USB HID passthrough. The game doesn't support Guitar Hero controllers, and Dolphin can't emulate Rock Band controllers.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
=== <s>Microphones Don't Work</s> ===<br />
<s>Microphones don't work, so playing Vocals is impossible.</s> Fixed in {{revision|5.0-2352}}.<br />
<br />
}}}}<br />
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== Configuration ==<br />
{{Config<br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-2352|*****|Mic support fixed}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
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{{Navigation/Rock Band}}<br />
<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Tiger_Woods_PGA_Tour_12:_The_Masters&diff=184025Tiger Woods PGA Tour 12: The Masters2023-06-20T22:35:39Z<p>Intruso: adding some mentions about Wii Balance Board compatibility</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Tiger Woods PGA Tour 12-The Masters.jpg|300px]]<br />
|developer = EA Tiburon<br />
|publisher = EA Sports<br />
|series = Tiger Woods PGA Tour<br />
|released = {{vgrelease|NA=March 29, 2011|EU=April 1, 2011}}<br />
|genre = Sports, Golf<br />
|modes = Single-player, Multiplayer (4), Online (4)<br />
|input = Wii Remote, Wii MotionPlus, Wii Balance Board<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tiger-woods-pga-tour-12-the-masters<br />
}}<br />
<br />
For the first time, you have a chance to experience the tradition unlike any other in '''''Tiger Woods PGA Tour 12: The Masters'''''. Play one of the most exclusive courses in the world in the most prestigious tournament on the PGA Tour as you compete at Augusta National. Choose from three ways to play: Find a realistic challenge in Pro Mode; sharpen your skills in Arcade Mode; or discover family fun in Mini-golf. Earn a spot on the Tour in Road to the Masters, relive some of the most memorable moments in Masters history in Masters Moments, and enjoy network-style presentation with broadcasters Jim Nantz and David Feherty.<br />
<br />
== Emulation Information ==<br />
{{Problems/Wii Balance Board}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Distance Percentage Whiting Out ===<br />
While changing your club distance after hitting A to view the landing zone before a swing, the indicator of how hard you would need to hit it for that spot will sometimes flicker white. To fix, enable "Safe Texture Cache", but on courses with water this will cause a severe performance bottleneck.<br />
}}}}<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|accuratetexturecache = Safe<br />
|accuratetexturecachenotes = Accurately display distance percentage<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|235|***|Crash when saving new character (Likely since before this release)}}<br />
{{VersionCompatibilityVersion|4.0-8140|***|Main menu area and is stuck on "Initializing Connection" (Likely since before this release)}}<br />
{{VersionCompatibilityVersion|5.0|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K|GPU=NVIDIA GeForce 980 Ti|result=Appears to work perfectly. Got 4xIR and Wii MotionPlus both working fine.|tester=T_K_25}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
}}<br />
<br />
{{Navigation/Tiger Woods PGA Tour}}<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Midway_Arcade_Treasures&diff=183902Midway Arcade Treasures2023-05-31T08:36:16Z<p>Intruso: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Midway Arcade Treasures.jpg|300px]]<br />
|developer = Digital Eclipse<br />
|publisher = Midway Games<br />
|series = Midway Arcade Treasures<br />
|released = {{vgrelease|NA=December 18, 2003}}<br />
|genre = Compilation<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-midway-arcade-treasures<br />
}}<br />
<br />
'''''Midway Arcade Treasures''''' is a collection of 24 arcade games developed by Digital Eclipse and released by Midway.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Freeze During Intro</s> ===<br />
The game freezes during it's intro, MMU must be enabled to bypass this. Can't be replicated in {{revision|5.0-6004}} even /wo MMU.<br />
<br />
=== <s>Missing Texture Issues</s> ===<br />
The game are missing texture issues, put on for Accuracy: Safe only. it will work is game at all with any arcade can play. Now set by default.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5|***|}}<br />
{{VersionCompatibilityVersion|5.0-6004|****|Missing textures and intro freeze corrected prior to this}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Requires MMU to function. Runs at 60FPS with otherwise default settings. Some games (like Klax) have extremely slow/laggy video even when emulator thinks FPS is 60. However, audio and input seem to respond normally.|tester=}}<br />
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Plays fine even seemingly even without MMU emulation.|tester=Kolano}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=l0MgKODhrnI|cap1=Dolphin Emulator 4.0-3395 - Midway Arcade Treasures (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
{{Navigation/Midway Arcade Treasures}}<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Midway_Arcade_Treasures_3&diff=183901Midway Arcade Treasures 32023-05-31T08:36:00Z<p>Intruso: add game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Midway Arcade Treasures 3.jpg|300px]]<br />
|developer = Midway Games<br />
|publisher = Midway Games<br />
|series = Midway Arcade Treasures<br />
|released = {{vgrelease|NA=October 26, 2005}}<br />
|genre = Compilation<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-midway-arcade-treasures-3<br />
}}<br />
<br />
'''''Midway Arcade Treasures 3''''' focuses on Midway's run of blockbuster arcade racing games. Complete with multiplayer competitive experiences (in the arcade games that apply), the package includes San Francisco Rush -- The Rock: Alcatraz Edition, San Francisco Rush 2049, Hydro Thunder, Badlands, Off Road Thunder: Mud, Sweat 'N Gears, Super Off Road (and its Bonus Tracks Pack), Race Drivin', and S.T.U.N. Runner. It is the third and final installment following [[Midway Arcade Treasures]] and [[Midway Arcade Treasures 2]].<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-3443|****|Playable}}<!--Likely unrelated to this revision--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=M46z-xw32oY|cap1=Dolphin Emulator 4.0-3443 - Midway Arcade Treasures 3 (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
{{Navigation/Midway Arcade Treasures}}<br />
[[Category:GameCube games]]<br />
[[Category:Ships with debugging symbols]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Midway_Arcade_Treasures_2&diff=183900Midway Arcade Treasures 22023-05-31T08:35:39Z<p>Intruso: </p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Midway Arcade Treasures 2.jpg|300px]]<br />
|developer = Backbone Entertainment<br />
|publisher = Midway Games<br />
|series = Midway Arcade Treasures<br />
|released = {{vgrelease|NA=October 11, 2004}}<br />
|genre = Compilation<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-midway-arcade-treasures-2<br />
}}<br />
<br />
'''''Midway Arcade Treasures 2''''' featuring the best Midway classics for hundreds of hours of timeless entertainment. The second edition of the series includes fully emulated versions of A.P.B., Arch Rivals, Championship Sprint, Cyberball 2072, Gauntlet 2, Hard Drivin’, Mortal Kombat, Mortal Kombat II, Mortal Kombat III, NARC, Pit Fighter, Primal Rage, Rampage World Tour, Spy Hunter 2, Steel Talons, STUN Runner, Timber, Total Carnage, Wizard of Wor, Xenophobe, and Xybots. In addition to the games, the developers also included as part of the DVD content, such as interviews with the creators and game histories. Purists will be happy to hear that games designed around multiplayer gameplay feature their multiplayer modes as well.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-7365|****|All included games playable and working without issues.}}<br />
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects rendering}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=ceFP8bLnn3w|cap1=Dolphin Emulator 4.0.2 - Midway Arcade Treasures 2 (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
{{Navigation/Midway Arcade Treasures}}<br />
{{Navigation/Mortal Kombat}}<br />
[[Category:GameCube games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Midway_Arcade_Treasures&diff=183899Template:Navigation/Midway Arcade Treasures2023-05-31T08:34:30Z<p>Intruso: Created page with "{{Navbox |name = Navigation/Midway_Arcade_Treasures |title = Midway Arcade Treasures series |listclass = hlist |navbar = plain |state = off |group1 = GameCube |list1 = *Midway Arcade Treasures <small>(2003)</small> *Midway Arcade Treasures 2 <small>(2004)</small> *Midway Arcade Treasures 3 <small>(2005)</small> }}"</p>
<hr />
<div>{{Navbox<br />
|name = Navigation/Midway_Arcade_Treasures<br />
|title = Midway Arcade Treasures series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
<br />
|group1 = [[GameCube]]<br />
|list1 = <br />
*[[Midway Arcade Treasures]] <small>(2003)</small><br />
*[[Midway Arcade Treasures 2]] <small>(2004)</small><br />
*[[Midway Arcade Treasures 3]] <small>(2005)</small><br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Naruto&diff=183883Template:Navigation/Naruto2023-05-30T09:19:01Z<p>Intruso: adding "Naruto: Clash of Ninja 2 Demo Disc" to the list</p>
<hr />
<div><includeonly>{{Navbox<br />
|name = Navigation/Naruto<br />
|title = Naruto series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
<br />
|group1 = [[GameCube]]<br />
|list1 = <br />
*[[Naruto: Clash of Ninja]]<br />
*[[Naruto: Clash of Ninja 2]]<br />
*[[Naruto: Clash of Ninja 2 Demo Disc]]<br />
*[[Naruto: Gekitō Ninja Taisen! 3]]<br />
*[[Naruto: Gekitō Ninja Taisen! 4]]<br />
*[[Battle Stadium D.O.N]]<br />
<br />
|group2 = [[Wii|Nintendo Wii]]<br />
|list2 =<br />
*[[Naruto: Clash of Ninja Revolution]]<br />
*[[Naruto: Clash of Ninja Revolution 2]]<br />
*[[Naruto Shippuden: Clash of Ninja Revolution 3]]<br />
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX]]<br />
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX2]]<br />
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX3]]<br />
*[[Naruto Shippūden: Gekitō Ninja Taisen! Special]]<br />
*[[Naruto Shippūden: Dragon Blade Chronicles]]<br />
}}</includeonly><noinclude>{{documentation}}[[Category:Navigation]]</noinclude></div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=182971Dragon Ball Z: Budokai Tenkaichi 32023-01-09T00:19:49Z<p>Intruso: added "Classic Controller" to the input list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DBZBudokaiTenkaichi3.jpg|300px]]<br />
|developer = Spike<br />
|publisher = {{vgrelease|NA=Atari|JP/EU|Namco Bandai Games}}<br />
|series = Dragon Ball Z, Budokai Tenkaichi<br />
|released = {{vgrelease|JP=October 4, 2007|NA=December 3, 2007|EU=February 15, 2008|AUS=February 2008}}<br />
|genre = Fighting, Anime<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dragon-ball-z-budokai-tenkaichi-3<br />
}}<br />
<br />
'''''Dragon Ball Z: Budokai Tenkaichi 3''''', like its predecessor, despite being released under the Dragon Ball Z label, Budokai Tenkaichi 3 essentially touches upon all series installments of the Dragon Ball franchise, featuring numerous characters and stages set in Dragon Ball, Dragon Ball Z, Dragon Ball GT and numerous film adaptations of Z. The game also features one of Akira Toriyama's original characters only related to Dragon Ball through crossovers, Dr. Slump's Arale Norimaki.<br />
<br />
== Emulation Information ==<br />
{{Problems/Shutdown|type=game's online functionality|date=May 20, 2014|source=https://www.nintendo.com/consumer/info/en_na/services-update.jsp}}<br />
<br />
{{Problems/Controller Map Overlap}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== Bloom ===<br />
Like many titles, bloom does not function appropriately at higher internal resolutions; resulting in ghostly outlines to things. Use 1x IR to avoid this.<br />
{{image|Budokai Tenkaichi 3 Bloom.png|Bloom issue|br}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5251|****|}}<br />
{{VersionCompatibilityVersion|7625|***|Tex-cache rewrite causes graphical problems}}<br />
{{VersionCompatibilityVersion|3.0-152|*****|Tex-cache rewrite reverted}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5251|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=NVIDIA GeForce 8800 GT|result=[http://www.youtube.com/watch?v=QLbO95fRDS0 Dragonball Z Budokai Tenkaichi 3 on Dolphin SVN 5251 (1080P)]|tester=SharpShot2000}}<br />
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2 GHz x2|GPU=Intel G33/G31|result=Perfect On Left Side Black Screen.|tester=DeadPoolAll}}<br />
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Perfect 50FPS (PAL) with DX9 plugin,Open CL,Disable fog, native off, EFB copy on , Copy to texture|tester=Markon89}}<br />
{{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Perfect 8-10FPS. Sound Off for best performance.|tester=LORPAL}}<br />
{{testing/entry|revision=7478|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=No problems. Runs great on higher revisions.=|tester=Robodt7}}<br />
{{testing/entry|revision=7483|OS=Windows XP|CPU=Intel Celeron E3300 @ 2.5 GHz|GPU=NVIDIA GeForce GT 240|result=Playable 45-60FPS (NTSC) with OpenGL setting.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=ATI Mobility Radeon HD 5470|result=Perfect (PAL)|tester=Yusuke}}<br />
{{testing/entry|revision=7625|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 4870 x2|result=Unplayable since {{revision|7625}}|tester=}}<br />
{{testing/entry|revision=7695|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.4 GHz|GPU=ATI Radeon HD 5750|result=Unplayable, Graphic Problems, 60FPS.|tester=Elratauru}}<br />
{{testing/entry|revision=3.0-152|OS=Debian 6|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 8600 GT|result=Perfect 30-35FPS|tester=Kaleb}}<br />
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect except some minor intro movie hiccups, full speed with these settings - internal resolution=2x, anti-aliasing=8xCSAA, anisotropic filtering=16x|tester=}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Pentium E5700 @ 3 GHz|GPU=AMD Radeon HD 5450|result=Runs Great,Playable |tester=Droover}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenon II x4 840 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GT |result=Perfect.|tester=Droover}}<br />
{{testing/entry|revision=3.0-733|OS=Ubuntu 12.04|CPU=AMD FX 6100 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect, no graphic or sound bugs!|tester=Shini}}<br />
{{testing/entry|revision=3.5-301|OS=Windows 7|CPU=AMD Phenom II x4 965 BE @ 3.41 GHz|GPU=AMD Radeon HD 6670|result=Perfect (Runs too fast above 40FPS). For best results, limit Dolphin to 40FPS. If you have an FPS limiter (e.g, RadeonPro), limit to 38FPS for just-like-Wii speed. FPS low when @720p on Frieza's spaceship; every other map is AOK.|tester=MajinCry}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=QLbO95fRDS0|cap1=Dragonball Z Budokai Tenkaichi 3 on Dolphin SVN 5251 (1080P)<br />
|vid2=bwP5dFSJYHM|cap3=Dragon Ball Z: Budokai Tenkaichi 3 - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-11405 - Wii<br />
|vid3=R2r8GLvjPEM|cap4=Dolphin Emulator 4.0 - Dragon Ball Z: Budokai Tenkaichi 3 (1080p HD) - Nintendo Wii<br />
|vid4=dLN4WITZx_s|cap5=Dragon Ball Z: Budokai Tenkaichi 3 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)<br />
|vid5=nDUh3uS8Q1E|cap6=Dragon Ball Z: Budokai Tenkaichi 3 - Dolphin Emulator 5.0-10488 [1080p HD] - Nintendo Wii<br />
}}<br />
<br />
{{Navigation/Dragon Ball}}<br />
<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=The_Lord_of_the_Rings:_Aragorn%27s_Quest&diff=182394The Lord of the Rings: Aragorn's Quest2022-09-26T22:25:01Z<p>Intruso: game list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Lord of the Rings Aragorns Quest.jpg|300px]]<br />
|developer = Headstrong Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = Lord of the Rings<br />
|released = {{vgrelease|NA=September 14, 2010|AUS=October 6, 2010|EU|October 29, 2010}}<br />
|genre = Adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-lord-of-the-rings-aragorn-s-quest<br />
}}<br />
<br />
In '''''The Lord of the Rings: Aragorn's Quest''''', players assume the role of Aragorn to take on his greatest quests from The Lord of the Rings trilogy. Wielding a sword, shield, bow and spear, fans will battle enemies, lead armies and journey through a colorful and fresh rendition of Middle-earth. Players can even switch between spear and sword on horseback; taking down evil foes in an action-packed gameplay experience. Two-player co-op gameplay featuring Gandalf allows kids, families and friends to work together in the heart of the action.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=NcPALXSCRp8|cap1=El Señor de los Anillos Aragorn's Quest gameplay,Pc,Esp,Emu,Dolphin.HD720p60<br />
|vid2=MrX_hU-PH8Y|cap2=The Lord of the Rings: Aragorn's Quest - Dolphin Emulator 5.0-12309 [1080p HD] - Nintendo Wii<br />
}}<br />
<br />
{{Navigation/Lord of the Rings}}<br />
[[Category:Wii games]]</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Template:Navigation/Lord_of_the_Rings&diff=182393Template:Navigation/Lord of the Rings2022-09-26T22:23:53Z<p>Intruso: added "The Lord of the Rings: Aragorn's Quest"</p>
<hr />
<div>{{Navbox<br />
|name = Navigation/Lord of the Rings<br />
|title = Lord of the Rings series<br />
|listclass = hlist<br />
|navbar = plain<br />
|state = off<br />
<br />
|group1 = [[GameCube]]<br />
|list1 = <br />
*[[The Lord of the Rings: The Two Towers]] <small>(2002)</small><br />
*[[The Lord of the Rings: The Return of the King]] <small>(2003)</small><br />
*[[The Hobbit]] <small>(2003)</small><br />
*[[The Lord of the Rings: The Third Age]] <small>(2004)</small><br />
<br />
|group2 = [[Wii|Nintendo Wii]]<br />
|list2 =<br />
*[[The Lord of the Rings: Aragorn's Quest]] <small>(2010)</small><br />
*[[Lego The Lord of the Rings]] <small>(2012)</small><br />
}}</div>Intrusohttps://wiki.dolphin-emu.org/index.php?title=Jimmy_Neutron_Boy_Genius&diff=182337Jimmy Neutron Boy Genius2022-09-17T12:06:39Z<p>Intruso: game series list</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:JimmyNeutronBoyGeniusGamecubeNA.jpg|300px]]<br />
|developer = BigSky Interactive<br />
|publisher = THQ<br />
|series = Jimmy Neutron<br />
|released = {{vgrelease|NA=December 17, 2002|EU=March 7, 2003}}<br />
|genre = Action-adventure, Platform<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-jimmy-neutron-boy-genius<br />
|wikipedia = Jimmy Neutron: Boy Genius (video game)<br />
}}<br />
<br />
'''''Jimmy Neutron Boy Genius''''' is a video game released in 2002 based on the animated TV series ''The Adventures of Jimmy Neutron: Boy Genius''. Initiate contact with another galaxy and launch a makeshift satellite into space before breakfast. That's nothing for Jimmy Neutron, the teenage super genius whose amazing inventions often get him into heaps of trouble. The game has six levels, including Jimmy's house, the Asteroids, Yolkus Underworld, Yolkus City, and Retroland. Jet around on Goddard, Jimmy's proudest invention that can turn into the Goddard Pogo, Goddard Scooter, and the Goddard Sled. Can Jimmy's get himself through this grand adventure?<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>No Videos</s> ===<br />
Video does not output without XFB Real, but audio works. Refer {{issue|8210}}. Corrected with Hybrid XFB in {{revision|5.0-5874}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-2745|**|Hangs on boot}}<br />
{{VersionCompatibilityVersion|4.0-5422|***|Requires XFB Real}}<br />
{{VersionCompatibilityVersion|5.0-5874|****|Video rendering issues resolved.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=No longer hangs in the boot up screen but there no video shown but audio does play but you can skip it to the start screen which is seriously slow but when started. The game plays fine at full speed. Only tested the first level which works very well.|tester=Drshaw}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=cBVaT2h3QtA|cap1=Dolphin Emulator 4.0-2745 - Jimmy Neutron: Boy Genius (Won't Boot) (1080p HD) - Nintendo GameCube<br />
|vid2=WkaEDvLhS6A|cap2=Dolphin Emulator 5.0-2227 - Jimmy Neutron: Boy Genius (1080p) - Nintendo GameCube<br />
}}<br />
<br />
{{Navigation/Jimmy Neutron}}<br />
[[Category:GameCube games]]<br />
[[Category:Ships with debugging symbols]]</div>Intruso