https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Livy+the+pixie&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-19T09:37:02ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=18454The Legend of Zelda: Twilight Princess (Wii)2011-06-06T02:06:48Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map. If using EFB to texture, set Texture Cache to Fast for the map not to freeze.<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown on large area. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 Ghz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17895Resident Evil 4: Wii edition2011-06-01T15:45:29Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk, Classic controller, GameCube controller<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry |revision=7561|OS=Windows 7 x64 |CPU=AMD Phenom II X4 N930 @ 2.0 GHz|GPU=ATI Mobility Radeon HD 545v (HD 4570 rebranded)|result=15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 GHz|GPU=Intel HD (Arrandale onboard)|result=10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17894Resident Evil 4: Wii edition2011-06-01T15:44:19Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk, Classic controller, GameCube controller<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry |revision=7561|OS=Windows 7 x64 |CPU=AMD Phenom II X4 N930 @ 2.0 GHz|GPU=ATI Mobility Radeon HD 545v (HD 4570 rebranded)|result=15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics is not synchronized on cutscenes when not full speed. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 GHz|GPU=Intel HD (Arrandale onboard)|result=10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics is not synchronized on cutscenes when not full speed. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17893The Legend of Zelda: Twilight Princess (Wii)2011-06-01T15:40:54Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map. If using EFB to texture, set Texture Cache to Fast for the map not to freeze.<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. No slowdown in Hyrule Field, but slowdown in Twilight area (18 FPS). |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 Ghz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. Slow down in Twilight area.|tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17892The Legend of Zelda: Twilight Princess (Wii)2011-06-01T15:39:20Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map. If using EFB to texture, set Texture Cache to Fast for the map not to freeze.<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. No slowdown in Hyrule Field. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 Ghz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. Slow down in some GPU intensive area.|tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17891The Legend of Zelda: Twilight Princess (Wii)2011-06-01T15:37:49Z<p>Livy the pixie: /* Configuration */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map. If using EFB to texture, set Texture Cache to Fast for the map not to freeze.<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. Hyrule Field untested. |tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 Ghz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. Slow down in some GPU intensive area.|tester=[[User:Livy the pixie|Livy the pixie]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil&diff=17705Resident Evil2011-05-29T13:40:54Z<p>Livy the pixie: Remove an entry in testing. I suppose r7564 and 7568 is not too different in speed.</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil Remake<br />
|image = [[File:ResidentEvil1.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, Nintendo Australia (AUS)<br />
|series = ''Resident Evil''<br />
|genre = Survival Horror<br />
|modes = Single-player<br />
|platforms = [[Gamecube|Nintendo GameCube]]<br />
|input = Gamepad<br />
|compatibility = {{ratingsGC|name=Resident Evil}}<br />
}}<br />
<br />
'''''Resident Evil''''', known in Japan as ''Biohazard'', is a survival horror video game by Capcom. The inaugural title and first installment in the ''Resident Evil'' series, it was originally released in 1996 for the PlayStation and has subsequently been ported to the Sega Saturn and PC. In 2002, a remake of the game was released for the [[Gamecube|Nintendo GameCube]] featuring new graphics, voice acting and many significant gameplay changes.<br />
<br />
A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil]].<br />
<br />
==Problems==<br />
===Sound issues===<br />
*Unsynchronized speech occurs in some cut scenes.<br />
*Saving/loading save states will cause sound to stop working.<br />
<br />
===Improper Sprite Order===<br />
Chris's sprite will sometime overlap foreground elements it shouldn't.<br />
<br />
[[File:RE Remake-Sprite Order Bug.jpg|300px]]<br />
<br />
===Slowdowns===<br />
*Slowdowns occur in certain rooms/scenes.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|lockthreadstocore = <br />
|lockthreadstocorenotes=<br />
|idleskipping = <br />
|idleskippingnotes =<br />
|dsplleonthread = <br />
|dsplleonthreadnotes =<br />
|hletheipll =<br />
|hletheipllnotes =<br />
|cpuengine =<br />
|cpuenginenotes =<br />
|gfxbackend = OpenGL/DirectX 9<br />
|gfxbackendnotes = Some textures don't appear with DX11<br />
|internalres =<br />
|internalresnotes =<br />
|forcefilter =<br />
|forcefilternotes =<br />
|widescreenhack =<br />
|widescreenhacknotes =<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = On<br />
|accuratetexturecachenotes = Corrects map bugs<br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = Texture<br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes =<br />
|realxfb = <br />
|realxfbnotes =<br />
|dspengine = <br />
|dspenginenotes =<br />
|hleaudio = <br />
|hleaudionotes =<br />
|dtkmusic = <br />
|dtkmusicnotes =<br />
|jitdynarec = <br />
|jitdynarecnotes =<br />
|audiothrottle = <br />
|audiothrottlenotes =<br />
|audiobackend = <br />
|audiobackendnotes =<br />
|hacks = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|6281|****}}--><br />
{{VersionCompatibilityVersion|6281|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6281|OS=Windows 7 x86|CPU=AMD X2 7750 @ 3 GHz|GPU=nVidia GeForce 9600GT|result=Playable|tester=}}<br />
{{Test Entry|revision=6535|OS=Windows 7 x64|CPU=AMD I5 760 |GPU=nVidia GeForce 470GTX|result=Playable|tester=}}<br />
{{Test Entry|revision=6535|OS=Windows 7 x64|CPU=AMD Phenom II 955 X4 3.2Ghz|GPU=ATI Radeon HD 4890|result=Perfect|tester=}}<br />
{{Test Entry|revision=6538|OS=Windows 7 x86|CPU=Core2 Duo @ 2.40 |GPU=nVidia GeForce 8600m GT|result=Playable|tester=}}<br />
{{Test Entry|revision=6858|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GeForce GTX 275|result=Perfect|tester=}}<br />
{{Test Entry|revision=7540|OS=Windows 7 x64|CPU=AMD Athlon II X3 440 3.00 GHz|GPU=nVidia GeForce 9600 GT|result=Perfect|tester=MaciaW}}<br />
{{Test Entry|revision=7568|OS=Ubuntu 10.04 x64|CPU=Pentium Dual-Core CPU T4200 2.00 GHz|GPU=nVidia GeForce G103M|result=Perfect (20-25 fps, sound quality is good)|tester=Zi0P4tch0}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=T6KdeXr2738 Resident Evil Remake ( Dolphin Gamecube Emulator )]<br />
*[http://www.youtube.com/watch?v=7HsjpIoayGo Resident Evil Remake (Gamecube) played in PC (Dolphin Emulator)]<br />
*[http://www.youtube.com/watch?v=MTjocbGE0mk Resident Evil Remake played in pc with Dolphin emulator HD 720p]<br />
<br />
== Gameplay Screenshots ==<br />
<gallery widths="200px"><br />
File:Dolphin_2010-10-18_03-53-01-05.jpg<br />
File:Dolphin_2010-10-18_03-58-25-20.jpg<br />
File:Dolphin 2010-10-18 04-01-39-23.jpg<br />
File:Dolphin_2010-10-18_04-04-41-92.jpg<br />
File:Dolphin_2010-10-18_04-09-24-67.jpg<br />
File:Dolphin_2010-10-20_04-41-59-24.jpg<br />
File:Dolphin_2010-10-20_14-01-49-98.jpg<br />
</gallery><br />
<br />
[[Category:GameCube games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17660Resident Evil 4: Wii edition2011-05-29T00:56:13Z<p>Livy the pixie: According to Wikipedia, this game support both classic and GC controller.</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk, Classic controller, GameCube controller<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry |revision=7561 |OS=Windows 7 Ultimate x64 |CPU=AMD Phenom II X4 N930 @ 2.0 Ghz |GPU=Mobility Radeon HD 545v (HD 4570 rebranded) |result=20->30 FPS. Minor graphical glitches with DirectX 9.<br />
|tester=[[User:Livy the pixie|Livy the pixie]]<br />
}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17659Resident Evil 4: Wii edition2011-05-29T00:54:25Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry |revision=7561 |OS=Windows 7 Ultimate x64 |CPU=AMD Phenom II X4 N930 @ 2.0 Ghz |GPU=Mobility Radeon HD 545v (HD 4570 rebranded) |result=20->30 FPS. Minor graphical glitches with DirectX 9.<br />
|tester=[[User:Livy the pixie|Livy the pixie]]<br />
}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17658Resident Evil 4: Wii edition2011-05-29T00:53:21Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry |revision=7561 |OS=Windows 7 Ultimate x64 |CPU=AMD Phenom II X4 N930 @ 2.0 Ghz |GPU=Mobility Radeon HD 545v (HD 4570 rebranded) |result=20->30 FPS. Minor graphical glitches with DirectX 9.<br />
|tester=Livy the pixie<br />
}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17657The Legend of Zelda: Twilight Princess (Wii)2011-05-29T00:51:45Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. Hyrule Field untested. |tester=Livy the pixie}}<br />
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93 Ghz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. Slow down in some GPU intensive area.|tester=Livy the pixie}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17656The Legend of Zelda: Twilight Princess (Wii)2011-05-29T00:48:14Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. Hyrule Field untested. |tester=Livy the pixie}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=Intel Core i3 530 2.93 Ghz|GPU=Intel HD (Arrandale, not the HD 3000)|result=Full speed most of the time. Slow down in some GPU intensive area due to the onboard video card. Hyrule Field untested.|tester=Livy the pixie}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=17655The Legend of Zelda: Twilight Princess (Wii)2011-05-29T00:47:50Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{RatingsWii|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
===Hyrule Field Slow Down===<br />
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Game_Properties|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer {{issue|2528}}.<br />
<br />
===Mini Map===<br />
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = DirectX 9<br />
|gfxbackendnotes = Needed for mini-map to work properly.<br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = Off<br />
|widescreenhacknotes = If enabled, water reflection effects will be buggy.<br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy =<br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM for accuracy, Texture for speed<br />
|efbcopynotes = Use EFB to RAM for a proper map<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|ztphack = Enabled<br />
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6580|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. Hyrule Fiend untested. |tester=Livy the pixie}}<br />
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=Intel Core i3 530 2.93 Ghz|GPU=Intel HD (Arrandale, not the HD 3000)|result=Full speed most of the time. Slow down in some GPU intensive area due to the onboard video card. Hyrule Fiend untested.|tester=Livy the pixie}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Wii games]]<br />
{{Navigation Zelda}}</div>Livy the pixiehttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4:_Wii_edition&diff=17654Resident Evil 4: Wii edition2011-05-29T00:44:18Z<p>Livy the pixie: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil 4: Wii edition<br />
|image = [[File:ResidentEvil4Wii.jpg]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific<br />
|series = ''Resident Evil''<br />
|genre = Survival horror, Third person shooter<br />
|modes = Single-player<br />
|platforms = [[Wii]]<br />
|input = Wii Remote, Nunchuk<br />
|compatibility = {{RatingsWii|name=Resident Evil 4: Wii edition}}<br />
}}<br />
<br />
'''''Resident Evil 4: Wii edition''''', known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the ''Resident Evil'' series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry<br />
|revision=7561<br />
|OS=Windows 7 Ultimate x64<br />
|CPU=AMD Phenom II x4 N930 (laptop)<br />
|GPU=Mobility Radeon HD 545v (basically a 4570 rebranded)<br />
|result=20->30 FPS. Minor graphical glitches with DirectX 9.<br />
|tester=Livy the pixie<br />
}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=j4StUl0rBrA&hd=1 Resident Evil 4 for Wii on the Dolphin emulator]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>Livy the pixie