https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=ObiKKa&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T12:08:54ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=XG3:_Extreme_G_Racing&diff=163181XG3: Extreme G Racing2018-05-24T16:44:08Z<p>ObiKKa: /* Gameplay Videos */ Added 1 video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:XG3-Extreme G Racing.jpg|300px]]<br />
|developer = Acclaim Cheltenham<br />
|publisher = Acclaim Entertainment<br />
|series = Extreme G<br />
|released = {{vgrelease|NA=November 27, 2001}}{{vgrelease|JP=March 15, 2002|EU=May 3, 2002}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-xg3-extreme-g-racing<br />
}}<br />
<br />
'''''XG3: Extreme G Racing''''', or '''XGIII: Extreme G Racing''', or more commonly known as ''Extreme-G 3'', is a futuristic racing game for the [[Nintendo GameCube]] developed by Acclaim Cheltenham and published by Acclaim Entertainment.<br />
<br />
XG3 is a fast-paced futuristic/extreme racing game. Players start at the lowest and slowest classes at first, and use skilled racing and a wide variety of weapons and defensive items to climb up to higher classes. Unlike other games of its type, some simulator aspects are present in the game, like the presence of the sound barrier.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== z-Fighting ===<br />
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen Gecko Code ===<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
040840A8 380001C0<br />
0408413C C04D9AF0<br />
0414FC50 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
{{Config<br />
|fastdepth = Off<br />
|fastdepthnotes = Avoid z-fighting on shield/ammo pickups and other decals (i.e. windows on buildings)<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|6232|****|z-Fighting on various decals}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6232|OS=Windows 7|CPU=Intel Core i7-930|GPU=ATI Radeon HD 5770|result=Perfect}}<br />
{{testing/entry|revision=3.0|OS=openSUSE 12.1|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=AMD Radeon HD 5850|result=Perfect in game|tester=Delayline}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTS 250|result=Perfect|tester=}}<br />
{{testing/entry|revision=4.0-5003|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 660|result=Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.|tester=}}<br />
{{testing/entry|revision=4.0-5287|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.|tester=}}<br />
{{testing/entry|revision=4.0-9061|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.6GHz|GPU=AMD Radeon R9 380 @ 1.01GHz|result=Fast depth can no longer be disabled so the Z-Fighting issue can not be resolved. Otherwise the game runs perfectly.|tester=cammelspit}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=bChW4YPr4Sc|cap1=XGIII Extreme G Racing Dolphin Emulator r4306 (720p)<br />
|vid2=WC_fSlWwfdE|cap2=Dolphin Emulator 4.0.1 - XG3: Extreme G Racing (1080p HD) - Nintendo GameCube<br />
|vid3=7uQ6E3YJNik|cap3=Extreme-G 3 - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - GameCube<br />
|vid4=mdAE5CTX7DE|cap4=Extreme-G 3 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Street_Racing_Syndicate&diff=163180Street Racing Syndicate2018-05-24T16:35:39Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Street Racing Syndicate.jpg|300px]]<br />
|developer = Eutechnyx<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|NA=August 31, 2004|EU=March 4, 2005}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-street-racing-syndicate<br />
}}<br />
<br />
From fancy cars to beautiful import models, '''''Street Racing Syndicate''''' delivers the fast-paced world of street racing. You can race for money, pink slips, and more through the streets of LA, Philadelphia, and Miami. With each win, you'll earn cash, respect, and the affections of real-world street racing models. Use your cash to customize vehicles with licensed parts and graphic upgrades. Showcase your vehicle in online races, but be ready to drive off track if the police come.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen Gecko Code ===<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
0423FBA8 C3ADA7F0<br />
04311828 43870000<br />
0451CA70 3FE38E39<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
0424C6B8 C3ADA7F0<br />
04316FA0 43870000<br />
045223F0 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-4701|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-4701|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Sort of playable. Slows down to 85% pretty often with no warning, sometimes even lower. The longer you play the more it stabilizes out but the slowdown is still noticeable in certain areas/missions, getting worse the more competitors you're racing against. Cutscenes can drop some frames, and HLE crackles almost inaudibly when you rev your engine, but otherwise everything is accurately emulated with default settings.|tester=Xerxes}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=ECDMUajLvo8|cap1=Street Racing Syndicate - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=OdkGUFrfWVM|cap2=Dolphin Emulator 4.0.2 - Street Racing Syndicate (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Spawn:_Armageddon&diff=163179Spawn: Armageddon2018-05-24T16:29:12Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Spawnarmageddon.jpg|300px]]<br />
|developer = Point of View<br />
|publisher = {{vgrelease|EU=Electronic Arts|NA/EU|Namco Bandai Games}}<br />
|released = {{vgrelease|NA=November 21, 2003|EU=March 12, 2004}}<br />
|genre = Action, Adventure, Fantasy<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spawn-armageddon<br />
}}<br />
<br />
'''''Spawn: Armageddon''''', based on Todd McFarlane's creation, is a 3-D action adventure that gives players access to all of Spawn's distinctive abilities, superhuman strength, arsenal of weaponry, Hell Powers, and, of course, his living symbiotic costume. Caught between the battle of Good vs. Evil, he struggles to break free from the controlling influences of Heaven and Hell.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5774|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2GHz x2|GPU=|result=Full FPS:60 Perfect|tester=deadpoolallgalo}}<br />
{{testing/entry|revision=7550|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very Playable 8-14FPS. Sound off for best performance.|tester=LORPAL}}<br />
{{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings|tester=zuargo}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=E4kesozIvs8|cap1=Spawn Armageddon - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=xn7YxdulGME|cap2=Dolphin Emulator 4.0.2 - Spawn: Armageddon (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_II:_Rogue_Leader&diff=163175Star Wars Rogue Squadron II: Rogue Leader2018-05-24T07:41:04Z<p>ObiKKa: /* Gameplay Videos */ Added 1 video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]<br />
|developer = Factor 5, LucasArts<br />
|publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}}<br />
|series = Rogue Squadron, Star Wars<br />
|released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}<br />
|genre = Action, Arcade flight simulation<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader<br />
}}<br />
<br />
'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and released as a launch title for the [[Nintendo GameCube]]. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.<br />
<br />
Similar to its predecessor, ''Star Wars: Rogue Squadron'', ''Rogue Leader'' is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more medals results in unlocking more levels and spacecraft. ''Rogue Leader'' also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.<br />
<br />
Because of its technical prowess, use of rare GameCube features, and plethora of hacks, ''Star Wars Rogue Squadron II: Rogue Leader'' has proven difficult for Dolphin to emulate.<br />
<br />
== Emulation Information ==<br />
{{Problems/Shader Compilation Stuttering}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== GPU Texture Decode Crash ===<br />
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis. <br />
<br />
=== Hang on Pause or Targeting Computer ===<br />
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}.<br />
<br />
=== <s>Distorted Music</s> ===<br />
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer {{issue|7228}}.<br />
<br />
Fixed in {{revision|5.0-3260}}.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== HD Texture Pack ===<br />
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]<br />
<br />
=== Widescreen Gecko Code ===<br />
The Widescreen Hack has Clipping and Scaling issues that can be fixed with a Gecko Code.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
48000000 800AC1C0<br />
DE000000 7E007FFF<br />
3016B380 38600020<br />
14014D08 4848B2F8<br />
1416B378 48334C99<br />
140DB618 483C49F9<br />
141F6F78 3FE38E39<br />
E0000000 80008000<br />
060A0000 00000038<br />
C0C20000 EC2101B2<br />
D023012C 4BB74D00<br />
C0220000 C0030000<br />
EC000824 D0030000<br />
C003000C EC000824<br />
D003000C 38800001<br />
4E800020 00000000<br />
0409EA20 3FAAAAAA<br />
48000000 80096220<br />
DE000000 80008180<br />
14000E84 3B19999A<br />
14000E90 BF400000<br />
E0000000 80008000<br />
0409935C 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|gputexdecode = Off<br />
|gputexdecodenotes = Avoid crashing<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4869|**|}}<br />
{{VersionCompatibilityVersion|5994|***|}}<br />
{{VersionCompatibilityVersion|4.0-1503|*|Hangs on boot}}<br />
{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}<br />
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}<br />
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}<br />
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}<br />
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}<br />
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}<br />
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}<br />
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}<br />
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}<br />
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}<br />
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}<br />
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack)<br />
|vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.)<br />
|vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max)<br />
|vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60)<br />
|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)<br />
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ<br />
}}<br />
<br />
{{Navigation/Star Wars}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Virtua_Quest&diff=163173Virtua Quest2018-05-24T07:25:56Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Virtua.jpg|300px]]<br />
|developer = Artificial Mind and Movement<br />
|publisher = Sega<br />
|released = {{vgrelease|JP=August 26, 2004|NA=January 19, 2005}}<br />
|genre = Action role-playing<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-virtua-quest<br />
}}<br />
<br />
'''''Virtua Quest''''' is a game by sega as a spin off to the virtua fighter series. '''''Virtua Quest''''' was released on 2 platforms in 2005 and, was made in Japan in 2004, throughout the game one will learn many from the Virtua Fighter series.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|6010|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6010|OS=Windows XP|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}<br />
{{testing/entry|revision=6010|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=a74HIYEmFI8|cap1=Virtua Quest - Gamecube Gameplay 1080p (Dolphin GC/Wii Emulator. 3.5 or 4.02.)<br />
|vid2=SSzZlMXGLsE|cap2=Dolphin Emulator 4.0-4672 - Virtua Quest (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Bloody_Roar:_Primal_Fury&diff=163172Bloody Roar: Primal Fury2018-05-24T07:20:26Z<p>ObiKKa: /* Gameplay Videos */ 3 videos.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bloody Roar-Primal Fury.jpg|300px]]<br />
|developer = Eighting<br />
|publisher = Activision<br />
|released = {{vgrelease|NA=March 19, 2002|JP=April 25, 2002|EU=May 3, 2002}}<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-bloody-roar-primal-fury--26106<br />
}}<br />
<br />
In '''''Bloody Roar: Primal Fury''''', ('''''Bloody Roar: Extreme''''' in Japan) wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hyper-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible multi-level arenas. With fast and furious arena action, fighting has never looked this good or been this brutal.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Scrambled Text ===<br />
Text in the Japanese release is messed up. Unclear, but can likely be resolved with revisions to Texture Cache Accuracy. Refer {{issue|10705}}.<br />
<br />
=== <s>Videos</s> ===<br />
Videos in this title require XFB Real. Fixed with Hybrid XFB in {{revision|5.0-5874}}.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== Widescreen AR Codes ===<br />
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following codes..<br />
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
0417A198 C2D55555<br />
0417A19C 443AAAAA<br />
04200A0C 3FE38E39<br />
04200270 3FE38E39<br />
C20A6038 00000003<br />
2C030280 40820008<br />
38600355 80AD9EA4<br />
60000000 00000000<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
041041D4 C3A29F0C<br />
042027EC 3FE38E39<br />
</pre><br />
<br />
==== JP ====<br />
<pre>$16:9 Widescreen<br />
0410453C C3A29F0C<br />
04202EAC 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|233|****|Broken video}}<br />
{{VersionCompatibilityVersion|5.0-5874|****|Hybrid XFB corrects videos}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.6|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M & Intel HD3000|result=Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually.|tester=Anon}}<br />
{{testing/entry|revision=3.0|OS=openSUSE 11.4|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5850|result=Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real|tester=Delayline}}<br />
{{testing/entry|revision=3.0-801|OS=Windows XP|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 4850|result=Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43FPS in-game.|tester=incassum}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 4.12GHz|GPU=AMD R9 290|result=Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48FPS in-game.|tester=incassum}}<br />
{{testing/entry|revision=4.0-6204|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=AMD Radeon HD 7870|result=Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings)|tester=Pit-O-Matic}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=64cBh1tlOU4|cap1=Bloody Roar: Primal Fury - Gamecube HD 720P (Dolphin 3 GC/Wii Emulator)<br />
|vid2=lZAeId43lYI|cap2=Bloody Roar: Primal Fury - Gamecube Gameplay 1080p (Dolphin GC/Wii Emulator. v3.5 or 4.02.)<br />
|vid3=MzKn0yF5Su0|cap3=Dolphin Emulator 4.0.2 - Bloody Roar: Primal Fury (1080p HD) - Nintendo GameCube<br />
|vid4=AZ5Kjda5nzo|cap4=Bloody Roar: Extreme Long Gameplay on Dolphin 5.0 [1080p/60fps]<br />
|vid5=T-FpNYWu_LQ|cap5=Bloody Roar: Primal Fury [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Tom_and_Jerry_in_War_of_the_Whiskers&diff=163171Tom and Jerry in War of the Whiskers2018-05-24T07:04:50Z<p>ObiKKa: /* Gameplay Videos */ Re-ordered videos by date. Added versions.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Tomandjerrywar_gcboxboxart_160w.jpg|300px]]<br />
|developer = NewKidCo<br />
|publisher = NewKidCo<br />
|released = {{vgrelease|NA=January 4, 2003}}<br />
|genre = Action, Fighting<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-and-jerry-in-war-of-the-whiskers<br />
}}<br />
<br />
'''''Tom and Jerry in War of the Whiskers''''' is the sequel to the cartoon 3D fighting video game called ''Tom and Jerry in Fists of Furry'' for the [[Nintendo 64]] and PC, released in 2000. Players choose from four modes: single player, vs. battle, tag team and team play.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Menu</s> ===<br />
The game's UI, including menus and health bars, is totally missing - bar the level select images and the game's logo that appears prior to the main menu. These were last visible in {{Revision|4.0-3746}} /w Direct3D, and {{Revision|4.0-160}} /w OpenGL. Refer {{Issue|8778}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|7442|*****|}}<br />
{{VersionCompatibilityVersion|4.0-160|****|Invisible UI}}<br />
{{VersionCompatibilityVersion|5.0-4668|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}<br />
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3632QM @ 2.2GHz|GPU=Intel HD Graphics 4000|result=98%-100%, no glitches found!|tester=OMGWEEGEE2}}<br />
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7-3632QM @ 2.2GHz|GPU=Intel HD Graphics 4000|result=100%, no glitches found, and no settings change required!|tester=OMGWEEGEE2}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-7420HQ @ 2.6GHz|GPU=NVIDIA GeForce 924M|result=When I completed the first challenge the game crashed. I had to redo the challenge. And afther that it worked just fine. I had no crashes afther that. Game runs 100% smooth in all other aspects.|tester=MegaTrainFan}}<br />
{{testing/entry|revision=5.0-4668|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect. No issues. Game is running at constant 60 FPS. Tested with default settings.|tester=SuperSonic}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=zjKZDy5ZnBQ|cap1=Tom & Jerry in War of the Whiskers - Gameplay GameCube HD 720P60 (Dolphin GC/Wii Emulator. 3.5-1409.) <br />
|vid2=y7tgQckHz-E|cap2=(60FPS) Dolphin Emulator 4.0-4667 - Tom and Jerry in War of the Whiskers (1080p60 HD) - Nintendo GameCube<br />
|vid3=yakHyaHrEBk|cap3=Tom and Jerry in War of the Whiskers - Gameplay Nintendo Gamecube HD 1080p Dolphin emulator 5 (5.0-127)<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Scaler&diff=163170Scaler2018-05-24T06:58:30Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Scaler.jpg|300px]]<br />
|developer = Artificial Mind and Movement<br />
|publisher = {{vgrelease|NA=Take-Two Interactive|EU=Global Star Software}}<br />
|released = {{vgrelease|NA=November 17, 2004}}<br />
|genre = Platform<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scaler<br />
}}<br />
<br />
Bobby "'''''Scaler'''''" Johnson gets more than he bargained for when he stumbles upon his next-door neighbor's evil plot to take over the world--by stealing all the lizards and training them to become his mutant army. As Bobby, you can take on your enemies by transforming into one of them. Work your way through the worlds by shape-shifting, vine-surfing, and using camouflage. In levels filled with exotic plants and creatures, this unexpected hero encounters many strange situations.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=BAduW7biJgo|cap1=Scaler - Gamecube Gameplay 1080p (Dolphin GC/Wii Emulator. v3.5 or 4.02.)<br />
|vid2=_zYGSZyLhnE|cap2=Dolphin Emulator 4.0-4480 - Scaler (1080p60 HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=The_Polar_Express&diff=163169The Polar Express2018-05-24T06:51:29Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Polar Express.jpg|300px]]<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=November 2, 2004|EU=November 22, 2004}}<br />
|genre = Adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-polar-express<br />
|wikipedia = The Polar Express (video game)<br />
}}<br />
<br />
In '''''Polar Express''''', based on the movie, you'll take a magical ride through eight chapters. A mysterious conductor shepherds you aboard a train to meet Santa Claus at the North Pole. Along the way, you'll meet all your favorite characters from the film, including the Girl Know-it-All, Lonely Boy, the Hobo, Smokey & Steamer, and the Elves. Experience minigames, solve puzzles, and search for lost presents as you explore expansive environments.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Menu</s> ===<br />
The menu screen displays incorrectly unless '''Ignore Format Changes''' is disabled. Corrected in {{Revision|6.0-6309}}.<br />
{{image|The Polar Express Menu.jpg|Improper menu rendering|br}}<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=zf2_e_9vvD0|cap1=The Polar Express - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=PgpdLi7gIro|cap2=Dolphin Emulator 4.0-4589 - The Polar Express (1080p HD) - Nintendo GameCube<br />
}}<br />
<br />
[[Category:GameCube games|Polar Express, The]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=One_Piece:_Grand_Battle!&diff=163168One Piece: Grand Battle!2018-05-24T06:46:30Z<p>ObiKKa: /* Gameplay Videos */ JGG video. Reordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:One Piece-Grand Battle!.jpg|300px]]<br />
|developer = Ganbarion<br />
|publisher = Bandai Games, Atari<br />
|series = One Piece, Grand Battle<br />
|released = {{vgrelease|JP=March 17, 2005|NA=September 7, 2005}}<br />
|genre = Fighting, Anime<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-one-piece-grand-battle<br />
}}<br />
<br />
The characters from the hit TV show make their US debut in '''''One Piece: Grand Battle!''''', known in Japan as '''''One Piece Grand Battle! Rush'''''. Play as one of 16 weird and wonderful pirates from the show and pick up objects around you to use as weapons as you battle to become the King of the Pirates! The game features 6 game play modes, including 2-player versus mode and tournament mode. It is the fourth game in the Grand Battle series.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen ===<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
04233210 38A00356<br />
04233290 38800356<br />
04233450 38600356</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=RbUfDg8CFcU|cap1=Dolphin Emulator 4.0.1 - One Piece: Grand Battle! (1080p HD)<br />
|vid2=bwOg-kBanqY|cap2=One Piece: Grand Battle! - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid3=ojOfJgO-zmI|cap3=Dolphin Emulator 4.0.2 - One Piece: Grand Battle! (1080p HD) - Nintendo GameCube<br />
|vid4=ZiGCybkZBYw|cap4=One Piece: Grand Battle! Rush [JP] [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
{{Navigation/One Piece}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Black_%26_Bruised&diff=163161Black & Bruised2018-05-23T18:37:53Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Black & Bruised.jpg|300px]]<br />
|developer = Digital Fiction<br />
|publisher = {{vgrelease|NA=Majesco Entertainment|EU=Sierra Entertainment}}<br />
|released = {{vgrelease|NA=January 26, 2003|EU=June 27, 2003}}<br />
|genre = Sports, Boxing<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-black-bruised<br />
}}<br />
<br />
To the fighters in '''''Black & Bruised''''', boxing is no game; it's a matter of survival. Nineteen outrageous characters fight their way through grueling slugfests to win the pot or settle a score. You'll play through their intertwining stories as they battle each other in 21 different arenas. During each match, you can earn power-ups such as Armor, AutoSlip, Vamp, or Fire Damage to give your fighter a competitive advantage over your opponent.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-4474|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-4474|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable at all default settings. Some very minor flickering/shaking during pre-rendered cutscenes and in the menus. In-game everything works fine, able to finish both training missions and a character's story mode without major issues. Audio sounds the same with either LLE or HLE.|tester=Xerxes}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=Ykd7ftQ0N30|cap1=Black & Bruised - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=xlLAPRZnQmQ|cap2=Dolphin Emulator 4.0.2 - Black & Bruised (1080p HD) - Nintendo GameCube<br />
|vid3=tbtoJqZN-ao|cap3=Black and Bruised [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Men_in_Black_II:_Alien_Escape&diff=163160Men in Black II: Alien Escape2018-05-23T18:32:46Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Men in Black II-Alien Escape.jpg|300px]]<br />
|developer = Melbourne House<br />
|publisher = Infogrames<br />
|series = Men in Black<br />
|released = {{vgrelease|NA=February 7, 2003|EU=February 27, 2003}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-men-in-black-ii-alien-escape<br />
}}<br />
<br />
'''''Men in Black II: Alien Escape''''' is a video game of the action-adventure genre released in 2002 by Melbourne House. The game is partially based on the Men in Black II movie.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 60Hz PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1906] ===<br />
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. <br />
<pre>Enable 60Hz Mode [Ralf]<br />
VQ2N-BFZ7-XEA6R<br />
EE0H-KW1G-H934N<br />
8WR8-363A-Q7H2G<br />
3FUP-JC0D-Y042T</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=2j3wKNH47NI|cap1=Men in Black II: Alien Escape - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=I_jt91A_iQ0|cap2=Dolphin Emulator 4.0.1 - Men in Black II: Alien Escape (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Ast%C3%A9rix_%26_Ob%C3%A9lix_XXL&diff=163159Astérix & Obélix XXL2018-05-23T18:28:37Z<p>ObiKKa: /* Gameplay Videos */ Re-ordered videos by date. Added a version.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Astérix & Obélix XXL.jpg|300px]]<br />
|developer = Étranges Libellules<br />
|publisher = Atari<br />
|released = {{vgrelease|EU=June 18, 2004}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26653<br />
}}<br />
<br />
'''''Astérix & Obélix XXL''''' is an action adventure video game released in 2004. It is based on the French comic book series Astérix, about the Gaulish warrior Astérix in the year 50BC, as he battles the Romans.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen Gecko Code ===<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
04004000 C0030068<br />
04004004 3CA08000<br />
04004008 C025401C<br />
0400400C EC010032<br />
04004010 D0030068<br />
04004014 C022AE00<br />
04004018 4827661C<br />
0400401C 3FAAAAAB<br />
0427A630 4BD899D0<br />
</pre><br />
<br />
=== 60Hz AR Codes[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2005] ===<br />
<pre>Enable 60Hz Mode [Ralf]<br />
4GKP-7UYY-2H97M<br />
ZC8C-6TMP-H4KXM<br />
HHFV-9DMH-63Y9G</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=9HsP6Z71wLE|cap1=Asterix & Obelix XXL - Gameplay GameCube HD 720P60 (Dolphin GC/Wii Emulator. 3.5-1409.)<br />
|vid2=e-ZmRQsEjNU|cap2=(50 FPS) Dolphin Emulator 4.0-6286 - Astérix & Obélix XXL (1080p HD) - Nintendo GameCube<br />
|vid3=gEdHwZOB8Bc|cap3=Asterix & Obelix XXL [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest&diff=163158The Legend of Zelda: Ocarina of Time Master Quest2018-05-23T18:20:13Z<p>ObiKKa: /* Gameplay Videos */ New video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Legend of Zelda-Ocarina of Time Master Quest.jpg|300px]]<br />
|developer = Nintendo EAD, Nintendo Software Technology<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|JP=November 28, 2002|NA=February 18, 2003|EU=May 3, 2003}}<br />
|genre = Compilation<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest<br />
}}<br />
<br />
Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
=== <s>Flickering / Reading Disc Loading Bar</s> ===<br />
Setting '''XFB''' to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Fixed with Hybrid XFB in {{revision|5.0-5874}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|6088|****|}}<br />
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects flickering}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance.<br />
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}<br />
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}<br />
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}<br />
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=I3UdeOyyULw|cap1=Dolphin Emulator 4.0 - Legend of Zelda: Ocarina of Time Master Quest (1080p HD) - Nintendo GameCube<br />
|vid2=EE9yYA0r_ew|cap2=The Legend of Zelda: Ocarina of Time / Master Quest [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:GameCube games|Legend of Zelda, The: Ocarina of Time Master Quest]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Gotcha_Force&diff=163157Gotcha Force2018-05-23T18:16:13Z<p>ObiKKa: /* Gameplay Videos */ JGG video. Reordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Gotcha_Force_Coverart.png|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom<br />
|released = {{vgrelease|JP=November 27, 2003|NA=December 3, 2003|EU=February 20, 2004|AUS=November 29, 2007}}<br />
|genre = Third-person shooter<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-gotcha-force<br />
}}<br />
<br />
The lid to the toy box has blown off its hinges and the toys are ready to rumble in '''''Gotcha Force''''' ('''''ガチャフォース'''''). It's toy versus toy in this over-the-top 3D action shooter. You can create your own fighting force with over 100 unique characters. Up to four players can battle for control in four-player battle mode or two against two. Play against your friends or work together to defeat your evil foes. For more characters, you can trade with your teammate to assemble a powerful unit and roll on to victory.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Force 20 Glitch Invalid Reads ===<br />
With Dolphin default settings, a glitch commonly called the "Force 20 Glitch" does not work properly in Dolphin. While the behavior is fairly close to console, Dolphin is actually too lenient and will often continue when the real game would crash. As well, it may throw up "Invalid Read" errors that can be pushed through.<br />
<br />
For proper behavior, Enable MMU is required. **Note**: This glitch can corrupt the emulated memory card, so be very careful when performing the glitch with or without MMU.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== Widescreen ===<br />
The Widescreen Hack has issues with 2D scaling and position. The PAL version was made by Ralf.<br />
==== NTSC-U ====<br />
<pre><br />
C220B90C 00000003<br />
3C803FAB 90810024<br />
C0A10024 EFA500B2<br />
60000000 00000000<br />
C20975B8 00000004<br />
3C803B19 6084999A<br />
90830F40 3C80BF40<br />
60840000 90830F4C<br />
38800001 00000000<br />
C2051688 00000004<br />
3C803B19 6084999A<br />
90830F40 3C80BF40<br />
60840000 90830F4C<br />
38800001 00000000<br />
</pre><br />
==== PAL http://www.gc-forever.com/forums/viewtopic.php?f=38&t=3352 ====<br />
<pre><br />
042C91A4 3FE38E39<br />
042C9214 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|mmu = On<br />
|mmunotes = Allows proper "Force 20 Glitch" Behavior<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3286|****|}}<br />
{{VersionCompatibilityVersion|5.0-540|*****|Proper "Force 20 Glitch" Behavior with MMU Enabled}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-3858|OS=Windows 10|CPU=AMD A6-3420m|GPU=AMD Radeon 7670m|result=74-100% speed (if there are certain borgs on the map), no issues, no settings changed. I'll keep tweaking, try to get 100% speed all the time.|tester=titegtnodI}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=ZFQgVPQDaHY|cap1=Gotcha Force On Dolphin SVN 3286 (480p)<br />
|vid2=F67mLTn7zZU|cap2=Dolphin Emulator 4.0.2 - Gotcha Force (1080p HD) - Nintendo GameCube<br />
|vid3=9a__l3VZCGw|cap3=Gotcha Force - Gamecube Gameplay 1080p60 (Dolphin GC/Wii Emulator. 4.0-6811.)<br />
|vid4=G5zQioZRGBA|cap4=Gotcha Force [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Tak_and_the_Power_of_Juju&diff=163156Tak and the Power of Juju2018-05-23T18:02:57Z<p>ObiKKa: /* Gameplay Videos */ Re-ordered videos by date. Added a version.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Tak and the Power of Juju.jpg|300px]]<br />
|developer = Avalanche Software<br />
|publisher = THQ<br />
|series = Tak<br />
|released = {{vgrelease|NA=October 15, 2003|EU=March 12, 2004}}<br />
|genre = Action-adventure, Platform<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tak-and-the-power-of-juju<br />
}}<br />
<br />
'''''Tak and the Power of Juju''''' tells a tale of good versus evil, set in an ancient world where magic really works. You'll take on the role of Tak, a shaman's apprentice, as he sets off on an action-filled journey to save his village from an evil Juju Man. Tak's inventory of tools include the pole vault, spirit rattle, blowpipe, and explosive eggs. Through 10 different environments, you must use your wits, your environment, and the power of the Juju gods to complete your quest.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen ===<br />
<pre>$16:9 Widescreen Region-free<br />
F6000001 80008180<br />
D8610010 D8210008<br />
D20000AC 00000002<br />
FCC01090 3A200001<br />
60000000 00000000<br />
E0000000 80008080<br />
F6000002 80008180<br />
f3e10068 dbc10050<br />
f3c10058 fc032000<br />
D2000014 00000002<br />
38610008 39C00001<br />
60000000 00000000<br />
E0000000 80008080<br />
F6000002 80008180<br />
ec830824 ec24e824<br />
d03f0000 ec631024<br />
D2000004 00000009<br />
2C0E0001 40820038<br />
3E203F40 62310000<br />
923F0000 C23F0000<br />
3E203F80 62310000<br />
923F0000 C25F0000<br />
EE3104B2 EFBD8824<br />
EC24E824 EFBD0472<br />
48000008 EC24E824<br />
60000000 00000000<br />
D200002C 00000007<br />
2C0E0001 4082002C<br />
3E203F80 62310000<br />
923F0014 C23F0014<br />
EE3104B2 EC840472<br />
D09F0014 EC848824<br />
39C00000 48000008<br />
D09F0014 00000000<br />
E0000000 80008080<br />
F6000002 80008180<br />
ED494024 ED090024<br />
EC8702B2 FC601850<br />
D2000000 00000008<br />
2C110001 41820034<br />
3E203F40 62310000<br />
92230000 C2230000<br />
3E203F80 62310000<br />
92230000 C2430000<br />
ED494024 EE3104B2<br />
ED4A0472 48000008<br />
ED494024 00000000<br />
D2000004 00000006<br />
2C110001 41820020<br />
3E203F80 62310000<br />
92230000 C2230000<br />
EE3104B2 ED290472<br />
3A200000 ED090024<br />
60000000 00000000<br />
E0000000 80008080<br />
F6000002 80008180<br />
D0810008 D001000C<br />
D0010010 D0010014<br />
D2000000 00000007<br />
3E203F40 62310000<br />
92210008 C2210008<br />
3E203F80 62310000<br />
92210008 C2410008<br />
EE3104B2 EC840472<br />
EC210472 D0810008<br />
EC848824 00000000<br />
D2000014 00000005<br />
3E203F80 62310000<br />
9221001C C221001C<br />
EE3104B2 EC840472<br />
EC420472 D081001C<br />
EC848824 00000000<br />
E0000000 80008080<br />
F6000002 80008180<br />
FC80F890 C03F0014<br />
C05F0018 C07F000C<br />
D2000004 00000002<br />
3E204282 923F0014<br />
C03F0014 00000000<br />
D2000008 00000003<br />
3E203FAA 6231AAAB<br />
923F0018 C05F0018<br />
60000000 00000000<br />
F6000003 80008180<br />
3F800000 433E0000<br />
42820000 42480000<br />
42B40000 01000000<br />
14000008 431a12f7<br />
F6000003 80008180<br />
43300000 80000000<br />
00000000 3F800000<br />
3FAAAAAB 00000000<br />
14000010 45000000</pre><br />
<br />
=== 60Hz PAL ===<br />
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. <br />
<pre>$60Hz<br />
04117B04 38600000<br />
042D5A40 00000014<br />
022D5A46 000001C0<br />
022D5A48 000001C0<br />
022D5A4C 00000010<br />
022D5A50 000001C0<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5-1551|****|}}<br />
{{VersionCompatibilityVersion|3.5-2215|*****|No more HLE glitches}}<br />
{{VersionCompatibilityVersion|4.0-404|****|JIT freezing issue begins}}<br />
{{VersionCompatibilityVersion|4.0-660|*****|JIT freezing resolved}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-1551|OS=Windows 7 Home Premium|CPU=Intel Core i7-720QM @ 1.6GHz|GPU=ATI Mobility Radeon HD 5870|result=Playable, 30FPS with HLE/20-25FPS with LLE; use DSP LLE if garbled audio bothers you|tester=Autofire}}<br />
{{testing/entry|revision=3.5-2215|OS=Windows 8|CPU=Intel Core i7-4700HQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 765M|result=Fullspeed with DX9 and DSP LLE. Also, testing revealed no glitches with HLE; must have been fixed by some prior revision.|tester=Autofire}}<br />
{{testing/entry|revision=4.0-480|OS=Slackware 14|CPU=AMD Athlon II X255 @ 3.1GHz|GPU=NVIDIA GeForce 430 GT|result=Not Working|tester=}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid2=ns0udHFSvkk|cap2=Tak and the Power of Juju - Gameplay GameCube HD 720P60 (Dolphin GC/Wii Emulator. 3.5-1409.)<br />
|vid1=-txXREqKAfY|cap1=Dolphin Emulator 4.0.2 - Tak and the Power of Juju (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=The_Chronicles_of_Narnia:_The_Lion,_the_Witch_and_the_Wardrobe&diff=163155The Chronicles of Narnia: The Lion, the Witch and the Wardrobe2018-05-23T17:58:26Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:The Chronicles of Narnia-The Lion, the Witch and the Wardrobe.jpg|300px]]<br />
|developer = Traveller's Tales<br />
|publisher = Buena Vista Games<br />
|series = The Chronicles of Narnia<br />
|released = {{vgrelease|NA=November 14, 2005|EU=March 31, 2006}}<br />
|genre = Action-adventure<br />
|modes = Single-player, Co-op (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-chronicles-of-narnia-the-lion-the-witch-and-the-wardrobe<br />
}}<br />
<br />
The malevolent White Witch has cast a 100-year winter on the land of Narnia, and you can help Aslan free his people in '''''The Chronicles of Narnia: The Lion, the Witch and the Wardrobe'''''. As the four children from the movie, you can battle fantastical creatures such as Minotaurs, Cyclops, Werewolves, and Wraiths. The game includes puzzle elements and is closely tied to the plot of the movie. Multiplayer cooperative play is also available.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 60 FPS ===<br />
The following AR code will make the game run at 60FPS instead of 30.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
$60FPS<br />
04038918 2c000000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-4668|****|Use OpenGL or Vulkan, D3D has issues.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0-4668|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. Game is running at constant 30 FPS. With D3D backend, some props are can be seen through the walls. To fix this problem, use OpenGL or Vulkan backend.|tester=SuperSonic}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=yb_c3fH6r_c|cap1=The Chronicles of Narnia The Lion, the Witch and the Wardrobe - Gameplay Gamecube HD 720P60 (v4)<br />
|vid2=r4HcGj4MkI4|cap2=Dolphin Emulator 4.0.2 - The Chronicles of Narnia (1080p HD) - Nintendo GameCube<br />
|vid3=O0AKq_JF-dQ|cap3=The Chronicles of Narnia: The Lion, the Witch and the Wardrobe [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games|Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Superman:_Shadow_of_Apokolips&diff=163154Superman: Shadow of Apokolips2018-05-23T17:52:57Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Superman-Shadow of Apokolips.jpg|300px]]<br />
|developer = Infogrames<br />
|publisher = Atari<br />
|released = {{vgrelease|NA=March 25, 2003|EU=May 20, 2003}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-superman-shadow-of-apokolips--26273<br />
}}<br />
<br />
The man of steel faces his greatest challenge yet in '''''Superman: Shadow of Apokolips'''''. Darkseid, the most evil being in the galaxy, has enlisted the aid of Lex Luthor in his quest to destroy Superman and take over the world. As Superman, you must stop Luthor's army of Inter-Bot robots and the fearsome Metallo, who is fresh out of Strykers Island Prison. Use all of Superman's powers through 14 enormous levels, featuring epic battles with legendary villains, including Livewire and Parasite. The fate of the planet lies in your hands. It is based on DC Comics' flagship character Superman and the television series Superman: The Animated Series.<br />
<br />
== Emulation Information ==<br />
{{Problems/GC Widescreen Auto}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Crash</s> ===<br />
The game crashes Dolphin, some older revisions (i.e. {{revision|4.0.2}}) may play the game. Corrected prior to {{Revision|5.0-4607}}.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 60 FPS ===<br />
The following AR code will make the game run at 60FPS instead of 30.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
$60FPS<br />
04346AE4 00000001<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel i7-6600K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Plays fine through intro mission.|tester=Kolano}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=bPQ-4BcfObA|cap1=Superman: Shadow of Apokolips - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=gnE5x5JLGls|cap2=Dolphin Emulator 4.0.2 - Superman: Shadow of Apokolips (1080p HD) - Nintendo GameCube<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Dragon_Ball_Z:_Budokai&diff=163153Dragon Ball Z: Budokai2018-05-23T17:47:28Z<p>ObiKKa: /* Gameplay Videos */ JGG video. Reordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DragonBallZBudokaiGC.jpg|300px]]<br />
|developer = Dimps<br />
|publisher = {{vgrelease|NA=Atari}}{{vgrelease|JP/EU|Bandai Games}}<br />
|series = Dragon Ball Z, Budokai Tenkaichi<br />
|released = {{vgrelease|NA=October 28, 2003|EU=November 14, 2003|JP=November 28, 2003}}<br />
|genre = Fighting, Anime<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-dragon-ball-z-budokai<br />
}}<br />
<br />
'''''Dragon Ball Z: Budokai''''' is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the [[GameCube]] with additional cel-shaded graphics.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
=== Interlaced Video ===<br />
There are a few rendering issues with this title due to it's use of interlaced video modes unsupported by Dolphin:<br />
*The screen will shake, as the image is rendered off by one pixel on alternating frames.<br />
*Windowed modes will render oddly, squeezed to half height with black bars on left and right.<br />
The DirectX backend on older releases, such as {{revision|4.0.2}}, is not effected by shaking. However this is likely due to it dropping the intermediate frames. Refer {{Issue|7332}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3089|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5960|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Nearly Perfect|tester=}}<br />
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Very good (50/50 frames in HDD)|tester=}}<br />
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no graphical problems, only some occasional crackling in the sound.|tester=ThatLuciano}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.5GHz|GPU=NVIDIA GeForce GT 240|result=Perfect, 60FPS all the time|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0-733|OS=Ubuntu 12.04|CPU=AMD FX 6100 @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Almost Perfect, 50FPS all the time but sounds kinda crappy. Have to choose pulse or OpenAL|tester=Shini}}<br />
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jv0yx_dragon-ball-z-budokai-hd-on-dolphin-emulator-widescreen-hack_videogames Dragonball Z Budokai HD Widescreen Hack]|tester=Spartacus}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD E-350 @ 1.84GHz|GPU=AMD Radeon HD 6310|result=Half Playable:60FPS in menus, 25~50FPS in Gameplay, 1.5X native, No sound|tester=Dark.H}}<br />
{{testing/entry|revision=4.0-4693|OS=Xubuntu 14.04|CPU=AMD A10-5800K|GPU=AMD Radeon 7660D|result=60FPS, Vanilla Settings( exception of fast depth calculation ) Screen shakes, and no sound. Only music plays (exception of intro music)|tester=iBloodLust}}<br />
{{testing/entry|revision=5.0-3185|OS=Windows 10|CPU=Intel Celeron Processor N3050|GPU=Intel HD Graphics (Unnespecific version)|result=Nearly Perfect, around 45/50 FPS, no graphical problems, just some sound errors, sounds unsync sometimes. In saiyan saga, in Vegeta's fight, my computer lags and then freezes!. Native x2|tester=Cesar24}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=3igrbjfZK8I|cap1=Dragonball Z Budokai 1 on GC Emulator (r3089. 480p.)<br />
|vid2=0cCCV0pnREI|cap2=Dragon Ball Z: Budokai - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|srv3=dailymotion|vid3=x1jv0yx_dragon-ball-z-budokai-hd-on-dolphin-emulator-widescreen-hack_videogames|cap3=Dragonball Z Budokai HD Widescreen Hack (v4. 720p.)<br />
|vid4=r2XbREdd42g|cap4=Dolphin Emulator 4.0.2 - Dragon Ball Z: Budokai (1080p HD) - Nintendo GameCube<br />
|vid5=z0zlJGMK75c|cap5=Dragon Ball Z: Budokai - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - GameCube (4.0-5672. Glitches.)<br />
|vid6=1l-FSmTsz3I|cap6=Dragon Ball Z: Budokai [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
{{Navigation/Dragon Ball}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Dragon_Ball_Z:_Budokai_2&diff=163152Dragon Ball Z: Budokai 22018-05-23T17:38:35Z<p>ObiKKa: /* Gameplay Videos */ JGG video. Reordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Dragon Ball Z-Budokai 2.jpg|300px]]<br />
|developer = Dimps<br />
|publisher = {{vgrelease|EU=Bandai Games|JP/NA/AUS|Atari}}<br />
|series = Dragon Ball Z<br />
|released = {{vgrelease|NA=December 15, 2004|EU=March 18, 2005|AUS=April 8, 2005}}<br />
|genre = Fighting, Anime<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-dragon-ball-z-budokai-2--26079<br />
}}<br />
<br />
Go to the next level in the Dragon Ball Z saga. '''''Dragon Ball Z: Budokai 2''''', released as '''''Dragon Ball Z 2''''' ('''''ドラゴンボールZ2''''' '''''Doragon Bōru Zetto Tsū''''') in Japan, improves upon the first installment by adding an all-new single player mode, new characters and explosive attacks. Experience the new match-ups, character cameos and challenging missions in "Dragon World." Pick your favorite DBZ hero or enemy and take on a friend in "Vs." and "Tournament" modes. If you're really good, you will soon come face-to-face with Buu, the most lethal DBZ villain.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Screen Shaking ===<br />
This title uses interlaced rendering, which is not currently supported appropriatly in Dolphin. This will cause subtle screen shakes. Refer {{issue|10473}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen Gecko Code ===<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
C21A1278 00000005<br />
C22D0000 C0030000<br />
EC110032 D0030000<br />
C003000C EC110032<br />
D003000C 38800001<br />
60000000 00000000<br />
04668A80 3F800000<br />
C20087B4 00000005<br />
3CE0802F 80E72D40<br />
3D004480 7C074000<br />
4082000C 3D003F40<br />
910D0000 80FA0008<br />
60000000 00000000<br />
C20087C0 00000002<br />
3F803F80 938D0000<br />
C0BA0020 00000000<br />
202F2D50 3F4CCCCD<br />
042F2D50 3F19999A<br />
E2000001 80008000<br />
</pre><br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|2.0|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=2.0|OS=Windows XP|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7100 GS|result=Playable: 60FPS|tester=}}<br />
{{testing/entry|revision=7019|OS=Windows 7|CPU=AMD Phenom II 555 @ 3.52GHz|GPU=ATI Radeon HD 5670|result=Playable: 50FPS|tester=}}<br />
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache)|tester=Dratal}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2330 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, BGM audio stops playing: 50~60FPS|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Perfect, BGM audio is fixed. 50~60FPS|tester=Oddlyoko2K}}<br />
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jvdpl_dragon-ball-z-budokai-2-hd-on-dolphin-emulator-widescreen-hack_videogames Dragon Ball Z Budokai 2 HD Widescreen Hack]|tester=Spartacus}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD E-300 @ 1.3GHz|GPU=AMD Radeon HD 6310|result=Unplayable 17FPS, Audio cracked|tester=SimonStreakio}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=E350 @ 1.73GHz|GPU=AMD Radeon HD 6310|result=Half playable 30~40FPS|tester=Dante4K}}<br />
{{testing/entry|revision=4.0.2|OS=Windows XP SP3|CPU=Intel E5300 @ 3.5GHz|GPU=ATI Radeon 5750|result=Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering|tester=DDVIL74}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Plays well at a solid 60 FPS. Occasional graphical glitch where characters may look deformed but does not change game play. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Played the game for many hours + beat the story mode without any issues.|tester=}}<br />
{{testing/entry|revision=4.0-8520|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Other from the flicker (fix it one day please) which occurs during the entire game, it is perfect. Everything works as intended and netplay (online) works flawlessly.|tester=JohnFromSteam}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=HX4zFwwWUXI|cap1=DBZ Budokai 2 GC Dolphin SVN r4804 Gameplay buu (480p)<br />
|vid2=WLupOUnXySo|cap2=Dragon Ball Z: Budokai 2 - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|srv3=dailymotion|vid3=x1jvdpl_dragon-ball-z-budokai-2-hd-on-dolphin-emulator-widescreen-hack_videogames|cap3=Dragon Ball Z Budokai 2 HD Widescreen Hack (v4. 720p.)<br />
|vid4=JIpH97sKGFU|cap4=Dolphin Emulator 4.0.2 - Dragon Ball Z: Budokai 2 (1080p HD) - Nintendo GameCube<br />
|vid5=WC7dRI263-A|cap5=(60 FPS) Dragon Ball Z: Budokai 2 - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p) - GameCube (4.0-7941)<br />
|vid6=fStkggYfoNI|cap6=Dragon Ball Z: Budokai 2 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
{{Navigation/Dragon Ball}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Naruto:_Clash_of_Ninja&diff=163151Naruto: Clash of Ninja2018-05-23T17:26:11Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Naruto-Clash of Ninja.jpg|300px]]<br />
|developer = Takara Tomy<br />
|publisher = Takara Tomy<br />
|series = Naruto<br />
|released = {{vgrelease|JP=April 11, 2003|NA=March 7, 2006}}<br />
|genre = Fighting, Anime<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja<br />
}}<br />
<br />
'''''Naruto: Clash of Ninja''''', known in Japan as '''''Naruto: Gekitō Ninja Taisen!''''' ('''''ナルト-激闘忍者大戦!'''''?, lit. '''''Naruto: Great Ninja Battle!''''') is a cel-shaded fighting game where gamers may choose to play as one of eight different Naruto characters. Naruto takes place in a world where ninja hold the ultimate power. Infused with the spirit of a once fearsome Nine-Tailed Fox, Naruto Uzumaki is a ninja-in-training who is learning the art of Ninjutsu with his classmates Sakura and Sasuke. The trio studies under the instruction of their teacher, Kakashi, who helps the group face dangerous and daunting tests and challenges.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen ===<br />
<pre>$16:9 Widescreen Region-Free<br />
F6000001 80008180<br />
38A001FC 3880000A<br />
14000000 38A001DC<br />
E0000000 80008000<br />
F6000001 80008180<br />
FFA01090 93E10024<br />
D2000000 00000003<br />
3DC03FAA 61CEAAAB<br />
91C20000 C2620000<br />
EFB300B2 00000000<br />
E0000000 80008000<br />
F6000001 80008180<br />
ED494024 ED090024<br />
D2000000 00000004<br />
3DC03FAA 61CEAAAB<br />
91C21000 C1E21000<br />
ED0F0232 ED494024<br />
60000000 00000000<br />
E0000000 80008000</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5|OS=Windows 10|CPU=AMD FX 8350 @ 4.5GHz|GPU=AMD R9 290X|result=Runs 45FPS on DirectX 9. Runs Perfect at 60FPS on OpenGL.|tester=kingceth}}<br />
{{testing/entry|revision=4.0-4207|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs Perfect at 60FPS.|tester=Creepario}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=epSzZtjZ-xI|cap1=Naruto: Clash of Ninja - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. 3.5-1409.)<br />
|vid2=CZMOax3RV2o|cap2=Dolphin Emulator 4.0.1 - Naruto: Clash of Ninja (1080p HD) - Nintendo GameCube<br />
|vid3=M1EFvzc6pqY|cap3=Naruto: Clash of Ninja [Gamecube] Dolphin 4.02 [1080p60 HD]<br />
}}<br />
<br />
{{Navigation/Naruto}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Baldur%27s_Gate:_Dark_Alliance&diff=163150Baldur's Gate: Dark Alliance2018-05-23T17:21:56Z<p>ObiKKa: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Baldur's Gate- Dark Alliance.jpg|300px]]<br />
|developer = Snowblind Studios<br />
|publisher = Interplay Entertainment<br />
|released = {{vgrelease|NA=November 18, 2002|EU=April 25, 2003}}<br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-baldur-s-gate-dark-alliance<br />
}}<br />
<br />
'''''Baldur's Gate: Dark Alliance''''' features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen ===<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
04131B34 C002CED0<br />
04695614 3FE38E39<br />
04697C10 3CBEA2F0<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
04131AE4 C002CEF0<br />
0469564C 3FE38E39<br />
04697C70 3CBEA2F0<br />
</pre><br />
<br />
=== 60Hz PAL ===<br />
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. <br />
<pre>$60Hz<br />
04144590 38600000<br />
041C3340 00000014<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|667|****|DX9 results in invisible 3D and Saving fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4771|OS=Windows|CPU=Intel Core 2 Duo E7200 @ 2.6GHz|GPU=NVIDIA GeForce 8800 GT|result=I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. [http://www.youtube.com/watch?v=ecWW1Tf9urw Baldur's Gate Dark Alliance Dolphin emulator]|tester=moca747}}<br />
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}<br />
{{testing/entry|revision=7608|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off)|tester=ultramann}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=%100 Speed 60VPS but FPS low (in dialogs it's 10FPS|tester=}}<br />
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i7 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet.|tester=RunDevilRun007}}<br />
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}<br />
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}<br />
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=ecWW1Tf9urw|cap1=Baldur's Gate Dark Alliance Dolphin emulator (r4771. 480p.)<br />
|vid2=SVInyoxOLsI|cap2=Dolphin - Baldur's Gate: Dark Alliance Gameplay (480p)<br />
|vid3=bBEmpoaEcJU|cap3=Baldur's Gate: Dark Alliance - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|srv4=dailymotion|vid4=x1kqo9f_baldurs-gate-dark-alliance-hd-on-dolphin-emulator_videogames|cap4=Baldur's Gate: Dark Alliance HD on Dolphin Emulator (720p)<br />
|vid5=1GvHJXiswzU|cap5=Dolphin Emulator 4.0.2 - Baldur's Gate: Dark Alliance (1080p HD) - Nintendo GameCube<br />
|vid6=ETiMHXh2IWk|cap6=(1440p60) Baldur's Gate: Dark Alliance Gamepay GameCube - Dolphin 5.0<br />
|vid7=5VlG8mGrU9s|cap7=Baldur's Gate: Dark Alliance [Gamecube] Dolphin 4.02 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Baldur%27s_Gate:_Dark_Alliance&diff=163149Baldur's Gate: Dark Alliance2018-05-23T17:16:01Z<p>ObiKKa: /* Gameplay Videos */ JGG video. Reordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Baldur's Gate- Dark Alliance.jpg|300px]]<br />
|developer = Snowblind Studios<br />
|publisher = Interplay Entertainment<br />
|released = {{vgrelease|NA=November 18, 2002|EU=April 25, 2003}}<br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-baldur-s-gate-dark-alliance<br />
}}<br />
<br />
'''''Baldur's Gate: Dark Alliance''''' features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen ===<br />
==== NA ====<br />
<pre>$16:9 Widescreen<br />
04131B34 C002CED0<br />
04695614 3FE38E39<br />
04697C10 3CBEA2F0<br />
</pre><br />
<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
04131AE4 C002CEF0<br />
0469564C 3FE38E39<br />
04697C70 3CBEA2F0<br />
</pre><br />
<br />
=== 60Hz PAL ===<br />
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. <br />
<pre>$60Hz<br />
04144590 38600000<br />
041C3340 00000014<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|667|****|DX9 results in invisible 3D and Saving fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4771|OS=Windows|CPU=Intel Core 2 Duo E7200 @ 2.6GHz|GPU=NVIDIA GeForce 8800 GT|result=I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. [http://www.youtube.com/watch?v=ecWW1Tf9urw Baldur's Gate Dark Alliance Dolphin emulator]|tester=moca747}}<br />
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}<br />
{{testing/entry|revision=7608|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off)|tester=ultramann}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=%100 Speed 60VPS but FPS low (in dialogs it's 10FPS|tester=}}<br />
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i7 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet.|tester=RunDevilRun007}}<br />
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}<br />
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}<br />
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=ecWW1Tf9urw|cap1=Baldur's Gate Dark Alliance Dolphin emulator (r4771. 480p.)<br />
|vid2=SVInyoxOLsI|cap2=Dolphin - Baldur's Gate: Dark Alliance Gameplay (480p)<br />
|vid3=bBEmpoaEcJU|cap3=Baldur's Gate: Dark Alliance - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator)<br />
|srv4=dailymotion|vid4=x1kqo9f_baldurs-gate-dark-alliance-hd-on-dolphin-emulator_videogames|cap4=Baldur's Gate: Dark Alliance HD on Dolphin Emulator (720p)<br />
|vid5=1GvHJXiswzU|cap5=Dolphin Emulator 4.0.2 - Baldur's Gate: Dark Alliance (1080p HD) - Nintendo GameCube<br />
|vid6=ETiMHXh2IWk|cap6=(1440p60) Baldur's Gate: Dark Alliance Gamepay GameCube - Dolphin 5.0<br />
|vid7=5VlG8mGrU9s|cap7=Baldur's Gate: Dark Alliance [Gamecube] Dolphin 4.02 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Egg_Mania:_Eggstreme_Madness&diff=163147Egg Mania: Eggstreme Madness2018-05-23T15:21:40Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Egg Mania-Eggstreme Madness.jpg|300px]]<br />
|developer = HotGen<br />
|publisher = Kemco<br />
|released = {{vgrelease|NA=September 11, 2002}}{{vgrelease|JP=September 27, 2002|EU=October 25, 2002}}<br />
|genre = Puzzle<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-egg-mania-eggstreme-madness<br />
}}<br />
<br />
'''''Egg Mania: Eggstreme Madness''''', also known as Eggo Mania in PAL territories, is a puzzle video game released in 2002 by HotGen.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jqpmq_eggmania-eggstreme-madness-hd-on-dolphin-emulator-widescreen-hack_videogames Egg Mania Eggstreme Madness HD Widescreen Hack]|tester=Spartacus}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=xrK6qAxN9Vg|cap1=Eggo Mania - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=mP0aGuwQDjY|cap2=Dolphin Emulator 4.0.2 - Egg Mania: Eggstreme Madness (1080p HD) - Nintendo GameCube<br />
|srv3=dailymotion|vid3=x1jqpmq_eggmania-eggstreme-madness-hd-on-dolphin-emulator-widescreen-hack_videogames|cap3=Egg Mania Eggstreme Madness HD Widescreen Hack (720p)<br />
|vid4=O4vRq0u9vZY|cap4=Egg Mania: Eggstreme Madness [Gamecube] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Disney_Sports_Skateboarding&diff=163146Disney Sports Skateboarding2018-05-23T12:38:20Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DisneySkateboarding.jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Disney Sports<br />
|released = {{vgrelease|JP=September 19, 2002|NA=November 17, 2002|EU=March 7, 2003}}<br />
|genre = Sports, Skateboarding<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-disney-sports-skateboarding<br />
}}<br />
<br />
Grind and ollie with Mickey and his pals in '''''Disney Sports Skateboarding'''''. As Mickey Mouse, Donald Duck, Goofy, or other Disney characters, you'll skateboard through eight expansive levels and five game modes. In each level, you can perform character-specific special moves and more than 40 different tricks. As you complete goals, such as scoring a certain number of points or reaching checkpoints, you'll unlock skateboards, outfits, and stickers. You can also skate the streets by yourself or with a friend in multiplayer mode.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|5.0-5551|*****|No known issues}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5.0-5551|OS=Windows 10|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=Perfect. The game provides an option to shutup the DJ and without it, I may not have tested this as long.|tester=JMC4789}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=TlXjUDF3bF4|cap1=Disney Sports Skateboarding - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|vid2=UjBGgl_wA_I|cap2=Dolphin Emulator 4.0.2 - Disney Sports Skateboarding (1080p HD) - Nintendo GameCube<br />
|vid3=a2NG0Ckl-0A|cap3=Disney Sports Skateboarding [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Disney_Sports_Soccer&diff=163145Disney Sports Soccer2018-05-23T12:34:51Z<p>ObiKKa: /* Gameplay Videos */ Re-ordered videos by date. Added a version.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DisneySoccer.jpg|300px]]<br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Disney Sports<br />
|released = {{vgrelease|JP=July 18, 2002|NA=November 17, 2002|EU=February 7, 2003}}<br />
|genre = Sports, Soccer<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller, Game Boy Advance<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-disney-sports-soccer<br />
}}<br />
<br />
'''''Disney Sports Soccer''''', known as Disney Sports Football in Europe, is a 2002 sports video game released by Konami.<br />
<br />
'''''Disney Sports Soccer''''' takes the fun of a neighborhood soccer game and adds your favorite Disney characters. In three different game modes, including a multiplayer mode, you can use magic, power-ups, and special moves to defeat your opponents. Up to four players can assume the role of Mickey Mouse, Minnie Mouse, Donald Duck, Goofy, or other Disney favorites, and they can compete in a variety of stadiums, including Eagle Summit. You can also exchange items between your Game Boy Advance and GameCube.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid2=iwBiG4DUtmg|cap2=Disney Sports Soccer - Gameplay GameCube HD 720P60 (Dolphin GC/Wii Emulator. 3.5-1409.)<br />
|vid1=ww0mmH9f-xs|cap1=Dolphin Emulator 4.0.2 - Disney Sports Soccer (1080p HD) - Nintendo GameCube<br />
|vid3=ikKC6T2bmkU|cap3=Disney Sports Football [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Cocoto_Kart_Racer_(GC)&diff=163144Cocoto Kart Racer (GC)2018-05-23T12:30:24Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Cocoto Kart Racer (GC).jpg|300px]]<br />
|developer = Neko Entertainment<br />
|publisher = Neko Entertainment<br />
|released = {{vgrelease|EU=April 22, 2005}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cocoto-kart-racer<br />
}}<br />
<br />
'''''Cocoto Kart Racer''''' is a 2005 racing video game developed by and released by Neko Entertainment. The gameplay is very similar to Mario Kart.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== 16:9 Widescreen Gecko Code ===<br />
==== EU ====<br />
<pre>$16:9 Widescreen<br />
C20091A0 00000002<br />
EC851824 C062A040<br />
EC841824 00000000<br />
C2036294 00000002<br />
C002A040 C042A040<br />
EC020032 00000000<br />
042D87E0 3F400000<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-7840|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Nearly perfect as far as I can tell. There are some aspect ratio issues so force 4/3 or stretch to screen should be used. It may just be me but I could swear that the main menu jitters slightly but I may just be not used to the 50FPS PAL. D3d Backend, HLE and all else defaults|tester=Cammelspit}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=RAsvHlPKBvU|cap1=Cocoto Kart Racer - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|srv2=dailymotion|vid2=x1k9p8e_cocoto-kart-racer-hd-on-dolphin-emulator-widescreen-hack-part1_videogames|cap2=Cocoto Kart Racer HD (Dolphin Emulator - Widescreen Hack) part1 (v4.0. 480p.)<br />
|vid3=un7tLN2GZOg|cap3=(50 FPS) Dolphin Emulator 4.0.2 - Cocoto Kart Racer (1080p HD) - Nintendo GameCube<br />
|vid4=vkXEKquyTpo|cap4= Cocoto Kart Racer [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Cocoto_Platform_Jumper_(GC)&diff=163143Cocoto Platform Jumper (GC)2018-05-23T12:23:36Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:CocotoPlatformJumperGC.jpg|300px]]<br />
|developer = Neko Entertainment<br />
|publisher = BigBen Interactive<br />
|released = {{vgrelease|EU=December 10, 2004}}<br />
|genre = Platform<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cocoto-platform-jumper<br />
}}<br />
<br />
'''''Cocoto Platform Jumper''''' is a 2004 platform video game released by Neko Entertainment. The game has been released on many different platforms in the PAL regions including the Nintendo [[GameCube]]. It was released for [[WiiWare]] in North America on April 27, 2009 and in the PAL regions on June 12, 2009.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1k9hnl_cocoto-platform-jumper-hd-on-dolphin-emulator-widescreen-hack-part1_videogames Cocoto Platform Jumper on Dolphin Widescreen Hack]|tester=Spartacus}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=_lehH_icQFU|cap1=Cocoto Platform Jumper - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)<br />
|srv2=dailymotion|vid2=x1k9hnl_cocoto-platform-jumper-hd-on-dolphin-emulator-widescreen-hack-part1_videogames|cap2=Cocoto Platform Jumper on Dolphin Widescreen Hack (v4.0. 720p.)<br />
|vid3=GT-H0XUbPkQ|cap3=(50 FPS) Dolphin Emulator 4.0.2 - Cocoto Platform Jumper (1080p HD) - Nintendo GameCube<br />
|vid4=He4gmIWZ4oc|cap4=Cocoto Platform Jumper [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]<br />
}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Template:Ratings/Family_Glide_Hockey&diff=163142Template:Ratings/Family Glide Hockey2018-05-23T12:16:40Z<p>ObiKKa: New compat status.</p>
<hr />
<div>5</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Family_Glide_Hockey&diff=163141Family Glide Hockey2018-05-23T12:13:48Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:{{SUBPAGENAME}}.jpg|160px]]<br />
|developer = Arc System Works<br />
|publisher = {{vgrelease|JP=Arc System Works|NA/EU|Aksys Games}}<br />
|released = {{vgrelease|JP=October 21, 2008|NA=January 19, 2009|EU=January 30, 2009}}<br />
|genre = Sports<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-family-glide-hockey<br />
}}<br />
<br />
Enjoy another American pastime with friends and family in some white knuckle action of '''''Family Glide Hockey'''''!<br />
Daddy, Mommy, Sarah, and Billy are back for some more family fun, and this time it's glide hockey! This time you can hone and master your skills in a gymnasium, a forest park, a beach, an amusement park, and even in the freezing arctic! Family Glide Hockey sports appealing cel-shaded graphics and endearing music, on top of the friendly competitive matchups. Choose between single-player mode, versus mode (up to four players can play), or challenge your skill in engaging minigames, such as "Glide Hockey Brawl!," "Glide Hockey Drill!," or "Glide Hockey Tracer!" <br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=zGOzjzXHQ1M|cap1=Family Glide Hockey - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Template:Ratings/Manic_Monkey_Mayhem&diff=163140Template:Ratings/Manic Monkey Mayhem2018-05-23T12:09:09Z<p>ObiKKa: New compat status.</p>
<hr />
<div>5</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Manic_Monkey_Mayhem&diff=163139Manic Monkey Mayhem2018-05-23T12:03:58Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:{{SUBPAGENAME}}.jpg|160px]]<br />
|developer = Code Monkeys<br />
|publisher = Code Monkeys<br />
|released = {{vgrelease|EU=November 9, 2009|NA|May 24, 2010}}<br />
|genre = Action<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-manic-monkey-mayhem<br />
}}<br />
<br />
Become trained in the noble and ancient martial art of Banana Flinging in '''''Manic Monkey Mayhem'''''. Players control one of eight of these finely honed monkeys as together you do battle with up to seven other simians across eight different themed landscapes. Positioned on a small podium, separated from your opponents via a series of six floating breakable wooden crates which contain power-ups and ammunition, use your zen-like banana flinging skills to chip away at their number of lives by knocking them off their podiums, with the overall aim to be the last one standing and be crowned king or queen of all the monkeys!<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=SIfmBuAey40|cap1=Manic Monkey Mayhem - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Frogger_Returns&diff=163138Frogger Returns2018-05-23T12:01:41Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Frogger Returns.jpg]]<br />
|developer = Hijinx Studios<br />
|publisher = Konami<br />
|series = Frogger<br />
|released = {{vgrelease|NA=November 12, 2009|EU=February 12, 2010|JP|March 24, 2010}}<br />
|genre = Action<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-frogger-returns--26408<br />
}}<br />
<br />
'''''Frogger Returns''''' takes the heart-pounding challenge of arcade Frogger and takes it into the next dimension! Classic top-down 2D gameplay is updated with colorful 3D graphics, a new perspective, all-new levels, new enemies and game-changing power-ups to dodge and use! Local multiplayer lets you race a friend to victory.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=YdyBQdpYO_U|cap1=Frogger Returns - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Fish%27em_All!&diff=163137Fish'em All!2018-05-23T11:59:47Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:{{SUBPAGENAME}}.jpg|160px]]<br />
|developer = Abylight<br />
|publisher = Abylight<br />
|released = {{vgrelease|EU=May 29, 2009|NA|June 8, 2009}}<br />
|genre = Arcade<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-fish-em-all<br />
}}<br />
<br />
'''''Fish'em All!''''', an arcade game with real coin-op flavor! Watch out for the dragon, the ninja-rat and the sumo-toad!<br />
An arcade game with real coin-op flavor! Jack and Walter are two old fishermen in a fantasy world. They have found places where crazy fish leap out of the water all day long. The perfect place for a spot of fishing. It's a shame the other strange creatures aren’t going to make things easy! With this surreal action game, you will experience the excitement of the great arcade classics on your Wii console. Hold on tight to your Wii Remote and fish 'em all! Featuring nine colorful scenarios, three game modes (Arcade, Challenge, Fishtris), and one or two player action. <br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=zYimDBpVz7A|cap1=Fish'em All - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Magnetica_Twist&diff=163136Magnetica Twist2018-05-23T11:58:05Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Actionloop.jpg]]<br />
|developer = Mitchell Corporation<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=April 22, 2008|EU=June 6, 2008|NA|June 30, 2008}}<br />
|genre = Puzzle<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-magnetica-twist<br />
}}<br />
<br />
'''''Magnetica Twist''''' (known in Japan as '''''Minna de Puzzloop''''' ('''''みんなでパズループ''''') and '''''Actionloop Twist''''' in PAL regions) is a puzzle game, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is based on Mitchell's 1998 arcade game Puzz Loop. The game was first revealed at Nintendo Japan's 2006 Conference.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Crash with Direct3D</s> ===<br />
With the Direct3D backend, the game will immediately crash with the following message:<br />
<br />
[[File:ActionloopCrash.png|frameless]]<br />
<br />
=== <s>Graphical Glitches</s> ===<br />
Upon launching the game, in OpenGL mode it will show major graphical glitches and is unplayable.<br />
Set External Frame Buffer to Real to fix this. Fixed with Hybrid XFB in {{revision|5.0-5874}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5-1720|***|}}<br />
{{VersionCompatibilityVersion|5.0-5874|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-1720|OS=Windows 8|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset Family|result=Major graphical/audio glitches|tester=Jogait}}<br />
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Works fine with External Frame Buffer set to Real|tester=Yoshi2889}}<br />
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970 x2|result=Works fine|tester=Kolano}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=NWl4vQh0LC4|cap1=Magnetica Twist / Actionloop - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Bubble_Bobble_Plus!&diff=163135Bubble Bobble Plus!2018-05-23T11:55:58Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bubble Bobble Plus!.jpg]]<br />
|developer = Taito<br />
|publisher = {{vgrelease|JP=Taito|EU/NA|Square Enix}}<br />
|released = {{vgrelease|JP=February 10, 2009|EU=April 10, 2009|NA=May 25, 2009}}<br />
|genre = Arcade<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-bubble-bobble-plus<br />
}}<br />
<br />
'''''Bubble Bobble Plus!''''' ('''バブルボブル Neo!''' ''Baburu Boburu Neo!?'') and Bubble Bobble Plus! are remakes of the 1986 action-platformer arcade game Bubble Bobble. The game was developed and published by Taito. Bubble Bobble Neo! was released on the Xbox Live Arcade download service for the Xbox 360 in Japan on August 5, 2009 and in North America on September 16, 2009 while Bubble Bobble Plus! for WiiWare was released in Japan (as Bubble Bobble Wii) on February 10, 2009, the PAL regions on April 10, 2009 and in North America on May 25, 2009.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=__OpuGuRNTI|cap1=Bubble Bobble Plus! - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Magnetis&diff=163134Magnetis2018-05-23T11:54:19Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:{{SUBPAGENAME}}.jpg|160px]]<br />
|developer = Yullaby<br />
|publisher = Yullaby<br />
|released = {{vgrelease|EU=September 18, 2009|NA|December 7, 2009}}<br />
|genre = Puzzle<br />
|modes = Single-player, Multiplayer (4), Co-op (4)<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-magnetis<br />
}}<br />
<br />
'''''Magnetis''''' is all about attraction. Connect the magnets to create electric explosions. Solving this frantic puzzle will require quick thinking and foresight. Anticipate connections in order to generate massive chain reactions to win the highest number of points. To get rid of blocks and score points, you must create lines by connecting left and right magnets of the same color by using conductor blocks. The longer the line, the more points you'll get. Team up with as many as three friends in cooperative mode or play against them in battle mode and compete for the highest score.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=5_-hTyffxYo|cap1=Magnetis - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=My_Aquarium_2&diff=163132My Aquarium 22018-05-23T11:52:15Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:{{SUBPAGENAME}}.jpg|160px]]<br />
|developer = Hudson Soft<br />
|publisher = Hudson Entertainment<br />
|released = {{vgrelease|JP=August 3, 2010|NA=August 9, 2010|EU/AUS|August 10, 2010}}<br />
|genre = Simulation<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-my-aquarium-2<br />
}}<br />
<br />
'''''My Aquarium 2''''', the sequel to the hit WiiWare title, [[My Aquarium]], is here. This time, the theme is the mysterious deep sea. With a single Wii Remote controller, you can raise fascinating creatures of all shapes and sizes, including deep-sea fish and glowing jellyfish! Like the original, you can customize your aquarium, and choose which fish to put in and where to place various decorations. You can also choose from a variety of colored lights to illuminate your aquarium. In time, your fish might breed to give you a whole new school to raise! Create your very own aquarium for endless hours of relaxing fun and entertainment!<br />
<br />
This sequel features a larger selection of fish and objects than the original! And like before, you can link up to the Forecast Channel to reflect the actual weather. You can send your aquariums to registered friends via WiiConnect24. What's more, add-on content will be available for purchase later. Come dive in and see all the wonderful creatures of the deep blue sea! <br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=cCbc92sKyts|cap1=My Aquarium 2 - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=My_Aquarium&diff=163131My Aquarium2018-05-23T11:50:55Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:My Aquarium.jpg]]<br />
|developer = Hudson Soft<br />
|publisher = Hudson Entertainment<br />
|released = {{vgrelease|JP=June 24, 2008|NA=September 1, 2008|EU=August 15, 2008}}<br />
|genre = Pet simulation<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-my-aquarium<br />
}}<br />
<br />
Swaying aquatic plants… Fish idly swimming about… '''''My Aquarium''''' ('''''Blue Oasis''''' in Japan) is a relaxing Wii-software experience, which allows you to enjoy a virtual aquarium in your spare time. Regardless of freshwater or saltwater, you can select from over 40 popular types of fish, including favorites like the Ocellaris clownfish, the freshwater angelfish, and the Asian arowana. You can also create up to six different aquariums and personalize them by adding decorations like seaweed and driftwood. In ''My Aquarium'', you can send aquariums to your registered friends. The aquariums can even be set with special dates, such as a friend's birthday, that the fish will commemorate with a dance. Feed your fish and watch them steadily grow from fry to adult. Then, after meeting certain conditions, you can breed them! Another feature will allow you to interact with your fish using your Wii Remote controller in fun ways, like "tapping" the glass of your aquarium!<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45-60FPS|tester=Faefdsedf}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=hUPK-KfVlOY|cap1=My Aquarium wiiware on dolphin emulator (720p)<br />
|vid2=dcMxpuaTqw4|cap2=My Aquarium - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Max_%26_the_Magic_Marker_(WiiWare)&diff=163130Max & the Magic Marker (WiiWare)2018-05-23T11:48:12Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Max & the Magic Marker.jpg]]<br />
|developer = Press Play<br />
|publisher = Press Play<br />
|released = {{vgrelease|EU=January 22, 2010|NA=March 8, 2010|JP=April 13, 2010}}<br />
|genre = Platform<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-max-the-magic-marker-wiiware<br />
}}<br />
<br />
In '''''Max & the Magic Marker''''' (known as Rakugaki Hero in Japan) the protagonist is a boy named Max, who draws a monster with a special magic marker that he happened to come across. The monster then comes to life, invades Max's drawings and begins wrecking havoc in them all. Max must then chase and get rid of the monster, with the help of the magic marker.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=SXoSUYZ0RIA|cap1=Dolphin Emulator 4.0.2 - Max & the Magic Marker (WiiWare) (1080p HD) - Nintendo Wii<br />
|vid2=c0O0pDx3htQ|cap2=Max & the Magic Marker - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
<br />
}}<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Fluidity&diff=163129Fluidity2018-05-23T11:45:48Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Fluidity.jpg]]<br />
|developer = Curve Studios<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA = December 6, 2010|EU/AUS|December 24, 2010}}<br />
|genre = Puzzle<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-fluidity<br />
}}<br />
<br />
'''''Fluidity''''', known as '''''Hydroventure''''' in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for [[WiiWare]] on the [[Wii]] video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.<br />
<br />
== Emulation Information ==<br />
=== Intel HD Graphics Driver + Direct3D Glitched Texture Borders ===<br />
This game has texture borders glitches with Intel HD Graphics in Direct3D11, solved by using anti-aliasing or OpenGL.<br />
{{image|FluidityScreenD3D.png|Using Direct3D, notice the wood and other things.}}<br />
{{image|FluidityScreenOGL.png|Using OpenGL|br}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Garbled Text</s> ===<br />
Text and button icons will be garbled unless Texture Cache Accuracy is set to Safe. Refer {{issue|10705}}. This is now set by default.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0.2|****|Text bugs}}<br />
{{VersionCompatibilityVersion|5.0-6004|*****|Texture cache accuracy set appropriately since before this revision}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Menu: 40FPS. 35~40FPS in-game.|tester=Faefdsedf}}<br />
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45FPS in menu. 30-40FPS in game. Playable.|tester=Faefdsedf}}<br />
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Works well, but there are some text bugs. Set Texture Cache to safe for solving.|tester=EblfIYH}}<br />
{{testing/entry|revision=5.0-3894|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Something i forgot from my last test is that D3D11 has some texture issues.|tester=EblfIYH}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=mbXrXIaBBdc|cap1=Dolphin Emulator 4.0.2 - Fluidity (WiiWare) (1080p HD) - Nintendo Wii<br />
|vid2=Q2400xtzA-E|cap2=Hydroventure / Fluidity - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
<br />
}}<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Art_of_Balance&diff=163128Art of Balance2018-05-23T11:41:58Z<p>ObiKKa: /* Gameplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Art-of-Balance-1 v0 nWiiWare-TALLboxart 160w.jpg]]<br />
|developer = Shin'en Multimedia<br />
|publisher = Shin'en Multimedia<br />
|released = {{vgrelease|NA=February 15, 2010|EU=March 26, 2010}}<br />
|genre = Puzzle<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-art-of-balance<br />
}}<br />
<br />
'''Art of Balance ''' is an stacking puzzle game. The player is given a set of shapes to carefully place onto a platform slightly above a bowl of water. The level is won when all the shapes are balanced successfully for 3 seconds and lost when an object hits the water.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Water Glitch ===<br />
During gameplay the water frequently flashes white. Refer {{issue|10707}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0|****|Water frequently flashes white}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-6982|OS=Windows 8.1|CPU=Intel Core i5-3470M @ 3.2GHz|GPU=NVIDIA GeForce GTX 760|result=Game would run perfectly if not for the water glitch|tester=zaozabot}}<br />
{{testing/entry|revision=4.0-8125|OS=Windows 10|CPU=Intel Core i5-750 @ 2.67GHz|GPU=NVIDIA GeForce GTX 740|result=Same as other test|tester=michael}}<br />
{{testing/entry|revision=5.0-4227|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.5GHz|GPU=AMD R9 380|result=Same results, white flicker in water effect|tester=cammelspit}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=WpMLfRje1hU|cap1=Art of Balance - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Bang_Attack&diff=163127Bang Attack2018-05-23T11:37:51Z<p>ObiKKa: /* Gamplay Videos */ JGG video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bang Attack.jpg]]<br />
|developer = Engine Software<br />
|publisher = Engine Software<br />
|released = {{vgrelease|EU=December 4, 2008|NA|April 19, 2010}}<br />
|genre = Puzzle<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-bang-attack<br />
}}<br />
<br />
'''''Bang Attack''''' is a video game for WiiWare developed by Netherlands-based Engine Software. It was originally released in Europe on December 5, and later in North America on April 19, 2010. The game was originally released under the name Bang!, with the name later changed to Bang Attack to avoid a naming conflict with the existing card game Bang!.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4205|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
<br />
== Gamplay Videos ==<br />
{{VideoGallery<br />
|vid1=o_hBheBPkbw|cap1=Dolphin SVN R 4205 - Bang Attack (WiiWare) - Nintendo Wii Emulator (480p)<br />
|vid2=fZher0ZKc6M|cap2=Bang Attack! - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
}}<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Dr._Mario_Online_RX&diff=163125Dr. Mario Online RX2018-05-23T09:26:02Z<p>ObiKKa: /* Gameplay Videos */ 2 new videos.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Dr-Mario-Online-Rx.jpg]]<br />
|developer = Arika<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=March 25, 2008|NA=May 26, 2008|EU=May 20, 2008|AUS=May 20, 2008}}<br />
|genre = Puzzle<br />
|modes = Single-player, Co-op (4), Online (4)<br />
|input = Wii Remote, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-dr-mario-online-rx<br />
}}<br />
<br />
Dr. Mario Online Rx, released as Dr. Mario & Saikin Bokumetsu (Dr. MARIO & 細菌撲滅 Dokutā Mario ando Saikin Bokumetsu, lit. "Dr. Mario & Bacteria Extermination") in Japan and as Dr. Mario & Germ Buster in Europe and Australia, is a puzzle video game starring Dr. Mario. As with other Dr. Mario games, players must manipulate pills to destroy colored viruses in the game area. This game also features a version of the Nintendo DS title Brain Age 2's "Virus Buster/Germ Buster" mini-game, which uses the pointer function of the Wii Remote to move pills, and now allows up to four players to participate cooperatively.<br />
<br />
The title supports the Nintendo Wi-Fi Connection service, allowing players to compete with one another over the Internet. Players can also use Mii characters or Dr. Mario during gameplay.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Mii's Faces ===<br />
With '''Enable EFB Copy: To Texture''' the Mii faces aren't rendered correctly. Refer {{issue|2112}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3950|****|No network support}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4770|OS=Windows XP|CPU=Intel Core 2 Duo E7400|GPU=NVIDIA GeForce 9600 GT|result=[http://www.youtube.com/watch?v=JjNyhh0HdV4 Dr. Mario Online Rx (WiiWare) on Dolphin SVN R 3950 - Nintendo Wii Emulator]|tester=dTerenciano}}<br />
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.56GHz|GPU=NVIDIA GeForce GT 440|result=Work's at 100% of speed. No glitches, but is this OK what 3D Wii-Mii - has no eyes? only glases on empty face.|tester=†.fl.l).}}<br />
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 4.3GHz|GPU=AMD Radeon HD 6450|result=Playable. 60FPS.|tester=Faefdsedf}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=AbQiQVHbdn8|cap1=Dr Mario & Germ Buster (WiiWare) on Dolphin Emulator Part 1: Dr. Mario (240p)<br />
|vid2=9msn0RveXH0|cap2=Dr. Mario - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)<br />
|vid3=srx_YwHaEvg|cap3=Dr. Mario Online Rx - Black Jar Mod (Dolphin) (1080p60)<br />
}}<br />
<br />
[[Category:WiiWare games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Super_Mario_Galaxy&diff=163124Super Mario Galaxy2018-05-23T08:59:26Z<p>ObiKKa: /* Gameplay Videos */ Added 7 videos.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SuperMarioGalaxy.jpg|300px]]<br />
|developer = Nintendo EAD Tokyo<br />
|publisher = Nintendo<br />
|series = Super Mario Bros, Super Mario Galaxy<br />
|released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU=&nbsp;|KO=September 4, 2008}}<br />
|genre = Platform<br />
|modes = Single-player, Co-op (2)<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930<br />
}}<br />
<br />
'''''Super Mario Galaxy''''' is a 3D platform game developed and published by Nintendo for the [[Wii]]. It is the third 3D platformer in the Mario series, after [[Super Mario 64]] and [[Super Mario Sunshine]]. A sequel, ''[[Super Mario Galaxy 2]]'', was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. ''Super Mario Galaxy'' was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.<br />
<br />
== Emulation Information ==<br />
=== Language Region Mismatch ===<br />
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; Korean for KO; English, Spanish or French for NA; English, French, German, Italian, or Spanish for EU; and Traditional Chinese for CH. Due to region checking built into the game, if an unacceptable language is set emulation hangs.<br />
<br />
=== Inverted Reflections ===<br />
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}. This issue actually also exists on real hardware, so it's not an emulator bug.<br />
<br />
=== Wii Remote Lag When Collecting Starbits ===<br />
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]].<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Viewing the Sun ===<br />
Viewing the sun will cause serious performance hits due to the way EFB is used.<br />
<br />
=== Cosmic Mario/Luigi Holding a Shell ===<br />
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. See {{issue|9113}}.<br />
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}<br />
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}<br />
<br />
To fix, uncheck "Store EFB Copies to Texture Only."<br />
<br />
=== <s>Boss Roars</s> ===<br />
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-7151}}.<br />
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
<br />
=== HD Texture Pack ===<br />
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod Super Mario Galaxy 1 HD Texture Mod - Dolphin Forum Thread]<br />
<br />
Project was almost complete but now seems to be abandoned.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|skipcpuefbaccess = Off<br />
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4599|***|Various issues}}<br />
{{VersionCompatibilityVersion|5457|****|Various issues}}<br />
{{VersionCompatibilityVersion|4.0-1300|****|Fixes both music stopping and hang before credits issues}}<br />
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8GHz|GPU=NVIDIA GeForce GTX 580|result=[http://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}<br />
{{testing/entry|revision=Ishiiruka-420|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}<br />
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8GHz|GPU=NVIDIA GeForce GTX 580|result=[http://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}<br />
{{testing/entry|revision=6782|OS=Windows 7|CPU=Intel Core 2 Duo 6700|GPU=ATI Radeon HD 4800|result=30FPS|tester=}}<br />
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}<br />
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}<br />
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}<br />
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}<br />
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}<br />
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MayImilae}}<br />
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}<br />
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.|tester=JPS58}}<br />
{{testing/entry|revision=3.0-690|OS=Windows 7|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}<br />
{{testing/entry|revision=3.0-799|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce 7300 LE|result=35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.|tester=}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).|tester=Animus}}<br />
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7-4700MQ @ 3.4GHz|GPU=NVIDIA GeForce GT 750M|result=Managed to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.|tester=Bobby}}<br />
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}<br />
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars. Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}<br />
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}<br />
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}<br />
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}<br />
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}<br />
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}<br />
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}<br />
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU=NVIDIA GeForce GTX 680|result=It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.|tester=DerFetteVonGamer}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}<br />
{{testing/entry|revision=5.0|OS=macOS 10.12|CPU=Intel Core i5 @ 2.7GHz|GPU=Intel Iris 6100|result=Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.|tester=DevilDimon}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p (~r4788)<br />
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed (r6505)<br />
|vid3=7jOx1Ib_vqs|cap3=Super Mario Galaxy on Dolphin 3.0 - 1080p HD *Audio Fix!*<br />
|vid4=pOK22M2MaZQ|cap4=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii<br />
|vid5=K3eosNaxRR8|cap5=DOLPHIN - Super Mario Galaxy SD vs. HD - The Pixel Press (1080p)<br />
|vid6=mfMe8Nj2uWU|cap6=Super Mario Galaxy on Dolphin in 1080p 60fps<br />
|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)<br />
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)<br />
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)<br />
|vid10=KQVsmiaInGk|cap10=Ishiiruka-Dolphin 4K 60FPS Super Mario Galaxy HD Texture Pack (1080p60)<br />
|vid11=l0NYPwIl1NM|cap11=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ<br />
|vid12=Ia2MnuvtizU|cap12=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)<br />
|vid13=qAEzQ1PZWK0|cap13=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)<br />
|vid14=Xlrdmc7G_mE|cap14=Playing Super Mario Galaxy with an Xbox Controller (1080p60)<br />
}}<br />
<br />
{{Navigation/Super Mario}}<br />
<br />
[[Category:Wii games]]<br />
[[Category:Zelda ucode games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Red_Steel&diff=163093Red Steel2018-05-20T20:12:06Z<p>ObiKKa: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Redsteel_wii.png]]<br />
|developer = Ubisoft Paris<br />
|publisher = Ubisoft<br />
|series = Red Steel<br />
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS|December 7, 2006}}{{vgrelease|EU=December 8, 2006}}<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-red-steel--25973<br />
}}<br />
<br />
'''''Red Steel''''' is a first person shooter video game developed by Ubisoft Paris and published by Ubisoft for Nintendo's [[Wii]] console. It has spawned a sequel, [[Red Steel 2]].<br />
<br />
The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wii Remote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== <s>Severe Audio Issues</s> ===<br />
The game will softlock any time dialogue with characters begins; as this is the first thing that happens in the tutorial, it's not possible to get in game unless a [https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.dropbox.com%2Fs%2F2wc64w19817slnj%2Fred_steel_save.zip%3Fdl%3D0&redir_token=k6L4mo_WewXduJVSJP8bbdl79Wp8MTQzNTM0MTA0M0AxNDM1MjU0NjQz save state] from a real Wii is used that will place you beyond the tutorial. Even if the player manages to avoid the first softlock, ambient sounds, voices, etc. are missing, and talking to someone will make the game softlock once again.<br />
<br />
This was caused by a [[Audio Emulation|DSP]] issue that affected both DSP HLE and LLE. It has been fixed by {{revision|5.0-5395}}.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5-268|***|}}<br />
{{VersionCompatibilityVersion|5.0-5395|*****|DSP issue fixed - All audio issues and softlocks fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-4057|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6950|result=Game freezes when first cutscene starts.|tester=Enverex}}<br />
{{testing/entry|revision=4.0-6974|OS=Windows 8.1|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 760|result=Game freezes in story mode on the first cutscene. Multiplayer works fine.|tester=zaozabot}}<br />
{{testing/entry|revision=5.0-5395|OS=Windows 10|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=Perfect|tester=JMC4789}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=bysm6TkDW7Y|cap1=Dolphin Emulator 4.0.2 - Red Steel (1080p HD) - Nintendo Wii<br />
|vid2=rwqt_Ypf528|cap2=Red Steel finally somewhat Playable on Dolphin (March 6th, 2015) (Details in Description) (1080p)<br />
|vid3=6ToUq0vXdBU|cap3=Red Steel now fully playable (2160p60. 5.0-5395+)<br />
|vid4=9b47kisI1Xo|cap4=Dolphin 5.0-5406 - Red Steel (1440p60)<br />
|vid5=khvbzJxyS4o|cap5=Dolphin 5.0-5410 - Red Steel Gameplay (1080p60)<br />
}}<br />
<br />
[[Category:Wii games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_II:_Rogue_Leader&diff=163044Star Wars Rogue Squadron II: Rogue Leader2018-05-17T09:55:00Z<p>ObiKKa: /* Gameplay Videos */ 2 new videos. Re-ordered old videos by date.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]<br />
|developer = Factor 5, LucasArts<br />
|publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}}<br />
|series = Rogue Squadron, Star Wars<br />
|released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}<br />
|genre = Action, Arcade flight simulation<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader<br />
}}<br />
<br />
'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and released as a launch title for the [[Nintendo GameCube]]. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.<br />
<br />
Similar to its predecessor, ''Star Wars: Rogue Squadron'', ''Rogue Leader'' is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more medals results in unlocking more levels and spacecraft. ''Rogue Leader'' also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.<br />
<br />
Because of its technical prowess, use of rare GameCube features, and plethora of hacks, ''Star Wars Rogue Squadron II: Rogue Leader'' has proven difficult for Dolphin to emulate.<br />
<br />
== Emulation Information ==<br />
{{Problems/Shader Compilation Stuttering}}<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== GPU Texture Decode Crash ===<br />
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis. <br />
<br />
=== Hang on Pause or Targeting Computer ===<br />
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}.<br />
<br />
=== <s>Distorted Music</s> ===<br />
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer {{issue|7228}}.<br />
<br />
Fixed in {{revision|5.0-3260}}.<br />
<br />
}}}}<br />
<br />
== Enhancements ==<br />
=== HD Texture Pack ===<br />
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]<br />
<br />
=== Widescreen Gecko Code ===<br />
The Widescreen Hack has Clipping and Scaling issues that can be fixed with a Gecko Code.<br />
<br />
==== NTSC-U ====<br />
<pre><br />
48000000 800AC1C0<br />
DE000000 7E007FFF<br />
3016B380 38600020<br />
14014D08 4848B2F8<br />
1416B378 48334C99<br />
140DB618 483C49F9<br />
141F6F78 3FE38E39<br />
E0000000 80008000<br />
060A0000 00000038<br />
C0C20000 EC2101B2<br />
D023012C 4BB74D00<br />
C0220000 C0030000<br />
EC000824 D0030000<br />
C003000C EC000824<br />
D003000C 38800001<br />
4E800020 00000000<br />
0409EA20 3FAAAAAA<br />
48000000 80096220<br />
DE000000 80008180<br />
14000E84 3B19999A<br />
14000E90 BF400000<br />
E0000000 80008000<br />
0409935C 3FE38E39<br />
</pre><br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|gputexdecode = Off<br />
|gputexdecodenotes = Avoid crashing<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4869|**|}}<br />
{{VersionCompatibilityVersion|5994|***|}}<br />
{{VersionCompatibilityVersion|4.0-1503|*|Hangs on boot}}<br />
{{VersionCompatibilityVersion|4.0-1636|***|Hangs fixed}}<br />
{{VersionCompatibilityVersion|4.0-5279|****|zfreeze support added to hardware backends}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II 945 @ 3.0GHz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}<br />
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}<br />
{{testing/entry|revision=3.0-865|OS=Windows 8|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 7|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}<br />
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}<br />
{{testing/entry|revision=4.0-2826|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}<br />
{{testing/entry|revision=4.0-3214|OS=Windows 7|CPU=Intel Core i5-4570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}<br />
{{testing/entry|revision=4.0-3810|OS=Windows 7|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}<br />
{{testing/entry|revision=4.0-5283|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS. Using EFB to RAM w/ safe cache and LLE audio on separate thread. Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-5420|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated. Still need LLE Audio which causes slow downs on slower systems. Also make sure to check skip EFB access to CPU for a bit of a speed boost. This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}<br />
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}<br />
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}<br />
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}<br />
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}<br />
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=uKYeFrPdpUM|cap1=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.)<br />
|vid2=YPLaVErf6sw|cap2=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max)<br />
|vid3=N2bp5t3YvP0|cap3=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60)<br />
|vid4=yLWVw9aEBBk|cap4=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)<br />
|vid5=DTbW4dwpYjI|cap5=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ<br />
}}<br />
<br />
{{Navigation/Star Wars}}<br />
<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=WWE_WrestleMania_XIX&diff=163043WWE WrestleMania XIX2018-05-17T09:32:36Z<p>ObiKKa: /* Gameplay Videos */ 2 new videos.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:WrestleManiaXIX.jpg|300px]]<br />
|developer = Yuke's Future Media Creators<br />
|publisher = THQ<br />
|series = WWE<br />
|released = {{vgrelease|NA=September 8, 2003|EU=September 19, 2003|JP=November 7, 2003}}<br />
|genre = Sports, Wrestling<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-wwe-wrestlemania-xix<br />
}}<br />
<br />
'''''WWE WrestleMania XIX''''' is a professional wrestling video game released exclusively for the Nintendo GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWE WrestleMania X8. The roster consists of around forty WWE wrestlers.<br />
<br />
Unlike the previous game and other contemporary WWE games, WrestleMania XIX does not feature a conventional story/career mode in which players control a particular wrestler in a series of matches. Instead, the game features "Revenge Mode" a mission-based mode in which players try to achieve certain goals in various locations outside of the ring.<br />
<br />
THQ followed WrestleMania XIX with [[WWE Day of Reckoning]].<br />
<br />
== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Invisible Models ===<br />
A few models (namely in Revenge mode) turn up invisible, with only the inside of their mouths and their shadow being seen.<br />
<br />
}}}}<br />
<br />
== Configuration ==<br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0-5394|****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0-4545|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon HD 6850|result=Playable at full speed with some minor slow down during replays/only played exhibition mode.|tester=OolongPie}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700|GPU=AMD Radeon R5 350|result=Playable at full speed with no slowdown issues. Noted that a few models (namely in Revenge mode) turn up invisible, with only the inside of their mouths and their shadow being seen.|tester=Roach}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=I_tkAn_5bSc|cap1=Dolphin Emulator 4.0.2 - WWE WrestleMania XIX (19) (1080p HD) - Nintendo GameCube<br />
|vid2=DaM-Gtfza1I|cap2=WWE WrestleMania XIX - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - GameCube (Panic Alert error onscreen)<br />
|vid3=J7pAk2eB8wE|cap3=WWE WrestleMania XIX Android Gameplay Dolphin 5 ONEPLUS 3T/Snapdragon 821/Gamecube games (5.0-2472, see 12s. 1080p external cam.)<br />
|vid4=OmfZg8JuM_Y|cap4=WWE WrestleMania XIX on galaxy s8 plus (1080p external cam)<br />
}}<br />
[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Need_for_Speed:_Carbon_(GC)&diff=163042Need for Speed: Carbon (GC)2018-05-17T09:21:15Z<p>ObiKKa: /* Gameplay Videos */ New video.</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Need for Speed-Carbon (GC).jpg|300px]]<br />
|developer = EA Black Box, EA UK<br />
|publisher = Electronic Arts<br />
|series = Need for Speed<br />
|released = {{vgrelease|NA=October 31, 2006|EU=November 3, 2006|AUS=November 9, 2006}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-carbon--26179<br />
|wikipedia = Need for Speed: Carbon<br />
}}<br />
<br />
'''''Need for Speed: Carbon''''', also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by [[Need for Speed: ProStreet]] in release order and succeeded by [[Need for Speed: Undercover]] in chronological order. The game is a sequel to 2005's [[Need for Speed: Most Wanted]].<br />
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== Emulation Information ==<br />
{{Problems/GC Widescreen 16-9}}<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
=== Scrambled Videos ===<br />
Videos have glitches, these are worse if Anisotropic Filtering or Force Texture Filtering are enabled, but seem to occur regardless of settings.<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0|****|Scrambled videos, No car reflections}}<br />
{{VersionCompatibilityVersion|4.0-5225|****|Scrambled videos}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
<!--A full list of options is available at Template:VideoGallery/doc--><br />
{{VideoGallery<br />
|vid1=AR_mnWdsBLQ|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Carbon (1080p HD) - Nintendo GameCube<br />
|vid2=dCNx72wsBrE|cap2=dolphin en el galaxy s8 emulando nfs carbon y resident evil 4 game cube (5.0-1589, see 58s. 720p external cam.)<br />
}}<br />
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{{Navigation/Need for Speed}}<br />
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[[Category:GameCube games]]</div>ObiKKahttps://wiki.dolphin-emu.org/index.php?title=Resident_Evil_4&diff=163041Resident Evil 42018-05-17T09:18:57Z<p>ObiKKa: /* Gameplay Videos */ 4 new videos.</p>
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<div>{{Infobox VG<br />
|image = [[File:ResidentEvil4GC.jpg|300px]]<br />
|developer = Capcom Production Studio 4<br />
|publisher = Capcom, Nintendo<br />
|series = Resident Evil<br />
|released = {{vgrelease|NA=January 11, 2005}}{{vgrelease|JP=January 27, 2005|EU=March 18, 2005}}<br />
|genre = Survival horror, Third-person shooter<br />
|modes = Single-player<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-resident-evil-4<br />
}}<br />
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'''''Resident Evil 4''''', known in Japan as ''Biohazard 4 (バイオハザード4 Baiohazādo Fō)'', is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the [[Nintendo GameCube]]. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.<br />
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Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and [[wikipedia:Quick time event|quick-time event]] cutscenes.<br />
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RE4 was ported to the [[Wii]] with [[Resident Evil 4: Wii edition]], with new Wii Remote based aiming controls and extra content from other platforms.<br />
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== Problems ==<br />
{{Problems|{{#vardefineecho:problems|<br />
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=== Intro Text Rendering ===<br />
The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one). This can be corrected by setting the texture cache slider to safe.<br />
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=== PerfCounters ===<br />
This game uses a feature known as PerfCounters. Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow. There is no known solution to this quirk. Restarting the game after a normal save will remedy the slowdown.<br />
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=== Dark Stripes ===<br />
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Some textures like water and Ramon Salazar (boss) may have strange dark stripes on them. To avoid this issue don't set IR to Auto with OpenGL and disable Fast Depth Calculation with Vulkan.<br />
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== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
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== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|7367|****|}}<br />
{{VersionCompatibilityClose}}<br />
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== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works good|tester=ultramann}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 965 Quad-core @ 3.4GHz|GPU=AMD Radeon HD 6870|result=Very minor GFX glitches, rare crashing, 80-100% speed, occasional sound glitches|tester=ChaosZeroX}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=Smaller slowdowns in big areas. No crashes so far.|tester=}}<br />
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5870|result=Some artifacts on the sides of the screen with widescreen hack but looks good. Cannot see through infrared scope.|tester=gsilver}}<br />
{{testing/entry|revision=3.0-796|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=NVIDIA GeForce 560 Ti|result=Audio loop problem fixed! RE4 is PERFECT now. (Actual revision is b2a01dc34813)|tester=Linear}}<br />
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.|tester=Nolendil}}<br />
{{testing/entry|revision=3.5|OS=Windows 8|CPU=AMD FX-4170 @ 4.2GHz|GPU=NVIDIA GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}}<br />
{{testing/entry|revision=4.0-1349|OS=Windows 7|CPU=AMD Athlon II X2 255 @ 3.1GHz|GPU=AMD Radeon HD 5770|result=Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start.|tester=pinumbernumber}}<br />
{{testing/entry|revision=4.0-2879|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=NVIDIA GeForce GTX 950M|result=30 FPS ok most of the time. Some slowdown occurs sometimes after loading a new room, but seems random behaviour. When it happens, game speed never come back to 30 FPS, so I must restart to fix. Always crashes in the hall of water, when walking on the yellow right switch, even if it's the first switch activated. So, impossible to play more of the game...|tester=Monsieurjplus}}<br />
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.|tester=Talos}}<br />
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-870 @ 3.89GHz|GPU=NVIDIA GeForce GTX 1080|result=Over all runs well in 3* Native, with DirectX 12 backend. A few crashes at different points in the game but got past them after 1 or two restarts. I have also noticed my FPS will drop from 30 to 25-27. This happens usually after loading a saved state. It seems best not to load saved state files, or this drop in FPS and cracked audio will start. Do not save the game (in game or save state) if this happens. Restart and make sure the game is running stable before saving or it will save the error too, and run bad from then on. A nice emulation, with very smooth controls.|tester=Beastmode1080}}<br />
{{testing/end}}<br />
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== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=weR7B1znBE8|cap1=Dolphin Emulator 4.0.2 - Resident Evil 4 (1080p HD) - Nintendo GameCube<br />
|vid2=rPuzD8BAOIk|cap2=Resident Evil 4 - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8727 (1080p60) - Nintendo GameCube<br />
|vid3=-XT5_Zoi62E|cap3=Resident evil 4 en android, dolphin (5.0-1589, see 6m51s) , galaxy s8 plus (720p external cam)<br />
|vid4=dCNx72wsBrE|cap4=dolphin en el galaxy s8 emulando nfs carbon y resident evil 4 game cube (5.0-1589, see 58s. 720p external cam.)<br />
|vid5=-N9u9Wh4aJs|cap5=How to Play Resident Evil 4 on Android/Dolphin 30FPS (No glitch/No FOG/No bug/Fixed)Xiaomi Mi6 (5.0-1626, see 2m01s. 1080p external cam.)<br />
|vid6=WdH3JUX9Zfc|cap6=Best settings for Resident Evil 4 Dolphin Gameplay Xiaomi Mi Mix 2 gaming/gamecube games emulator (5.0-1626, see 4m16s. 1080p external cam.)<br />
|vid7=zHMjwGN9sXs|cap7=Resident evil 4 Dolphine emulator on android Redmi note 4 - vulkan and opengl settings wii gameplay (5.0-1626, see 8s. 720p external cam. Choppy.)<br />
}}<br />
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{{Navigation/Resident Evil}}<br />
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[[Category:GameCube games]]<br />
[[Category:Two Disc games]]</div>ObiKKa