https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Roger+Carvalho&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T23:26:14ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Crash:_Mind_Over_Mutant&diff=40091Crash: Mind Over Mutant2012-10-25T22:32:57Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:CrashBandicotMindOverMutant.jpg|300px]]<br />
|developer = Radical Entertainment<br />
|publisher = Sierra Entertainment, Activision<br />
|series = ''Crash Bandicoot series''<br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer<br />
|input = Wii Remote + Nunchuk<br />
}}<br />
<br />
'''''Crash: Mind over Mutant''''' is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360]. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After ''Crash of the Titans'', it is the second game in the series not to have a Japanese release.<br />
<br />
== Problems ==<br />
===Saving===<br />
Save files are corrupted after saving, refer {{issue|1019}}.<br />
<br />
===Sound Issues===<br />
Various sound issues occur, such as: delays, looping music and effects, refer {{issue|2639}}.<br />
<br />
===Graphics Corruption===<br />
To avoid graphic problems enable safe texture cache to at least "quick" level.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7440|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7440|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Perfect, full speed, only needs Safe texture to at least "quick" not to have graphic issues.|tester=Pauinho}}<br />
{{testing/entry|revision=3.0-793|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 5.047Ghz|GPU=nVidia GeForce GTX 460|result=Perfect only EUR RC8P7D|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&diff=36620Donkey Kong Country Returns2012-08-22T09:33:24Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Retro Studios<br/>Nintendo<br />
|publisher = Nintendo<br />
|series = ''Donkey Kong''<br />
|genre = Platformer<br />
|modes = Single-Player, Multiplayer<br />
|input = Wii Remote<br />
|image = [[File:DKCReturns.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=13170<br />
}}<br />
<br />
'''''Donkey Kong Country Returns''''', known as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios, and released by Nintendo for the [[Wii]] console on November 21, 2010 in North America. It is the series' first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development.<br />
<br />
== Problems ==<br />
=== Odd Primary Colored Halo ===<br />
Sometime bananas and other objects get an odd primary colored halo (typically red), refer {{issue|2068}}. In game this can be addressed by briefly visiting the Wii home screen and then exiting back to the game, but such doesn't work during the title screens.<br />
<br />
=== Cut-off Sound ===<br />
Sound effects sometimes stop working, but will typically restart in later levels.<br />
<br />
=== Odd Off-putting Sounds ===<br />
Odd erroneous sounds will sometimes endlessly repeat, particularly when beginning a level. This can be addressed by briefly visiting the Wii home screen and then exiting back to the game.<br />
<br />
=== Random Freezing ===<br />
Random freezing, particularly during level loading screens, "Lock threads to core" corrects for this, refer {{issue|3576}}.<br />
<br />
=== Low Resolution DK ===<br />
If "EFB to RAM" is used Donkey Kong will appear blocky and pixelated, "EFB to Texture" corrects for this.<br />
<br />
=== Garbled Text ===<br />
Garbled text can be fixed using "Fast" "Safe Texture Cache".<br />
<br />
=== Super Guide May Die ===<br />
The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, the game continues as if he won.<br />
<br />
=== Level Completion Crash ===<br />
Recent Dolphin versions, between {{revision|3.0-721}} and {{revision|3.0-750}}, have begun to crash at the end of levels. Errors generated indicate "Backpatch write - not through EAX" amidst other related errors.<br />
[[File:Backpatch write - not through EAX.png]]<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|lockthreadstocore = On<br />
|lockthreadstocorenotes = Fixes random freezing<br />
|forcefilter = On<br />
|forcefilternotes = Improves 2D graphics at higher resolutions<br />
|efbcopy = Texture<br />
|efbcopynotes = Fixes pixelated DK at higher resolutions<br />
|accuratetexturecache = Fast<br />
|accuratetexturecachenotes = Fixes garbled text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|6461|****}}<br />
{{VersionCompatibilityVersion|3.0-750|***|Game crash at end of each level, unclear this specific revision is to blame though.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6501|OS=Windows 7 x64|CPU=AMD 965 Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}<br />
{{testing/entry|revision=6631|OS=Windows 7 x64|CPU=Intel E4300 Core 2 Duo @ 1.8GHz|GPU=nVidia GeForce GTS 250|result=Playable|tester=}}<br />
{{testing/entry|revision=6871|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Playable|tester=}}<br />
{{testing/entry|revision=7696|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60 FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}<br />
{{testing/entry|revision=7093|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500|GPU=nVidia GeForce GTX 470|result=Playable|tester=}}<br />
{{testing/entry|revision=7095|OS=Linux x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTS 450|result=Playable|tester=}}<br />
{{testing/entry|revision=7302|OS=Windows XP x86|CPU=Intel E7400 Core 2 Duo @ 2.8GHz|GPU=nVidia GeForce 9800 GT|result=Playable|tester=}}<br />
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=50 - 40 FPS, Playable but not full speed.|tester=}}<br />
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=AMD Radeon HD 6950|result=playable but not full speed (50-52 FPS).|tester=Gix}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies.|tester=MegaJump}}<br />
{{testing/entry|revision=7671|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Playable, not full speed (~24 FPS) and slight graphical corruption on main characters. Slight audio glitch, too.|tester=Sanjamal}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x86|CPU=AMD 955 Phenom II X4 @ 3.2GHz|GPU=nVidia GeForce 9800|result=Playable, not full speed (35-41 FPS)|tester=Bruno}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable, 40-50 FPS most of the time.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.6GHz|GPU=nVidia GeForce GTX 460 460|result=The best i could get was 45-55 FPS. Sounds issues, and texture issues.|tester=Dorman. T Reign}}<br />
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.6GHz|GPU=nVidia GeForce GTX 460|result=The best i could get was 45-55 FPS. Sounds issues, and texture issues.|tester=Dorman. T Reign}}<br />
{{testing/entry|revision=3.0-151|OS=Windows 7 x64|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}<br />
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60 FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}<br />
{{testing/entry|revision=3.0-354|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 4.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Playable 100% at 60 FPS with some Audio issues|tester=s4nt11}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=nVidia GeForce 9800 GT|result=Playable at 45~60 FPS with some audio issues|tester=Droover}}<br />
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.825GHz|GPU=nVidia GeForce 560 Ti|result=Totally playable at 50-60 FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60 FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}}<br />
{{testing/entry|revision=3.0-750|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30 FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=O-70T1fqxsI Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p HD) Full Speed]<br />
*[http://www.youtube.com/watch?v=el3LZ4xDNP8 Donkey Kong Country Returns on Dolphin Emulator (720p)]<br />
<br />
[[Category:Wii games]]<br />
[[Category:Platform games]]<br />
[[Category:Multiplayer games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&diff=36619Donkey Kong Country Returns2012-08-22T09:32:15Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Retro Studios<br/>Nintendo<br />
|publisher = Nintendo<br />
|series = ''Donkey Kong''<br />
|genre = Platformer<br />
|modes = Single-Player, Multiplayer<br />
|input = Wii Remote<br />
|image = [[File:DKCReturns.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=13170<br />
}}<br />
<br />
'''''Donkey Kong Country Returns''''', known as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios, and released by Nintendo for the [[Wii]] console on November 21, 2010 in North America. It is the series' first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development.<br />
<br />
== Problems ==<br />
=== Odd Primary Colored Halo ===<br />
Sometime bananas and other objects get an odd primary colored halo (typically red), refer {{issue|2068}}. In game this can be addressed by briefly visiting the Wii home screen and then exiting back to the game, but such doesn't work during the title screens.<br />
<br />
=== Cut-off Sound ===<br />
Sound effects sometimes stop working, but will typically restart in later levels.<br />
<br />
=== Odd Off-putting Sounds ===<br />
Odd erroneous sounds will sometimes endlessly repeat, particularly when beginning a level. This can be addressed by briefly visiting the Wii home screen and then exiting back to the game.<br />
<br />
=== Random Freezing ===<br />
Random freezing, particularly during level loading screens, "Lock threads to core" corrects for this, refer {{issue|3576}}.<br />
<br />
=== Low Resolution DK ===<br />
If "EFB to RAM" is used Donkey Kong will appear blocky and pixelated, "EFB to Texture" corrects for this.<br />
<br />
=== Garbled Text ===<br />
Garbled text can be fixed using "Fast" "Safe Texture Cache".<br />
<br />
=== Super Guide May Die ===<br />
The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, the game continues as if he won.<br />
<br />
=== Level Completion Crash ===<br />
Recent Dolphin versions, between {{revision|3.0-721}} and {{revision|3.0-750}}, have begun to crash at the end of levels. Errors generated indicate "Backpatch write - not through EAX" amidst other related errors.<br />
[[File:Backpatch write - not through EAX.png]]<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|lockthreadstocore = On<br />
|lockthreadstocorenotes = Fixes random freezing<br />
|forcefilter = On<br />
|forcefilternotes = Improves 2D graphics at higher resolutions<br />
|efbcopy = Texture<br />
|efbcopynotes = Fixes pixelated DK at higher resolutions<br />
|accuratetexturecache = Fast<br />
|accuratetexturecachenotes = Fixes garbled text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|6461|****}}<br />
{{VersionCompatibilityVersion|3.0-750|***|Game crash at end of each level, unclear this specific revision is to blame though.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6501|OS=Windows 7 x64|CPU=AMD 965 Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}<br />
{{testing/entry|revision=6631|OS=Windows 7 x64|CPU=Intel E4300 Core 2 Duo @ 1.8GHz|GPU=nVidia GeForce GTS 250|result=Playable|tester=}}<br />
{{testing/entry|revision=6871|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Playable|tester=}}<br />
{{testing/entry|revision=7696|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60 FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}<br />
{{testing/entry|revision=7093|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500|GPU=nVidia GeForce GTX 470|result=Playable|tester=}}<br />
{{testing/entry|revision=7095|OS=Linux x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTS 450|result=Playable|tester=}}<br />
{{testing/entry|revision=7302|OS=Windows XP x86|CPU=Intel E7400 Core 2 Duo @ 2.8GHz|GPU=nVidia GeForce 9800 GT|result=Playable|tester=}}<br />
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=50 - 40 FPS, Playable but not full speed.|tester=}}<br />
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=AMD Radeon HD 6950|result=playable but not full speed (50-52 FPS).|tester=Gix}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies.|tester=MegaJump}}<br />
{{testing/entry|revision=7671|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Playable, not full speed (~24 FPS) and slight graphical corruption on main characters. Slight audio glitch, too.|tester=Sanjamal}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x86|CPU=AMD 955 Phenom II X4 @ 3.2GHz|GPU=nVidia GeForce 9800|result=Playable, not full speed (35-41 FPS)|tester=Bruno}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable, 40-50 FPS most of the time.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.6GHz|GPU=nVidia GeForce GTX 460 460|result=The best i could get was 45-55 FPS. Sounds issues, and texture issues.|tester=Dorman. T Reign}}<br />
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.6GHz|GPU=nVidia GeForce GTX 460|result=The best i could get was 45-55 FPS. Sounds issues, and texture issues.|tester=Dorman. T Reign}}<br />
{{testing/entry|revision=3.0-151|OS=Windows 7 x64|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}<br />
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60 FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}<br />
{{testing/entry|revision=3.0-354|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 4.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Playable 100% at 60 FPS with some Audio issues|tester=s4nt11}}<br />
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=nVidia GeForce 9800 GT|result=Playable at 45~60 FPS with some audio issues|tester=Droover}}<br />
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.825GHz|GPU=nVidia GeForce 560 Ti|result=Totally playable at 50-60 FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}}<br />
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60 FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}}<br />
{{testing/entry|revision=3.0-750|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30 FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect only EUR RC8P7D|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=O-70T1fqxsI Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p HD) Full Speed]<br />
*[http://www.youtube.com/watch?v=el3LZ4xDNP8 Donkey Kong Country Returns on Dolphin Emulator (720p)]<br />
<br />
[[Category:Wii games]]<br />
[[Category:Platform games]]<br />
[[Category:Multiplayer games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=New_Super_Mario_Bros._Wii&diff=36618New Super Mario Bros. Wii2012-08-22T09:29:55Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:NewSuperMarioBrosWii.jpg]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''Super Mario Bros''<br />
|genre = 2.5D Platformer<br />
|modes = Single-player, local co-op <small>(2-4 players)</small>, Battle coin <small>(2-4 players)</small>, Free for all <small>(2-4 players)</small><br />
|input = Wii Remote, Wii Remote + Nunchuk<br />
}}<br />
<br />
'''''New Super Mario Bros. Wii''''' is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the ''Mario'' main series since the ''Mario Bros.'' arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white.<br />
<br />
The game’s plot is similar to those of other side-scrolling ''Mario'' games. ''New Super Mario Bros. Wii'' follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.<br />
<br />
''New Super Mario Bros. Wii'' has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.<br />
<br />
== Problems ==<br />
<br />
===Blue Coins===<br />
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.<br />
<br />
<gallery widths=150><br />
File:Nsmbwii-screenshot1.jpg|On Wii (jump on "P")<br />
File:Nsmbwii-screenshot2.jpg|On Wii (blue coins occur)<br />
File:Nsmbwii-screenshotdolphin1.jpg|On Dolphin<br />
File:Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")<br />
File:Nsmbwii-screenshotdolphin3.jpg|On Dolphin (blue coins are invisible)<br />
File:Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins can be collected)<br />
</gallery><br />
<br />
== Configuration ==<br />
{{Config<br />
|skipcpuefbaccess = Off<br />
|skipcpuefbaccessnotes = <br />
|efbcopy = RAM<br />
|efbcopynotes = Fixes issues with objects, such as coins, not animating, and make blue coins visible. (Also disable frame skipping or coins may flash)<br />
|antialiasing = None<br />
|antialiasingnotes = Turning AA on may cause shadows to appear over objects at the background<br />
}}<br />
<br />
=== Emulated Wiimote ===<br />
{| class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"<br />
|-<br />
! Config<br />
! Setting<br />
! Notes<br />
|-<br />
| '''Sideways Wiimote'''<br />
| On<br />
| Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button<br />
|-<br />
| '''Extension'''<br />
| None<br />
| D-Pad controls Mario<br />
Button 1 (Wiimote) = Dash/Carry<br />
<br />
Button 2 (Wiimote) = Jump<br />
<br />
Tilt Right (Wiimote) = Tilt platform clockwise<br />
<br />
Tilt Left (Wiimote) = Tilt platform counterclockwise<br />
<br />
|-<br />
| '''Extension'''<br />
| Nunchuck<br />
| Control stick controls Mario<br />
<br />
Button Z (Nunchuck) = Dash<br />
<br />
Button B (Wiimote) = Dash/Carry<br />
<br />
Button A (Wiimote) = Jump<br />
<br />
Tilt Forward (Wiimote) =Tilt platform clockwise<br />
<br />
Tilt Backward (Wiimote) = Tilt platform counterclockwise<br />
<br />
|-<br />
| '''Shake Z-axis'''<br />
| ''e.g. Right Shoulder Button''<br />
| Allows Mario to spin with the Helicopter Hat<br />
|}<br />
<br />
*Press Alt+F6 to add additional Wiimotes when requested during gameplay.<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6249|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}}<br />
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}<br />
{{testing/entry|revision=6871|OS=Windows 7 x64|CPU=Intel Core 2 Duo E5500 @ 2.8GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}<br />
{{testing/entry|revision=6907|OS=Windows 7 x64 SP1|CPU=Intel Core i7 2720QM @ 3.3GHz)|GPU=nVidia GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}<br />
{{testing/entry|revision=6950|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Excellent|tester=}}<br />
{{testing/entry|revision=7228|OS=Linux Gentoo x86_64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}<br />
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60 FPS|tester=}}<br />
{{testing/entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2.1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60 FPS, OpenGL plugin and recommended settings.|tester=}}<br />
{{testing/entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=GothicIII}}<br />
{{testing/entry|revision=7449|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}}<br />
{{testing/entry|revision=7483|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}}<br />
{{testing/entry|revision=7484|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GeForce GTX 460|result=Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin x86 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)|tester=step1978}}<br />
{{testing/entry|revision=7551|OS=Linux Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 210|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}}<br />
{{testing/entry|revision=3.0|OS=Linux Ubuntu 10.10|CPU=AMD Phenom II X3 720 @ 2.94GHz|GPU=nVidia GeForce 8800 GT|result=Full frame rate almost the whole game.|tester=Keller999}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970M|result=Perfection|tester=nimatoed}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}}<br />
{{testing/entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 FPS, all working fine and fast including rotating coins .|tester=Baltim}}<br />
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Slow,72% speed, Graphics 100%,playable.|tester=IguanaMasterz}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully playable ~60 FPS dx9 no crashes/little sound glitches|tester=Fabolous}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Full speed 60 FPS. Occasional crackling noise that goes away with a restart.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-376|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.8GHz|GPU=AMD Radeon HD 6850|result=60 FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D|tester=Sleepsong}}<br />
{{testing/entry|revision=3.0-376|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Smooth 60 FPS, no Errors, perfectly playable|tester=}}<br />
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60 FPS running in 1600x900|tester=bruckxd}}<br />
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}}<br />
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}<br />
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}}<br />
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}<br />
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://vimeo.com/11292792 New Super Mario Bros. Wii on Dolphin Emulator (1080p)]<br />
*[http://www.youtube.com/watch?v=9hFDPHE3S8M New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD]<br />
*[http://www.youtube.com/watch?v=FUgjkhGxoaM New Super Mario Bros (Wii) - World 1-1 to 1-3 (720p HD)]<br />
*[http://www.youtube.com/watch?v=DsqAAxFfIoc New Super Mario Bros (Wii) - Castle 1 (720p HD)]<br />
*[http://www.youtube.com/watch?v=12GqxnzJUZU New Super Mario Bros. Wii on Dolphin (1080P)]<br />
*[http://www.youtube.com/watch?v=35UJuhCl56M Dolphin 720p | New Super Mario Bros. Wii Gameplay]<br />
*[http://www.youtube.com/watch?v=EAqob6rfRdk super mario bros.wii dolphin emulator]<br />
<br />
[[Category:Wii games]]<br />
[[Category:Co-op games]]<br />
[[Category:Platform games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Crash:_Mind_Over_Mutant&diff=36617Crash: Mind Over Mutant2012-08-22T09:21:05Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:CrashBandicotMindOverMutant.jpg|300px]]<br />
|developer = Radical Entertainment<br />
|publisher = Sierra Entertainment, Activision<br />
|series = ''Crash Bandicoot series''<br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer<br />
|input = Wii Remote + Nunchuk<br />
}}<br />
<br />
'''''Crash: Mind over Mutant''''' is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360]. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After ''Crash of the Titans'', it is the second game in the series not to have a Japanese release.<br />
<br />
== Problems ==<br />
===Saving===<br />
Save files are corrupted after saving, refer {{issue|1019}}.<br />
<br />
===Sound Issues===<br />
Various sound issues occur, such as: delays, looping music and effects, refer {{issue|2639}}.<br />
<br />
===Graphics Corruption===<br />
To avoid graphic problems enable safe texture cache to at least "quick" level.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7440|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7440|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Perfect, full speed, only needs Safe texture to at least "quick" not to have graphic issues.|tester=Pauinho}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect only EUR RC8P7D|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Crash:_Mind_Over_Mutant&diff=36616Crash: Mind Over Mutant2012-08-22T09:20:30Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:CrashBandicotMindOverMutant.jpg|300px]]<br />
|developer = Radical Entertainment<br />
|publisher = Sierra Entertainment, Activision<br />
|series = ''Crash Bandicoot series''<br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer<br />
|input = Wii Remote + Nunchuk<br />
}}<br />
<br />
'''''Crash: Mind over Mutant''''' is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360]. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After ''Crash of the Titans'', it is the second game in the series not to have a Japanese release.<br />
<br />
== Problems ==<br />
===Saving===<br />
Save files are corrupted after saving, refer {{issue|1019}}.<br />
<br />
===Sound Issues===<br />
Various sound issues occur, such as: delays, looping music and effects, refer {{issue|2639}}.<br />
<br />
===Graphics Corruption===<br />
To avoid graphic problems enable safe texture cache to at least "quick" level.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7440|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7440|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Perfect, full speed, only needs Safe texture to at least "quick" not to have graphic issues.|tester=Pauinho}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect only RC8P7D|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Crash:_Mind_Over_Mutant&diff=36615Crash: Mind Over Mutant2012-08-22T09:18:59Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:CrashBandicotMindOverMutant.jpg|300px]]<br />
|developer = Radical Entertainment<br />
|publisher = Sierra Entertainment, Activision<br />
|series = ''Crash Bandicoot series''<br />
|genre = Action-adventure<br />
|modes = Single-player, Multiplayer<br />
|input = Wii Remote + Nunchuk<br />
}}<br />
<br />
'''''Crash: Mind over Mutant''''' is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360]. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After ''Crash of the Titans'', it is the second game in the series not to have a Japanese release.<br />
<br />
== Problems ==<br />
===Saving===<br />
Save files are corrupted after saving, refer {{issue|1019}}.<br />
<br />
===Sound Issues===<br />
Various sound issues occur, such as: delays, looping music and effects, refer {{issue|2639}}.<br />
<br />
===Graphics Corruption===<br />
To avoid graphic problems enable safe texture cache to at least "quick" level.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7440|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7440|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Perfect, full speed, only needs Safe texture to at least "quick" not to have graphic issues.|tester=Pauinho}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Deadly_Creatures&diff=36614Deadly Creatures2012-08-22T09:14:01Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Rainbow Studios<br />
|publisher = THQ<br />
|series = <br />
|genre = Action<br />
|modes = Single-Player<br />
|released = {{vgrelease|NA=February 9, 2009|PAL=February 13, 2009}}<br />
|ratings = {{vgratings|ESRB=T|OFLC=M|PEGI=12}}<br />
|input = <br />
|image = [[File:Deadly Creatures.jpg|300px]]<br />
}}<br />
<br />
'''''Deadly Creatures''''' is an action video game for the Wii. It is developed by Rainbow Studios and published by THQ.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=Gza1C8jVEqQ&hd=1 (720P) Deadly Creatures gameplay on Dolphin]<br />
<br />
[[Category:Wii games]]</div>Roger Carvalhohttps://wiki.dolphin-emu.org/index.php?title=Klonoa&diff=36613Klonoa2012-08-22T09:07:12Z<p>Roger Carvalho: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Paon<br />
|publisher = Namco<br />
|series = ''Klonoa''<br />
|genre = Platformer<br />
|modes = Single-player<br />
|input = Wii Remote, Wii Remote+Nunchuk, Classic Controller, GameCube Controller<br />
|image = [[File:KlonoaWii.jpg|300px]]<br />
}}<br />
<br />
'''''Klonoa''''' is a 2008 remake of the 1997 PlayStation game ''Klonoa: Door to Phantomile''. The original title was published and developed by Namco, and the [[Wii]] remake was developed by Paon. Its sequel, ''Klonoa 2: Lunatea's Veil'', was released in 2001 for the PlayStation 2.<br />
<br />
== Problems ==<br />
=== Error on Load ===<br />
Klonoa will not load unless "Use EuRGB60 Mode (PAL60)" is unchecked in Configuration --> Wii tab.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|pal60=Off<br />
|pal60notes=Allows start<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--><br />
{{VersionCompatibilityVersion|3.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5850|result=Perfect|tester=crumbworks}}<br />
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Quad Core @ 3.33Ghz|GPU=nVidia GeForce 9600 GT|result=Perfect|tester=sonic1993}}<br />
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=sNB1enmHtYI Klonoa Wii Dolphin Emulator - 1]<br />
*[http://www.youtube.com/watch?v=6-spggSSMEQ Klonoa Wii Dolphin Emulator - 2]<br />
<br />
[[Category:Wii games]]<br />
[[Category:Platform games]]</div>Roger Carvalho