https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Sombra741&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T12:25:50ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Monster_Hunter_Tri&diff=4128Monster Hunter Tri2010-07-10T02:51:54Z<p>Sombra741: </p>
<hr />
<div>{{Infobox VG<br />
|title = Monster Hunter Tri<br />
|image = [[File:MonsterHunterTri.jpg]]<br />
|developer = Capcom Production Studio 1<br />
|publisher = Capcom<br />
|series = ''Monster Hunter''<br />
|genre = Action role-playing game<br />
|modes = Single-player, cooperative multiplayer<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|compatibility = {{ratings|name=Monster Hunter Tri}}}}<br />
<br />
'''''Monster Hunter Tri''''', known in Japan as '''''Monster Hunter 3''''', is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20 2010 in North America, Europe, and Australia.<br />
<br />
== Problems ==<br />
<br />
== Freezing the main menu ==<br />
the main menu freezes when you press on "begin the game"<br />
to fix it follow the tutorial below:(by IcemanSR)<br />
download the build 5786 here:[http://www.megaupload.com/?d=EYAA66AB 32 bits][http://www.megaupload.com/?d=C3B6MGVQ 64 bits]<br />
<br />
now use direct3d and enable EFB scaled copy,Enable Hotkey<br />
in game Press 7 (not on numpad) to remove bloom<br />
<br />
<br />
== Black Character ==<br />
when you leave town or when you start some guides may be completely black CHARACTERS<br />
<br />
to fix it restore original bloom by pressing 7 and enter/exit village ,then apply 7 again to get correct textures(by IcemanSR)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM<br />
|efbcopynotes = Switching to "Texture" post game start fixes black player textures<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = TLB Hack<br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
[http://www.youtube.com/watch?v=fXBegpW6MYI How to installing Dolphin and configure for Monster Hunter 3/Tri]<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231]<br />
<br />
[[Category:Action role-playing games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=Monster_Hunter_Tri&diff=4126Monster Hunter Tri2010-07-10T01:10:11Z<p>Sombra741: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|title = Monster Hunter Tri<br />
|image = [[File:MonsterHunterTri.jpg]]<br />
|developer = Capcom Production Studio 1<br />
|publisher = Capcom<br />
|series = ''Monster Hunter''<br />
|genre = Action role-playing game<br />
|modes = Single-player, cooperative multiplayer<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak<br />
|compatibility = {{ratings|name=Monster Hunter Tri}}}}<br />
<br />
'''''Monster Hunter Tri''''', known in Japan as '''''Monster Hunter 3''''', is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20 2010 in North America, Europe, and Australia.<br />
<br />
== Problems ==<br />
<br />
== Freezing the main menu ==<br />
the main menu freezes when you press on "begin the game"<br />
to fix it follow the tutorial below:(by IcemanSR)<br />
download the build 5786 here:[http://www.megaupload.com/?d=EYAA66AB 32 bits][http://www.megaupload.com/?d=C3B6MGVQ 64 bits]<br />
<br />
now use direct3d and enable EFB scaled copy,Enable Hotkey<br />
in game Press 7 (not on numpad) to remove bloom<br />
<br />
<br />
== Black Character ==<br />
when you leave town or when you start some guides may be completely black CHARACTERS<br />
<br />
to fix it restore original bloom by pressing 7 and enter/exit village ,then apply 7 again to get correct textures(by IcemanSR)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = RAM<br />
|efbcopynotes = Switching to "Texture" post game start fixes black player textures<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = TLB Hack<br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
[http://www.youtube.com/watch?v=fXBegpW6MYI How to installing Dolphin and configure for Monster Hunter 3/Tri]<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231]<br />
<br />
[[Category:Action role-playing games]]<br />
[[Category:Co-op games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=4079The Legend of Zelda: Twilight Princess (Wii)2010-07-02T18:37:50Z<p>Sombra741: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|title = Legend of Zelda: Twilight Princess<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|platforms = Wii, Gamecube<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Gamecube controller<br />
|compatibility = {{ratings|name=The Legend of Zelda: Twilight Princess (Wii)}}}}<br />
<br />
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
== Problems ==<br />
===Hyrule Field Slowdowns===<br />
The game suffers from massive slowdowns in Hyrule Filed after beating the 2nd temple.<br />
<br />
===Inverted Aiming===<br />
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.<br />
<br />
===Misaligned Aiming===<br />
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer [http://code.google.com/p/dolphin-emu/issues/detail?id=2528 Isssue 2528].<br />
<br />
===Minimap-Map===<br />
the map had been hard to be able to see because of color bug and stayed only a minimap colored square in the middle of your screen, just disable pressing 2(5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = Direct3D9<br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes =<br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = On<br />
|cpuefbaccessnotes = <br />
|safetecturecache = <br />
|safetecturecachenotes = <br />
|efbscaledcopy = On<br />
|efbscaledcopynotes = <br />
|disablefog = On<br />
|disablefognotes = <br />
|efbcopy = RAM<br />
|efbcopynotes = RAM for a proper map, though Texture is faster<br />
|xfb = On<br />
|xfbnotes = Can drastically help framerate, requires restarts<br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = &nbsp;<br />
|projectionhacknotes = The "Bloom Projection" hack can cause inverted Wiimote issues<br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=sgVw4XahLKg The Legend of Zelda: Twilight Princess Wii on Dolphin Wii/GC Emulator (720p HD)]<br />
<br />
[[Category:Action-adventure games]]<br />
[[Category:GameCube games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Wii&diff=4073Mario Kart Wii2010-07-02T09:15:09Z<p>Sombra741: </p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart Wii<br />
|image = [[File:MarioKartWii.jpg]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''Mario Kart''<br />
|genre = Racing<br />
|modes = Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote+Nunchuk, Classic, GameCube Gamepad<br />
|compatibility = {{ratings|name=Mario Kart Wii}}}}<br />
<br />
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.<br />
<br />
Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.<br />
<br />
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.<br />
<br />
== Problems ==<br />
===Corrupt Textures===<br />
On the latest revision, as of r5403, the graphics resemble a colony of ants all over them, this affects the characters' karts, the power-ups, and some roadside graphics. I am not sure what revision this started on sorry, but will check earlier ones to see.<br />
<br />
===Blue Box===<br />
On certain tracks, a faint blue box can be seen on the top-left corner, when played on higher resolutions.<br />
You can remove this by disabling fog in the graphics plugin.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=GnOuCGWKxhk Mario Kart Wii on Dolphin Emulator ]<br />
<br />
[[Category:Racing games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Wii&diff=4072Mario Kart Wii2010-07-02T09:14:31Z<p>Sombra741: </p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart Wii<br />
|image = [[File:MarioKartWii.jpg]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''Mario Kart''<br />
|genre = Racing<br />
|modes = Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote+Nunchuk, GameCube Gamepad<br />
|compatibility = {{ratings|name=Mario Kart Wii}}}}<br />
<br />
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.<br />
<br />
Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.<br />
<br />
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.<br />
<br />
== Problems ==<br />
===Corrupt Textures===<br />
On the latest revision, as of r5403, the graphics resemble a colony of ants all over them, this affects the characters' karts, the power-ups, and some roadside graphics. I am not sure what revision this started on sorry, but will check earlier ones to see.<br />
<br />
===Blue Box===<br />
On certain tracks, a faint blue box can be seen on the top-left corner, when played on higher resolutions.<br />
You can remove this by disabling fog in the graphics plugin.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=GnOuCGWKxhk Mario Kart Wii on Dolphin Emulator ]<br />
<br />
[[Category:Racing games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=Super_Smash_Bros._Brawl&diff=4071Super Smash Bros. Brawl2010-07-02T09:10:24Z<p>Sombra741: </p>
<hr />
<div>{{Infobox VG<br />
|title = Super Smash Bros. Brawl<br />
|image = [[File:SSBB.jpg]]<br />
|developer = Sora, Game Arts<br />
|publisher = Nintendo<br />
|series = ''Super Smash Bros.''<br />
|genre= Fighting, Action<br />
|modes = Solo(Classic, Adventure Mode 1-2 players), Group(Brawl, Tourney,Rotation 1-4 players)<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote+Nunchuck, Classic controller, GameCube Gamepad<br />
|compatibility = {{ratings|name=Super Smash Bros. Brawl}}}}}<br />
<br />
'''''Super Smash Bros. Brawl''''' is the third installment in the ''Super Smash Bros.'' series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. ''Brawl'' was announced at a pre-E3&nbsp;2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.<br />
<br />
== Problems ==<br />
===Stability /wo Unlimited JIT===<br />
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in Dolphin builds older than r4495.<br />
<br />
===Graphics===<br />
*Beam swords have a black square around them. ({{Issue|1879}})<br />
*Assist trophies glitch from certain angles. ({{Issue|2826}})<br />
*In-game screen shots will be distorted (use Dolphin's screen shot tool instead).<br />
*The title screen twitches in most configurations. ({{Issue|2827}})<br />
*Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange.<br />
*After winning a stage in classic mode, a green rectangle is visible. ({{Issue|2828}})<br />
<br />
===Corrupt Results Display===<br />
The post battle stats are corrupt, refer {{Issue|2697}} and {{Issue|803}}.<br />
<gallery widths="300px" heights="200px"><br />
File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|Appropriate<br />
File:Super Smash Bros. Melee-Corrupt Stats.jpg|Corrupt<br />
</gallery><br />
<br />
===Controls===<br />
As the game supports both the Gamecube and Wiimote controller, you may find yourself unwillingly controlling both player 1 and 2 at the same time. Disable either the GC Pad plug-in player 1 or Wiimote to solve this.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = Texture<br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=hzHz3_xoIdg Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator ]<br />
<br />
<br />
== See also ==<br />
*[[Super Smash Bros. Melee]]<br />
*{{Wiki|Super Smash Bros. Brawl}}<br />
<br />
[[Category:Co-op games]]<br />
[[Category:Fighting games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=New_Super_Mario_Bros._Wii&diff=4070New Super Mario Bros. Wii2010-07-02T09:05:10Z<p>Sombra741: </p>
<hr />
<div>{{Infobox VG<br />
|title = New Super Mario Bros. Wii<br />
|image = [[File:NewSuperMarioBrosWii.jpg]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = ''Super Mario Bros''<br />
|genre=2.5D Platformer<br />
|modes = Single-player, local co-op(2-4 players), Battle coin(2-4 players), Free for all(2-4 players)<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote<br />
|compatibility = {{ratings|name=New Super Mario Bros. Wii}}}}<br />
<br />
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the ''Mario'' main series since the ''Mario Bros.'' arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being ''Metroid Prime: Trilogy'' and ''Zangeki no REGINLEIV'').<br />
<br />
The game’s plot is similar to those of other side-scrolling ''Mario'' games. ''New Super Mario Bros. Wii'' follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.<br />
<br />
''New Super Mario Bros. Wii'' has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, at 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.<br />
<br />
== Problems ==<br />
===Texture Cache Related===<br />
"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: '''Safe Texture Cache'' must be enabled. Have a look at the recommended graphics settings.<br />
<br />
===Blue Coins===<br />
The blue coins are invisible<br />
<gallery widths=180><br />
File:Nsmbwii-screenshot1.jpg|On Wii (jump on "P")<br />
File:Nsmbwii-screenshot2.jpg|On Wii (blue coins occur)<br />
File:Nsmbwii-screenshotdolphin1.jpg|On Dolphin<br />
File:Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")<br />
File:Nsmbwii-screenshotdolphin3.jpg|On Dolphin (blue coins are invisible)<br />
File:Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins can be collected)<br />
</gallery><br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = Yes<br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = No<br />
|cpuefbaccessnotes = <br />
|safetecturecache = Yes<br />
|safetecturecachenotes = the game crashes at the end of level 4-3 if this option is not checked<br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = Yes<br />
|disablefognotes = <br />
|efbcopy = Yes, to texture<br />
|efbcopynotes = Copy EFB to RAM will fix the issues with objects such as coins just showing as a sprite, but is MUCH slower.<br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://vimeo.com/11292792 New Super Mario Bros. Wii on Dolphin Emulator (1080p)]<br />
*[http://www.youtube.com/watch?v=9hFDPHE3S8M New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD]<br />
*[http://www.youtube.com/watch?v=FUgjkhGxoaM New Super Mario Bros (Wii) - World 1-1 to 1-3 (720p HD)]<br />
*[http://www.youtube.com/watch?v=DsqAAxFfIoc New Super Mario Bros (Wii) - Castle 1 (720p HD)]<br />
<br />
<br />
[[Category:Co-op games]]<br />
[[Category:Platform games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4069No More Heroes 2: Desperate Struggle2010-07-02T08:57:11Z<p>Sombra741: /* Slow Motion With Light Saber */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
can be solved like this:<br />
<br />
go http://forums.dolphin-emu.com/thread-6908.html<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video(r5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4068No More Heroes 2: Desperate Struggle2010-07-02T08:55:23Z<p>Sombra741: /* Slow Motion With Light Saber */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
can be solved like this:<br />
<br />
go [http://forums.dolphin-emu.com/thread-6908.html]<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video(r5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4067No More Heroes 2: Desperate Struggle2010-07-02T08:51:10Z<p>Sombra741: /* Slow Motion With Light Saber */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
can be solved like this:<br />
<br />
"To use the speedhack, go to your dolphin folder then User->GameConfig->RUYE41.ini<br />
copy,past and save this<br />
<br />
<nowiki># RUYE41 - No More Heroes 2: Desperate Struggle<br />
[Core] Values set here will override the main dolphin settings.<br />
[SpeedHacks]<br />
0x803c09b0=900<br />
0x803c09c0=900<br />
0x803c09b8=900<br />
0x803c0ac4=900<br />
0x803c0a28=900<br />
0x803c0b20=900<br />
0x803c08dc=900<br />
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.<br />
EmulationIssues =<br />
[OnFrame] Add memory patches to be applied every frame here.<br />
[ActionReplay] Add action replay cheats here.<br />
[Video]</nowiki><br />
<br />
Speedhack by JumperTwo<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video(r5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4066No More Heroes 2: Desperate Struggle2010-07-02T08:49:52Z<p>Sombra741: /* Slow Motion With Light Saber */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
can be solved like this:<br />
<br />
"To use the speedhack, go to your dolphin folder then User->GameConfig->RUYE41.ini<br />
copy,past and save this<br />
<br />
# RUYE41 - No More Heroes 2: Desperate Struggle<br />
[Core] Values set here will override the main dolphin settings.<br />
[SpeedHacks]<br />
0x803c09b0=900<br />
0x803c09c0=900<br />
0x803c09b8=900<br />
0x803c0ac4=900<br />
0x803c0a28=900<br />
0x803c0b20=900<br />
0x803c08dc=900<br />
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.<br />
EmulationIssues =<br />
[OnFrame] Add memory patches to be applied every frame here.<br />
[ActionReplay] Add action replay cheats here.<br />
[Video]<br />
<br />
Speedhack by JumperTwo<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video(r5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4065No More Heroes 2: Desperate Struggle2010-07-02T08:45:26Z<p>Sombra741: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video(r5549)<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741https://wiki.dolphin-emu.org/index.php?title=No_More_Heroes_2:_Desperate_Struggle&diff=4064No More Heroes 2: Desperate Struggle2010-07-02T08:44:41Z<p>Sombra741: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|title = No More Heroes 2: Desperate Struggle<br />
|image = [[File:NoMoreHeroes2DesperateStruggleWii.jpg]]<br />
|developer = Grasshopper Manufacture<br />
|publisher = Ubisoft, Rising Star Games<br />
|series = ''No More Heroes''<br />
|genre = Action-adventure, hack and slash<br />
|modes = Single-player<br />
|platforms = Wii<br />
|media = 1 Wii Optical Disc<br />
|input = Wii Remote, Nunchuk, Classic controller<br />
|compatibility = {{ratings|name=No More Heroes 2: Desperate Struggle}}}}<br />
<br />
'''''No More Heroes 2: Desperate Struggle''''' is an action video game developed for the Wii video game system. It was directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft and Rising Star Games, and was released on January 26, 2010 in North America, and will be released in May 28, 2010 in Europe. Plans for release in Japan are currently undecided.<br />
<br />
== Problems ==<br />
===Crash on Exit===<br />
Exiting the game crashes Dolphin on {{revision|5460}}.<br />
<br />
===Slow Motion With Light Saber===<br />
the game can be very slow in many parts of the game, mostly when there are many lights in the scene(r5549)<br />
<br />
===Cutscene===<br />
in several cutscne, the audio may be out of sync with the video<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|recompiler = <br />
|recompilernotes = <br />
|graphicsplugin = <br />
|graphicspluginnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|safetexturecache = <br />
|safetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspplugin = <br />
|dsppluginnotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
==Gameplay Videos==<br />
*[http://www.youtube.com/watch?v=vD1Jmxdeg1M No More Heroes 2: Desperate Struggle (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Beat 'em up games]]<br />
[[Category:Wii games]]</div>Sombra741