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Dolphin Emulator Wiki - User contributions [en]
2024-03-28T10:06:11Z
User contributions
MediaWiki 1.39.6
https://wiki.dolphin-emu.org/index.php?title=Rune_Factory:_Tides_of_Destiny&diff=53291
Rune Factory: Tides of Destiny
2013-01-20T00:45:05Z
<p>Vincend: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Neverland Co.<br />
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume Co.}}<br />
|series = ''Rune Factory''<br />
|genre = Life simulation, Role-playing<br />
|modes = Single-Player<br />
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}}<br />
|input = Wii Remote, Nunchuk<br />
|image = [[File:RuneFactoryTidesOfDestiny.jpg|300px]]<br />
}}<br />
<br />
'''''Rune Factory: Tides of Destiny''''' (known as Rune Factory Oceans in Japan) is a [[Wii]] and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships. <br />
<br />
== Problems ==<br />
Unable to control player's combat monsters with a gamepad or keyboard.<br />
<br />
== Configuration ==<br />
{{Config<br />
<!-- Graphics --><br />
|gfxbackend = DirectX9<br />
|gfxbackendnotes = <br />
|efbscaledcopy = On<br />
|efbscaledcopynotes = <br />
|disablefog = On<br />
|disablefognotes = <br />
<!-- Audio --><br />
|audiothrottle = Off<br />
|audiothrottlenotes = <br />
|dspengine = LLE<br />
|dspenginenotes = Fixes crackling<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7358|****}}<br />
{{VersionCompatibilityVersion|3.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=Ati Radion HD 5770|result=constant 30 FPS 100% speed |tester=Vincend}}--><br />
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=nVidia GeForce 9800 GT|result=60 FPS. Positive. Game may run too fast.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=nVidia GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable <br />
The game is very stable.|tester=Zenchou!@JKG}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.0GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|tester=}}<br />
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|tester=}}<br />
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}<br />
{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).|tester=Despia}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|598__gBS8o8|(780P) Rune Factory Oceans gameplay on Dolphin|br}}<br />
<br />
[[Category:Wii games]]</div>
Vincend
https://wiki.dolphin-emu.org/index.php?title=Rune_Factory:_Tides_of_Destiny&diff=53290
Rune Factory: Tides of Destiny
2013-01-20T00:43:45Z
<p>Vincend: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Neverland Co.<br />
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume Co.}}<br />
|series = ''Rune Factory''<br />
|genre = Life simulation, Role-playing<br />
|modes = Single-Player<br />
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}}<br />
|input = Wii Remote, Nunchuk<br />
|image = [[File:RuneFactoryTidesOfDestiny.jpg|300px]]<br />
}}<br />
<br />
'''''Rune Factory: Tides of Destiny''''' (known as Rune Factory Oceans in Japan) is a [[Wii]] and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships. <br />
<br />
== Problems ==<br />
Unable to control player's combat monsters with a gamepad or keyboard.<br />
<br />
== Configuration ==<br />
{{Config<br />
<!-- Graphics --><br />
|gfxbackend = DirectX9<br />
|gfxbackendnotes = <br />
|efbscaledcopy = On<br />
|efbscaledcopynotes = <br />
|disablefog = On<br />
|disablefognotes = <br />
<!-- Audio --><br />
|audiothrottle = Off<br />
|audiothrottlenotes = <br />
|dspengine = LLE<br />
|dspenginenotes = Fixes crackling<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7358|****}}<br />
{{VersionCompatibilityVersion|3.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=|result=constant 30 FPS 100% speed |tester=Vincend}}--><br />
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=nVidia GeForce 9800 GT|result=60 FPS. Positive. Game may run too fast.|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=nVidia GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable <br />
The game is very stable.|tester=Zenchou!@JKG}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.0GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|tester=}}<br />
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|tester=}}<br />
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}<br />
{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).|tester=Despia}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|598__gBS8o8|(780P) Rune Factory Oceans gameplay on Dolphin|br}}<br />
<br />
[[Category:Wii games]]</div>
Vincend
https://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil_Zero&diff=23649
Resident Evil Archives: Resident Evil Zero
2011-08-17T19:52:11Z
<p>Vincend: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil Archives: Resident Evil Zero<br />
|image = [[File:ResidentEvilZeroWii.jpg|300px]]<br />
|developer = Capcom<br />
|publisher = Capcom, THQ Asia Pacific (AUS)<br />
|series = ''Resident Evil''<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|platforms = '''[[Wii]]''', [[Gamecube|Nintendo GameCube]]<br />
|input = Wii Remote, Nunchuck, Gamepad<br />
|compatibility = {{Ratings|name=Resident Evil Archives: Resident Evil Zero}}<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[Gamecube|Nintendo GameCube]], which have been only released on Nintendo consoles.<br />
<br />
The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]]. <br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|hacks = <br />
|hacksnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{Test Entry|revision=7436|OS=Windows 7 SP1 x64|CPU=AMD QuadCore Athlon II X4 640 @ 3.5GHz|GPU=ATI Radeon HD 4870 1GB|result=Perfect,25~30FPS|tester=Wton}}<br />
|}<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision= 3.0|OS= Win7 home premium sp 1 |CPU=AMD Phenom II x4 970|GPU= ATI Radeon HD 5770 |result= work perfect 100% Speed 60 fps |tester= Vincend }}--><br />
|}<br />
<br />
== Gameplay Videos ==<br />
[http://www.youtube.com/watch?v=KRh0z_6Fju8 Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD]<br />
<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>
Vincend
https://wiki.dolphin-emu.org/index.php?title=Resident_Evil_Archives:_Resident_Evil&diff=23648
Resident Evil Archives: Resident Evil
2011-08-17T19:49:56Z
<p>Vincend: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Resident Evil Archives: Resident Evil<br />
|image = [[File:ResidentEvilArchives.jpg|300px]]<br />
|developer = Capcom, Happy Happening<br />
|publisher = Capcom, THQ Asia Pacific (AUS)<br />
|series = ''Resident Evil''<br />
|genre = Survival Horror<br />
|modes = Single-player<br />
|platforms = [[Wii]], [[Gamecube|Nintendo GameCube]]<br />
|input = Wii Remote, Gamepad<br />
|compatibility = {{Ratings|name=Resident Evil Archives: Resident Evil}}<br />
}}<br />
<br />
'''''Resident Evil Archives: Resident Evil''''' is a near bare-bones [[Wii]] port of the 2002's [[Resident Evil|Resident Evil (remake)]] for the [[Gamecube|Nintendo GameCube]], which was itself essentially the 1996 PlayStation classic with a massive visual overhaul. <br />
<br />
The prequel, [[Resident Evil Zero]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil Zero]].<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 4<br />
|accuratetexturecachenotes = <br />
|efbcopy = Texture<br />
|efbcopynotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision= 3.0|OS= Win7 home premium |CPU=AMD Phenom II x4 970|GPU= ATI Radeon HD 5770 |result= work perfect 100% Speed 60 fps |tester= Vincend }}--><br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=G-hwA5MHfbw Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD)]<br />
<br />
[[Category:GameCube games]]<br />
[[Category:Survival horror games]]<br />
[[Category:Wii games]]<br />
{{Navigation Resident Evil}}</div>
Vincend
https://wiki.dolphin-emu.org/index.php?title=Harvest_Moon:_Animal_Parade&diff=19384
Harvest Moon: Animal Parade
2011-06-23T03:44:58Z
<p>Vincend: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Harvest Moon: Animal Parade<br />
|image = [[File:HarvestMoonAnimalParadeWii.jpg|300px]]<br />
|developer = Marvelous Interactive<br />
|publisher = Marvelous Interactive, Natsume<br />
|series = ''Harvest Moon''<br />
|genre = Role-playing, Social simulation<br />
|modes = Single-player<br />
|platforms = Wii<br />
|compatibility = {{RatingsWii|name=Harvest Moon: Animal Parade (Wii)}}}}<br />
<br />
'''''Harvest Moon: Animal Parade'''''is a farming Construction and management simulation video game by Marvelous Entertainment released exclusively for Nintendo's Wii console. It is the second title for the Wii in the Harvest Moon series, and has the same character designer as Harvest Moon: Tree of Tranquility. It features many animals, all of which you can ride, including circus animals. <br />
<br />
== Problems ==<br />
===Watery Cave===<br />
A common problem seems to be in the Watery Cave on the 20th level. Its been reported and confirmed that the character is unable to go any further into the mine as (s)he gets stuck in the top right corner of the area. This was bypassed in earlier revisions by switching to the experimental recompiler, but as of recent builds this fix no longer works.<br />
<br />
== Configuration ==<br />
{{Config<br />
|dualcore = <br />
|dualcorenotes = <br />
|idleskipping = <br />
|idleskippingnotes = <br />
|dsplleonthread = <br />
|dsplleonthreadnotes = <br />
|hletheipll = <br />
|hletheipllnotes = <br />
|cpuengine = <br />
|cpuenginenotes = <br />
|gfxbackend = <br />
|gfxbackendnotes = <br />
|forcefilter = <br />
|forcefilternotes = <br />
|widescreenhack = <br />
|widescreenhacknotes = <br />
|cpuefbaccess = <br />
|cpuefbaccessnotes = <br />
|accuratetexturecache = <br />
|accuratetexturecachenotes = <br />
|efbscaledcopy = <br />
|efbscaledcopynotes = <br />
|disablefog = <br />
|disablefognotes = <br />
|efbcopy = <br />
|efbcopynotes = <br />
|xfb = <br />
|xfbnotes = <br />
|realxfb = <br />
|realxfbnotes = <br />
|dspengine = <br />
|dspenginenotes = <br />
|hleaudio = <br />
|hleaudionotes = <br />
|dtkmusic = <br />
|dtkmusicnotes = <br />
|jitdynarec = <br />
|jitdynarecnotes = <br />
|audiothrottle = <br />
|audiothrottlenotes = <br />
|audiobackend = <br />
|audiobackendnotes = <br />
|projectionhack = <br />
|projectionhacknotes = <br />
|patches = <br />
|patchesnotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7475|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{Testing}}<br />
<!--Use this template for test entries: {{Test Entry|revision=7590|OS=Windows7 home premium 64 bit |CPU=Amd phenom II X4 795|GPU=Ati Radeon HD5770|result=most time good but some time crashes and some time sound bugs |tester=Vincend}}--><br />
{{Test Entry|revision=7475|OS=Windows 7 Ultimate x86|CPU=Intel Pentium Quadcore Q6600 2.4GHz|GPU=nVidia 8800GT|result=Good|tester=[[User:volkans80|volkans80]]}}<br />
|}<br />
<br />
== Gameplay Videos ==<br />
*[http://www.youtube.com/watch?v=-zVNULTHuwc Harvest Moon - Animal Parade on Dolphin-Emu 5072]<br />
<br />
[[Category:Role-playing games]]<br />
[[Category:Simulation games]]<br />
[[Category:Wii games]]<br />
<br />
{{Navigation Harvest Moon}}</div>
Vincend