https://wiki.dolphin-emu.org/api.php?action=feedcontributions&user=Zcair&feedformat=atomDolphin Emulator Wiki - User contributions [en]2024-03-28T12:18:25ZUser contributionsMediaWiki 1.39.6https://wiki.dolphin-emu.org/index.php?title=Guitar_Hero_III:_Legends_of_Rock&diff=107100Guitar Hero III: Legends of Rock2015-10-10T01:49:57Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Vicarious Visions<br />
|publisher = Activision<br />
|series = ''Guitar Hero''<br />
|released = {{vgrelease|NA=October 28, 2007|AUS=November 7, 2007|EU=November 23, 2007}}<br />
|genre = Rhythm, Music<br />
|modes = Single-player, Multiplayer (2), Co-op (2), Online (2)<br />
|input = Wii Remote, Guitar Controller<br />
|image = [[File:GHIII.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-iii-legends-of-rock<br />
}}<br />
<br />
'''''Guitar Hero III: Legends of Rock''''' continues to build on Guitar Hero's successful easy to play, but difficult to master gameplay mechanic to take the franchise to a whole new level. With master tracks from legendary bands like Sex Pistols, Guns ‘N’ Roses, Rolling Stones, Metallica, and Pearl Jam, along with original music composed specifically for the game by iconic guitarists Slash and Tom Morello, Guitar Hero III: Legends of Rock sports the greatest soundtrack to ever find its way into a videogame. Vastly improved graphics immerse gamers into their rock arenas and heighten their visual experience while the new wireless Gibson guitar controllers allow the players to channel their inner guitar gods. The arcade-inspired battle mode, expanded co-op career and boss battles add depth and extend gameplay for countless hours of shred time.<br />
<br />
== Problems ==<br />
*Music is completely off-sync of the notes.<br />
*Laggy when playing<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|***}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0 716|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Full speed- In the menus. Once I start a song the sound get off, notes get up to one minute behind from the music. The songs load instantaneously but I can't play them in real time. EDIT: I switched to LLE and the sound and video matched perfectly- at about half speed and stuttery. So its playable but annoying to hear S-s-s-s-s-l-l-l-l-l-o-o-o-o-o-w-w-w-w r-r-r-r-i-i-i-d-d-d-e-e-e|tester=Blake}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7770|result=FPS seems to drop, but Dolphin shows 60FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0-5960|OS=Windows 7 x64|CPU=AMD FX-8350|GPU=AMD Radeon R9 280|result=FPS stays at 60 when in practice mode, but normal play drops to around 42FPS with pitch decreases.|tester=MatHay}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation Guitar Hero}}<br />
{{VideoGallery<br />
|vid1=tqacKbnncC0|cap1=GH3 Dolphin Test)<br />
}}[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=107099Taiko no Tatsujin Wii2015-10-10T01:48:04Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed.<br />
<br />
=== {{s}}Gameplay Too Fast{{/s}} ===<br />
The games will run too fast because the framerate is over than 60FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== {{s}}Black points when bursting Balloons{{/s}} ===<br />
Lots of black points appears on screen with DirectX 9, use DirectX 11 or OpenGL to solve.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyFPS = On<br />
|limitbyFPSnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200U|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD 4400|result=Slight Frame Skipping|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=107098Taiko no Tatsujin Wii2015-10-10T01:46:43Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed.<br />
<br />
=== {{s}}Gameplay Too Fast{{/s}} ===<br />
The games will run too fast because the framerate is over than 60FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== {{s}}Black points when bursting Balloons{{/s}} ===<br />
Lots of black points appears on screen with DirectX 9, use DirectX 11 or OpenGL to solve.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyFPS = On<br />
|limitbyFPSnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200U|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD 4400|result=Slight Frame Skipping|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=107097Taiko no Tatsujin Wii2015-10-10T01:46:32Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed.<br />
<br />
=== {{s}}Gameplay Too Fast{{/s}} ===<br />
The games will run too fast because the framerate is over than 60FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== {{s}}Black points when bursting Balloons{{/s}} ===<br />
Lots of black points appears on screen with DirectX 9, use DirectX 11 or OpenGL to solve.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyFPS = On<br />
|limitbyFPSnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200U|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD 4400|result=Slight Frame Skipping|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=107096Taiko no Tatsujin Wii2015-10-10T01:46:00Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed.<br />
<br />
=== {{s}}Gameplay Too Fast{{/s}} ===<br />
The games will run too fast because the framerate is over than 60FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== {{s}}Black points when bursting Balloons{{/s}} ===<br />
Lots of black points appears on screen with DirectX 9, use DirectX 11 or OpenGL to solve.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyFPS = On<br />
|limitbyFPSnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.5|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200U|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD 4400|result=Slight Frame Skipping|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii:_Ketteiban&diff=107095Taiko no Tatsujin Wii: Ketteiban2015-10-10T01:44:36Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWiiKetteiban.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 23, 2011}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii-ketteiban<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Ketteiban''''' is a rhythm / music game which was released in Japan in 2011.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--><br />
{{VersionCompatibilityVersion|3.0|****}}<br />
{{VersionCompatibilityVersion|3.5|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i3|GPU=Intel HD 4000|result=Slight Lag and Syncing issues|tester=Inorizushi}}<br />
{{testing/entry|revision=3.5|OS=Windows 7 x86|CPU=Intel Core 2 Duo P8700|GPU=Intel GMA 4500MHD|result=Laggy most times|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 650|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD 4400|result=Slight Frame Skipping|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=F-Zero_GX&diff=88578F-Zero GX2014-12-27T16:24:43Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:FZeroGxGC.jpg|300px]]<br />
|developer = Sega, Amusement Vision<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}} <br />
|series = ''F-Zero''<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-gc-f-zero-gx--25999<br />
}}<br />
<br />
'''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. [[F-Zero AX]], the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.<br />
<br />
== Problems ==<br />
=== V-Sync Crashes ===<br />
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this.<br />
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}.<br />
<br />
=== Dual Core Resets ===<br />
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core".<br />
<br />
=== Heat Effect/Blur ===<br />
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU", but this will disable other effects as well, like the boost distortion effect.<br />
<br />
=== Raindrop mask ===<br />
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.<br />
{{image|F-ZeroGX-Raindrops.jpg|Right half is correct rendering, left half is the error|br}}<br />
<br />
=== Missing Boulder Shadows ===<br />
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.<br />
<br />
=== 16:9 ===<br />
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".<br />
<br />
=== Shadow Distortion ===<br />
With EFB to Texture, shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or use EFB to Ram. If the shadow does glitch out, it will fix itself in the next race.<br />
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}} <br />
<br />
=== Custom Cars ===<br />
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}.<br />
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}<br />
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --><br />
<br />
=== Powersliding Glitch ===<br />
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.<br />
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}<br />
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}<br />
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}<br />
<br />
=== <s>Story Mode Cutscenes Blackscreen</s> ===<br />
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}.<br />
<br />
=== <s>MMU Speed Hack</s> ===<br />
The NTSC-J version does not boot. Activate "Enable MMU" or "MMU speed hack" to fix this. Option defaulted in {{revision|4.0-3631}}.<br />
<br />
=== <s>Rain on Lightning Track</s> ===<br />
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|dualcore = Off<br />
|dualcorenotes = Can cause the game to reset randomly<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Needed to properly render rain/shadows<br />
|vsync = Off<br />
|vsyncnotes = Causes inevitable crashes<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|4865|****}}<br />
{{VersionCompatibilityVersion|7398|*}}<br />
{{VersionCompatibilityVersion|7473|***}}<br />
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4865|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=nVidia GeForce 9800 GT|result=With recent fixes, game is now playable at good speed with perfect graphics (except bug with shadows, you can fix by switching EFB Copy to system RAM). Speed varies from 40 to 60 FPS (out of max 60). It's highly recommended to use x64 or IL version, because usual x86 doesn't work yet. Sound and controls work perfectly fine. [http://www.youtube.com/watch?v=AYxZrMMdAR4 F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=7035|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 5850|result=Slows down to 20 FPS at the start of a race sometimes, but runs at a solid min. 35 FPS during the race|tester=}}<br />
{{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Quad Core @ 3.33GHz|GPU=nVidia GeForce 9600 GT|result=Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=MegaJump}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Barely playable, 20-30 FPS|tester=parasite64}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=AMD Radeon HD 3850|result=Barely playable on DX9 plugin, native resolution, AA 9x , MMU speed hack, Dual Core On (It's work normal now) 30-45 FPS|tester=Dark Bard}}<br />
{{testing/entry|revision=3.0-177|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 8800 GT|result=60 FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.|tester=M}}<br />
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 @ 3.2GHz|GPU=nVidia GeForce 9600 GT|result=Runs between 50-60 Fps. NO Slowdown at Sand Ocean, NO Shadow Error. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack|tester=Shyvo}}<br />
{{testing/entry|revision=3.0-267|OS=Linux Mint 11 x64|CPU=Intel Core i5 2500K|GPU=AMD Radeon HD 6670|result=In 50Hz game mode, runs between 48-50 Fps. Some slowdowns and some shadow errors. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native |tester=yg2f}}<br />
{{testing/entry|revision=3.0-684|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=(tested with DX9). In the demo video is initially loaded much. In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. After a few crashes of the Dolphin emulator works then most of the "Dual Core" option. Best emulation speed, the "external frame buffer" would be (REAL), but very unstable. (sic, Google Translate)|tester=Serverbot777}}<br />
{{testing/entry|revision=3.0-697|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=(tested with DX9). Fixed a bug with the speed-problem-in vehicle selection. In the game, when the shadow vehicle will not be correctly displayed (Faulty shadow). And in the game during the procedure, the FPS quite sharply between 30 FPS and 50 FPS.(only in the dolphin-hashless version).|tester=Serverbot777}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. 33% speed decrease when all vehicles are on screen, or when large portions of the track are visible. Dolphin just can't crunch this many vertices, as determined by the same speeds being reached using the original EFB size. In all other circumstances, game runs at a full 60 FPS. Dual core causes occasional soft locks, but locking threads to cores seems to dissuade this from happening as often. Dual core is required to reach 60 FPS on this rig.|tester=CptnOblivious}}<br />
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. UPDATE: This revision sees an increase in speed between 6-10 FPS under full loads in the same scenarios as the previous entry. Everything else remains unchanged.|tester=CptnOblivious}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD FX-4100 @ 3.6GHz|GPU=AMD Radeon HD 6770|result=DirectX 11, everything at default except "Skip EFB Access from CPU". 4xAA, 16xAF, 720p+, 60Hz/FPS PAL. Usualy runs at 60 FPS, with drops in intros and selection screen for drivers, even with 58 FPS emulation of sound start to break with pauses. Playable with slowdowns on start of the race with lots of opponents.|tester=leipero}}<br />
{{testing/entry|revision=4.0-918|OS=Linux (Arch) x86_64|CPU=Intel Core i5-4670 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60 FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}}<br />
{{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}<br />
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}<br />
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel core i5-4200u|GPU=Intel hd Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 fps or OpenGL 60 fps|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|O1B6iU-ziAI|F-Zero GX Quality Test Dolphin Emulator 1080p}}<br />
{{YouTube|eW4j6f2zsAo|Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube}}<br />
{{YouTube|AYxZrMMdAR4|F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation/F-Zero}}<br />
<br />
[[Category:GameCube games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii:_Dodoon_to_2-Daime!&diff=88574Taiko no Tatsujin Wii: Dodoon to 2-Daime!2014-12-27T13:53:06Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii2.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 19, 2009}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii-dodoon-to-2-daime<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Dodoon to 2-Daime!''''' is a rhythm / music game which was released in Japan in 2009.<br />
<br />
== Problems ==<br />
=== Bursting Balloons ===<br />
Lots of black points appears on screen when bursting balloons when using the DirectX 9,change to Directx 11 or OpenGL to solve.<br />
<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.5|****|Minor sound lag / HLE}}<br />
{{VersionCompatibilityVersion|4.0|****|Minor sound lag / HLE}}<br />
{{VersionCompatibilityVersion|4.0-4647|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=AMD Radeon HD R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel Core i3-4130|GPU=AMD Radeon R7 260X|result=Sound Desync|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii:_Dodoon_to_2-Daime!&diff=88573Taiko no Tatsujin Wii: Dodoon to 2-Daime!2014-12-27T13:39:47Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii2.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 19, 2009}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii-dodoon-to-2-daime<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Dodoon to 2-Daime!''''' is a rhythm / music game which was released in Japan in 2009.<br />
<br />
== Problems ==<br />
=== Bursting Balloons ===<br />
Lots of black points appears on screen when bursting balloons when using the DirectX 9,change to Directx 11 or OpenGL to solve.<br />
<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.5|****|Minor sound lag / HLE}}<br />
{{VersionCompatibilityVersion|4.0|****|Minor sound lag / HLE}}<br />
{{VersionCompatibilityVersion|4.0-4647|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=AMD Radeon HD R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Template:Ratings/Taiko_no_Tatsujin_Wii:_Dodoon_to_2-Daime!&diff=88572Template:Ratings/Taiko no Tatsujin Wii: Dodoon to 2-Daime!2014-12-27T13:04:24Z<p>Zcair: </p>
<hr />
<div>5</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii:_Dodoon_to_2-Daime!&diff=88571Taiko no Tatsujin Wii: Dodoon to 2-Daime!2014-12-27T13:04:07Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii2.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 19, 2009}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii-dodoon-to-2-daime<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Dodoon to 2-Daime!''''' is a rhythm / music game which was released in Japan in 2009.<br />
<br />
== Problems ==<br />
=== Bursting Balloons ===<br />
Lots of black points appears on screen when bursting balloons when using the DirectX 9,change to Directx 11 or OpenGL to solve.<br />
<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=AMD Radeon HD R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii:_Dodoon_to_2-Daime!&diff=88570Taiko no Tatsujin Wii: Dodoon to 2-Daime!2014-12-27T13:01:45Z<p>Zcair: /* Bursting Balloons */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii2.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 19, 2009}}<br />
|series = ''Taiko no Tatsujin''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii-dodoon-to-2-daime<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Dodoon to 2-Daime!''''' is a rhythm / music game which was released in Japan in 2009.<br />
<br />
== Problems ==<br />
=== Bursting Balloons ===<br />
Lots of black points appears on screen when bursting balloons when using the DirectX 9,change to Directx 11 or OpenGL to solve.<br />
<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=AMD Radeon HD R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=88322Taiko no Tatsujin Wii2014-12-15T17:30:17Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Avatar Doesn't Appear ===<br />
The chosen avatar isn't displayed.<br />
<br />
=== <s>Gameplay Too Fast</s> ===<br />
The games will run too fast because the framerate is over than 60 FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== <s>Black points when bursting Balloons</s> ===<br />
Lots of black points appears on screen with DirectX 9, use DirectX 11 or OpenGL to solve.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyfps = On<br />
|limitbyfpsnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.5|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200u|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U |GPU=Intel HD 4400|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i3-4130|GPU=nVidia GeForce GTX 760|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin:_Chougoukaban&diff=85288Taiko no Tatsujin: Chougoukaban2014-09-01T20:28:42Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWiiChougoukaban.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=November 29, 2012}}<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, DK Bongos, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-chougoukaban<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii: Chougoukaban''''' is a rhythm / music game which was released in Japan in 2012.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.0|***}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityVersion|4.0-1200|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3-4130|GPU=nVidia GeForce GTX 650|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-2430m|GPU=Intel HD Graphics 3000|result=Playable|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD APU A8 6600K|GPU=AMD Radeon HD 8570D|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce 9800 GT|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U|GPU=Intel HD Graphics 4400|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0-1115|OS=Linux Ubuntu 13.04 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7770|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=De_Blob_2&diff=83583De Blob 22014-05-20T21:11:43Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{lowercase title}}{{Infobox VG<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=February 22, 2011|AUS=February 24, 2011|EU=February 25, 2011}}<br />
|series = ''De Blob''<br />
|genre = Platform, Puzzle<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|image = [[File:Deblob2cover.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-de-blob-2<br />
}}<br />
<br />
'''''de Blob 2''''', previously known as '''''de Blob: The Underground''''', is a sequel to the [[Wii]] exclusive 2008 platformer, [[De Blob|de Blob]].<br />
<br />
== Problems ==<br />
=== Black Box ===<br />
Black Box on the top left corner, Makes the game unplayable.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7310|***|Black box in top left corner.}}<br />
{{VersionCompatibilityVersion|4.0.2|*****|None}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400|GPU=nVidia GeForce 9600GT|result=Bug sounds, graphics issues and slow. [http://www.youtube.com/watch?v=GZbM5JurnHQ de Blob 2 on Dolphin v2.0 - Nintendo Wii Emulator]|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Duel Core E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=Speed is fine, Need to set Internal Resolution on auto in order for textures not to glitch, Black box on the top left corner|tester=}}<br />
{{testing/entry|revision=4.0.2-1200|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GTX 760|result=Very stable IRx3|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Athlon X4 750K(FM2)|GPU=AMD Radeon HD 7870|result=Very minor lags IRx2|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|7aBJj-w9fS8|Dolphin Emulator 4.0.2 - de Blob 2 (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|GZbM5JurnHQ|de Blob 2 on Dolphin v2.0 - Nintendo Wii Emulator|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=De_Blob_2&diff=83582De Blob 22014-05-20T21:10:39Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{lowercase title}}{{Infobox VG<br />
|developer = Blue Tongue Entertainment<br />
|publisher = THQ<br />
|released = {{vgrelease|NA=February 22, 2011|AUS=February 24, 2011|EU=February 25, 2011}}<br />
|series = ''De Blob''<br />
|genre = Platform, Puzzle<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|image = [[File:Deblob2cover.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-de-blob-2<br />
}}<br />
<br />
'''''de Blob 2''''', previously known as '''''de Blob: The Underground''''', is a sequel to the [[Wii]] exclusive 2008 platformer, [[De Blob|de Blob]].<br />
<br />
== Problems ==<br />
=== Black Box ===<br />
Black Box on the top left corner, Makes the game unplayable.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|7310|***|Black box in top left corner.}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400|GPU=nVidia GeForce 9600GT|result=Bug sounds, graphics issues and slow. [http://www.youtube.com/watch?v=GZbM5JurnHQ de Blob 2 on Dolphin v2.0 - Nintendo Wii Emulator]|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Duel Core E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=Speed is fine, Need to set Internal Resolution on auto in order for textures not to glitch, Black box on the top left corner|tester=}}<br />
{{testing/entry|revision=4.0.2-1200|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GTX 760|result=Very stable IRx3|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Athlon X4 750K(FM2)|GPU=AMD Radeon HD 7870|result=Very minor lags IRx2|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|7aBJj-w9fS8|Dolphin Emulator 4.0.2 - de Blob 2 (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|GZbM5JurnHQ|de Blob 2 on Dolphin v2.0 - Nintendo Wii Emulator|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Battle_Revolution&diff=82906Pokémon Battle Revolution2014-04-08T18:58:54Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonBattleRevolution.jpg]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 14, 2006|NA=June 25, 2007|AUS=November 22, 2007|EU=December 7, 2007}}<br />
|series = ''Pokémon''<br />
|genre = Role-playing, Turn-based fighting<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = Wii Remote, Nintendo DS<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9mon-battle-revolution--26137<br />
}}<br />
<br />
'''''Pokémon Battle Revolution''''' is the first Wii incarnation of the ''Pokémon'' video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.<br />
<br />
== Problems ==<br />
===PAL Illegible Text===<br />
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.<br />
<br />
===DS Support===<br />
Dolphin currently lacks support for connections with a Nintendo DS.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Fixes corrupt text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5063|***}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=Orn8Tk-LK84 Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}<br />
{{testing/entry|revision=5448|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Still Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2xCrossfire|result=Positive, 30-60 FPS Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable (almost). Speed varies drastically (33-35 fps in battles). Legible text.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 580|result=Positive, 30-60 fps Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=EVGA Nvidia GeForce GTX 650|result=Perfect, text ok|tester=Zcair}}<br />
{{testing/entry|revision=4.0-816|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Only minor FPS drops|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|Orn8Tk-LK84|Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed|}}<br />
{{YouTube|u7Tbm8kA0e8|Dolphin Emulator 4.0.1 - Pokémon Battle Revolution (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Taiko_no_Tatsujin_Wii&diff=82905Taiko no Tatsujin Wii2014-04-08T18:43:18Z<p>Zcair: /* Problems */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TaikoNoTatsujinWii.jpg|300px]]<br />
|developer = Namco Bandai Games<br />
|publisher = Namco Bandai Games<br />
|released = {{vgrelease|JP=December 11, 2008}}<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, DK Bongos<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-taiko-no-tatsujin-wii<br />
}}<br />
<br />
'''''Taiko no Tatsujin Wii''''' is a rhythm / music game which was released in Japan in 2008.<br />
<br />
== Problems ==<br />
=== Gameplay Too Fast === (Fixed)<br />
The games will run too fast because the framerate is over than 60 FPS, making it impossible to play the games. Enable "Limit by FPS" to avoid this.<br />
<br />
=== Black points when bursting Balloons ===<br />
Lots of black points appears on screen with DirectX 9, use Directx 11 or OpenGL to solve.<br />
<br />
=== Avatar doesn't appear ===<br />
The chosen avatar isn't displayed<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|framelimit = 60<br />
|framelimitnotes = Prevents over fast gameplay<br />
|limitbyfps = On<br />
|limitbyfpsnotes = Prevents over fast gameplay<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.5|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=AMD Radeon R9 270X|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4200u|GPU=AMD Radeon HD 8670M|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200U |GPU=Intel HD 4400|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-990x|GPU=nVidia GeForce GTX 680|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Wii&diff=82297Mario Kart Wii2014-03-26T00:31:41Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:MarioKartWii.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008|NA=April 27, 2008|KO|April 30, 2009}}<br />
|series = ''Mario Kart''<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online (12)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941<br />
}}<br />
<br />
'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.<br />
<br />
Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.<br />
<br />
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.<br />
<br />
== Problems ==<br />
<br />
=== Ghosts Desyncing ===<br />
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are reportedly unaffected, but the reason for this is uncertain. See {{issue|3122}}.<br />
<br />
=== Lens Flare Effect ===<br />
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" fixes the issue.<br />
<br />
=== Cache Display Lists ===<br />
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.<br />
<br />
=== Mii's Faces ===<br />
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by {{revision|3.5-427}}, however faces may still disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. See {{issue|2112}}.<br />
{{image|RMCP01-1.png|A faceless Mii|br}}<br />
<br />
=== Psychedelic Textures ===<br />
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled.<br />
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Corrects lens flare effect<br />
|antialiasing = Off<br />
|antialiasingnotes = On causes overbloom around objects<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}<br />
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}<br />
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}<br />
{{Test Entry|revision=6907|OS=Windows 7 x64|CPU=Intel Core i7 2720QM @ 3.3GHz|GPU=nVidia GeForce GT 540|result=70-80 FPS in HD|tester=peter.poetzi}}<br />
{{testing/entry|revision=7123|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}<br />
{{testing/entry|revision=7224|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.7GHz|GPU=nVidia GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}<br />
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 FPS, Perfect|tester=}}<br />
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=60 FPS, Perfect|tester=}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450|result=Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64|tester=RDilus}}<br />
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs|tester=FHaze}}<br />
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=Robodt7}}<br />
{{testing/entry|revision=7483|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500 GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=Rafaello Fareday}}<br />
{{testing/entry|revision=7483|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable 40-60 FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60 fps. No graphical errors at all.|tester=EliasYFGM}}<br />
{{testing/entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=Someone7272}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia 320M|result=[NTSC] 40 FPS, 70%. Playable but sporadic lagging.|tester=Tyro}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Fully playable, 73 FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GT 430 2509MB|result=40-60 FPS|tester=Superstar Games}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect full speed (60 FPS)|tester=Matute}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=nVidia GeForce GTX 460|result=Perfect full speed (60 FPS)|tester=Anonymous}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465|result=Perfect full speed (60 FPS)|tester=Dancube}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60 FPS with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}<br />
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60 FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7 2630QM|GPU=nVidia GeForce GTX 460M|result=Unplayable: 10-15 FPS; 30% game speed. I have tried close to every combination of settings with no luck.<br />
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60 FPS at 70-100% GameSpeed in menus, and a constant 60 FPS and 100% GameSpeed during a race.|tester=}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60 FPS. Slight crackling in screen transitions.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}<br />
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40 FPS.|tester=Faefdsedf}}<br />
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium Dual Core @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (40-50 FPS in x1 native resolution)|tester=tavog96}}<br />
{{testing/entry|revision=3.0-578|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}<br />
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce 560 Ti|result=With all suggested setting I was getting 35-45 FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70 FPS. When overclocked to 3000MHz was getting 75-86 FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}<br />
{{testing/entry|revision=3.0-684|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50 FPS lost, so usually then to 40 FPS. with 2-player mode, the emulation is usually to 30-40 FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)|tester=Serverbot777}}<br />
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=Perfect 60 FPS during game play (1080p), only drops on menu.|tester=}}<br />
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3GHz|GPU=nVidia GeForce GT 650M|result=Perfect, 60 FPS @ 2.5x Internal Resolution|tester=dartox}}<br />
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}<br />
{{testing/entry|revision=3.0-776|OS=Linux elementary OS x64|CPU=Intel Core i3-330m|GPU=nVidia GeForce GT 330m|result=Single-player perfect @ 60 FPS. Local multiplayer sometimes drops to 20 FPS|tester=Krummer}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 8 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=nVidia GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}<br />
{{testing/entry|revision=3.5-557|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".<br />
<br />
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=Radeon R7 Series (igp)|result=Perfect emulation|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=AMD FX-8320|GPU=Powercolor Radeon HD 7870|result=Anyhting Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=GnOuCGWKxhk|cap1=Mario Kart Wii on Dolphin Emulator<br />
|vid2=SSLiDIvEmc4|cap2=Mario Kart Wii in 3D on Dolphin Emulator (1080p)<br />
|vid3=EO0EpUB3tyU|cap3=Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)<br />
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii <br />
|vid5=TNSLSzgIPV8|cap5=Mario Kart Wii Online on Dolphin (1080p) Full Speed <br />
}}<br />
<br />
== See Also ==<br />
*[[Mario Kart Channel]]<br />
<br />
{{Navigation/Mario Kart}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Wii&diff=82296Mario Kart Wii2014-03-26T00:31:06Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:MarioKartWii.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008|NA=April 27, 2008|KO|April 30, 2009}}<br />
|series = ''Mario Kart''<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online (12)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941<br />
}}<br />
<br />
'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.<br />
<br />
Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.<br />
<br />
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.<br />
<br />
== Problems ==<br />
<br />
=== Ghosts Desyncing ===<br />
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are reportedly unaffected, but the reason for this is uncertain. See {{issue|3122}}.<br />
<br />
=== Lens Flare Effect ===<br />
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" fixes the issue.<br />
<br />
=== Cache Display Lists ===<br />
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.<br />
<br />
=== Mii's Faces ===<br />
Mii faces may disappear if EFB to Texture is used. The problem was greatly improved by {{revision|3.5-427}}, however faces may still disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. See {{issue|2112}}.<br />
{{image|RMCP01-1.png|A faceless Mii|br}}<br />
<br />
=== Psychedelic Textures ===<br />
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled.<br />
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Corrects lens flare effect<br />
|antialiasing = Off<br />
|antialiasingnotes = On causes overbloom around objects<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}<br />
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}<br />
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}<br />
{{Test Entry|revision=6907|OS=Windows 7 x64|CPU=Intel Core i7 2720QM @ 3.3GHz|GPU=nVidia GeForce GT 540|result=70-80 FPS in HD|tester=peter.poetzi}}<br />
{{testing/entry|revision=7123|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}<br />
{{testing/entry|revision=7224|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.7GHz|GPU=nVidia GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}<br />
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 FPS, Perfect|tester=}}<br />
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=60 FPS, Perfect|tester=}}<br />
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450|result=Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64|tester=RDilus}}<br />
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs|tester=FHaze}}<br />
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=Robodt7}}<br />
{{testing/entry|revision=7483|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500 GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=Rafaello Fareday}}<br />
{{testing/entry|revision=7483|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable 40-60 FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60 fps. No graphical errors at all.|tester=EliasYFGM}}<br />
{{testing/entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=Someone7272}}<br />
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia 320M|result=[NTSC] 40 FPS, 70%. Playable but sporadic lagging.|tester=Tyro}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Fully playable, 73 FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GT 430 2509MB|result=40-60 FPS|tester=Superstar Games}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect full speed (60 FPS)|tester=Matute}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=nVidia GeForce GTX 460|result=Perfect full speed (60 FPS)|tester=Anonymous}}<br />
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465|result=Perfect full speed (60 FPS)|tester=Dancube}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60 FPS with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}<br />
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60 FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7 2630QM|GPU=nVidia GeForce GTX 460M|result=Unplayable: 10-15 FPS; 30% game speed. I have tried close to every combination of settings with no luck.<br />
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60 FPS at 70-100% GameSpeed in menus, and a constant 60 FPS and 100% GameSpeed during a race.|tester=}}<br />
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60 FPS. Slight crackling in screen transitions.|tester=jedivulcan}}<br />
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}<br />
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40 FPS.|tester=Faefdsedf}}<br />
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium Dual Core @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (40-50 FPS in x1 native resolution)|tester=tavog96}}<br />
{{testing/entry|revision=3.0-578|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}<br />
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce 560 Ti|result=With all suggested setting I was getting 35-45 FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70 FPS. When overclocked to 3000MHz was getting 75-86 FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}<br />
{{testing/entry|revision=3.0-684|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50 FPS lost, so usually then to 40 FPS. with 2-player mode, the emulation is usually to 30-40 FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)|tester=Serverbot777}}<br />
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=Perfect 60 FPS during game play (1080p), only drops on menu.|tester=}}<br />
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3GHz|GPU=nVidia GeForce GT 650M|result=Perfect, 60 FPS @ 2.5x Internal Resolution|tester=dartox}}<br />
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}<br />
{{testing/entry|revision=3.0-776|OS=Linux elementary OS x64|CPU=Intel Core i3-330m|GPU=nVidia GeForce GT 330m|result=Single-player perfect @ 60 FPS. Local multiplayer sometimes drops to 20 FPS|tester=Krummer}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 8 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=nVidia GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}<br />
{{testing/entry|revision=3.5-557|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".<br />
<br />
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7850K|GPU=Radeon R7 Series (igp)|result=Perfect emulation|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=AMD FX-8320|GPU=Powercolor Radeon HD 7870|result=Anyhting Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=GnOuCGWKxhk|cap1=Mario Kart Wii on Dolphin Emulator<br />
|vid2=SSLiDIvEmc4|cap2=Mario Kart Wii in 3D on Dolphin Emulator (1080p)<br />
|vid3=EO0EpUB3tyU|cap3=Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)<br />
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii <br />
|vid5=TNSLSzgIPV8|cap5=Mario Kart Wii Online on Dolphin (1080p) Full Speed <br />
}}<br />
<br />
== See Also ==<br />
*[[Mario Kart Channel]]<br />
<br />
{{Navigation/Mario Kart}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9Park_Wii:_Pikachu%27s_Adventure&diff=82049PokéPark Wii: Pikachu's Adventure2014-03-17T14:47:39Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokéPark.jpg|300px]]<br />
|developer = Creatures<br />
|publisher = Nintendo<br />
|series = ''Pokémon''<br />
|release = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}<br />
|genre = Adventure<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26138<br />
}}<br />
<br />
'''''PokéPark Wii: Pikachu's Adventure''''' is the second Wii incarnation of the ''Pokémon'' video game franchise.<br />
<br />
== Problems ==<br />
=== NPCs sporadically warp/skip ===<br />
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.<br />
{{YouTube|YS0o_82af54|Poképark Wii - Dolphin Emulator Bug Teleporting NPCs|br}}<br />
<br />
=== Snapshots ===<br />
Snapshots will not display correctly with EFB to Texture. Use EFB to Ram to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|cpuengine = JITIL Recompiler<br />
|cpuenginenotes = Using JIT appears to cause NPC warping<br />
|efbcopy = RAM<br />
|efbcopynotes = Required for snapshot utility only<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.0|**}}<br />
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}<br />
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}<br />
{{VersionCompatibilityVersion|4.0.2|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}<br />
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}<br />
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS.|tester=Despia}}<br />
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10 FPS compared to prior revisions however.|tester=RupeeClock}}<br />
{{Test Entry|revision=3.0-486|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}<br />
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=Perfect, always 30 FPS, no problems with sound, 100% playable|tester=Zero}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8320|GPU=Powercolor AMD Radeon 7870 2GB|result=No problems|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series (igpu)|result=No problems|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|dr03P0BpQwY|NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|p-2WX6JCXz4|PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9Park_Wii:_Pikachu%27s_Adventure&diff=82048PokéPark Wii: Pikachu's Adventure2014-03-17T14:36:52Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokéPark.jpg|300px]]<br />
|developer = Creatures<br />
|publisher = Nintendo<br />
|series = ''Pokémon''<br />
|release = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}<br />
|genre = Adventure<br />
|modes = Single-player<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26138<br />
}}<br />
<br />
'''''PokéPark Wii: Pikachu's Adventure''''' is the second Wii incarnation of the ''Pokémon'' video game franchise.<br />
<br />
== Problems ==<br />
=== NPCs sporadically warp/skip ===<br />
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.<br />
{{YouTube|YS0o_82af54|Poképark Wii - Dolphin Emulator Bug Teleporting NPCs|br}}<br />
<br />
=== Snapshots ===<br />
Snapshots will not display correctly with EFB to Texture. Use EFB to Ram to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|cpuengine = JITIL Recompiler<br />
|cpuenginenotes = Using JIT appears to cause NPC warping<br />
|efbcopy = RAM<br />
|efbcopynotes = Required for snapshot utility only<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|3.0|**}}<br />
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}<br />
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}<br />
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}<br />
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS.|tester=Despia}}<br />
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10 FPS compared to prior revisions however.|tester=RupeeClock}}<br />
{{Test Entry|revision=3.0-486|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}<br />
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=Perfect, always 30 FPS, no problems with sound, 100% playable|tester=Zero}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8320|GPU=Powercolor AMD Radeon 7870 2GB|result=No problems|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series (igpu)|result=No problems|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|dr03P0BpQwY|NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|p-2WX6JCXz4|PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=82030The Legend of Zelda: Twilight Princess (Wii)2014-03-16T14:03:19Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}{{vgrelease|KO=August 27, 2009}}<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-twilight-princess<br />
|wikipedia = The Legend of Zelda: Twilight Princess<br />
}}<br />
<br />
'''''The Legend of Zelda: Twilight Princess''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and [[Wii]] video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the Wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
<br />
=== Hyrule Field Slow Down ===<br />
As the player progress through the game, Hyrule Field will become progressively slower. It has to do with how the game works, and there is no solution at this time. See {{issue|720}} and {{issue|2499}}. <br />
*Previously, the "ZTP Hack" could be used to improve (not fix) this issue. However, it was removed due to incompatibility with an upcoming code change, and it will not return. If you are experiencing severe speed issues and wish to try the hack, it is available on {{revision|4.0.2}} and all versions prior to {{revision|4.0-646}}. <br />
<br />
=== Audio Issues ===<br />
With DSP HLE, background music may play at a low value, sound effects may be too loud, and the music may not play or cut out randomly. Use [[DSP LLE]] to correct these sound problems.<br />
<br />
=== Mini Map ===<br />
*With EFB to Texture the minimap will become unusable after a transition into another area, showing nothing but visual garbage. Use EFB to Ram to fix it.<br />
*The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.<br />
Press "2" on the Wii Remote to hide the minimap.<br />
<br />
=== Bloom ===<br />
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.<br />
<br />
In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use D3D9 and OpenGL with the following procedure:<br />
*With OpenGL and D3D9, set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.<br />
<br />
=== D3D11 Darkness ===<br />
With the D3D11 graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D11 backend has this problem so use D3D9 or OpenGL to avoid it. See {{issue|5999}}.<br />
{{Image|TwilightPrincessWii-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}<br />
{{Image|TwilightPrincessWii-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br}}<br />
<br />
=== Sun Rays ===<br />
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:<br />
*D3D9 - Anti-aliasing and an Internal Resolution above 1x Native damage the effect<br />
*D3D11 - Same as D3D9<br />
*OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.<br />
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}<br />
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Required for minimap <br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Minimap arrow won't flicker<br />
|dspengine = LLE<br />
|dspenginenotes = Fixes sound issues <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6095|****}}<br />
{{VersionCompatibilityVersion|4.0.2|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6095|OS=Windows|CPU=Intel Core i7-920|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]|tester=FuriosBr1}}<br />
{{testing/entry|revision=6580|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{testing/entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{testing/entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}<br />
{{testing/entry |revision=7561|OS=Windows 7 x64 |CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}<br />
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30 FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12 FPS @ D3D9, 6-8 FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.1GHz|GPU=nVidia GeForce 460 GTX|result=Hyrule Field 25-30 FPS (Directx9)|tester=dormantreign}}<br />
{{testing/entry|revision=3.0|OS=Linux openSUSE x86_64|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=nVidia GeForce 560 GTX|result=Perfect|tester=Delayline}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=AMD Radeon HD 6970|result=Constant 30 FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30 FPS after activating "DSP LLE on Thread"|tester=}}<br />
{{testing/entry|revision=3.0-427|OS=Windows 7 x64|CPU=AMD Phenom II 1090T @ 3.6GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30 FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}}<br />
{{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=Intel Core i7-3610QM @ 3.3GHz|GPU=nVidia GeForce GT 650M|result=perfect|tester=jplafor}}<br />
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) [https://code.google.com/p/dolphin-emu/issues/detail?id=3165 *Issue 3165]|tester=hong620}}<br />
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15 FPS. 7 FPS in Hyrule Field|tester=Livy}}<br />
{{testing/entry|revision=3.5-1572|OS=Windows 7 x64|CPU=Intel Core i7 4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30 FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20 FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}<br />
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5 3570K @ 3.4GHz|GPU=nVidia GTX 560 Ti|result=Extremely good, mostly stable 30 FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570K|GPU=nVidia GeForce Gtx 650 Ti 1GB|result=in huge areas 30/45 fps|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=minor slowdown|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|yDVRTqLGhR8|The Legend of Zelda Twilight Princess Dolphin Wii Full Speed}}<br />
{{YouTube|qSiYw126Dc8|Dolphin Emulator 3.5-367 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&diff=82029The Legend of Zelda: Twilight Princess (Wii)2014-03-16T14:02:28Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:TheLegendOfZeldaTwilightPrincess.jpg|300px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}{{vgrelease|KO=August 27, 2009}}<br />
|series = ''The Legend of Zelda''<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-twilight-princess<br />
|wikipedia = The Legend of Zelda: Twilight Princess<br />
}}<br />
<br />
'''''The Legend of Zelda: Twilight Princess''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and [[Wii]] video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.<br />
<br />
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; ie. what is left on the world map in the GC version is right on the Wii. It also uses the Wii remote and supports widescreen.<br />
<br />
== Problems ==<br />
<br />
=== Hyrule Field Slow Down ===<br />
As the player progress through the game, Hyrule Field will become progressively slower. It has to do with how the game works, and there is no solution at this time. See {{issue|720}} and {{issue|2499}}. <br />
*Previously, the "ZTP Hack" could be used to improve (not fix) this issue. However, it was removed due to incompatibility with an upcoming code change, and it will not return. If you are experiencing severe speed issues and wish to try the hack, it is available on {{revision|4.0.2}} and all versions prior to {{revision|4.0-646}}. <br />
<br />
=== Audio Issues ===<br />
With DSP HLE, background music may play at a low value, sound effects may be too loud, and the music may not play or cut out randomly. Use [[DSP LLE]] to correct these sound problems.<br />
<br />
=== Mini Map ===<br />
*With EFB to Texture the minimap will become unusable after a transition into another area, showing nothing but visual garbage. Use EFB to Ram to fix it.<br />
*The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.<br />
Press "2" on the Wii Remote to hide the minimap.<br />
<br />
=== Bloom ===<br />
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.<br />
<br />
In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use D3D9 and OpenGL with the following procedure:<br />
*With OpenGL and D3D9, set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.<br />
<br />
=== D3D11 Darkness ===<br />
With the D3D11 graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D11 backend has this problem so use D3D9 or OpenGL to avoid it. See {{issue|5999}}.<br />
{{Image|TwilightPrincessWii-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}<br />
{{Image|TwilightPrincessWii-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br}}<br />
<br />
=== Sun Rays ===<br />
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:<br />
*D3D9 - Anti-aliasing and an Internal Resolution above 1x Native damage the effect<br />
*D3D11 - Same as D3D9<br />
*OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.<br />
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}<br />
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Required for minimap <br />
|accuratetexturecache = Position 1 (Safe)<br />
|accuratetexturecachenotes = Minimap arrow won't flicker<br />
|dspengine = LLE<br />
|dspenginenotes = Fixes sound issues <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6095|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6095|OS=Windows|CPU=Intel Core i7-920|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]|tester=FuriosBr1}}<br />
{{testing/entry|revision=6580|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}<br />
{{testing/entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}<br />
{{testing/entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}<br />
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}}<br />
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}<br />
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}<br />
{{testing/entry |revision=7561|OS=Windows 7 x64 |CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}<br />
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}<br />
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30 FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12 FPS @ D3D9, 6-8 FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.1GHz|GPU=nVidia GeForce 460 GTX|result=Hyrule Field 25-30 FPS (Directx9)|tester=dormantreign}}<br />
{{testing/entry|revision=3.0|OS=Linux openSUSE x86_64|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=nVidia GeForce 560 GTX|result=Perfect|tester=Delayline}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=AMD Radeon HD 6970|result=Constant 30 FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30 FPS after activating "DSP LLE on Thread"|tester=}}<br />
{{testing/entry|revision=3.0-427|OS=Windows 7 x64|CPU=AMD Phenom II 1090T @ 3.6GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30 FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}}<br />
{{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=Intel Core i7-3610QM @ 3.3GHz|GPU=nVidia GeForce GT 650M|result=perfect|tester=jplafor}}<br />
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) [https://code.google.com/p/dolphin-emu/issues/detail?id=3165 *Issue 3165]|tester=hong620}}<br />
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15 FPS. 7 FPS in Hyrule Field|tester=Livy}}<br />
{{testing/entry|revision=3.5-1572|OS=Windows 7 x64|CPU=Intel Core i7 4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30 FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20 FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}<br />
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5 3570K @ 3.4GHz|GPU=nVidia GTX 560 Ti|result=Extremely good, mostly stable 30 FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570K|GPU=nVidia GeForce Gtx 650 Ti 1GB|result=in huge areas 30/45 fps|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=minor slowdown|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|yDVRTqLGhR8|The Legend of Zelda Twilight Princess Dolphin Wii Full Speed}}<br />
{{YouTube|qSiYw126Dc8|Dolphin Emulator 3.5-367 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Zelda}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Tatsunoko_vs._Capcom:_Ultimate_All-Stars&diff=82028Tatsunoko vs. Capcom: Ultimate All-Stars2014-03-16T13:56:19Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Tatsunoko_vs._Capcom.jpg|300px|Tatsunoko vs. Capcom: Ultimate All-Stars]]<br />
|developer = Eighting<br />
|publisher = Capcom<br />
|released = {{vgrelease|JP=January 28, 2010|EU=January 29, 2010|AUS=February 4, 2010}}<br />
|series = ''Vs.'', ''Tatsunoko vs. Capcom''<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tatsunoko-vs-capcom-ultimate-all-stars--26477<br />
}}<br />
<br />
'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.<br />
<br />
== Problems ==<br />
===Stuttering===<br />
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.<br />
<br />
===Grey Screen with DirectX 11===<br />
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer {{issue|3491}}.<br />
<br />
=== Arcade Mode Credits Crashing the Emulator===<br />
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL or DirectX 9<br />
|gfxbackendnotes = DirectX 11 results in grey screens and hangs<br />
|internalres = Multiple of 640x528<br />
|internalresnotes = Scale to window size causes a crash during Arcade Mode credits<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
|disablefog = On<br />
|disablefognotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7561|****}}<br />
{{VersionCompatibilityVersion|3.0-235|*****}}<br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7561|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=ATI Radeon HD 4650|result=Playable, 50-60 FPS|tester=MysteryManX}}<br />
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Very Good, 96% speed|tester=IguanaMasterz}}<br />
{{testing/entry|revision=3.0-234|OS=Linux Archlinux x64|CPU=Intel Core 2 Duo E7200 @ 2.53GHz|GPU=nVidia GeForce 9800GT|result=Very Good|tester=Rizvan}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect ~60 FPS|tester=Fabolous}}<br />
{{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 4830|result=Perfect ~60 FPS|tester=LuAnHdBR}}<br />
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=Intel HD 2000|result=Perfect 40-60 FPS|tester=Csgutier}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD A6-5350M @ 2.9GHz|GPU=AMD Radeon HD 8450G + 8600M|result=Playable 30-50 FPS but sometimes crashes to 10 and less|tester=Kalivan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570K|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Perfect / Opengl|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|hfVk5V9K4Lw|Dolphin Emulator 4.0.2 - Tatsunoko vs. Capcom: Ultimate All-Stars (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|LK7QFpA_TSw|Tatsunoko Vs Capcom Gameplay 720p HD}}<br />
{{YouTube|-FLlbCkDIaI|Dolphin - Tatsunoko vs. Capcom: Ultimate All-Stars Gameplay|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Tatsunoko_vs._Capcom:_Ultimate_All-Stars&diff=82027Tatsunoko vs. Capcom: Ultimate All-Stars2014-03-16T13:55:45Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Tatsunoko_vs._Capcom.jpg|300px|Tatsunoko vs. Capcom: Ultimate All-Stars]]<br />
|developer = Eighting<br />
|publisher = Capcom<br />
|released = {{vgrelease|JP=January 28, 2010|EU=January 29, 2010|AUS=February 4, 2010}}<br />
|series = ''Vs.'', ''Tatsunoko vs. Capcom''<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tatsunoko-vs-capcom-ultimate-all-stars--26477<br />
}}<br />
<br />
'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.<br />
<br />
== Problems ==<br />
===Stuttering===<br />
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.<br />
<br />
===Grey Screen with DirectX 11===<br />
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer {{issue|3491}}.<br />
<br />
=== Arcade Mode Credits Crashing the Emulator===<br />
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL or DirectX 9<br />
|gfxbackendnotes = DirectX 11 results in grey screens and hangs<br />
|internalres = Multiple of 640x528<br />
|internalresnotes = Scale to window size causes a crash during Arcade Mode credits<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Unclear if "Position 4" is safe<br />
|disablefog = On<br />
|disablefognotes = <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7561|****}}<br />
{{VersionCompatibilityVersion|3.0-235|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7561|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=ATI Radeon HD 4650|result=Playable, 50-60 FPS|tester=MysteryManX}}<br />
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Very Good, 96% speed|tester=IguanaMasterz}}<br />
{{testing/entry|revision=3.0-234|OS=Linux Archlinux x64|CPU=Intel Core 2 Duo E7200 @ 2.53GHz|GPU=nVidia GeForce 9800GT|result=Very Good|tester=Rizvan}}<br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect ~60 FPS|tester=Fabolous}}<br />
{{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 4830|result=Perfect ~60 FPS|tester=LuAnHdBR}}<br />
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=Intel HD 2000|result=Perfect 40-60 FPS|tester=Csgutier}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD A6-5350M @ 2.9GHz|GPU=AMD Radeon HD 8450G + 8600M|result=Playable 30-50 FPS but sometimes crashes to 10 and less|tester=Kalivan}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570K|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Perfect / Opengl|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|hfVk5V9K4Lw|Dolphin Emulator 4.0.2 - Tatsunoko vs. Capcom: Ultimate All-Stars (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|LK7QFpA_TSw|Tatsunoko Vs Capcom Gameplay 720p HD}}<br />
{{YouTube|-FLlbCkDIaI|Dolphin - Tatsunoko vs. Capcom: Ultimate All-Stars Gameplay|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Guitar_Hero:_Warriors_of_Rock&diff=82022Guitar Hero: Warriors of Rock2014-03-16T02:15:32Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Vicarious Visions<br />
|publisher = Activision<br />
|series = ''Guitar Hero''<br />
|released = {{vgrelease|EU=September 24, 2010}}{{vgrelease|NA=September 28, 2010|AUS=September 29, 2010}}<br />
|genre = Rhythm, Music<br />
|modes = Single-player, Multiplayer (4), Co-op (4), Online (8)<br />
|input = Wii Remote, Guitar Controller, Microphone, Nintendo DS<br />
|image = [[File:GHWoR.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-warriors-of-rock<br />
}}<br />
<br />
'''''Guitar Hero: Warriors of Rock''''' (initially referred to as '''''Guitar Hero 6''''' or '''''Guitar Hero VI''''') is a music video game and the sixth main entry in the ''Guitar Hero'' series. It is the last game in the series to be developed by RedOctane and Neversoft prior to dissolution and closures by their parent company and publisher Activision, in part as a result of weak sales in the rhythm game market from 2009. Additional development for the Wii version with some Nintendo DS functionality was provided by Vicarious Visions who were to take over future development of the ''Guitar Hero'' series before it was placed on hiatus.<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|6851|*|Black screen on boot}}<br />
{{VersionCompatibilityVersion|3.5-2143|****|Blackscreen fixed by the WiiNetwork merger}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6851|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8200 @ 2.66GHz|GPU=nVidia GeForce 8600 GT|result=Broken|tester=}}<br />
{{testing/entry|revision=6872|OS=Windows 7 x64|CPU=Intel Core 2 Quad E6600 @ 2.8GHz|GPU=nVidia GeForce 8600 GT|result=Low FPS|tester=Lolless}}<br />
{{testing/entry|revision=7430|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GT 220|result=Broken|tester=}}<br />
{{testing/entry|revision=7457|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 3.06GHz|GPU=nVidia GeForce 8800 GS|result=Broken|tester=}}<br />
{{testing/entry|revision=7559|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 3.6GHz|GPU=nVidia GTS 250|result=Broken|tester=Macclane}}<br />
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce 9800 GTX+|result=Broken|tester=djlastnight}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core i3-530 @ 2.93GHz|GPU=ATI Radeon HD 5850|result=Broken|tester=AgentX}}<br />
{{testing/entry|revision=3.5-134|OS=Linux Ubuntu 12.10 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=After 1 minute, there is still a black screen, but no error message...|tester=RyDroid}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=After 1 minute, there is still a black screen, but no error message...|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 5850|result=Not working, blackscreen|tester=RuffyD}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=nVidia GeForce GTX 480|result=Not working, freezes on beginning cinematic|tester=Darkinferno3}}<br />
{{testing/entry|revision=4.0-765|OS=Windows 7 x64|CPU=Intel Core i7-3770K HT 4.3GHz|GPU=AMD Radeon HD 6950|result=Working satisfactorily|tester=_FrozZzen_}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Minor Lag on songs|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Ubuntu 13.04 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=Stable 60 FPS|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{YouTube|dcKVsNKE1Ec|Guitar hero 6 Warriors of Rock on Dolphin Emulator 4.0.2 |br}}<br />
<br />
{{Navigation Guitar Hero}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9Park_2:_Wonders_Beyond&diff=82021PokéPark 2: Wonders Beyond2014-03-16T02:00:06Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]<br />
|developer = Creatures<br />
|publisher = Nintendo<br />
|series = ''Pokémon''<br />
|released = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 2012}}<br />
|genre = Adventure<br />
|modes = Single-player, Multiplayer (2), Co-op (2)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond<br />
}}<br />
<br />
'''''PokéPark 2: Wonders Beyond''''' (ポケパーク2 BW ビヨンド・ザ・ワールド, ''Poké Park 2: BW - Beyond the World'') is a Pokémon game for [[Wii]], and the sequel to [[PokéPark Wii: Pikachu's Adventure]]. It features Pokémon species from all 5 generations.<br />
<br />
== Problems ==<br />
=== Hang/Crash upon changing areas ===<br />
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).<br />
<br />
=== Hang in Tutorial ===<br />
After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
<!-- General --><br />
|cpuengine = JITIL Recompiler<br />
|cpuenginenotes = Game may experience random freezes when using JIT Recompiler<br />
|efbcopy = RAM<br />
|efbcopynotes = Required for snapshot utility only<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|7167|**}}<br />
{{VersionCompatibilityVersion|3.0-436|***}}<br />
{{VersionCompatibilityVersion|3.0-486|****}}<br />
{{VersionCompatibilityVersion|3.0-776|****|Hang post Cofagrigus' cutscene resolved}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}<br />
{{testing/entry|revision=3.0-362|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}<br />
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}<br />
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}<br />
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}<br />
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}<br />
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cutscenes.|tester=P1neapple}}<br />
{{testing/entry|revision=3.0-496|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}<br />
{{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel Core i7-3930k @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}<br />
{{testing/entry|revision=3.0-713|OS=Linux Ubuntu 12.04 x86-64|CPU=AMD Athlon X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Sound seems to be better,no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU 10-7700K|GPU=Radeon R7 Series|result=unnoticeable fps drops while using LLE (58/59FPS)|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|NbIVx6jxAeM|Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Battle_Revolution&diff=82020Pokémon Battle Revolution2014-03-16T01:53:48Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonBattleRevolution.jpg]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 14, 2006|NA=June 25, 2007|AUS=November 22, 2007|EU=December 7, 2007}}<br />
|series = ''Pokémon''<br />
|genre = Role-playing, Turn-based fighting<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = Wii Remote, Nintendo DS<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9mon-battle-revolution--26137<br />
}}<br />
<br />
'''''Pokémon Battle Revolution''''' is the first Wii incarnation of the ''Pokémon'' video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.<br />
<br />
== Problems ==<br />
===PAL Illegible Text===<br />
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.<br />
<br />
===DS Support===<br />
Dolphin currently lacks support for connections with a Nintendo DS.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Fixes corrupt text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5063|***}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=Orn8Tk-LK84 Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}<br />
{{testing/entry|revision=5448|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Still Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2xCrossfire|result=Positive, 30-60 FPS Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable (almost). Speed varies drastically (33-35 fps in battles). Legible text.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 580|result=Positive, 30-60 fps Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=EVGA Nvidia GeForce GTX 650|result=Perfect, text ok|tester=Zcair}}<br />
{{testing/entry|revision=4.0-816|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Only minor FPS drops|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|Orn8Tk-LK84|Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed|}}<br />
{{YouTube|u7Tbm8kA0e8|Dolphin Emulator 4.0.1 - Pokémon Battle Revolution (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Xenoblade_Chronicles&diff=82019Xenoblade Chronicles2014-03-16T01:52:13Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Xenoblade Chronicles Cover.jpg|300px]]<br />
|developer = Monolith Soft<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=June 10, 2010}}{{vgrelease|EU=August 19, 2011}}{{vgrelease|NA=April 6, 2012}}<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-xenoblade-chronicles<br />
}}<br />
<br />
'''''Xenoblade Chronicles''''', known in Japan as ''Xenoblade'' (ゼノブレイド, ''Zenobureido)'', is a console role-playing game published by Nintendo and developed by Monolith Soft for the [[Wii]]. With the ''Xeno'' series traditionally being a PlayStation exclusive, Xenoblade is the first of the series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [http://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.<br />
<br />
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically. <br />
<br />
== Patches ==<br />
<br />
=== 30 FPS Patch for PAL ===<br />
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch [http://www.2shared.com/file/KPGFPick/60VPS_Patch_kAs1m_.html here]. You may wish to back up your original .iso game image before applying the patch.<br />
*NOTE: You should only apply this patch if you can maintain a stable 25 FPS.<br />
<br />
=== XBox 360 Button Icons ===<br />
A texture pack has been made to allow the user to replace all Wii button icons in the game with XBox 360 icons. The pack contains one NTSC pack and three different PAL XBox 360 button icon types. A forum post with pictures on the Xenoblade Dolphin forum thread can be [http://forums.dolphin-emu.org/showthread.php?tid=14588&pid=171199#pid171199 found here]. The file can be downloaded [http://www.4shared.com/archive/ApFsG93d/XBWXB360V157z.html here]. Be sure to install whichever pack to your Dolphin install directory. Also, you '''MUST''' click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.<br />
<br />
=== HD Textures ===<br />
See the [https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v4-1u-sep-28-2012 HD Texture Project].<br />
<br />
== Problems ==<br />
=== Missing screenshots when saving game ===<br />
When saving/loading game, screenshots next to a save file will not show correctly. Set EFB Copies to RAM to fix this (note: this may significantly decrease game performance).<br />
<br />
=== Stutter ===<br />
With D3D, the game stutters during battles or when entering a new area, even when running at fullspeed. OpenGL greatly improves this issue; use it to minimize this problem. It may be IO related, and an SSD or Ramdisk may help it further.<br />
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}.<br />
<br />
=== Minor audio pops ===<br />
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.<br />
<br />
=== <s>OpenGL Missing Effects with "Auto" Internal Resolution</s> ===<br />
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See {{issue|6788}}. Fixed by {{revision|4.0--418}}.<br />
{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}}<br />
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Minimizes stuttering<br />
|efbcopy = RAM<br />
|efbcopynotes = Enable screenshot when saving/loading<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6880|****}}<br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom x4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Doesn't have crackling sound! But have random hiccups and doesn't support custom texture; Settings were JIT Recompiler, ENABLE Audio Throttle,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,when ever cpu tries to up/down FPS limit and audio throttle fast correct it preventing any crackling sounds have Creative Audigy 2 ZS sound card|tester=IcemanSR}}<br />
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}<br />
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}<br />
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30 FPS works great.|tester=Dantiston}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}<br />
{{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cutscenes have crackling sound.|tester=X}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 540M|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far.|tester=xRyudo}}<br />
{{testing/entry|revision=3.0-72 HLE Hack|OS=Windows 7 x64|CPU=Intel Core i7-875k @ 2.93GHz|GPU=ATI Radeon HD 5850|result=PAL patched to 30 FPS; 40+ hours in the game. Only one very minor issue : the screenshot next to your save games doesn't appear correctly. Otherwise, as far as I can tell, graphics and audio are perfect. No crackling sound at all, which was the purpose of this HLE Hack build. FPS Limit off, JIT recompiler, lock threads to core, HLE, Enable audio throttle, DSound, Direct3D9.|tester=Tech}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core e6600 @ 3.15GHz|GPU=ATI Radeon HD 5850|result=PAL patched to 30 FPS both tried fully; 9+ hours in the game. So, with 3GHz I generally had no overhead and every big situation could lead to crackling despite HLE Hack or LLE DSP, LLE DSP fared generally a lot more well, when I overclocked to 3.15GHz I had an overhead of about 20% which is nice, this could also because I had far lower memory timings 700MHz @3.15 with 5/5/5/13 (could lower even more, but tends to be more unstable, T2, could imagine T1 gives another speedup but is often very unstable with picky programs) with 3GHz I had 888MHz at 6/6/7/20 and with 2.4GHz I either use 800 or 1066MHz at respective settings. IdleSkipping ON, accurate Vbeam emulation ON (this one helped a lot) also OpenGL gives the best results for me with the least fuck ups and most accurate results, LLE is locked to core, also I assume that with a dual core clocked less than 3GHz you should disable Sound all together if your rig doesn't give you good results, this will also result in a big speedup, for me e6600 @ 3GHz wasn't playable with stable best looking settings and memory management but I still have to try out very low memory timings on less FSB, it could be viable because an increase of 150MHz from 3000 to 3150 shouldn't let me jump from 76/84/96-98% to an even 98-100% (114/126/140 without framelimit/throttle) in big locations or with dozens of monsters. Also patching the PAL version to 30 FPS doesn't seem to have a negative FPS impact whatsoever. Also don't cache display lists as it's sometimes needed, EFB copies are needed for caves and other locations (you can disable it safely and only have minor glitches, like no head but hair etcpp)|tester=SunnySalvadore}}<br />
{{testing/entry|revision=3.0-363|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=PAL patched to 30FPS. Runs PERFECTLY at fullspeed 99.5% of the time, some really short(<1sec) slowdowns when too many effects on screen. No sound bug/crackle using HLE on vlakipn build (using XAudio2). EFB to texture break save file thumbnail, set EFB to RAM to fix it but it's slower. SETTINGS : OpenGL back-end, NativeRes x4, AF x16, no AA, Scaled EFB to texture, safest texture cache, per pixel lighting enabled, forced texture filtering, OpenMP enabled, XFB disabled. Be careful not to let the controller disconnect, or you might be unable to reconnect it without closing! (Tested with X360 Wireless)|tester=Skullbot}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Sound works perfect! No hangups or slowdowns; Settings were JIT Recompiler,LLE Recompiler,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,It crashes when emulator is left unattended for 5-6 min's (when gamepad goes in afk mod),So save game before leaving it!Have Creative Audigy 2 ZS sound card.|tester=IcemanSR}}<br />
{{testing/entry|revision=3.0-590|OS=Windows 8 CP x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=PAL version tested; Perfect speed and sound with FPS limit by audio.|tester=//}}<br />
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=AMD Athlon II 250 @ 3.8GHz|GPU=nVidia GeForce 9600GT|result=PAL version tested; Perfect.|tester=}}<br />
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.7|GPU=nVidia GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30 FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60 VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}<br />
{{testing/entry|revision=3.5-305|OS=Windows 7 x64|CPU=Intel Core i3-2350K @ 2.3GHz|GPU=nVidia GeForce 410M|result=Playable 20-25 FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}<br />
{{testing/entry|revision=3.5-269|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTX 570|result=Butter. Constant 30 FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown?) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}<br />
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=sam9lDWDvXE|cap1=Xenoblade JP HD Gameplay 1A (Dolphin Emulator @ 720p)<br />
|vid2=vKjjS8SRG9I|cap2=Xenoblade JP HD Gameplay 1B (Dolphin Emulator @ 720p)<br />
|vid3=f_0IbQrezTo|cap3=Xenoblade JP HD Gameplay 2 (Dolphin Emulator @ 720p)<br />
|vid4=_an7OMeK2nA|cap4=Xenoblade JP HD Gameplay 3 (Dolphin Emulator @ 720p)<br />
|vid5=wjzv0KtDXOA|cap5=Xenoblade JP HD Gameplay 4 (Dolphin Emulator @ 720p)<br />
|vid6=tJtCp8rPXWg|cap6=Xenoblade PAL HD Intro (Dolphin Emulator @ 1080p)<br />
|vid7=_VLNa9PKT0Y|cap7=Xenoblade PAL HD Gameplay 1 (Dolphin Emulator @ 720p)<br />
|vid8=dp3QnvFn_Hc|cap8=Xenoblade PAL HD Gameplay 2 (Dolphin Emulator @ 720p)<br />
|vid9=EzSDE3NOq_Y|cap9=Xenoblade PAL HD Gameplay 1 - Near start of game (Dolphin Emulator @ 720p)<br />
|vid10=oGcSdu3t8CQ|cap10=Xenoblade PAL HD Gameplay 2 - Continuation of Gameplay 1 (Dolphin Emulator @ 720p)<br />
|vid11=5Ywd5T5y91E|cap11=Xenoblade PAL HD - A protective mother (Dolphin Emulator @ 720p)<br />
|vid12=3Fvdc_LuWB4|cap12=Xenoblade Intro HD 1080p (Dolphin)<br />
|vid13=VK5v6acwGrc|cap13=Dolphin Emulator Xenoblade Chronicles HD 3D + Sweetfx<br />
|vid14=nOopI_8AG8U|cap14=Dolphin Emulator 4.0 - Xenoblade Chronicles (1080p HD) - Nintendo Wii<br />
}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Xenoblade_Chronicles&diff=82018Xenoblade Chronicles2014-03-16T01:51:20Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Xenoblade Chronicles Cover.jpg|300px]]<br />
|developer = Monolith Soft<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=June 10, 2010}}{{vgrelease|EU=August 19, 2011}}{{vgrelease|NA=April 6, 2012}}<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-xenoblade-chronicles<br />
}}<br />
<br />
'''''Xenoblade Chronicles''''', known in Japan as ''Xenoblade'' (ゼノブレイド, ''Zenobureido)'', is a console role-playing game published by Nintendo and developed by Monolith Soft for the [[Wii]]. With the ''Xeno'' series traditionally being a PlayStation exclusive, Xenoblade is the first of the series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [http://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.<br />
<br />
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically. <br />
<br />
== Patches ==<br />
<br />
=== 30 FPS Patch for PAL ===<br />
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch [http://www.2shared.com/file/KPGFPick/60VPS_Patch_kAs1m_.html here]. You may wish to back up your original .iso game image before applying the patch.<br />
*NOTE: You should only apply this patch if you can maintain a stable 25 FPS.<br />
<br />
=== XBox 360 Button Icons ===<br />
A texture pack has been made to allow the user to replace all Wii button icons in the game with XBox 360 icons. The pack contains one NTSC pack and three different PAL XBox 360 button icon types. A forum post with pictures on the Xenoblade Dolphin forum thread can be [http://forums.dolphin-emu.org/showthread.php?tid=14588&pid=171199#pid171199 found here]. The file can be downloaded [http://www.4shared.com/archive/ApFsG93d/XBWXB360V157z.html here]. Be sure to install whichever pack to your Dolphin install directory. Also, you '''MUST''' click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.<br />
<br />
=== HD Textures ===<br />
See the [https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v4-1u-sep-28-2012 HD Texture Project].<br />
<br />
== Problems ==<br />
=== Missing screenshots when saving game ===<br />
When saving/loading game, screenshots next to a save file will not show correctly. Set EFB Copies to RAM to fix this (note: this may significantly decrease game performance).<br />
<br />
=== Stutter ===<br />
With D3D, the game stutters during battles or when entering a new area, even when running at fullspeed. OpenGL greatly improves this issue; use it to minimize this problem. It may be IO related, and an SSD or Ramdisk may help it further.<br />
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}.<br />
<br />
=== Minor audio pops ===<br />
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.<br />
<br />
=== <s>OpenGL Missing Effects with "Auto" Internal Resolution</s> ===<br />
When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See {{issue|6788}}. Fixed by {{revision|4.0--418}}.<br />
{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}}<br />
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}}<br />
<br />
== Configuration ==<br />
{{Config<br />
|gfxbackend = OpenGL<br />
|gfxbackendnotes = Minimizes stuttering<br />
|efbcopy = RAM<br />
|efbcopynotes = Enable screenshot when saving/loading<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6880|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom x4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Doesn't have crackling sound! But have random hiccups and doesn't support custom texture; Settings were JIT Recompiler, ENABLE Audio Throttle,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,when ever cpu tries to up/down FPS limit and audio throttle fast correct it preventing any crackling sounds have Creative Audigy 2 ZS sound card|tester=IcemanSR}}<br />
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}<br />
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}<br />
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30 FPS works great.|tester=Dantiston}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}<br />
{{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cutscenes have crackling sound.|tester=X}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}<br />
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 540M|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far.|tester=xRyudo}}<br />
{{testing/entry|revision=3.0-72 HLE Hack|OS=Windows 7 x64|CPU=Intel Core i7-875k @ 2.93GHz|GPU=ATI Radeon HD 5850|result=PAL patched to 30 FPS; 40+ hours in the game. Only one very minor issue : the screenshot next to your save games doesn't appear correctly. Otherwise, as far as I can tell, graphics and audio are perfect. No crackling sound at all, which was the purpose of this HLE Hack build. FPS Limit off, JIT recompiler, lock threads to core, HLE, Enable audio throttle, DSound, Direct3D9.|tester=Tech}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core e6600 @ 3.15GHz|GPU=ATI Radeon HD 5850|result=PAL patched to 30 FPS both tried fully; 9+ hours in the game. So, with 3GHz I generally had no overhead and every big situation could lead to crackling despite HLE Hack or LLE DSP, LLE DSP fared generally a lot more well, when I overclocked to 3.15GHz I had an overhead of about 20% which is nice, this could also because I had far lower memory timings 700MHz @3.15 with 5/5/5/13 (could lower even more, but tends to be more unstable, T2, could imagine T1 gives another speedup but is often very unstable with picky programs) with 3GHz I had 888MHz at 6/6/7/20 and with 2.4GHz I either use 800 or 1066MHz at respective settings. IdleSkipping ON, accurate Vbeam emulation ON (this one helped a lot) also OpenGL gives the best results for me with the least fuck ups and most accurate results, LLE is locked to core, also I assume that with a dual core clocked less than 3GHz you should disable Sound all together if your rig doesn't give you good results, this will also result in a big speedup, for me e6600 @ 3GHz wasn't playable with stable best looking settings and memory management but I still have to try out very low memory timings on less FSB, it could be viable because an increase of 150MHz from 3000 to 3150 shouldn't let me jump from 76/84/96-98% to an even 98-100% (114/126/140 without framelimit/throttle) in big locations or with dozens of monsters. Also patching the PAL version to 30 FPS doesn't seem to have a negative FPS impact whatsoever. Also don't cache display lists as it's sometimes needed, EFB copies are needed for caves and other locations (you can disable it safely and only have minor glitches, like no head but hair etcpp)|tester=SunnySalvadore}}<br />
{{testing/entry|revision=3.0-363|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=PAL patched to 30FPS. Runs PERFECTLY at fullspeed 99.5% of the time, some really short(<1sec) slowdowns when too many effects on screen. No sound bug/crackle using HLE on vlakipn build (using XAudio2). EFB to texture break save file thumbnail, set EFB to RAM to fix it but it's slower. SETTINGS : OpenGL back-end, NativeRes x4, AF x16, no AA, Scaled EFB to texture, safest texture cache, per pixel lighting enabled, forced texture filtering, OpenMP enabled, XFB disabled. Be careful not to let the controller disconnect, or you might be unable to reconnect it without closing! (Tested with X360 Wireless)|tester=Skullbot}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Sound works perfect! No hangups or slowdowns; Settings were JIT Recompiler,LLE Recompiler,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,It crashes when emulator is left unattended for 5-6 min's (when gamepad goes in afk mod),So save game before leaving it!Have Creative Audigy 2 ZS sound card.|tester=IcemanSR}}<br />
{{testing/entry|revision=3.0-590|OS=Windows 8 CP x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=PAL version tested; Perfect speed and sound with FPS limit by audio.|tester=//}}<br />
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=AMD Athlon II 250 @ 3.8GHz|GPU=nVidia GeForce 9600GT|result=PAL version tested; Perfect.|tester=}}<br />
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.7|GPU=nVidia GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30 FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}<br />
{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60 VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}<br />
{{testing/entry|revision=3.5-305|OS=Windows 7 x64|CPU=Intel Core i3-2350K @ 2.3GHz|GPU=nVidia GeForce 410M|result=Playable 20-25 FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}<br />
{{testing/entry|revision=3.5-269|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTX 570|result=Butter. Constant 30 FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown?) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}<br />
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=sam9lDWDvXE|cap1=Xenoblade JP HD Gameplay 1A (Dolphin Emulator @ 720p)<br />
|vid2=vKjjS8SRG9I|cap2=Xenoblade JP HD Gameplay 1B (Dolphin Emulator @ 720p)<br />
|vid3=f_0IbQrezTo|cap3=Xenoblade JP HD Gameplay 2 (Dolphin Emulator @ 720p)<br />
|vid4=_an7OMeK2nA|cap4=Xenoblade JP HD Gameplay 3 (Dolphin Emulator @ 720p)<br />
|vid5=wjzv0KtDXOA|cap5=Xenoblade JP HD Gameplay 4 (Dolphin Emulator @ 720p)<br />
|vid6=tJtCp8rPXWg|cap6=Xenoblade PAL HD Intro (Dolphin Emulator @ 1080p)<br />
|vid7=_VLNa9PKT0Y|cap7=Xenoblade PAL HD Gameplay 1 (Dolphin Emulator @ 720p)<br />
|vid8=dp3QnvFn_Hc|cap8=Xenoblade PAL HD Gameplay 2 (Dolphin Emulator @ 720p)<br />
|vid9=EzSDE3NOq_Y|cap9=Xenoblade PAL HD Gameplay 1 - Near start of game (Dolphin Emulator @ 720p)<br />
|vid10=oGcSdu3t8CQ|cap10=Xenoblade PAL HD Gameplay 2 - Continuation of Gameplay 1 (Dolphin Emulator @ 720p)<br />
|vid11=5Ywd5T5y91E|cap11=Xenoblade PAL HD - A protective mother (Dolphin Emulator @ 720p)<br />
|vid12=3Fvdc_LuWB4|cap12=Xenoblade Intro HD 1080p (Dolphin)<br />
|vid13=VK5v6acwGrc|cap13=Dolphin Emulator Xenoblade Chronicles HD 3D + Sweetfx<br />
|vid14=nOopI_8AG8U|cap14=Dolphin Emulator 4.0 - Xenoblade Chronicles (1080p HD) - Nintendo Wii<br />
}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=The_Last_Story&diff=82017The Last Story2014-03-16T01:39:00Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Last Story Cover.jpg|300px]]<br />
|developer = Mistwalker, AQ Interactive<br />
|publisher = {{vgrelease|NA=XSEED Games|JP/EU/AUS|Nintendo}}<br />
|released = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012}}{{vgrelease|EU=February 24, 2012}}{{vgrelease|NA=August 14, 2012}}<br />
|genre = Action role-playing<br />
|modes = Single-player, Co-op (6)<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-last-story<br />
}}<br />
<br />
'''''The Last Story''''' (ラストストーリー, ''Rasuto Sutōrī'') is a JRPG for the Wii console from Hironobu Sakaguchi that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players.<br />
<br />
== Problems ==<br />
<br />
=== Overly Bright Areas ===<br />
Fog in this game affects lightning, sometimes it can be too bright. If the fog is disabled - it's too dark. Also if the fog is enabled there will be dark reflections on the water. Sometimes these problems can be resolved by toggling per-pixel lightning. Loading a savestate may disable fog as a byproduct, for a quicker method to disable it.<br />
<br />
=== Clothes Textures Missing ===<br />
Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.<br />
<br />
*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.<br />
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.<br />
**Models may partially load when loading a game save,even when EFB to RAM is set.This can be fixed by changing the dyes of the clothing worn by the characters.Also saves states seems to keep the EFB copies in memory so when the clothes are fully rendered and a state is saved,loading that state load the same models,whether EFB is set to Texture or RAM.<br />
<br />
=== DoF Blur ===<br />
The games' depth of field effect sometimes seems to go awry, blurring foreground elements instead of background elements. Usually this only manifests as temporary weird blurs during cinematic scenes, but it can become stuck and cause severe blurring in game. If it becomes stuck in gameplay, the only solution is to save and reload.<br />
{{image|The Last Story Blur Bug.jpg|Blurry characters.|br}}<br />
<br />
=== Freezes ===<br />
The game seems to freeze when no input is detected or the game goes idle for a while. This is caused by the CPU thread being out of sync with the GPU thread. Set CPU emulator engine to JITIL and locking threads to core reduces the occurrence greatly. Disabling Dual Core fixes the problem completely. For builds 3.5-646 and newer,checking Synchronize GPU thread in the game's properties fixes this issue.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|efbcopy = RAM<br />
|efbcopynotes = Fixes transparent 3D models<br />
|pal60 = Enabled<br />
|pal60notes = Needed for the game to start.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6284|***}}<br />
{{VersionCompatibilityVersion|3.0-484|****|Occasional freezing fixed}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}}<br />
{{testing/entry|revision=6505|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}<br />
{{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60 FPS)|tester=tomtoom}}<br />
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=nVidia GeForce 560 Ti|result=Playable (25-30 FPS)|tester=Deathykins}}<br />
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=nVidia GeForce GTX 580|result=Playable (30 FPS, sometimes fall to 21 FPS.)|tester=dnishimura}}<br />
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30 FPS|tester=Chinmorph}}<br />
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7GHz|GPU=nVidia GeForce GT 650M|result=Playable, 60 FPS|tester=TresCoole}}<br />
{{testing/entry|revision=3.5-127|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro}}<br />
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=nVidia GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).}}<br />
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30 FPS). Slowdown in huge areas (15-30 FPS).|tester=ramaGZ.}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=PowerColor AMD Radeon HD 7870 2GB|result=Graphics Settings Lowered to run in full 60 fps|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Minor FPS Drops,2xIR|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
==Gameplay Video==<br />
{{YouTube|s0dOce8_SUg|Dolphin Emulator 4.0.1 - The Last Story (1080p HD) - Nintendo Wii|}}<br />
{{youtube|tzMyrLYI_IM|The Last Story on Dolphin Emulator (HD)|}}<br />
{{youtube|n_nv3_1nDL8|The Last Story on Dolphin Emulator|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Rhythm_Heaven_Fever&diff=82016Rhythm Heaven Fever2014-03-16T01:23:51Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Rhythm_Heaven_Fever.jpg|300px]]<br />
|developer = Nintendo SPD, TNX<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=July 21, 2011|NA=February 13, 2012|EU=July 6, 2012|AUS=September 13, 2012}}<br />
|genre = Rhythm<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rhythm-heaven-fever<br />
}}<br />
<br />
'''''Rhythm Heaven Fever''''', known in Europe as '''''Beat the Beat: Rhythm Paradise''''' and in Japan as '''''Everybody's Rhythm Heaven''''' ('''''みんなのリズム天国''''', '''''Minna no Rizumu Tengoku'''''), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.<br />
<br />
== Problems ==<br />
=== Micro-Row Practice Level ===<br />
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. <br />
<br />
=== Micro-Row Main Level ===<br />
The main Micro-Row level will not play properly, and instead video output will be frozen on the first frame of the game until the music is complete.<br />
*Video output freeze also seems to be fixed if EBF copies is set to ram (+cache). This can be set before or during the micro-row stage.<br />
*This can also be fixed to an extent by having "External Frame Buffer" enabled ''and'' changing the status of it to either "Virtual" or "Real" ''while'' the game is playing.<br />
<br />
=== Flock Step ===<br />
In Flock Step level, every bird may appear with the same pink color. Disable "Skip EFB Access From CPU" to fix this.<br />
<br />
=== Shrimp Shuffle ===<br />
Game flashes black during gameplay. Can be fixed by having "External Frame Buffer" enabled.<br />
<br />
=== No Background Music ===<br />
If Vbeam is enabled background music won't be able to play with DSP HLE.<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
|audiobackend = XAudio2<br />
|audiobackendnotes = Fixes some audio cut-offs<br />
|idleskipping = Off<br />
|idleskippingnotes = May be needed to fix timing problems<br />
|skipcpuefbaccess = Off<br />
|skipcpuefbaccessnotes = Fixes the Flock Step birds<br />
|xfb = On<br />
|xfbnotes = Corrects issues with Micro-Row practice level and the Shrimp Shuffle minigame.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3.0-377|****}}--><br />
{{VersionCompatibilityVersion|3.0|***|Remix 1,6 crash}}<br />
{{VersionCompatibilityVersion|3.5-375|****|Remix 1,6 crashes fixed}}<br />
{{VersionCompatibilityVersion|4.0|****|Still some graphics bugs}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.6GHz|GPU=AMD Radeon HD 6950x2|result=Solid 60 FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off.|tester=MyDreamName}}<br />
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD FX-6100|GPU=AMD Radeon HD 6870|result=Perfect|tester=AlbusDlx}}<br />
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=Intel|GPU=nVidia GeForce GTX 550 Ti|result=Crashes on remix 6. Don't trust Albus|tester=Anon}}<br />
{{testing/entry|revision=3.0-804|OS=Windows 8 x64|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Mostly 60 FPS, with some slowdowns towards 40 FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated minigames.|tester=Anon}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-3615QM @ 3.3GHz|GPU=nVidia GeForce GT 640M|result=Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.|tester=Anon}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Stable 60 FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870 2GB|result=Stable 60 FPS|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|sohhBtkbyrc|Dolphin Emulator 4.0.2 - Rhythm Heaven Fever (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|3nCeT5Dc11E|Rhythm Heaven Wii - Remix 1 (on Dolphin emulator)}}<br />
{{YouTube|xuFUnFNXydU|Dolphin - Rhythm Heaven Fever Air Rally Gameplay|br}}<br />
<br />
[[Category: Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Template:Ratings/R-Type_(TurboGrafx-16)&diff=82015Template:Ratings/R-Type (TurboGrafx-16)2014-03-16T01:22:33Z<p>Zcair: </p>
<hr />
<div>5</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=R-Type_(TurboGrafx-16)&diff=82014R-Type (TurboGrafx-16)2014-03-16T01:22:10Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Irem<br />
|publisher = Irem<br />
|series = ''R-Type''<br />
|platforms = [[TurboGrafx-16]],[[Virtual Console]] <br />
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=December 20, 1991|NA=1989}}'''Virtual Console'''<br/>{{vgrelease|JP=December 13, 2006 (Part I)|NA=December 25, 2006|EU=December 29, 2006|JP|January 23, 2007 (Part II)}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, GameCube Controller, Classic Controller<br />
|image = [[File:R-Type.jpg|300px]]<br />
|forumlink = }}<br />
<br />
'''''R-Type''''' ('''''アール・タイプ Āru Taipu''''') is a side scrolling shoot 'em up arcade game. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious powerful alien life-form known as the "Bydo".<br />
<br />
<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) --><br />
{{GlobalProblems|TG16}}<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|Revision|Compatibility}}--><br />
{{VersionCompatibilityVersion|3.5-1759|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-1759|OS=Windows 8 x86|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset|result=Some lag.|tester=Jogait}}<br />
{{testing/entry|revision=4.0|OS=WIndows 7 x64|CPU=Intel core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti|result=almost all Maxed Settings,run flawlessly|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A8-5600K|GPU=AMD Radeon HD7560D|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Virtual Console games]]<br />
[[Category:TurboGrafx-16 games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=R-Type_(TurboGrafx-16)&diff=82012R-Type (TurboGrafx-16)2014-03-16T01:16:32Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Irem<br />
|publisher = Irem<br />
|series = ''R-Type''<br />
|platforms = [[TurboGrafx-16]],[[Virtual Console]] <br />
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=December 20, 1991|NA=1989}}'''Virtual Console'''<br/>{{vgrelease|JP=December 13, 2006 (Part I)|NA=December 25, 2006|EU=December 29, 2006|JP|January 23, 2007 (Part II)}}<br />
|genre = Shoot 'em up<br />
|modes = Single-player, Multiplayer (2)<br />
|input = Wii Remote, GameCube Controller, Classic Controller<br />
|image = [[File:R-Type.jpg|300px]]<br />
|forumlink = }}<br />
<br />
'''''R-Type''''' ('''''アール・タイプ Āru Taipu''''') is a side scrolling shoot 'em up arcade game. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious powerful alien life-form known as the "Bydo".<br />
<br />
<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) --><br />
{{GlobalProblems|TG16}}<br />
<br />
== Problems ==<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|Revision|Compatibility}}--><br />
{{VersionCompatibilityVersion|3.5-1759|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.5-1759|OS=Windows 8 x86|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset|result=Some lag.|tester=Jogait}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Virtual Console games]]<br />
[[Category:TurboGrafx-16 games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Rock_Band_3&diff=82011Rock Band 32014-03-16T01:15:00Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Rock Band 3.jpg|300px]]<br />
|developer = Harmonix, Backbone Entertainment <br />
|publisher = MTV Games, Mad Catz<br />
|released = {{vgrelease|NA=October 26, 2010|AUS=October 28, 2010|EU=October 29, 2010}}<br />
|series = ''Rock Band''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (4), Co-op (4), Online (8)<br />
|input = Guitar Controller, Drum Controller, Microphone, Keyboard Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-3<br />
}}<br />
<br />
'''''Rock Band 3''''' is a music video game, and the third main game in the Rock Band series. Harmonix Music Systems is the primary developer for the game, with additional development by Backbone Entertainment on the Wii and DS versions. The game is published and distributed by MTV Games and Electronic Arts, respectively. As with previous games in the series, Rock Band 3 allows players to simulate the playing of rock music and other genres using special instrument controllers mimicking lead and bass guitar, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies—previously used in The Beatles: Rock Band and Green Day: Rock Band—and support for a keyboard instrument, a MIDI-compatible 25-key unit.<br />
<br />
== Problems ==<br />
=== Sound is a little delayed ===<br />
Sound may initially be delayed, this can be corrected via the Rock Band configuration options.<br />
<br />
=== Menu Errors ===<br />
The menu is laggy.<br />
<br />
=== Madcatz Pro Guitar Adapter ===<br />
Rock band 3 Fender Squier Guitar partially functional, all wii game keys on adapter and guitar are able to be binded, fret sensing and string plucking are able to be binded, not able to be interpreted as the appropriate pro instrument in game.<br />
<br />
=== Keyboard ===<br />
No support for the keyboard accessory or the keyboard pro adapter.<br />
<br />
=== Low FPS ===<br />
In-game the FPS is only 30, this can be corrected by enabling "Use FPS for limiting".<br />
<br />
== Configuration ==<br />
{{Config<br />
|limitbyfps = On<br />
|limitbyfpstnotes = Corrects 30 FPS limit <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6561|***}}<br />
{{VersionCompatibilityVersion|6591|****}}<br />
{{VersionCompatibilityVersion|4.0.2|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6561|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Black band members, Menu laggy, fwrite errors in menu, in-game (solo)=great!|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Menu laggy, fwrite errors in menu, in-game (solo)=great! [http://www.youtube.com/watch?v=GX-h2OCYJBo Rock Band 3 (Wii) on Dolphin Emulator (720p)]|tester=}}<br />
{{testing/entry|revision=6591|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great! Menu is laggy...}}<br />
{{testing/entry|revision=7330|OS=Windows 7 x64|CPU=Intel Core i3-530 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=Menu renders at 7-10 fps, massive audio and video lag makes it difficult to calibrate, in game FPS is usually 35-40. It's playable but at times the lag makes controller presses happen far later than the physical button is hit...practice is smooth though.|tester=TehMinja1134}}<br />
{{testing/entry|revision=7419|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=ATI Radeon HD 3870|result=Starting menu lags a lot. Main menu renders quite faster (~20fps). Playing a song is great (60 fps), sometimes it drops to 55-57 fps but I don't even notice it.|tester=KrlzGmz}}<br />
{{testing/entry|revision=7461|OS=Windows 7 x64|CPU=Intel Core i3 540 @ 3.06GHz|GPU=ATI Radeon HD 5670|result=Playable. Freezes at strap screen, but just press A or 2 when it freezes and it works fine. Menu goes under 10FPS, songs are 55-60FPS (but luckily this game isn't picky about lag and syncs the music anyway). Using wired guitar requires 167ms calibration. Controller works fine on all difficulties. Black band members. DO NOT enable "Limit by FPS"!|tester=Fishaman P}}<br />
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce 9800 GTX+|result=Great! Black band members. Menu is laggy...|tester=djlastnight}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=i5-2500K @ 4.6GHz|GPU=ATI Radeon HD 6950|result=Black band members, laggy menu, stuttering gameplay (despite enabling "limit by FPS"). Game had trouble picking up quick successive notes on both the GH World Tour guitar and drumset. Unplayable for difficulties hard and expert. Extreme audio and video calibration needed.}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=i5-3570K @ 4.2GHz|GPU=nVidia GeForce GTX 480|result=Black band members, slow menu, stuttering gameplay with "limit by FPS". Needed to redo calibration multiple times to become playable for hard and expert. It is hard to hit successive notes, but still playable on expert.|tester=Darkinferno3}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=EVGA Nvidia Geforce GTX 650 Ti 1GB|result=Black band members,audio emulation is very demanding (LLE),fine 60 fps|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=AMD FX-8320|GPU=AMD Radeon HD 7770|result=Black band members,major slowdown on menu,full speed while playing songs|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|GX-h2OCYJBo|Rock Band 3 (Wii) on Dolphin Emulator (720p)|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Rock_Band_3&diff=82006Rock Band 32014-03-16T01:06:01Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Rock Band 3.jpg|300px]]<br />
|developer = Harmonix, Backbone Entertainment <br />
|publisher = MTV Games, Mad Catz<br />
|released = {{vgrelease|NA=October 26, 2010|AUS=October 28, 2010|EU=October 29, 2010}}<br />
|series = ''Rock Band''<br />
|genre = Music, Rhythm<br />
|modes = Single-player, Multiplayer (4), Co-op (4), Online (8)<br />
|input = Guitar Controller, Drum Controller, Microphone, Keyboard Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rock-band-3<br />
}}<br />
<br />
'''''Rock Band 3''''' is a music video game, and the third main game in the Rock Band series. Harmonix Music Systems is the primary developer for the game, with additional development by Backbone Entertainment on the Wii and DS versions. The game is published and distributed by MTV Games and Electronic Arts, respectively. As with previous games in the series, Rock Band 3 allows players to simulate the playing of rock music and other genres using special instrument controllers mimicking lead and bass guitar, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies—previously used in The Beatles: Rock Band and Green Day: Rock Band—and support for a keyboard instrument, a MIDI-compatible 25-key unit.<br />
<br />
== Problems ==<br />
=== Sound is a little delayed ===<br />
Sound may initially be delayed, this can be corrected via the Rock Band configuration options.<br />
<br />
=== Menu Errors ===<br />
The menu is laggy.<br />
<br />
=== Madcatz Pro Guitar Adapter ===<br />
Rock band 3 Fender Squier Guitar partially functional, all wii game keys on adapter and guitar are able to be binded, fret sensing and string plucking are able to be binded, not able to be interpreted as the appropriate pro instrument in game.<br />
<br />
=== Keyboard ===<br />
No support for the keyboard accessory or the keyboard pro adapter.<br />
<br />
=== Low FPS ===<br />
In-game the FPS is only 30, this can be corrected by enabling "Use FPS for limiting".<br />
<br />
== Configuration ==<br />
{{Config<br />
|limitbyfps = On<br />
|limitbyfpstnotes = Corrects 30 FPS limit <br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|6561|***}}<br />
{{VersionCompatibilityVersion|6591|****}}<br />
{{VersionCompatibilityVersion|4.0.2|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6561|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Black band members, Menu laggy, fwrite errors in menu, in-game (solo)=great!|tester=}}<br />
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Menu laggy, fwrite errors in menu, in-game (solo)=great! [http://www.youtube.com/watch?v=GX-h2OCYJBo Rock Band 3 (Wii) on Dolphin Emulator (720p)]|tester=}}<br />
{{testing/entry|revision=6591|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great! Menu is laggy...}}<br />
{{testing/entry|revision=7330|OS=Windows 7 x64|CPU=Intel Core i3-530 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=Menu renders at 7-10 fps, massive audio and video lag makes it difficult to calibrate, in game FPS is usually 35-40. It's playable but at times the lag makes controller presses happen far later than the physical button is hit...practice is smooth though.|tester=TehMinja1134}}<br />
{{testing/entry|revision=7419|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=ATI Radeon HD 3870|result=Starting menu lags a lot. Main menu renders quite faster (~20fps). Playing a song is great (60 fps), sometimes it drops to 55-57 fps but I don't even notice it.|tester=KrlzGmz}}<br />
{{testing/entry|revision=7461|OS=Windows 7 x64|CPU=Intel Core i3 540 @ 3.06GHz|GPU=ATI Radeon HD 5670|result=Playable. Freezes at strap screen, but just press A or 2 when it freezes and it works fine. Menu goes under 10FPS, songs are 55-60FPS (but luckily this game isn't picky about lag and syncs the music anyway). Using wired guitar requires 167ms calibration. Controller works fine on all difficulties. Black band members. DO NOT enable "Limit by FPS"!|tester=Fishaman P}}<br />
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce 9800 GTX+|result=Great! Black band members. Menu is laggy...|tester=djlastnight}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=i5-2500K @ 4.6GHz|GPU=ATI Radeon HD 6950|result=Black band members, laggy menu, stuttering gameplay (despite enabling "limit by FPS"). Game had trouble picking up quick successive notes on both the GH World Tour guitar and drumset. Unplayable for difficulties hard and expert. Extreme audio and video calibration needed.}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=i5-3570K @ 4.2GHz|GPU=nVidia GeForce GTX 480|result=Black band members, slow menu, stuttering gameplay with "limit by FPS". Needed to redo calibration multiple times to become playable for hard and expert. It is hard to hit successive notes, but still playable on expert.|tester=Darkinferno3}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|GX-h2OCYJBo|Rock Band 3 (Wii) on Dolphin Emulator (720p)|br}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Guitar_Hero_III:_Legends_of_Rock&diff=81981Guitar Hero III: Legends of Rock2014-03-15T14:20:28Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Vicarious Visions<br />
|publisher = Activision<br />
|series = ''Guitar Hero''<br />
|released = {{vgrelease|NA=October 28, 2007|AUS=November 7, 2007|EU=November 23, 2007}}<br />
|genre = Rhythm, Music<br />
|modes = Single-player, Multiplayer (2), Co-op (2), Online (2)<br />
|input = Wii Remote, Guitar Controller<br />
|image = [[File:GHIII.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-iii-legends-of-rock<br />
}}<br />
<br />
'''''Guitar Hero III: Legends of Rock''''' continues to build on Guitar Hero's successful easy to play, but difficult to master gameplay mechanic to take the franchise to a whole new level. With master tracks from legendary bands like Sex Pistols, Guns ‘N’ Roses, Rolling Stones, Metallica, and Pearl Jam, along with original music composed specifically for the game by iconic guitarists Slash and Tom Morello, Guitar Hero III: Legends of Rock sports the greatest soundtrack to ever find its way into a videogame. Vastly improved graphics immerse gamers into their rock arenas and heighten their visual experience while the new wireless Gibson guitar controllers allow the players to channel their inner guitar gods. The arcade-inspired battle mode, expanded co-op career and boss battles add depth and extend gameplay for countless hours of shred time.<br />
<br />
== Problems ==<br />
*Music is completely off-sync of the notes.<br />
*Laggy when playing<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|3.0|***}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityVersion|4.0|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0 716|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Full speed- In the menus. Once I start a song the sound get off, notes get up to one minute behind from the music. The songs load instantaneously but I can't play them in real time. EDIT: I switched to LLE and the sound and video matched perfectly- at about half speed and stuttery. So its playable but annoying to hear S-s-s-s-s-l-l-l-l-l-o-o-o-o-o-w-w-w-w r-r-r-r-i-i-i-d-d-d-e-e-e|tester=Blake}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 7 Home Premium x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7770|result=FPS seems to drop,but Dolphin shows 60 FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel Core i7-3770k|GPU=EVGA Nvidia GeForce GTX650Ti|result=Rapid FPS drop,can't Full Combo|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation Guitar Hero}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Guitar_Hero_III:_Legends_of_Rock&diff=81980Guitar Hero III: Legends of Rock2014-03-15T14:14:44Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|developer = Vicarious Visions<br />
|publisher = Activision<br />
|series = ''Guitar Hero''<br />
|released = {{vgrelease|NA=October 28, 2007|AUS=November 7, 2007|EU=November 23, 2007}}<br />
|genre = Rhythm, Music<br />
|modes = Single-player, Multiplayer (2), Co-op (2), Online (2)<br />
|input = Wii Remote, Guitar Controller<br />
|image = [[File:GHIII.jpg|300px]]<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-iii-legends-of-rock<br />
}}<br />
<br />
'''''Guitar Hero III: Legends of Rock''''' continues to build on Guitar Hero's successful easy to play, but difficult to master gameplay mechanic to take the franchise to a whole new level. With master tracks from legendary bands like Sex Pistols, Guns ‘N’ Roses, Rolling Stones, Metallica, and Pearl Jam, along with original music composed specifically for the game by iconic guitarists Slash and Tom Morello, Guitar Hero III: Legends of Rock sports the greatest soundtrack to ever find its way into a videogame. Vastly improved graphics immerse gamers into their rock arenas and heighten their visual experience while the new wireless Gibson guitar controllers allow the players to channel their inner guitar gods. The arcade-inspired battle mode, expanded co-op career and boss battles add depth and extend gameplay for countless hours of shred time.<br />
<br />
== Problems ==<br />
*Music is completely off-sync of the notes.<br />
*Laggy when playing<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--><br />
{{VersionCompatibilityVersion|3.0|***}}<br />
{{VersionCompatibilityVersion|3.5|****}}<br />
{{VersionCompatibilityVersion|4.0|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0 716|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Full speed- In the menus. Once I start a song the sound get off, notes get up to one minute behind from the music. The songs load instantaneously but I can't play them in real time. EDIT: I switched to LLE and the sound and video matched perfectly- at about half speed and stuttery. So its playable but annoying to hear S-s-s-s-s-l-l-l-l-l-o-o-o-o-o-w-w-w-w r-r-r-r-i-i-i-d-d-d-e-e-e|tester=Blake}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
{{Navigation Guitar Hero}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Super_Smash_Bros._Brawl&diff=81978Super Smash Bros. Brawl2014-03-15T14:10:00Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SSBB.jpg|300px]]<br />
|developer = Sora, Game Arts<br />
|publisher = Nintendo<br />
|series = ''Super Smash Bros.''<br />
|released = {{vgrelease |JP=January 31, 2008|NA=March 9, 2008|AU=June 26, 2008|EU=June 27, 2008}}<br />
|genre = Fighting, Action<br />
|modes = Single-player, Multiplayer (4), Co-op (4), Online (4)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-smash-bros-brawl--25925<br />
}}<br />
<br />
'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Sumasshu Burazāzu Ekkusu'' (大乱闘スマッシュブラザーズX), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console. <br />
<br />
Like its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cut scenes and playable characters from the game. Like all Smash games, ''Brawl'' supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo WiFi Connection.<br />
<br />
== Problems ==<br />
<br />
=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===<br />
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5 FPS and display <tt>"Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD"</tt> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.<br />
<br />
=== Classic Mode Rectangle ===<br />
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box ({{issue|2828}}) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics.<br />
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}<br />
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br|width=320}}<br />
<br />
=== Master Pieces ===<br />
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. The merger of ES_Launch in {{revision|3.5-268}} does not fix this problem.<br />
<br />
=== Saving Screenshots ===<br />
With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9).<br />
<br />
{{Image|SSBB Corrupt screenshot.png|Screenshot taken using EFB Copy to Texture.}}<br />
{{Image|SSBB Proper screenshot.png|Screenshot taken using EFB Copy to RAM.|br}}<br />
<br />
=== Controls ===<br />
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.<br />
<br />
=== Subspace Emissary Videos ===<br />
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.<br />
<!-- According to our conventions, problems not related to Dolphin shouldn't be in the problems area. This is an exception however since people thought it was Dolphin's fault and kept asking about it. This was added to cut down on that. --><br />
<br />
== Configuration ==<br />
{{Config<br />
<!--A full list of options is available at Template:Config/doc--><br />
|skipcpuefbaccess = On<br />
|skipcpuefbaccessnotes = Prevents sudden FPS drops when you are in the Nintendo WFC Menu<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|2661|***}}<br />
{{VersionCompatibilityVersion|4687|****|NTSC-U and NTSC-J regions do not work until this revision}}<br />
{{VersionCompatibilityVersion|7476|*|In r7476 a WriteARAM change was made that inadvertently breaks Super Smash Bros Brawl. The problem was fixed in r7482.}}<br />
{{VersionCompatibilityVersion|7482|****}}<br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4341|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}<br />
{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}<br />
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}<br />
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60 FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}<br />
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}<br />
{{testing/entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}<br />
{{testing/entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35 FPS in game|tester=Jhonn}}<br />
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50 FPS (Frame limiter on) or around 100 FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}<br />
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}<br />
{{testing/entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}<br />
{{testing/entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}<br />
{{testing/entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870|result=Working at 45-60 FPS. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}<br />
{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2Ghz|GPU=nVidia GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}<br />
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60 FPS|tester=}}<br />
{{testing/entry|revision=3.0|OS=Linux x86_64 (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}<br />
{{testing/entry|revision=7623|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9GHz|GPU=nVidia GeForce GTX 460|result=Very Good!|tester=algeerian}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}<br />
{{testing/entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60 FPS all times just some random crashes and minor audio issues|tester=Aldaris}}<br />
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}<br />
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60 FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 FPS in-game).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 FPS as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}<br />
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60 FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60 FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}<br />
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60 FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}<br />
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}<br />
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}<br />
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60 FPS, stable.|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60 FPS and 100% speed.|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=Nvidia GTX 460 @850Mhz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with altered graphics options it slows downs a little (55 FPS)|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel core I7-3770K|GPU=EVGA nVidia GeForce GTX 650Ti 1GB|result=Graphic Settings altered,still full speed|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel core I5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings,stable fps|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Screenshots ==<br />
{{Image|Brawl-4RSBE01-2.jpg}}<br />
{{Image|Brawl-7RSBE01-972.jpg}}<br />
{{Image|Brawl-RSBE01-1048.jpg}}<br />
{{Image|Brawl-RSBE01-1584.jpg}}<br />
{{Image|Brawl-RSBE01-198.jpg}}<br />
{{Image|Galleom Boss Battles 2.png}}<br />
{{Image|Brawl-RSBE01-664.png}}<br />
{{Image|Brawl-5RSBE01-557.jpg}}<br />
{{Image|Brawl Delfino Plaza Battle.png}}<br />
{{Image|Brawl-RSBE01-23.png}}<br />
{{Image|Subspace Army.png}}<br />
{{Image|Brawl-RSBE01-12.png}}<br />
{{Image|False Peach Fight Brawl.png||br}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=R9u_BJXRyuI|cap1=super smash bros brawl in 3d dolphin emulator<br />
|vid2=FT90z73pw1o|cap2=super smash bros brawl fox vs ike (dolphin emulator)<br />
|vid3=J-mDXTyjudE|cap3=super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)<br />
|vid4=l1qb3BdURPM|cap4=super smash bros brawl mario classic mode (dolphin emulator)<br />
|vid5=kbqsw0aK5rI|cap5=SSBB on PC HD (dolphin emulator 3.0)<br />
|vid6=95tDs9IiBsU|cap6=super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch<br />
|vid7=yg2-Jys4YDk|cap7=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)<br />
|vid8=vZsFVjWyP88|cap8=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii<br />
|vid9=2-aIx4BAvGU|cap9=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed<br />
|vid10=Dl_RtruM3LA|cap10=Super Smash Bros. Brawl Dolphin Screen vertical open matte test<br />
}}<br />
<br />
{{Navigation/SmashBros}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Super_Smash_Bros._Brawl&diff=81977Super Smash Bros. Brawl2014-03-15T14:09:15Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SSBB.jpg|300px]]<br />
|developer = Sora, Game Arts<br />
|publisher = Nintendo<br />
|series = ''Super Smash Bros.''<br />
|released = {{vgrelease |JP=January 31, 2008|NA=March 9, 2008|AU=June 26, 2008|EU=June 27, 2008}}<br />
|genre = Fighting, Action<br />
|modes = Single-player, Multiplayer (4), Co-op (4), Online (4)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-smash-bros-brawl--25925<br />
}}<br />
<br />
'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Sumasshu Burazāzu Ekkusu'' (大乱闘スマッシュブラザーズX), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console. <br />
<br />
Like its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cut scenes and playable characters from the game. Like all Smash games, ''Brawl'' supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo WiFi Connection.<br />
<br />
== Problems ==<br />
<br />
=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===<br />
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5 FPS and display <tt>"Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD"</tt> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.<br />
<br />
=== Classic Mode Rectangle ===<br />
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box ({{issue|2828}}) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics.<br />
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}<br />
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br|width=320}}<br />
<br />
=== Master Pieces ===<br />
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. The merger of ES_Launch in {{revision|3.5-268}} does not fix this problem.<br />
<br />
=== Saving Screenshots ===<br />
With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9).<br />
<br />
{{Image|SSBB Corrupt screenshot.png|Screenshot taken using EFB Copy to Texture.}}<br />
{{Image|SSBB Proper screenshot.png|Screenshot taken using EFB Copy to RAM.|br}}<br />
<br />
=== Controls ===<br />
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.<br />
<br />
=== Subspace Emissary Videos ===<br />
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.<br />
<!-- According to our conventions, problems not related to Dolphin shouldn't be in the problems area. This is an exception however since people thought it was Dolphin's fault and kept asking about it. This was added to cut down on that. --><br />
<br />
== Configuration ==<br />
{{Config<br />
<!--A full list of options is available at Template:Config/doc--><br />
|skipcpuefbaccess = On<br />
|skipcpuefbaccessnotes = Prevents sudden FPS drops when you are in the Nintendo WFC Menu<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
{{VersionCompatibilityVersion|2661|***}}<br />
{{VersionCompatibilityVersion|4687|****|NTSC-U and NTSC-J regions do not work until this revision}}<br />
{{VersionCompatibilityVersion|7476|*|In r7476 a WriteARAM change was made that inadvertently breaks Super Smash Bros Brawl. The problem was fixed in r7482.}}<br />
{{VersionCompatibilityVersion|7482|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=4341|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}<br />
{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}<br />
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}<br />
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60 FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}<br />
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}<br />
{{testing/entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}<br />
{{testing/entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35 FPS in game|tester=Jhonn}}<br />
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50 FPS (Frame limiter on) or around 100 FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}<br />
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}<br />
{{testing/entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}<br />
{{testing/entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}<br />
{{testing/entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870|result=Working at 45-60 FPS. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}<br />
{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2Ghz|GPU=nVidia GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}<br />
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60 FPS|tester=}}<br />
{{testing/entry|revision=3.0|OS=Linux x86_64 (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}<br />
{{testing/entry|revision=7623|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9GHz|GPU=nVidia GeForce GTX 460|result=Very Good!|tester=algeerian}}<br />
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}<br />
{{testing/entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60 FPS all times just some random crashes and minor audio issues|tester=Aldaris}}<br />
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}<br />
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}<br />
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60 FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}<br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 FPS in-game).|tester=Marioman1}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 FPS as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}<br />
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60 FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}<br />
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60 FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}<br />
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60 FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}<br />
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}<br />
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}<br />
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}<br />
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60 FPS, stable.|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60 FPS and 100% speed.|tester=}}<br />
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}<br />
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=Nvidia GTX 460 @850Mhz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with altered graphics options it slows downs a little (55 FPS)|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel core I7-3770K|GPU=EVGA nVidia GeForce GTX 650Ti 1GB|result=Graphic Settings altered,still full speed|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel core I5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings,stable fps|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Screenshots ==<br />
{{Image|Brawl-4RSBE01-2.jpg}}<br />
{{Image|Brawl-7RSBE01-972.jpg}}<br />
{{Image|Brawl-RSBE01-1048.jpg}}<br />
{{Image|Brawl-RSBE01-1584.jpg}}<br />
{{Image|Brawl-RSBE01-198.jpg}}<br />
{{Image|Galleom Boss Battles 2.png}}<br />
{{Image|Brawl-RSBE01-664.png}}<br />
{{Image|Brawl-5RSBE01-557.jpg}}<br />
{{Image|Brawl Delfino Plaza Battle.png}}<br />
{{Image|Brawl-RSBE01-23.png}}<br />
{{Image|Subspace Army.png}}<br />
{{Image|Brawl-RSBE01-12.png}}<br />
{{Image|False Peach Fight Brawl.png||br}}<br />
<br />
== Gameplay Videos ==<br />
{{VideoGallery<br />
|vid1=R9u_BJXRyuI|cap1=super smash bros brawl in 3d dolphin emulator<br />
|vid2=FT90z73pw1o|cap2=super smash bros brawl fox vs ike (dolphin emulator)<br />
|vid3=J-mDXTyjudE|cap3=super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)<br />
|vid4=l1qb3BdURPM|cap4=super smash bros brawl mario classic mode (dolphin emulator)<br />
|vid5=kbqsw0aK5rI|cap5=SSBB on PC HD (dolphin emulator 3.0)<br />
|vid6=95tDs9IiBsU|cap6=super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch<br />
|vid7=yg2-Jys4YDk|cap7=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)<br />
|vid8=vZsFVjWyP88|cap8=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii<br />
|vid9=2-aIx4BAvGU|cap9=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed<br />
|vid10=Dl_RtruM3LA|cap10=Super Smash Bros. Brawl Dolphin Screen vertical open matte test<br />
}}<br />
<br />
{{Navigation/SmashBros}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Sonic_%26_Sega_All-Stars_Racing&diff=81976Sonic & Sega All-Stars Racing2014-03-15T13:58:23Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SonicAndSegaAll-StarsRacing.jpg|300px]]<br />
|developer = Sumo Digital, Gameloft<br />
|publisher = Sega<br />
|released = {{vgrelease|NA=February 23, 2010|EU=February 26, 2010|AUS=March 4, 2010|}}<br />
|series = ''Sonic the Hedgehog''<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online (8)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-sega-all-stars-racing<br />
}}<br />
<br />
Take part in a frantic battle to the checkered flag with Sonic and friends in '''''Sonic & Sega All-Stars Racing'''''!<br />
<br />
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and Sega. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.<br />
<br />
But winning is only part of the fun in ''Sonic & Sega All-Stars Racing''! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.<br />
<br />
Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.<br />
<br />
== Problems ==<br />
=== Controls ===<br />
Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".<br />
<br />
== Configuration ==<br />
{{Config<br />
|efbscaledcopy = Off<br />
|efbscaledcopynotes = Appropriate reflections on vehicles. (If on they have a grid-like look to them.)<br />
|efbcopy = RAM<br />
|efbcopynotes = Corrects menus.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5128|****}}<br />
{{VersionCompatibilityVersion|4.0|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5128|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=nVidia GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.|tester=}}<br />
{{testing/entry|revision=3.5-296|OS=Linux Ubuntu 12.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home premium x64|CPU=Intel core i3-4330|GPU=AMD Radeon HD 7770|result=Stable 60 FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A10-7850K|GPU=Radeon R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|zx1GCnOnLBs|Dolphin Emulator 4.0.1 - Sonic & Sega All-Stars Racing (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|U2NaQQvLld8|Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation/Sonic Spinoffs}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Sonic_%26_Sega_All-Stars_Racing&diff=81975Sonic & Sega All-Stars Racing2014-03-15T13:56:33Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:SonicAndSegaAll-StarsRacing.jpg|300px]]<br />
|developer = Sumo Digital, Gameloft<br />
|publisher = Sega<br />
|released = {{vgrelease|NA=February 23, 2010|EU=February 26, 2010|AUS=March 4, 2010|}}<br />
|series = ''Sonic the Hedgehog''<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online (8)<br />
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-sega-all-stars-racing<br />
}}<br />
<br />
Take part in a frantic battle to the checkered flag with Sonic and friends in '''''Sonic & Sega All-Stars Racing'''''!<br />
<br />
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and Sega. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.<br />
<br />
But winning is only part of the fun in ''Sonic & Sega All-Stars Racing''! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.<br />
<br />
Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.<br />
<br />
== Problems ==<br />
=== Controls ===<br />
Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".<br />
<br />
== Configuration ==<br />
{{Config<br />
|efbscaledcopy = Off<br />
|efbscaledcopynotes = Appropriate reflections on vehicles. (If on they have a grid-like look to them.)<br />
|efbcopy = RAM<br />
|efbcopynotes = Corrects menus.<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5128|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5128|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=nVidia GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}<br />
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.|tester=}}<br />
{{testing/entry|revision=3.5-296|OS=Linux Ubuntu 12.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home premium x64|CPU=Intel core i3-4330|GPU=AMD Radeon HD 7770|result=Stable 60 FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A10-7850K|GPU=Radeon R7 Series|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|zx1GCnOnLBs|Dolphin Emulator 4.0.1 - Sonic & Sega All-Stars Racing (1080p HD) - Nintendo Wii|}}<br />
{{YouTube|U2NaQQvLld8|Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}<br />
<br />
{{Navigation/Sonic Spinoffs}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Mii_Channel&diff=81974Mii Channel2014-03-15T13:43:01Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Mii_Channel.png|350px]]<br />
|developer = Nintendo<br />
|channeltype = Pre-installed<br />
|genre = Utility<br />
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006}}{{vgrelease|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-channel-mii-channel<br />
}}<br />
<br />
A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as [[Wii Sports]], [[Wii Sports Resort]], [[Wii Fit]], [[Wii Fit Plus]], [[Wii Play]], [[Mario & Sonic at the Olympic Games]], [[Mario Kart Wii]] and other titles.<br />
<br />
Wii consoles can store up to 100 Miis, up to 10 of which can be favorites. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. However, they can only be edited on the console on which they were created. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to "mingle" will enable such Miis to appear on other people's Wii consoles.<br />
<br />
== Problems ==<br />
<br />
=== Transfer Miis ===<br />
Transferring Miis works only with real Wiimotes. The read/write will vary depending of the bluetooth adapter and stack used, varying between 5 sec to 1 minute sometimes...<br />
<br />
=== Mii Faces ===<br />
*The faces of Mii's may randomly lose eyes or other attributes if EFB to Texture is used, refer {{issue|2112}}.<br />
*Mii faces disappear when the code cache is cleared, such as when the graphics configuration tab is accessed, refer {{issue|5163}}.<br />
<br />
== Configuration ==<br />
{{Config<br />
<!--A full list of options is available at Template:Config/doc--><br />
|type = channel<br />
|efbcopy = RAM<br />
|efbcopynotes = Avoids issues with Mii faces<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5350|***|Mii faces broken}}<br />
{{VersionCompatibilityVersion|3.0-702|****|Mii faces randomly dissapear}}<br />
{{VersionCompatibilityVersion|3.5-547|*****|}}<br />
{{VersionCompatibilityVersion|4.0.2|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start|type=channel}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Runs at full speed at 1600x900 and 3x Native. Minor graphical glitch where the textures on the Mii's face disappear briefly whenever the Mii blinks. Existing Miis may become faceless when the channel loads, but fixes itself when you go to Create a new Mii or Edit an Existing one.|tester=}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60 FPS most of the time, with 1 Mii.|tester=Doubled-revolutions}}<br />
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed. Faces disappearing when Clearing Code Cache. Error when trying to read WiiMote memory. Playable|tester=Faefdsedf}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel core i5-4200u|GPU=AMD Radeon HD 8670M|result=Some functions won't work,Stable 60 FPS|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=AMD Athlon X4 750K|GPU=AMD Radeon HD 7770|result=Some functions won't work,Stable 60 FPS|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii Channels]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Mii_Channel&diff=81973Mii Channel2014-03-15T13:37:49Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Mii_Channel.png|350px]]<br />
|developer = Nintendo<br />
|channeltype = Pre-installed<br />
|genre = Utility<br />
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006}}{{vgrelease|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}<br />
|input = Wii Remote<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-channel-mii-channel<br />
}}<br />
<br />
A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as [[Wii Sports]], [[Wii Sports Resort]], [[Wii Fit]], [[Wii Fit Plus]], [[Wii Play]], [[Mario & Sonic at the Olympic Games]], [[Mario Kart Wii]] and other titles.<br />
<br />
Wii consoles can store up to 100 Miis, up to 10 of which can be favorites. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. However, they can only be edited on the console on which they were created. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to "mingle" will enable such Miis to appear on other people's Wii consoles.<br />
<br />
== Problems ==<br />
<br />
=== Transfer Miis ===<br />
Transferring Miis works only with real Wiimotes. The read/write will vary depending of the bluetooth adapter and stack used, varying between 5 sec to 1 minute sometimes...<br />
<br />
=== Mii Faces ===<br />
*The faces of Mii's may randomly lose eyes or other attributes if EFB to Texture is used, refer {{issue|2112}}.<br />
*Mii faces disappear when the code cache is cleared, such as when the graphics configuration tab is accessed, refer {{issue|5163}}.<br />
<br />
== Configuration ==<br />
{{Config<br />
<!--A full list of options is available at Template:Config/doc--><br />
|type = channel<br />
|efbcopy = RAM<br />
|efbcopynotes = Avoids issues with Mii faces<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5350|***|Mii faces broken}}<br />
{{VersionCompatibilityVersion|3.0-702|****|Mii faces randomly dissapear}}<br />
{{VersionCompatibilityVersion|3.5-547|*****|}}<br />
{{VersionCompatibilityVersion|4.0.2|*****|}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start|type=channel}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Runs at full speed at 1600x900 and 3x Native. Minor graphical glitch where the textures on the Mii's face disappear briefly whenever the Mii blinks. Existing Miis may become faceless when the channel loads, but fixes itself when you go to Create a new Mii or Edit an Existing one.|tester=}}<br />
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60 FPS most of the time, with 1 Mii.|tester=Doubled-revolutions}}<br />
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed. Faces disappearing when Clearing Code Cache. Error when trying to read WiiMote memory. Playable|tester=Faefdsedf}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii Channels]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Battle_Revolution&diff=81972Pokémon Battle Revolution2014-03-15T13:32:58Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonBattleRevolution.jpg]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 14, 2006|NA=June 25, 2007|AUS=November 22, 2007|EU=December 7, 2007}}<br />
|series = ''Pokémon''<br />
|genre = Role-playing, Turn-based fighting<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = Wii Remote, Nintendo DS<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9mon-battle-revolution--26137<br />
}}<br />
<br />
'''''Pokémon Battle Revolution''''' is the first Wii incarnation of the ''Pokémon'' video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.<br />
<br />
== Problems ==<br />
===PAL Illegible Text===<br />
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.<br />
<br />
===DS Support===<br />
Dolphin currently lacks support for connections with a Nintendo DS.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Fixes corrupt text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5063|***}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityVersion|4.0|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=Orn8Tk-LK84 Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}<br />
{{testing/entry|revision=5448|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Still Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2xCrossfire|result=Positive, 30-60 FPS Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable (almost). Speed varies drastically (33-35 fps in battles). Legible text.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 580|result=Positive, 30-60 fps Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel core i5-3570k|GPU=EVGA Nvidia GeForce GTX 650 1GB|result=Perfect,text ok|tester=Zcair}}<br />
{{testing/entry|revision=4.0-816|OS=Windows 7 Home Premium x64|CPU=AMD APU A10-7700K Kaveri|GPU=Radeon R7 Series|result=only minor fps drops|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|Orn8Tk-LK84|Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed|}}<br />
{{YouTube|u7Tbm8kA0e8|Dolphin Emulator 4.0.1 - Pokémon Battle Revolution (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=Pok%C3%A9mon_Battle_Revolution&diff=81971Pokémon Battle Revolution2014-03-15T13:32:18Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:PokemonBattleRevolution.jpg]]<br />
|developer = Genius Sonority<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 14, 2006|NA=June 25, 2007|AUS=November 22, 2007|EU=December 7, 2007}}<br />
|series = ''Pokémon''<br />
|genre = Role-playing, Turn-based fighting<br />
|modes = Single-player, Multiplayer (2), Online (2)<br />
|input = Wii Remote, Nintendo DS<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9mon-battle-revolution--26137<br />
}}<br />
<br />
'''''Pokémon Battle Revolution''''' is the first Wii incarnation of the ''Pokémon'' video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.<br />
<br />
== Problems ==<br />
===PAL Illegible Text===<br />
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.<br />
<br />
===DS Support===<br />
Dolphin currently lacks support for connections with a Nintendo DS.<br />
<br />
== Configuration ==<br />
{{Config<br />
|accuratetexturecache = Position 1<br />
|accuratetexturecachenotes = Fixes corrupt text<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|5063|***}}<br />
{{VersionCompatibilityVersion|6117|****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7 920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=Orn8Tk-LK84 Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}<br />
{{testing/entry|revision=5448|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GTS 360M|result=Starts, Still Runs Very Slowly, 15-25 Frames, Text looks corrupted, Dual Core Enabled, 1366x768|tester=Timmy112}}<br />
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2xCrossfire|result=Positive, 30-60 FPS Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=nVidia GeForce GT 240|result=Playable (almost). Speed varies drastically (33-35 fps in battles). Legible text.|tester=EliasYFGM}}<br />
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 580|result=Positive, 30-60 fps Corrupt text, is solved by selecting safe textures,1600x900|tester=Masterhand}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel core i5-3570k|GPU=EVGA Nvidia GeForce GTX 650 1GB|result=Perfect,text ok|tester=Zcair}}<br />
{{testing/entry|revision=4.0-816|OS=Windows 7 Home Premium x64|CPU=AMD APU A10-7700K Kaveri|GPU=Radeon R7 Series|result=only minor fps drops|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
{{YouTube|Orn8Tk-LK84|Pokémon Battle Revolution on Dolphin Wii/GC Emulator (720p HD) Full Speed|}}<br />
{{YouTube|u7Tbm8kA0e8|Dolphin Emulator 4.0.1 - Pokémon Battle Revolution (1080p HD) - Nintendo Wii|br}}<br />
<br />
{{Navigation/Pokémon}}<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=DreamWorks_Super_Star_Kartz&diff=81970DreamWorks Super Star Kartz2014-03-15T12:57:10Z<p>Zcair: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DreamWorksSuperStarKartzWii.jpg|300px]]<br />
|developer = Activision<br />
|publisher = Activision<br />
|released = {{vgrelease|NA=November 15, 2011|EU=November 18, 2011}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dreamworks-super-star-kartz<br />
}}<br />
<br />
In '''''DreamWorks Super Star Kartz''''' players race as their favorite DreamWorks Animation characters as they speed, jump, power-up and boost through wacky, wild and wondrous kart courses and compete to be the first to cross the finish line. Amazing stunts, awesome tricks and unique weaponry lets players outrace and outwit their opponents all while enjoying hilarious commentary by King Julien, the game’s announcer. Racers can put the pedal to the metal with multiple game modes including Battle, Circuit and Time Trial. Friends are invited to compete with up to 4 player split screen capabilities on consoles.<br />
<br />
== Problems ==<br />
<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6897|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2GHz|GPU=AMD Radeon HD 6770M|result=Boots but freeze while showing "create Autosave file" message|tester=TommyX}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=Intel core i3-4130|GPU=EVGA nVidia GeForce GTX 650|result=Perfect|tester=Zcair}}<br />
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel core i5-4200u|GPU=Intel HD Graphics 4400|result=Minor FPS drops|tester=Zcair}}<br />
{{testing/entry|revision=4.0|OS=Windows 7 Home Premium x64|CPU=AMD APU A10-6800K|GPU=AMD Radeon HD 8670D|result=Perfect|tester=Zcair}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcairhttps://wiki.dolphin-emu.org/index.php?title=DreamWorks_Super_Star_Kartz&diff=81969DreamWorks Super Star Kartz2014-03-15T12:48:42Z<p>Zcair: /* Version Compatibility */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:DreamWorksSuperStarKartzWii.jpg|300px]]<br />
|developer = Activision<br />
|publisher = Activision<br />
|released = {{vgrelease|NA=November 15, 2011|EU=November 18, 2011}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4)<br />
|input = Wii Remote + Nunchuk, Classic Controller<br />
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dreamworks-super-star-kartz<br />
}}<br />
<br />
In '''''DreamWorks Super Star Kartz''''' players race as their favorite DreamWorks Animation characters as they speed, jump, power-up and boost through wacky, wild and wondrous kart courses and compete to be the first to cross the finish line. Amazing stunts, awesome tricks and unique weaponry lets players outrace and outwit their opponents all while enjoying hilarious commentary by King Julien, the game’s announcer. Racers can put the pedal to the metal with multiple game modes including Battle, Circuit and Time Trial. Friends are invited to compete with up to 4 player split screen capabilities on consoles.<br />
<br />
== Problems ==<br />
<br />
<br />
== Configuration ==<br />
<!--A full list of options is available at Template:Config/doc--><br />
{{Config<br />
}}<br />
<br />
== Version Compatibility ==<br />
{{VersionCompatibility}}<br />
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--><br />
{{VersionCompatibilityVersion|4.0.2|*****}}<br />
{{VersionCompatibilityClose}}<br />
<br />
== Testing ==<br />
{{testing/start}}<br />
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--><br />
{{testing/entry|revision=6897|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2GHz|GPU=AMD Radeon HD 6770M|result=Boots but freeze while showing "create Autosave file" message|tester=TommyX}}<br />
{{testing/end}}<br />
<br />
== Gameplay Videos ==<br />
<br />
[[Category:Wii games]]</div>Zcair