BloodRayne | |
---|---|
Developer(s) | Terminal Reality |
Publisher(s) | Majesco Entertainment |
Platform(s) | GameCube |
Release date(s) | NA Oct 15, 2002 EU May 23, 2003 |
Genre(s) | Hack and slash, Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
BloodRayne is a 2002 third-person action-adventure video game and the first game in the BloodRayne series. In addition to a sequel, BloodRayne 2, Bloodrayne inspired a series of films and self-contained comic books. It was developed by Terminal Reality, and was strongly influenced by their previous game Nocturne.
There are no reported problems with this title.
$16:9 Widescreen 0445D1C8 00000001
$16:9 Widescreen 0445D1C0 00000001
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041A86CC 38600000 042061A0 00000014
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with BloodRayne since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Playable. The game stays stuck a very long time (about a minute) on the "Licensed by Nintendo" boot screen but then it works well even if with some slow downs, especially when using special vision modes. Tested with default settings and DSP HLE. | Nolendil |